Abyss 4

NIghtmare, Month 4

 

 

Previous Nightmare Challenges

Neo Bahamut

Neo Bahamut is a 6★ Summon ability. It deals three non-elemental hits to all targets.

To craft it you will need:

10 Summon Crystals
6 Non-Elemental Crystals
6 Dark Crystals

Neo Bahamut Record


Reward Highlights

Storm Armlet
(high resistance to wind attacks)

Soul of a Hero, MC Lode, MC2 Lode


Below are the characters eligible for Nightmare Shift in the fifth dungeon:


Special Relic Banner!

One-time half price (gem/mythril) x11 draw!

Any 5★ relic you draw is guaranteed to be a unique Soul Break for 5★ Summon characters!


 

 

(III) Odin

Difficulty: 100

Part 1 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Major Summon Orb x1
  • 30000 Gil
  • Major Non-Elemental Orb x2, Major Dark Orb x2
Target Score

  1. Defeat Odin without being KO’d.
  2. Defeat Odin before he uses Zantetsuken three times.
  3. Reduce Odin’s DEF.
Odin
HP
~193000
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
Attack: Deal physical damage to one target.
Attack: Deal physical damage three times to one target.
Attack: Deal physical damage to all targets.
Zantetsuken: Deal very heavy physical damage to all targets.
Strategy
Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Protectga
Recommended RW: Any

 

 

 

(VIII) Sacred & Minotaur

Difficulty: 110

Part 1 Stamina 30, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Major Non-Elemental Orb x2
  • 45000 Gil
  • Major Summon Orb x3, Major Dark Orb x2
Target Score

  1. Defeat the Brothers without being KO’d.
  2. Exploit the Brother’s weakness to poison attacks.
  3. Exploit the Brother’s weakness to wind attacks.
Sacred & Minotaur
HP
Sacred: ~131700
Minotaur: ~121700
Elements
WEAK Wind / Poison
ABSORB Earth (Minotaur)
RESIST Earth (Sacred)
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Poison / Sap
Abilities
Sacred

Attack: Deal physical damage to one target.
Attack: Deal physical damage two times to one target.
Heal: Restore a small amount of HP to a target.
Mad Cow Special: Deal physical damage to all targets.

► Minotaur

Attack: Deal physical damage to one target.
Heal: Restore a small amount of HP to one target.
Reaper: Deal physical damage to all targets.
Mad Cow Special: Deal physical damage to all targets.

Strategy
Sacred is the big red guy; Minotaur is the small blue guy.

Mad Cow Special is only used when both of them are alive. You can focus one down ASAP or use AoEs.


Recommended abilities: Magic Breakdown, Shellga
Recommended RW: SG/SS2, Scream (Ramza)

 

 

 

(X) Magus Sisters

Difficulty: 120

Part 1 Stamina 40, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal II Lode, Major Summon Orb x3
  • 60000 Gil
  • Summon Crystal x1, Non-Elemental Crystal x1
Target Score

  1. Defeat the Magus Sisters without being KO’d.
  2. Defeat the Magus Sisters before they use Delta Attack three times.
  3. Reduce Sandy’s ATK.
Magus Sisters

Sandy / Cindy / Mindy

HP
Sandy: ~104000
Cindy: ~99500
Mindy: ~92700
Elements

None

Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Sap
Abilities
► Sandy

Attack: Deal physical damage to one target.
Razzia: Deal physical damage to one target.
Delta Attack:
 Deal heavy physical damage to all targets.

► Cindy

Camisade: Deal physical damage to one target.
Curaga:
Restore a large amount of HP to one target.
Raise: Revive one target.
Delta Attack: Deal heavy physical damage to all targets.

► Mindy

Fira/Blizzara/Thundara/Watera: Deal fire/ice/lightning/water damage to one target.
Flare: 
Deal massive non-elemental damage to one target.
Drain: Deal moderate damage and steal HP from one target.
Passado:
 Deal physical damage to one target.
Delta Attack: Deal heavy physical damage to all targets.

