Abyss 10

Nightmare, Month 10

Previous Nightmare Dungeons

Dervish

Dervish is a 6* Celerity ability.

It deals 2x Physical damage to one target, while the user gains Haste. This ability deals more damage when user is Hasted

To craft it you will need:

10 Power Crystals
6 Wind Crystals
6 Lightning Crystals
1 Dervish Record


Highlights


I

20 STAMINA

Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Major Power Orb x2
  • 60000 Gil
  • Major Lightning Orb x2, Major Wind Orb x2

Target Score

  1. Defeat Marilith without being KO’d.
  2. Reduce Marilith’s ATK.
  3. Afflict Marilith Slow.
Marilith

HP

229150

Elements
WEAK
ABSORB
RESIST
NULL Fire / Ice / Lightning
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Poison / Slow / Sap / Interrupt

Abilities

Attack: Deal physical damage to one target.
Attack: Deal physical damage six times randomly to one target.
Firaga: Deal fire magic damage to all targets.
Hold: Paralyze one target.
Blind: Blind one target.

III

30 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode, Major Power Orb x3
  • 75000 Gil
  • Major Wind Orb x3, Wind Crystal x1

Target Score

  1. Defeat Garuda without being KO’d.
  2. Afflict Garuda with Slow.
  3. Exploit Garuda’s weakness to wind attacks.
Garuda

HP

257895

Elements
WEAK Wind
ABSORB
RESIST
NULL Earth
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Poison / Slow / Sap / Interrupt

Abilities

Attack: Deal moderate physical damage to one target.
Attack: Deal moderate physical damage to all targets.
Lightning:
Deal heavy lightning magic damage all targets.

XII

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC2 Lode, Power Crystal x1
  • 90000 Gil
  • Wind Crystal x1, Power Crystal x1

Target Score

  1. Reduce Ahriman’s ATK.
  2. Afflict Ahriman with Slow.
  3. Exploit Ahriman’s weakness to holy attacks.
Ahriman

HP

Ahriman: 287909
Replica: 57582

Elements
WEAK Holy
ABSORB Dark
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Interrupt

Abilities

► Normal

Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning magic damage to one target.
Fira/Blizzara/Thundara: Deal fire/ice/lightning magic damage to all targets.
Toxify: Poison all targets.
Phantasmal Gaze: Confuse one target.
Doom: Doom one target.

► Far

Divide: Create a replica of Ahriman.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning magic damage to one target.
Fira/Blizzara/Thundara: Deal fire/ice/lightning magic damage to all targets.

► Near

Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning magic damage to one target.
Fira/Blizzara/Thundara: Deal fire/ice/lightning magic damage to all targets.
Toxify: Poison all targets.
Phantasmal Gaze: Confuse one target.

► Replica

Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning magic damage to one target.
Toxify: Poison all targets.
Phantasmal Gaze: Confuse one target.
Doom: Doom one target.

Notes
  • When Ahriman teleports to the rear, melee attacks won’t reach.

XIII

50 STAMINA

Rewards: First Time / Completion / Mastery】

  • Sniper Soul, Power Crystal x2
  • 105000 Gil
  • Power Crystal x2, Lightning Crystal x2

Target Score

  1. Reduce Brynhildr’s ATK.
  2. Interrupt Brynhildr’s impending action.
  3. Exploit Brynhildr’s weakness to ice attacks.
Brynhildr

HP

309582

Elements
WEAK Ice
ABSORB Fire
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

► Normal

Slash: Deal moderate physical damage to all targets.
Valkyrian Scythe: Deal physical damage three times to one target.
Gunshot: Deal physical damage six times to one target.
Pyroshot: Deal heavy fire magic damage to one target.
Doom: Doom all targets.

► Weak

Slash: Deal moderate physical damage to all targets.
Valkyrian Scythe: Deal physical damage three times to one target.
Gunshot: Deal physical damage six times to one target.
Pyroshot: Deal heavy fire damage to one target.
Pyroburst: Deal very heavy damage to all targets.
Doom: Doom all targets.

