Abyss 5

Nightmare, Month 5

 

Previous Nightmare Challenges

Quad Penalty

Quad Penalty is a 6★ Support ability. It deals damage twice and inflicts Silence, Poison, Blind and Sleep.

To craft it you will need:

10 Power Crystals
6 Non-Elemental Crystals
6 Lightning Crystals

Quad Penalty Record


Reward Highlights

Torrent Armlet
(high resistance to water attacks)

Soul of a Hero, Memory Crystal Lode, and Memory Crystal II Lode


Below are the characters eligible for Nightmare Shift in the fifth dungeon:


Special Relic Banner!

One-time half price (gem/mythril) x11 draw!

Any 5★ relic you draw is guaranteed to be a unique Soul Break for 5★ Support characters!


 

 

(XIV) Gyges The Great

Difficulty: 100

Part 1 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Major Power Orb x1
  • 30000 Gil
  • Major Non-Elemental Orb x2, Major Lightning Orb x2
Target Score

  1. Defeat Gyges the Great without being KO’d.
  2. Reduce Gyges’s ATK.
  3. Reduce Gyges’s DEF.
Gyges The Great
HP
~?
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Gyges: Poison / Silence / Stop / Stun
ServantALL EXCEPT Confuse / Berserk
Abilities
► Gyges The Great

Attack: Deal physical damage to one target.
Anger Blow: Changes attack power.
Grand Slam: Deal physical damage to all targets.
Colossal Slam: Deal heavy physical damage to all targets.

► Stone Servant

Attack: Deal physical damage to one target.
Grand Slam: Deal physical damage to all targets.

Strategy
You start the fight against Gyges alone. As the fight goes on Gyges will start hitting the boulder wall and when it breaks open, Stone Servant will join the battle.Both of them only deal physical damage, so Power Breakdown + Protectga will do well here. Combine that with Sentinel’s Grimoire / Stoneskin for huge mitigation.


Recommended abilities: Power Breakdown, Protectga
Recommended RW: SG/SS2, Scream

 

 

 

 

(VI) Humbaba

Difficulty: 110

Part 1 Stamina 30, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Major Non-Elemental Orb x2
  • 45000 Gil
  • Major Power Orb x3, Major Lightning Orb x2
Target Score

  1. Defeat Humbaba without being KO’d.
  2. Reduce Humbaba’s ATK.
  3. Reduce Humbaba’s MAG.
Humbaba
HP
?
Elements
WEAK Poison
ABSORB Lightning
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Blind
Abilities
Attack: Deal physical damage to one target.
Thundara: Deal moderate lightning damage to one target.
Thundaga: Deal heavy lightning damage to one target.
1000 Needles: Deal 1000 damage to one target.
Solar Plexus: Deal physical damage to one target.
Strategy
Recommended abilities: Magic Breakdown, Shellga
Recommended RW: SG/SS2, Scream

 

 

 

(I) Tiamat

Difficulty: 120

Part 1 Stamina 40, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal II Lode, Major Power Orb x3
  • 60000 Gil
  • Power Crystal x1, Non-Elemental Crystal x1
Target Score

  1. Defeat Tiamat without being KO’d.
  2. Reduce Tiamat’s MAG.
  3. Reduce Tiamat’s DEF.
Tiamat
HP
?
Elements
WEAK
ABSORB
RESIST
NULL Fire / Ice / Lightning / Earth
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Sap / Stun
Abilities
Attack: Deal physical damage to one target.
Icestorm: Deal moderate ice damage to all targets.
Thunderbolt: Deal heavy lightning damage to all targets.
Blaze: Deal heavy fire damage to all targets.
Poison Gas: Deal moderate poison damage and Poison all targets.
Strategy
Recommended abilities: Shell, Magic Breakdown
Recommended RW: SG/SS2, Scream

 

 

 