Strategy
  • After a set number of turns, if all three sisters are alive, they will perform the Delta Attack.
  • Cindy will use Raise when either Sandy or Cindy are defeated.

It is wise to take down Cindy first for obvious reasons. Carbuncle is great against Mindy’s magic attacks, and Draw Fire + Retaliate is great in general since they all have physical attacks. If you have well honed AoE magic/summons this fight will be quick.


Recommended abilities: Break Fever, Draw Fire + Retaliate, Breakdowns, Carbuncle, AoE
Recommended RW: SG/SS2, Scream (Ramza), Mighty Guard (VIII)

 

 

 

(IX) Ark

Difficulty: 130

Part 1 Stamina 50, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Storm Bracelet, Summon Crystal x1
  • 75000 Gil
  • Summon Crystal x1, Dark Crystal x1
Target Score

  1. Defeat Ark without being KO’d.
  2. Reduce Ark’s ATK.
  3. Exploit Ark’s weakness to wind attacks.
Ark
HP
~257900
Elements
WEAK Wind
ABSORB
RESIST
NULL Earth
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Boomerang: Deal heavy physical damage to all targets.
Propeller Wind: Confuse all targets.
Photon: Bring one target’s HP to 1.
Whirlwind: Deal very heavy wind damage to all targets.
Strategy
Use defensive Breakdowns or defensive buffs coupled with a defensive Soul Break like SG/SS2. Exploit the Ark’s elemental weaknesses for a quick fight.


Recommended abilities: defensive Breakdowns, Protectga
Recommended RW: SG/SS2, Scream (Ramza)

 

 

(Nightmare) Neo Bahamut

Difficulty: ? ? ?

Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Neo Bahamut Record, Dark Crystal x2
  • 1500 Gil
  •  Summon Crystal x2, Non-Elemental Crystal x2
Target Score

  1. Hit Neo Bahamut with Summon magic.
  2. Do not use physical attacks on Neo Bahamut.
  3. Do not use black magic against Neo Bahamut.
Neo Bahamut
HP
Neo Bahamut: ~260000
Energy Sphere: ~40000
Elements
► Neo Bahamut (Phase 1 & 3) / Energy Sphere

WEAK
ABSORB
RESIST
NULL

Neo Bahamut (Phase 2 – Fire stage)

WEAK Ice
ABSORB
RESIST Fire
NULL

Neo Bahamut (Phase 2 – Ice stage)

WEAK Fire
ABSORB
RESIST Ice
NULL

Neo Bahamut (Phase 2 – Lightning stage)

WEAK Water
ABSORB
RESIST Lightning
NULL
Break Resistance
Power NULL
Armor NULL
Magic NULL
Mental NULL
Debuff Vulnerabilities
None
Abilities
► Phase 1

Dragon Fang: Deal physical damage twice to one target.
Firestorm: Deal special wind damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Megaflare: Deal moderate non-elemental damage to all targets.
Gigaflare: Deal very heavy non-elemental damage to all targets.

► Phase 2

Tail: Deal moderate physical damage to one target.
Dragon Fang: Deal physical damage twice to one target.
Lunge: Deal ranged physical damage to all targets.
Firestorm: Deal special wind damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Megaflare: Deal moderate non-elemental damage to all targets.
Gigaflare: Deal very heavy non-elemental damage to all targets.
Gigaflare (Nightmare): Deal fixed non-elemental damage to all targets. (5555 fixed + 1111 per “consumed” Energy Sphere)
Megaflare (Counter): Deal moderate non-elemental damage to all targets. (trigger: physical attacks, black & white magic)

► Phase 3

Lunge: Deal ranged physical damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Megaflare: Deal moderate non-elemental damage to all targets.
Gigaflare: Deal very heavy non-elemental damage to all targets.
Gigaflare (Nightmare): Deal fixed non-elemental damage to all targets. (5555 fixed + 1111 per “consumed” Energy Sphere)

► Energy Sphere

Energy Bullet: Deal special non-elemental damage to one target.
Energy Bullet: Deal moderate special non-elemental damage to one target.
Energy Bullet: Deal heavy special non-elemental damage to one target.

