Abyss 8

Nightmare, Month 8

 

Previous Nightmare Challenges

Curada

Curada is a 6* White Magic ability. It heals a target and temporarily allows the target to automatically restore HP upon taking damage (maximum of 2000HP)

To craft it you will need:

10 White Crystals
6 Earth Crystals
6 Holy Crystals
1 Curada Record


Highlights


 

(II) Imperial Shadow

Difficulty: 100

Part 1 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Major White Orb x1
  • 30000 Gil
  • Major Earth Orb x2, Major Holy Orb x2
Target Score

  1. Attack Imperial Shadow with white magic.
  2. Reduce Imperial Shadow’s ATK.
  3. Reduce Imperial Shadow’s DEF.
Imperial Shadow
HP
~175000
Elements
WEAK
ABSORB
RESIST
NULL Ice / Poison
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Interrupt
Abilities
Death: KO one target.
Attack: Deal moderate physical damage and Sap one target.
Attack: Deal physical damage to all targets.
Curse: Inflict Sap on all targets.
Strategy
Recommended abilities: Defensive/Offensive Breakdowns, Protectga
Recommended RW: Shout

 

 

 

 

(IX) Earth Guardian

Difficulty: 110

Part 1 Stamina 30, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Major Holy Orb x2
  • 45000 Gil
  • Major White Orb x3, Major Earth Orb x2
Target Score

  1. Defeat Earth Guardian without being KO’d.
  2. Attack Earth Guardian with white magic.
  3. Exploit Earth Guardian’s weakness to holy attacks.
Earth Guardian
HP
~190000
Elements
WEAK Wind / Holy
ABSORB Earth
RESIST Dark
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Blind / Sleep / Interrupt
Abilities
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning magic damage to one target.
Firaga/Blizzaga/Thundaga: Deal fire/ice/lightning magic damage to all targets.
Double Slash: Deal moderate physical damage to one target.
Earthquake: Deal massive magic earth magic damage to all targets
Strategy
Recommended abilities: Shellga, defensive Breakdowns.
Recommended RW: Shout

 

 

 

(X) Defender Z

Difficulty: 120

Part 1 Stamina 40, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal II Lode, Major White Orb x3
  • 60000 Gil
  • White Crystal x1, Holy Crystal x1
Target Score

  1. Defeat Defender Z without being KO’d.
  2. Afflict Defender Z with Berserk.
  3. Reduce Defender Z’s DEF.
Defender Z
HP
~230000
Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Berserk / Sap / Interrupt
Abilities
► Normal

Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.
Double Attack: Deal physical damage two times to one target.
Blast Punch: Deal damage to one target proportional to HP.

► Berserked

Blast Punch: Deal damage to one target, proportional to HP.

Strategy
Recommended abilities: Berserk, Carbuncle
Recommended RW: Shout

 

 

 

(I) Lich

Difficulty: 130

Part 1 Stamina 50, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Poison Armlet, White Crystal x1
  • 75000 Gil
  • White Crystal x2, Earth Crystal x1
Target Score

  1. Afflict Lich with slow.
  2. Reduce Lich’s RES.
  3. Exploit Lich’s weakness to holy attacks.
Lich
HP
~240000
Elements
WEAK Holy
ABSORB
RESIST
NULL Ice
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Stop / Interrupt
HighAbilities
Haste: Grant Haste to one target.
Stop: Stop all targets.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning magic damage to all targets.
Warp: KO all targets.
Flare: Deal massive non-elemental magic damage to all targets.
Attack: Deal physical damage and Paralyze one target.
Strategy
 Highly recommend STOPPING Lich. His AoE Flare is very unforgiving. Have a dedicated character with high MND on chain Stop / Halting Rumba duty.


Recommended abilities: Stop / Halting Rumba, Saint Cross, Slowga, Banishing Strike
Recommended RW: Shout

 

 

 

(Nightmare) Guardian

Difficulty: ? ? ?

Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Curaja? Record, Earth Crystal x3
  • 1500 Gil
  • White Crystal x3, Holy Crystal x3
Target Score

  1. Use white magic against Nightmare Guardian
  2. Use white magic against Nightmare Launcher.
  3. Remove Regen from Nightmare Wave Cannon.
Guardian
8-1
HP
Body: ~144000
Parts: ~10000 each
Elements
WEAK
ABSORB Lightning
RESIST
NULL
Break Resistance
Power NULL
Armor NULL
Magic NULL
Mental NULL
Debuff Vulnerabilities
Wave Cannon: None
Launchers/Guardian: Interrupt
Abilities
► Wave Cannon

Lock On: Locks on to a target.
Surge Beam: Deal special ranged physical attack to a target that is Locked On.
Accidental Explosion: Deal special ranged physical attack to a target that is Locked On.

