Abyss 7

Nightmare, Month 7

 

Previous Nightmare Challenges

Meltdown

Meltdown is a 6* Black Magic ability.

It deals 3-hit Fire+Wind+Earth magic attacks to one target.

To craft it you will need:

10 Black Crystals
6 Fire Crystals
6 Earth Crystals
1 Meltdown Record


Highlights


 

relics

One-time half price (gem/mythril) x11 draw!

Any 5★ relic you draw is guaranteed to be a unique Soul Break for 5★ Black Mage characters!


 

UNDER CONSTRUCTION

(IX) Garland

Difficulty: 100

Part 1 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Major Black Orb x1
  • 30000 Gil
  • Major Fire Orb x2, Major Earth Orb x2
Target Score

  1. Use Black Magic on Garland.
  2. Afflict Garland with Slow.
  3. Defeat Garland without being KO’d.
Garland
HP
~170000
Elements
WEAK Holy
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Blind / Interrupt
Abilities
Wave: Deal very heavy ranged physical damage to one target.
Wave: Deal very heavy ranged physical damage to all targets.
Psychokinesis: Deal heavy physical damage to one target.
Stop: Stop one target.
Flare: Deal very heavy non-elemental damage to one target.
Strategy
Recommended abilities: Defensive Breakdowns, Protectga, Shellga
Recommended RW: SG/SS2, Scream

 

 

 

 

(III) Hein

Difficulty: 110

Part 1 Stamina 30, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Major Fire Orb x2
  • 45000 Gil
  • Major Black Orb x3, Major Earth Orb x2
Target Score

  1. Defeat Hein without being KO’d.
  2. Exploit Hein’s weakness to fire attacks when he is weak to it.
  3. Exploit Hein’s weakness to ice attacks when he is weak to it.
Hein
HP
~182000
Elements
► Weakness: Fire

WEAK Fire
ABSORB
RESIST
NULL

► Weakness: Ice

WEAK Ice
ABSORB
RESIST
NULL

► Weakness: Lightning

WEAK Lightning
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Poison / Slow / Blind / Sap / Interrupt
Abilities
Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to all targets.
Sleep: Sleep all targets.
Confuse: Confuse all targets.
Poison: Poison all targets.
Blind: Blind all targets.
Strategy
  • Every three turns, Hein’s vulnerability changes randomly.

Hein has high evasion, make sure you bring magic attacks to make the fight less frustrating.


Recommended abilities: Magic attacks, Shellga
Recommended RW: SG/SS2, Scream

 

 

 

(II) Ice Gigas, Fire Gigas, Thunder Gigas

Difficulty: 120

Part 1 Stamina 40, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal II Lode, Major Black Orb x3
  • 60000 Gil
  • Black Crystal x1, Earth Crystal x1
Target Score

  1. Defeat the Gigas without being KO’d.
  2. Expoit Fire Gigas’s weakness to ice attacks.
  3. Exploit Thunder Gigas’s weakness to poison attacks.
Gigas
HP
~91000 each
Elements
► Ice Gigas

WEAK Fire
ABSORB Ice
RESIST
NULL

► Fire Gigas

WEAK Ice
ABSORB Fire
RESIST
NULL

► Thunder Gigas

WEAK Poison
ABSORB Lightning
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Fire & Ice: Sap / Interrupt
Thunder: Poison / Sap / Interrupt
Abilities
► Ice Gigas

Attack: Deal physical damage to one target.
Rock: Deal physical damage to one target.
Blizzaga: Deal ice damage to all targets.

► Fire Gigas

Attack: Deal physical damage to one target.
Rock: Deal physical damage to one target.
Firaga: Deal fire damage to all targets.

► Thunder Gigas

Attack: Deal physical damage to one target.
Boulders: Deal moderate physical damage to one target.
Thunderbolt: Deal heavy lightning damage to all targets.

