Abyss 11

Nightmare #11

Previous Nightmare Dungeons

Valigarmanda

Valigarmanda is a 6* Summon ability. It deals Fire,Ice,Lightning magic damage three times to all targets.

To craft it you will need:

10 Summon Crystals
6 Ice Crystals
6 Lightning Crystals
1 Valigarmanda Record


Highlights


X

20 STAMINA

Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Major Summon Orb x2
  • 60000 Gil
  • Major Lightning Orb x2, Major Ice Orb x2

Target Score

  1. Defeat Valefor without being KO’d.
  2. Use summon attacks on Valefor
  3. Reduce Valefor’s MAG.
Valefor

HP

229150

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Mind RESIST

XIII

30 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode, Major Summon Orb x3
  • 45000 Gil
  • Major Lightning Orb x3, Lightning Crystal x1

Target Score

  1. Defeat Alexander without being KO’d.
  2. Use summon attacks on Alexander.
  3. Reduce Alexander’s ATK.
Alexander

HP

257895

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Mind RESIST

XII

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC2 Lode, Summon Crystal x1
  • 60000 Gil
  • Summon Crystal x1, Lightning Crystal x1

Target Score

  1. Use summon attacks on Mateus.
  2. Reduce Mateus’s MAG.
  3. Exploit Mateus’s weakness to lightning attacks.
Mateus & Ice Azers

HP

Mateus: 201536
Ice Azers: 51986 each

Elements

Mateus

WEAK Lightning
ABSORB Ice
RESIST Everything Else
NULL

Ice Azers

WEAK Lightning
ABSORB Ice
RESIST
NULL Everything Else
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Mind RESIST

T

50 STAMINA

Rewards: First Time / Completion / Mastery】

  • Meteor Pendant, Summon Crystal x2
  • 75000 Gil
  • Summon Crystal x2, Ice Crystal x2

Target Score

  1. Use summon attacks on Belias.
  2. Reduce Belias’s MAG.
  3. Afflict an Archaid Demon with Slow.
Belias

HP

Belias: 239368
Archaic Demon: 63831 each

Elements
WEAK
ABSORB
RESIST
NULL Holy (Archaic Demons)
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Mind RESIST

Final Dungeon

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Valigarmanda Record, Ice Crystal x4
  • 1500 Gil
  • Summon Crystal x4, Lightning Crystal x4

Target Score

  1. Use summon attacks on Valigarmanda
  2. Win before Nightmare Tri-Disaster is used.
  3. Make Glutturns (Yellow) appear.

(note that Target Score #3 is post-nerf)

Nightmare Valigarmanda

HP

389083

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power NULL
Armor NULL
Magic NULL
Mental NULL
Mind NULL
Debuff Vulnerabilities

None

Abilities

► Phase 1

Blizzaga/Firaga/Thundaga: Deal heavy ice/fire/lightning magic damage to one target.
Blizzaga/Firaga/Thundaga: Deal heavy ice/fire/lightning magic damage to all targets.
Absolute Zero: Deal very heavy ice magic damage to all targets.
Nightmare Tri-Disaster: Deal massive fire/ice/lightning magic damage to all targets. (ignores DEF)
Nightmare Tri-Disaster (Counter): Deal massive fire/ice/lightning magic damage to all targets. (trigger: physical attacks, black/white magic, Ninja)

► Phase 2 / Phase 3

Blizzaga/Firaga/Thundaga: Deal heavy ice/fire/lightning magic damage to one target.
Blizzaga/Firaga/Thundaga: Deal heavy ice/fire/lightning magic damage to all targets.
Absolute Zero: Deal very heavy ice magic damage to all targets.
Tri-Disaster: Deal special massive fire/ice/lightning magic damage to all targets.
Nightmare Tri-Disaster: Deal massive fire/ice/lightning magic damage to all targets. (ignores DEF)
Nightmare Tri-Disaster (Counter): Deal massive fire/ice/lightning magic damage to all targets. (trigger: physical attacks, black/white magic, Ninja)

► Glutturn (Red)

Ultima: Deal massive NE magic damage to all targets.
Attack: Restore 2 ability uses of all party members.
Attack: Restore 1 ability use of all party members.
Heartless Anngel (Counter): Bring all targets’ HP to 1

► Glutturn (Yellow)

Entice: Charm all targets.
Attack: Restore 2 ability uses of all party members.
Attack: Restore 1 ability use of all party members.
Diabolic Whistle (Counter): Doom, Berserk, Sap, Slow and Blind all targets.