Notes
  • Tauntaliate should work well here. Otherwise reduce his ATK.
  • Reduce his magic damage, his Pyroshot and Pyroburst hurts a lot otherwise.

Final Dungeon

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Dervish Record, Lightning Crystal x4
  • 1500 Gil
  • Power Crystal x4, Wind Crystal x4

Target Score

  1. Afflict Atomos with Slow.
  2. Interrupt Atomos’s impending action.
  3. Do not let Atomos swallow 3 Amethysts.
Nightmare Atomos

HP

Atomos: 365969
Jewels: 16775

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance

 

Power NULL
Armor NULL
Magic NULL
Mental NULL
Debuff Vulnerabilities

Slow / Interrupt

Abilities

► Phase 1

Comet: Deal moderate NE magic damage to one target.
Slowga: Slow all targets.
Globe 199: Deal special NE magic damage to all targets (ignores DEF)
Gravity: Deal damage to all targets, proportional to their current HP.
Meteor: Deal heavy NE magic damage to all targets.
Nightmare Globe 199: Deal special NE magic damage to all targets (ignores DEF)
Gravity (Counter): Deal damage to all targets, proportional to their current HP. (trigger: black magic / ninja)

► Phase 2

Globe 199: Deal special NE magic damage to all targets (ignores DEF)
Magic UP: Temporarily increases MAG.
Defense UP: Temporarily increases DEF.
Haste: Grant Haste to the caster.
Recover HP: Recover own HP by a very large amount.
Attack (Counter): Deal very heavy physical damage to all targets.
Gravity (Counter): Deal damage to all targets, proportional to their current HP. (trigger: black magic / ninja)

► Phase 3

Globe 199: Deal special NE magic damage to all targets (ignores DEF)
Gravija: Deal damage to all targets, proportional to their max HP.
Meteor: Deal heavy NE magic damage to all targets.
Gravity (Counter): Deal damage to all targets, proportional to their current HP. (trigger: black magic / ninja)

► Amethyst

Curse of Atomos: Upon death, doom all targets.

► Opal

Diamond Dust: Upon death, deal heavy ice magic damage to all targets.

► Peridot

Judgement Bolt: Upon death, deal heavy lightning magic damage to all targets.

► Aquamarine

Tsunami: Upon death, deal massive water magic damage to all targets.

► Topaz

Hellfire: Upon death, deal heavy fire magic damage to all targets.

► Ruby

Ruby Light: Upon death, grants Protect to one target.

Notes
  • PHASE 1

Atomos’s first turn should always be Comet. This hits for at least about 3k without mitigation, so do take note. He should follow that with another Comet on his next turn. On the next turn Atomos should use Globe 199, this deals at least 1.5k damage to all targets.

Nothing special about this phase, just beat him down til you reach phase 2. Do not drag phase 1 for too long. You don’t want to see Meteor or Nightmare Globe 199.

  • PHASE 2

This is where the core mechanics happen. Atomos will conjure 3 jewels (not sure if random), the starting positions of the jewels will be right in front of your party, quite a distance away from Atomos.

Throughout phase 2, Atomos will attempt to swallow the jewels by sucking them closer to him and eventually consuming them. Atomos takes 2 turns to fully consume the jewels. If Atomos manages to swallow any jewel, he takes an action for every jewel swallowed. This can range from damage, to self buffs.

Another 3 jewels will be appear shortly after, and the cycle continues until P2 ends.

  • PHASE 3

Nothing much, kill Atomos before he kills you. If you let him take too many buffs in P2, this phase will be unforgiving.


TIPS

  • Dismissal, and/or other abilities/SBs with Interrupt effects are gold here. Basically all you need to do is to never let Atomos swallow any gem at all throughout the fight. If you’re lucky with Interrupt procs, then you’ll never take any damage in Phase 2. You can even end the fight in Phase 2, which I recommend.
  • Slow is also gold, and that goes without saying, since it is one of the target scores that needs to be fulfilled.
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written by /u/fattybomchacha aka flip

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