NIghtmare, Month 4 |
Previous Nightmare Challenges |
Neo Bahamut
Neo Bahamut is a 6★ Summon ability. It deals three non-elemental hits to all targets.
To craft it you will need:
10 Summon Crystals
6 Non-Elemental Crystals
6 Dark Crystals
Neo Bahamut Record
Reward Highlights
Storm Armlet
(high resistance to wind attacks)
Soul of a Hero, MC Lode, MC2 Lode
Below are the characters eligible for Nightmare Shift in the fifth dungeon:
Special Relic Banner!
One-time half price (gem/mythril) x11 draw!
Any 5★ relic you draw is guaranteed to be a unique Soul Break for 5★ Summon characters!
(III) Odin Difficulty: 100 |
Part 1 | Stamina 20, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Odin | |||||||||
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HP | |||||||||
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~193000 | |||||||||
Elements | |||||||||
None | |||||||||
Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Stun | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Attack: Deal physical damage three times to one target. Attack: Deal physical damage to all targets. Zantetsuken: Deal very heavy physical damage to all targets. |
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Strategy | |||||||||
Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Protectga Recommended RW: Any |
(VIII) Sacred & Minotaur Difficulty: 110 |
Part 1 | Stamina 30, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Sacred & Minotaur | |||||||||
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HP | |||||||||
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Sacred: ~131700 Minotaur: ~121700 |
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Elements | |||||||||
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Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Poison / Sap | |||||||||
Abilities | |||||||||
► Sacred
Attack: Deal physical damage to one target. ► Minotaur Attack: Deal physical damage to one target. |
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Strategy | |||||||||
Sacred is the big red guy; Minotaur is the small blue guy.
Mad Cow Special is only used when both of them are alive. You can focus one down ASAP or use AoEs. Recommended abilities: Magic Breakdown, Shellga |
(X) Magus Sisters Difficulty: 120 |
Part 1 | Stamina 40, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Magus Sisters | |||||||||
![]() Sandy / Cindy / Mindy |
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HP | |||||||||
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Sandy: ~104000 Cindy: ~99500 Mindy: ~92700 |
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Elements | |||||||||
None |
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Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Sap | |||||||||
Abilities | |||||||||
► Sandy
Attack: Deal physical damage to one target. ► Cindy Camisade: Deal physical damage to one target. ► Mindy Fira/Blizzara/Thundara/Watera: Deal fire/ice/lightning/water damage to one target. |
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Strategy | |||||||||
It is wise to take down Cindy first for obvious reasons. Carbuncle is great against Mindy’s magic attacks, and Draw Fire + Retaliate is great in general since they all have physical attacks. If you have well honed AoE magic/summons this fight will be quick. Recommended abilities: Break Fever, Draw Fire + Retaliate, Breakdowns, Carbuncle, AoE |
(IX) Ark Difficulty: 130 |
Part 1 | Stamina 50, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Ark | |||||||||
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HP | |||||||||
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~257900 | |||||||||
Elements | |||||||||
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Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
None | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Boomerang: Deal heavy physical damage to all targets. Propeller Wind: Confuse all targets. Photon: Bring one target’s HP to 1. Whirlwind: Deal very heavy wind damage to all targets. |
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Strategy | |||||||||
Use defensive Breakdowns or defensive buffs coupled with a defensive Soul Break like SG/SS2. Exploit the Ark’s elemental weaknesses for a quick fight.
Recommended abilities: defensive Breakdowns, Protectga |
(Nightmare) Neo Bahamut Difficulty: ? ? ? |
Part 1 | Stamina 1, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Neo Bahamut | |||||||||||||||||||||||||||||||||
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HP | |||||||||||||||||||||||||||||||||
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Neo Bahamut: ~260000 Energy Sphere: ~40000 |
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Elements | |||||||||||||||||||||||||||||||||
► Neo Bahamut (Phase 1 & 3) / Energy Sphere
► Neo Bahamut (Phase 2 – Fire stage)
► Neo Bahamut (Phase 2 – Ice stage)
► Neo Bahamut (Phase 2 – Lightning stage)
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Break Resistance | |||||||||||||||||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||||||||||||||||
None | |||||||||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||||||||
► Phase 1
Dragon Fang: Deal physical damage twice to one target. ► Phase 2 Tail: Deal moderate physical damage to one target. ► Phase 3 Lunge: Deal ranged physical damage to all targets. ► Energy Sphere Energy Bullet: Deal special non-elemental damage to one target. |
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Strategy (special mention: tfmurphy, Lanaka7, Palisy, Zurai001) |
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UPDATED: TFMurphy has made an official AI post on reddit, below is taken from said post.
PHASE 1 (100%-80%): Neo Bahamut begins battle with a completely empty ATB. He will use a different attack each turn. Phase 1 ends either when Neo Bahamut is brought under 81% HP, or immediately after he uses Gigaflare. PHASE 2 (79%-50%): When Phase 2 begins, Neo Bahamut will gain the Perma-Reflect status (which does not wear off and can not be dispelled), and his ATB will be reset. He will then begin this phase in Fire Form. In this phase, Neo Bahamut has access to three forms: Fire, Ice and Lightning. The background will change to indicate which form he is in. Each form changes Neo Bahamut’s resistances:
If Neo Bahamut takes damage from a SUM-type ability that he is currently resistant to, an Energy Orb of that element will be formed. Only one Energy Orb for each of the three elements can be active at any one time, allowing for a maximum of three (Fire, Ice and Lightning). During Phase 2, Energy Orbs cannot be targeted or hit by any attack. Each Energy Orb has up to three Stages of power which is determined by the total amount of damage caused to Neo Bahamut via resisted Summons of their specific element. These are as follows:
Unlike Neo Bahamut, Energy Orbs have a normal cast time of 1.714 seconds. If an Energy Orb is in the middle of casting an ability when its Stage is increased, it will abort the cast and begin in the new form with a full ATB; otherwise, its ATB is left unchanged. PHASE 3 (49%-0%): When Phase 3 begins, Neo Bahamut will lose the Perma-Reflect status and all elemental weaknesses and resistances. All Energy Orbs that have been created will now become targetable. The ATB of both Neo Bahamut and the Energy Orbs will be reset. The Energy Orbs do not take 2x damage from Summons like Neo Bahamut does, but they have lower DEF/RES to compensate. During Phase 3, any existing Energy Orbs will do nothing each turn until either at least one of them is killed, or Neo Bahamut consumes them all on his 5th turn. If all existing Energy Orbs are killed at the same time with a SUM-type ability, they will each immediately attack Neo Bahamut with Summon Energy Shell before they die, the power of which depends on their accumulated power:
If an Energy Orb is killed but either at least one Orb was left alive or the killing blow was not dealt with a SUM-type ability, Neo Bahamut will instantly consume all the remaining Energy Orbs, and use Nightmare Gigaflare (NAT: AoE – [5555 + 1111 * Total Stage Count] Raw Dmg) as an instant action. (If all Energy Orbs were killed, this would do 5555 damage as a base.) After any Energy Orb is killed, no matter the outcome, Neo Bahamut’s ATB will be reset.
Video #1: https://www.youtube.com/watch?v=-gED52DWZds Recommended abilities: Shiva/Ifrit/Ramuh/Valefor/Maduin/Leviathan, Water Veil, Fire Veil, Swift Bolt |
written by /u/fattybomchacha aka flip
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