Strategy
(special mention: tfmurphy, Lanaka7, Palisy, Zurai001)
UPDATED: TFMurphy has made an official AI post on reddit, below is taken from said post.

PHASE 1 (100%-80%):

Neo Bahamut begins battle with a completely empty ATB. He will use a different attack each turn.

Phase 1 ends either when Neo Bahamut is brought under 81% HP, or immediately after he uses Gigaflare.

PHASE 2 (79%-50%):

When Phase 2 begins, Neo Bahamut will gain the Perma-Reflect status (which does not wear off and can not be dispelled), and his ATB will be reset. He will then begin this phase in Fire Form.

In this phase, Neo Bahamut has access to three forms: Fire, Ice and Lightning. The background will change to indicate which form he is in. Each form changes Neo Bahamut’s resistances:

  • Fire Form: Ice Weak, Fire Resist
  • Ice Form: Fire Weak, Ice Resist
  • Lightning Form: Water Weak, Lightning Resist

If Neo Bahamut takes damage from a SUM-type ability that he is currently resistant to, an Energy Orb of that element will be formed. Only one Energy Orb for each of the three elements can be active at any one time, allowing for a maximum of three (Fire, Ice and Lightning). During Phase 2, Energy Orbs cannot be targeted or hit by any attack.

Each Energy Orb has up to three Stages of power which is determined by the total amount of damage caused to Neo Bahamut via resisted Summons of their specific element. These are as follows:

  • Stage 1: 1-3999 Total Damage
  • Stage 2: 4000-9999 Total Damage
  • Stage 3: 10000+ Total Damage

Unlike Neo Bahamut, Energy Orbs have a normal cast time of 1.714 seconds.

If an Energy Orb is in the middle of casting an ability when its Stage is increased, it will abort the cast and begin in the new form with a full ATB; otherwise, its ATB is left unchanged.

PHASE 3 (49%-0%):

When Phase 3 begins, Neo Bahamut will lose the Perma-Reflect status and all elemental weaknesses and resistances. All Energy Orbs that have been created will now become targetable. The ATB of both Neo Bahamut and the Energy Orbs will be reset.

The Energy Orbs do not take 2x damage from Summons like Neo Bahamut does, but they have lower DEF/RES to compensate.

During Phase 3, any existing Energy Orbs will do nothing each turn until either at least one of them is killed, or Neo Bahamut consumes them all on his 5th turn.

If all existing Energy Orbs are killed at the same time with a SUM-type ability, they will each immediately attack Neo Bahamut with Summon Energy Shell before they die, the power of which depends on their accumulated power:

  • Stage 1: Summon Energy Shell (NAT: 9999999% NonElem Magic Dmg – Targets Neo Bahamut)
  • Stage 2: Summon Energy Shell (NAT: 2 hits – 9999999% NonElem Magic Dmg – Targets Neo Bahamut)
  • Stage 3: Summon Energy Shell (NAT: 3 hits – 9999999% NonElem Magic Dmg – Targets Neo Bahamut)

If an Energy Orb is killed but either at least one Orb was left alive or the killing blow was not dealt with a SUM-type ability, Neo Bahamut will instantly consume all the remaining Energy Orbs, and use Nightmare Gigaflare (NAT: AoE – [5555 + 1111 * Total Stage Count] Raw Dmg) as an instant action. (If all Energy Orbs were killed, this would do 5555 damage as a base.)

After any Energy Orb is killed, no matter the outcome, Neo Bahamut’s ATB will be reset.


 

Video #1https://www.youtube.com/watch?v=-gED52DWZds
Video #2https://www.youtube.com/watch?v=WZD34Fzm2dA
Video #3https://www.youtube.com/watch?v=gIrefULu2Z8

Recommended abilities: Shiva/Ifrit/Ramuh/Valefor/Maduin/Leviathan, Water Veil, Fire Veil, Swift Bolt
Recommended RW: SG/SS2

 

 

 



written by /u/fattybomchacha aka flip

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