Strategy
Recommended abilities: Break Fever, AoE
Recommended RW: SG/SS2, Scream

 

 

 

(XIII) Havoc Skytank

Difficulty: 130

Part 1 Stamina 50, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Dark Armlet, Black Crystal x1
  • 75000 Gil
  • Black Crystal x1, Fire Crystal x1
Target Score

  1. Defeat Havoc Skytank without being KO’d.
  2. Attack the body with Black Magic.
  3. Defeat Havoc Skytank before it uses Main Cannon four times.
Havoc Skytank
HP
Body: ~134000
Parts: ~62000
Elements
WEAK
ABSORB
RESIST
NULL Wind
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Interrupt
Abilities
► Havoc Skytank

Plasma Blasters: Deal moderate physical damage to one target.
Main Cannon: Deal special physical damage to all targets.

► Starboard Hull / Portside Hull

Missile: Deal damage to one target, proportional to its HP.

► Starboard Cannon / Portside Cannon

Turret Fire: Deal physical damage to one target.

Strategy
  • Whenever one part is destroyed, the main body takes a huge damage.
  • Havoc Skytank is AIRBORNE, so melee attacks won’t hit.

Recommended abilities: AoE
Recommended RW: SG/SS2, Scream

 

 

 

(Nightmare) Kaiser Dragon

Difficulty: ? ? ?

Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Meltdown Record, Fire Crystal x2
  • 1500 Gil
  • Black Crystal x2, Earth Crystal x2
Target Score

  1. Defeat Kaiser Dragon without it using Nightmare Meltdown
  2. Exploit Kaiser Dragon’s weakness to lightning attacks when it is weak to it.
  3. Exploit Kaiser Dragon’s weakness to water attacks when it is weak to it.
Kaiser Dragon
abyss7-1
HP
~300000
Elements
► Tonberry

WEAK
ABSORB
RESIST
NULL

► Tonberry King

WEAK
ABSORB
RESIST
NULL
Break Resistance
Power NULL
Armor NULL
Magic NULL
Mental NULL
Debuff Vulnerabilities
Interrupt
Abilities
► Phase 1

Firaga: Deal heavy magic fire damage to one target.
Blizzaga: Deal heavy magic ice damage to one target.
Thundaga: Deal heavy magic lightning damage to one target.
Flash Rain: Deal special magic water damage to all targets.
Venomist: Deal magic poison damage and sometimes Poison all targets.
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical and Ninja attacks)

► Phase 2 (Weakness: Fire)

Firaga: Deal heavy magic fire damage to one target.
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

► Phase 2 (Weakness: Ice)

Blizzaga: Deal heavy magic ice damage to one target.
Avalanche: Deal magic ice damage to all targets.
Northern Cross: Stop all targets.
Nightmare Absolute Zero: Deal special magic ice damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

► Phase 2 (Weakness: Lightning)

Thundaga: Deal heavy magic lightning damage to one target.
Plasma: Deal special magic lightning damage to all targets.
Nightmare Gigavolt: Deal special magic lightning damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

► Phase 2 (Weakness: Water)

Aqua Breath: Deal special magic water damage to all targets.
El Niño: Deal special magic water damage to all targets.
Flash Rain: Deal special magic water damage to all targets.
Nightmare Tsunami: Deal special magic water damage to all targets. (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

► Phase 2 (Weakness: Earth)

Attack: Deal moderate physical damage to one target.
Eternal Breath: Deal moderate physical damage to one target.
Nightmare Quake: Deal special magic earth damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

► Phase 2 (Weakness: Poison)

Venomist: Deal special magic poison damage and sometimes Poison all targets.
Nightmare Bio: Deal special magic poison damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

► Phase 3

Nightmare Flare Star: Deal special magic fire damage to all targets (ignores RES)
Nightmare Absolute Zero: Deal special magic ice damage to all targets (ignores RES)
Nightmare Gigavolt: Deal special magic lightning damage to all targets (ignores RES)
Nightmare Tsunami: Deal special magic water damage to all targets (ignores RES)
Nightmare Bio: Deal special magic poison damage to all targets (ignores RES)
Nightmare Ultima: Deal special magic non-elemental damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

Strategy
There a total of 3 phases to this fight, you have to see all 3 phases before you can defeat the boss.

