Nightmare, Month 7 |
Previous Nightmare Challenges |
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Meltdown
Meltdown is a 6* Black Magic ability.
It deals 3-hit Fire+Wind+Earth magic attacks to one target.
To craft it you will need:
10 Black Crystals
6 Fire Crystals
6 Earth Crystals
1 Meltdown Record
One-time half price (gem/mythril) x11 draw!
Any 5★ relic you draw is guaranteed to be a unique Soul Break for 5★ Black Mage characters!
UNDER CONSTRUCTION
(IX) Garland Difficulty: 100 |
Part 1 | Stamina 20, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Garland | |||||||||
HP | |||||||||
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~170000 | |||||||||
Elements | |||||||||
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Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Blind / Interrupt | |||||||||
Abilities | |||||||||
Wave: Deal very heavy ranged physical damage to one target. Wave: Deal very heavy ranged physical damage to all targets. Psychokinesis: Deal heavy physical damage to one target. Stop: Stop one target. Flare: Deal very heavy non-elemental damage to one target. |
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Strategy | |||||||||
Recommended abilities: Defensive Breakdowns, Protectga, Shellga Recommended RW: SG/SS2, Scream |
(III) Hein Difficulty: 110 |
Part 1 | Stamina 30, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Hein | |||||||||||||||||||||||||
HP | |||||||||||||||||||||||||
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~182000 | |||||||||||||||||||||||||
Elements | |||||||||||||||||||||||||
► Weakness: Fire
► Weakness: Ice
► Weakness: Lightning
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Break Resistance | |||||||||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||||||||
Poison / Slow / Blind / Sap / Interrupt | |||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||
Attack: Deal physical damage to one target. Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target. Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to all targets. Sleep: Sleep all targets. Confuse: Confuse all targets. Poison: Poison all targets. Blind: Blind all targets. |
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Strategy | |||||||||||||||||||||||||
Hein has high evasion, make sure you bring magic attacks to make the fight less frustrating. Recommended abilities: Magic attacks, Shellga |
(II) Ice Gigas, Fire Gigas, Thunder Gigas Difficulty: 120 |
Part 1 | Stamina 40, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Gigas | |||||||||||||||||||||||||
HP | |||||||||||||||||||||||||
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~91000 each | |||||||||||||||||||||||||
Elements | |||||||||||||||||||||||||
► Ice Gigas
► Fire Gigas
► Thunder Gigas
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Break Resistance | |||||||||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||||||||
Fire & Ice: Sap / Interrupt Thunder: Poison / Sap / Interrupt |
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Abilities | |||||||||||||||||||||||||
► Ice Gigas
Attack: Deal physical damage to one target. ► Fire Gigas Attack: Deal physical damage to one target. ► Thunder Gigas Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||||||||
Recommended abilities: Break Fever, AoE Recommended RW: SG/SS2, Scream |
(XIII) Havoc Skytank Difficulty: 130 |
Part 1 | Stamina 50, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Havoc Skytank | |||||||||
HP | |||||||||
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Body: ~134000 Parts: ~62000 |
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Elements | |||||||||
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Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Interrupt | |||||||||
Abilities | |||||||||
► Havoc Skytank
Plasma Blasters: Deal moderate physical damage to one target. ► Starboard Hull / Portside Hull Missile: Deal damage to one target, proportional to its HP. ► Starboard Cannon / Portside Cannon Turret Fire: Deal physical damage to one target. |
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Strategy | |||||||||
Recommended abilities: AoE |
(Nightmare) Kaiser Dragon Difficulty: ? ? ? |
Part 1 | Stamina 1, Rounds 1 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Kaiser Dragon | |||||||||||||||||
HP | |||||||||||||||||
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~300000 | |||||||||||||||||
Elements | |||||||||||||||||
► Tonberry
► Tonberry King
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Break Resistance | |||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||
Interrupt | |||||||||||||||||
Abilities | |||||||||||||||||
► Phase 1
Firaga: Deal heavy magic fire damage to one target. ► Phase 2 (Weakness: Fire) Firaga: Deal heavy magic fire damage to one target. ► Phase 2 (Weakness: Ice) Blizzaga: Deal heavy magic ice damage to one target. ► Phase 2 (Weakness: Lightning) Thundaga: Deal heavy magic lightning damage to one target. ► Phase 2 (Weakness: Water) Aqua Breath: Deal special magic water damage to all targets. ► Phase 2 (Weakness: Earth) Attack: Deal moderate physical damage to one target. ► Phase 2 (Weakness: Poison) Venomist: Deal special magic poison damage and sometimes Poison all targets. ► Phase 3 Nightmare Flare Star: Deal special magic fire damage to all targets (ignores RES) |
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Strategy | |||||||||||||||||
There a total of 3 phases to this fight, you have to see all 3 phases before you can defeat the boss.
PHASE 1 Pretty standard “no gimmick, just damage until phase 2” phase. Though, you have to do this within a set number of turns or Kaiser Dragon will use Nightmare Meltdown. PHASE 2 A Crystal will spawn. This Crystal will aid your party if you interact with it correctly. During this time, Kaiser Dragon will do a “Barrier Shift” and gain an elemental weakness. Kaiser Dragon will also use abilities that has the same element as his weakness. This is where the Crystal mechanic comes in. If you use the particular element that Kaiser is currently weak to on the Crystal, the Crystal will be charged with said element and grant your party resistance to that element, meaning you take less damage from Kaiser Dragon’s attacks, until he Barrier Shifts again. While the Crystals help you tank Kaiser Dragon’s attacks, you don’t want to overuse the Crystal, we’ll get to that later. Kaiser Dragon enters Phase 3 when he reaches a certain HP level (30%?) PHASE 3 In this phase you try to defeat Kaiser Dragon as fast as possible as all his attacks ignore RES so your party will be taking quite a bit of beating if you leave him alive long enough. This next bit is important. When Kaiser Dragon’s HP is brought to zero, he doesn’t die immediately. Instead he will cast Ultima, followed by Meltdown, and another Meltdown, in succession*. To survive this, you will yet need the Crystal’s help, again. Before Kaiser Dragon casts Ultima, the Crystal will react by granting your party a special shield that allows your party to block Kaiser Dragon’s spells. The number of times the Crystal grants the shield will depend on how many times you used the Crystal in Phase 2 — the lesser you used the Crystal in Phase 2, the more shields the Crystal will grant your party in Phase 3 (maximum 3 shields). In fact, the Crystal has a total of 6 charges. Ideally, you want to use the Crystal a maximum of 3 times in P2, so you get full mitigation against the 3 final attacks in P3. However, if you feel that you need more help from the Crystal in P2 (i.e. using 4 times or more), you can do so. Just take note that you will have to tank at least 1 Meltdown when Kaiser Dragon dies. Thankfully, Meltdown is a fire elemental attack, which means you can reduce the damage with fire resist gear! (watch Video #5) Also, having multiple sources of AoE heals helps a ton! *The Crystal will always block Ultima first, followed by the two Meltdowns after. That means…
Video #1: https://www.youtube.com/watch?v=wxrT6k9t6ug Recommended abilities: Meltdown, Waterja, Firaja, Thundaja, Blizzaja, Quake, Bioga, Shelllga |
written by /u/fattybomchacha aka flip
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