(XIII) Barthandelus

Difficulty: 130

Part 1 Stamina 50, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Torrent Armlet, Power Crystal x1
  • 75000 Gil
  • Power Crystal x1, Lightning Crystal x1
Target Score

  1. Defeat Barthandelus without being KO’d.
  2. Reduce Barthandelus’s MAG.
  3. Reduce Barthandelus’s DEF.
Barthandelus
HP
Barthandelus: ~?
Pualdon/Ailette: ~?
Elements
► Barthandelus

WEAK
ABSORB
RESIST
NULL

► Pauldron

WEAK Ice / Water
ABSORB Fire / Lightning
RESIST Everything else
NULL

► Ailette

WEAK Fire / Thunder
ABSORB Ice / Water
RESIST Everything else
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Barthandelus: Slow / Stop / Sap / Stun
Adornments: Poison / Paralyze / Slow / Stop / Blind / Sleep
Abilities
Barthandelus
Enchanted Veil: Grant Protect and Shell to one target.
Mystic Aura: Grant Haste and increase magic attack to one target.
Doom: Doom all targets with a 60 second countdown.
Ruinga: Deal non-elemental damage to one target.
Baptism in Ruin: Deal heavy non-elemental damage three times to one target.
Thanatosian Smile: Deal heavy physical damage to all targets.
Destrudo: Deal massive non-elemental damage to all targets.► Pauldron
Fire/Thunder: Deal fire/lightning damage to one target.
Fira/Thundara: Deal moderate fire/lightning damage to one target.
Firaga/Thundaga: Deal heavy fire/lightning damage to one target.

► Ailette

Blizzard/Water: Deal ice/water damage to one target.
Blizzara/Watera: Deal moderate ice/water damage to one target.
Blizzaga/Waterga: Deal heavy ice/water damage to one target.

Strategy
Recommended abilities: Shellga, Protectga, defensive Breakdowns, AoE
Recommended RW: SG/SS2, Scream, Tyro BSSB

 

 

 

 

(Nightmare) CPU

Difficulty: ? ? ?

Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Quad Penalty Record, Lightning Crystal x2
  • 1500 Gil
  •  Power Crystal x2, Non-Elemental Crystal x2
Target Score

  1. Reduce CPU’s ATK
  2. Reduce CPU’s MAG
  3. Reduce CPU’s DEF
CPU
HP
● Attack Node (Top): ~40000
◉ CPU:
~256000
● Defense Node (Bottom): ~40000
Elements
► CPU

WEAK
ABSORB
RESIST
NULL

► Defense Node

WEAK
ABSORB
RESIST All except Poison
NULL

Attack Node

WEAK
ABSORB
RESIST Earth
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
CPU: None
Nodes: Stun
Abilities
► CPU (Phase 1)

Reflect: Grant Reflect to one target.
Nightmare Quad Penalty: Deal special physical damage and Poison, Blind, Silence, Sleep all targets.

Defense Node (Phase 1)

Heal: Restores some HP to one target.

Attack Node (Phase 1)

Maser: Deal special ranged physical damage to all targets.

► CPU (Phase 2)

Globe 199: Deal moderate physical damage to one target.
Globe 199: Deal moderate physical damage to all targets.
Globe 199: Deal physical damage three times to one target.
Nightmare Quad Penalty: Deal special physical damage and Poison, Blind, Silence, Sleep all targets.

Defense Node (Phase 2)

Heal: Restores some HP to one target.
Deploy Physical Barrier: Deploy a Physical Barrier.
Deploy Magic Barrier: Deploy a Magical Barrier.
Recover: Restore some HP to all targets.
Explosion: Self-Destruct, dealing massive damage to one target.

Attack Node (Phase 2)

Maser: Deal special ranged physical damage to all targets.
Deploy Physical Field: Deploy a Physical Field.
Deploy Magic Field: Deploy a Magical Field.
Maser: Deal special ranged physical damage to one target.
Explosion: Self-Destruct, dealing massive damage to one target.