PHASE 1

Pretty standard “no gimmick, just damage until phase 2” phase. Though, you have to do this within a set number of turns or Kaiser Dragon will use Nightmare Meltdown.

PHASE 2

A Crystal will spawn. This Crystal will aid your party if you interact with it correctly.

During this time, Kaiser Dragon will do a “Barrier Shift” and gain an elemental weakness. Kaiser Dragon will also use abilities that has the same element as his weakness. This is where the Crystal mechanic comes in.

If you use the particular element that Kaiser is currently weak to on the Crystal, the Crystal will be charged with said element and grant your party resistance to that element, meaning you take less damage from Kaiser Dragon’s attacks, until he Barrier Shifts again.

While the Crystals help you tank Kaiser Dragon’s attacks, you don’t want to overuse the Crystal, we’ll get to that later.

Kaiser Dragon enters Phase 3 when he reaches a certain HP level (30%?)

PHASE 3

In this phase you try to defeat Kaiser Dragon as fast as possible as all his attacks ignore RES so your party will be taking quite a bit of beating if you leave him alive long enough.

This next bit is important. When Kaiser Dragon’s HP is brought to zero, he doesn’t die immediately. Instead he will cast Ultima, followed by Meltdown, and another Meltdown, in succession*. To survive this, you will yet need the Crystal’s help, again. Before Kaiser Dragon casts Ultima, the Crystal will react by granting your party a special shield that allows your party to block Kaiser Dragon’s spells. The number of times the Crystal grants the shield will depend on how many times you used the Crystal in Phase 2 — the lesser you used the Crystal in Phase 2, the more shields the Crystal will grant your party in Phase 3 (maximum 3 shields).

In fact, the Crystal has a total of 6 charges. Ideally, you want to use the Crystal a maximum of 3 times in P2, so you get full mitigation against the 3 final attacks in P3. However, if you feel that you need more help from the Crystal in P2 (i.e. using 4 times or more), you can do so. Just take note that you will have to tank at least 1 Meltdown when Kaiser Dragon dies. Thankfully, Meltdown is a fire elemental attack, which means you can reduce the damage with fire resist gear! (watch Video #5)

Also, having multiple sources of AoE heals helps a ton!

*The Crystal will always block Ultima first, followed by the two Meltdowns after. That means…

  • if you have 2 Crystal charges remaining in P3, the Crystal will block Ultima and Meltdown, and you will take damage from the final Meltdown.
  • if you have 1 Crystal charge remaining in P3, the Crystal will block Ultima, and you will take damage from the two Meltdowns.
  • if you have exhausted all Crystal charges, you will take damage from all three spells.

 

Video #1https://www.youtube.com/watch?v=wxrT6k9t6ug
Video #2https://www.youtube.com/watch?v=JRFtneFwYPM
VIdeo #3https://www.youtube.com/watch?v=aR3ZNhxDnXA
Video #4https://www.youtube.com/watch?v=xrnKSqfnxeo
Video #5https://www.youtube.com/watch?v=7sNY798ZwDQ (using fire resist gear to tank the last Meltdown in P3)
Video #6https://www.youtube.com/watch?v=3dOkhwLQJ9M (Wall RW, mag buff stacking)
Video #7https://www.youtube.com/watch?v=Z37CXxAPof4 (Wall RW)
Video #8https://www.youtube.com/watch?v=DXdRrj0nLBM 
Video #9https://www.youtube.com/watch?v=itUB08ZEumk (lots of shared medica)
Video #10https://www.youtube.com/watch?v=CBTlsWsFavY (using magic blink to dodge the last Meltdown in P3)

Recommended abilities: Meltdown, Waterja, Firaja, Thundaja, Blizzaja, Quake, Bioga, Shelllga
Recommended RW: Hastega+30%MAG (Edward), Dreamstage, SG/SS2, Divine Guardian

 

 

 



written by /u/fattybomchacha aka flip

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