► Launcher A/B (Phase 1)

Rainbow Wind: Blind and Sap one target.
Missile: Deal damage to one target, proportional to HP.
Mustard Bomb: Deal moderate ranged physical damage and Sap one target.
Flash: Blind all targets.
Mustard Bomb (Counter): Deal moderate ranged physical damage and Sap one target. (trigger: black magic, physical attacks, ninja attacks)

► Launcher A/B (Phase 2/ Phase 3)

Rainbow Wind: Blind and Sap one target.
Missile: Deal damage to one target, proportional to HP.
Mustard Bomb: Deal moderate ranged physical damage and Sap one target.
Flash: Blind all targets.
Rocket Punch: Deal damage to one target, proportional to HP, and sometimes Confuse the target.
Mustard Bomb (Counter): Deal moderate ranged physical damage and Sap one target. (trigger: black magic, physical attacks, ninja attacks)

► Guardian (Phase 1/ Phase 2)

Gravity: Deal damage to one target, proportional to HP.
Atomic Ray: Deal moderate special fire magic damage to all targets.
Gamma Ray: Reduce one target’s DEF & RES temporarily.
Electric Shock: Deal moderate special lightning magic damage to one target.
Atomic Ray (Counter): Deal moderate special fire magic damage to all targets. (trigger: black magic, physical attacks, ninja attacks)

► Guardian (Phase 3)

Graviga: Deal damage to one target, proportional to HP.
Atomic Ray: Deal moderate special fire magic damage to all targets.
Gamma Ray: Reduce one target’s DEF & RES temporarily.
Electric Shock: Deal moderate special lightning magic damage to one target.
Atomic Ray (Counter): Deal moderate special fire magic damage to all targets. (trigger: black magic, physical attacks, ninja attacks)

Strategy
The following strategy is taken from juniglee’s post on reddit, strategy adapted from Keytsang:

(refer to Video #6)

So I decided to try this one with a couple of ninjas. The mastery conditions did not state that we weren’t allowed to use ninja magic, however ninja magic does trigger 100% counterattacks. Using a ninja is only possible if you have Sentinel’s Grimoire/Stoneskin II. Beyond that, it’s a matter of giving people Fire-resistant accessories, since the main body counters ninja magic with an AoE Fire-elemental magic attack.

The real reason I decided to try this was because the hot potato game doesn’t really appeal to me, it’s just an exercise in frustration trying to reset again and again if I even drop one bomb. Brute forcing is definitely possible, and that’s at least the saving grace of this Abyss dungeon, compared to Abyss Kaiser Dragon.

I kinda went overboard on the hones as I was worried that I wouldn’t have enough hones, after trying a full White Mage party with three copies of R4 Diaga. Turned out that the hones on Whirlwind were absolutely unnecessary, seeing as it did roughly as much damage as Water Veil did (which was cheaper to hone).

Eiko could also have done with Curaga instead of Diaga, since I ran Selphie’s BSB as my RW, and thus I had access to both Dispel for the Launcher, and for hitting the main body with a White Magic attack (Selphie’s 2nd command counts as a White Magic attack, and it does come with a Dispel effect as well).

Soul Break charges weren’t a problem here – the counters did little damage, and every hit taken helped to charge SB bars. Ramza is one of the best choices for a non-synergy ninja here if you have his Tailwind SB, since that at least gives him something to do with his bar.


 

Video #1https://www.youtube.com/watch?v=h8YcwPFRzxI
Video #2https://www.youtube.com/watch?v=KOaDvFPj-Aw
Video #3https://www.youtube.com/watch?v=VdiprD0hpEc
Video #4https://www.youtube.com/watch?v=rfkP2VMVB3U
Video #5https://www.youtube.com/watch?v=tk0Br77L6iA
Video #6https://www.youtube.com/watch?v=mt_oRg4ahhY (semi ninja)
Video #7: https://www.youtube.com/watch?v=b_Z2uW7H3dc (SolitaireD: proper mechanic execution)

SolitaireD did a good write up on this boss, you can refer to it here

Recommended abilities:
Recommended RW: Selphie BSB / Celes BSB

 

 

 



written by /u/fattybomchacha aka flip

Copyright © 2014-2017 Kongbakpao Gaming News. All Rights Reserved. Frontier Theme