► Glutturn (Blue)

Blaster: KO one target.
Attack: Restore 2 ability uses of all party members.
Attack: Restore 1 ability use of all party members.
Punishment (Counter): KO one target.

Notes

The following featured guide this time is by SkyfireX! He’s definitely not a stranger in the FFRK community. Do take some time to read his guide, it’s simple to understand and effective! Here it goes:


This is probably one of the more well designed Abyss/Nightmare fights. Difficult and Rng if you do not grasp the mechanics, but a straightforward fight based on execution once you do. You still need good magic buffs/mitigation, so it’s not a total walkover even if you understand the fight!

Summon Nightmare Valigarmanda

VideoSetupStats

At first, this fight looked to be a highly RNG based fight with the barriers switching colours. After testing it out over about 10 S/Ls and with the help of SolitaireD from Gamefaqs, we solved the puzzle totally!

So let’s breakdown the Boss phases!

Phase 1

Valigarmanda starts off by counting down to 5, or basically he will use Abyss – Tri Disaster at the end of 5 turns.

Killing the Energy Sphere brings us to Phase 2, and reset the counter.

Just setup your mitigation and buffs, then bring him to phase 2 where the fun begins

Phase 2

This is the part where most people originally thought it was RNG based.

First let’s talk about the mechanics (shamelessly copied from SolitaireD) :

Each time an Energy Sphere is spawned, 2 Elemental Barriers will be spawned as well.

  • There are 3 colors: Red, Blue, Yellow.
  • If the current color is Red and Blue, Valigarmanda will resist Fire and Ice. If both colors are Red, it will be immune to Fire, etc.
  • Using the opposite element to that color will cause that barrier to disappear. Ice for Red Barrier, Fire for Blue Barrier, Water for Yellow Barrier.
  • When both barriers are eliminated, 2 Glutturns will be spawned. Their colors correspond to the barriers’ color when destroyed. So if you eliminate them when it is Red and Blue, a Red and Blue Glutturn will appear.
  • They will run away if the timer reaches 0, or if you defeat the Energy Sphere ahead of them.
  • If both Glutturns are of the same color, they will drop a +2 Ether when defeated. If the colors are different, the Ether will only restore 1 ability usage.
  • The front barrier changes color every 1 second, the back barrier changes color every 2 seconds.
  • Here lies the main difficulty of this Nightmare. You should eliminate the barriers before killing off the Sphere in order to spawn Glutturns for ether refresh. Otherwise, you have to really hone your summons. (Unless you have Rydia and Alphinaud’s BSB)
  • At first glance, it seems to be completely RNG. Because they are changing color constantly, you’ll need luck to hit the correct barrier at the correct time with the correct summon.

However, SolitaireD and I have discovered a pattern to overcome this “RNG”.

First off, the color change follows a pattern. Red -> Blue -> Yellow -> Red -> Blue -> Yellow –

Secondly, the barriers are in consecutive color the first time they appear.

Random between Red/Blue, Blue/Yellow, Yellow/Red

With that you can use this table to plan your movements:

Summons have a cast time of 1.8 second, so you should press activate it at the correct timing.

I.E if the combination is yellow/red, you should summon an ice summon a bit after the barriers are Yellow/Blue, so that it will hit when both barriers are Red/Red. If you miss that timing, then summon a fire summon when it’s Red/Yellow so that you hit it when it’s Blue/Blue

With this you are bound to get 2 ability refresh with every Glutturns. This will help your hones a lot.

Phase 3

This is basically similar to Phase 1 except that the counter is now 3. In here, it’s just going all out till you win, without letting the counter reach 0.

Tips:

  • Be good in timing your abilities uses
  • Use Magic Boosts
  • Mitigation (shellga is not enough alone, do get a res+50% at least)
  • Take some time during phase 2 to refresh your buffs!
Videos



written by /u/fattybomchacha aka flip

Copyright © 2014-2017 Kongbakpao Gaming News. All Rights Reserved. Frontier Theme