► CPU (Phase 3)

Globe 199: Deal massive physical damage to all targets.

Defense Node (Phase 3)

Heal: Restores HP to all targets.

Attack Node (Phase 3)

Maser: Deal moderate ranged physical damage to all targets.

Strategy

(many thanks to Zurai001 from the FFRK subreddit)

While this fight has 3 phases in total, you want to defeat CPU in phase 2, and you do NOT want to enter Phase 3 at all.

PHASE 1

  • CPU starts with a countdown starting from 5. When it reaches 0, it will use Quad Penalty Nightmare as an interrupt.
  • Phase 2 begins when the countdown reaches 0, or when both Attack and Defense Nodes are defeated. Note that a Node will be revived if you take too long to defeat the other Node. This applies to other Phases as well.

PHASE 2

  • Phase 2 ends when both Nodes are defeated.
  • Phase 2 starts with CPU gaining a RED Barrier (the vertical line in front of CPU), and a RED “Field” (the circle above the CPU) granted by Defense Node and Attack Node respectively. After a few turns, the same thing will happen except they will be PURPLE in colour. This is how they look like:

The cycle will repeat even after CPU has gained these “enhancements”, and if these are left unattended for another round, you will be immediately brought to Phase 3. In other words, you have failed.

In order to remove said “enhancements”, you have to debuff the Nodes with an effect similar to Breakdowns:

  • The RED CIRCLE is removed by using Power Breakdown / Steal Power / High Weak Polka on Attack Node (Top)
  • The RED BARRIER is removed by using Armor Breakdown / Steal Defense on Defense Node (Bottom)
  • The PURPLE CIRCLE is removed by using Magic Breakdown on Attack Node
  • The PURPLE BARRIER is removed by using Mental Breakdown / High Stutter Step on Defense Node

Do note that performing any of the above actions will reduce the “enhancements” by one level (when Phase 2 starts, when CPU gains the Red Barrier and Field, that is level 1), so if the Barrier/Field are at level 2, you need to reduce it an additional time to completely remove the buff.

Now this is where the so-called “overheat” mechanic comes into play. When CPU is “naked”, that is it doesn’t have any Barrier nor Field, further debuffing it with a “twin debuff” attack will cause the Nodes to “overheat”, that is:

  • Using an ATK/MAG down attack on Attack Node
  • Using a DEF/RES down attack on Defense Node

Best way to achieve this is by using Break Fever.

What “overheat” looks like

When a Node is “overheated”, it actually aids you in the fight:

  • Attack Node will damage CPU for 9999
  • Defense Node will heal your party for ~1.5k

The Nodes will return to their normal states after aiding you enough, and the cycle repeats: wait for the Red/Purple buffs, remove the buffs with Breakdowns, then “overheat” the Nodes.

This mechanic makes the whole fight much simpler because it buys you a lot of time to deal damage to CPU and not having to constantly micro manage the Nodes.

PHASE 3:

CPU will be hitting people for 9999 and Defense Node will healing all the targets now instead of just CPU. Attack Node will deal more damage than usual.

In summary, you don’t want to be in Phase 3.

 


 

Video #1https://www.youtube.com/watch?v=_etdezJwsmA (Easy Master with Multi Break!)
Video #2https://www.youtube.com/watch?v=TVHOjinUJuc (zerg / whale)
Video #3https://www.youtube.com/watch?v=CKt4SD3RfHE (3 man)
Video #4https://www.youtube.com/watch?v=2_xnBstT3Uk (no Break Fever)
Video #5https://www.youtube.com/watch?v=OAU3jFPgjKQ
Video #6https://www.youtube.com/watch?v=gawUdUbwGxo

Recommended abilities: Multi Break, Power/Magic/Armor/Mental Breakdown
Recommended RW: SG/SS2, Scream

 

 

 



written by /u/fattybomchacha aka flip

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