Lost Memories
Finally your benched Lv65 Cloud will see some action!
Take note that if the event schedule for us doesn’t differ from that in JP, this event should overlap with the Orb Dungeon. If you are a relatively new player just joining recently, take full advantage of that and strengthen your party before taking on this event! For veterans, you might want to postpone starting this event and farm more orbs//EXP/Gil in the Orb Dungeon too!
Event Rules
This is a relatively short event as there will only be a total of 13 dungeons: 10 regular dungeons + 3 bonus ones.
These dungeons will be split into two categories: Rescue and Pursuit.
Skip to:
Shinra Company +
Watery Peril ++
Fiery Peril +++
Reward Highlights
Water Ring (adds minor water resistance)
For details on mentioned abilities, check out the Ability Multipliers page!
Character Details
Name |
Cloud |
Record Materia 1 | SOLDIER Strike: Deal slightly more damage when using swords. |
Record Materia 2 | SOLDIER Counter: Chance to counterattack when directly attacked. |
Record Materia 3 | Power of Mako: Start the dungeon with 1 Soul Break charge |
Starting Value | Lv 80 | |
HP | 210 | 5438 |
Attack | 8 | 170 |
Defense | 7 | 125 |
Magic | 12 | 95 |
Resistance | 11 | 121 |
Mind | 8 | 118 |
Accuracy | 20 | 23 |
Evasion | 20 | 24 |
Speed | 92 | 139 |
Weapons | Dagger / Gun / Gimmick Arm |
Armor | Hat / Light Armor / Robe / Bracer |
Accessories | Usable |
Ability | Black Magic (2) / Combat (3) / Support (5) |
Record materia 1 | Ammo Supply I: Chance to restore 1 support ability use at the start of battle. |
Starting Value | Lv 65 | |
HP | 189 | 4085 |
Attack | 10 | 118 |
Defense | 8 | 101 |
Magic | 6 | 68 |
Resistance | 8 | 86 |
Mind | 8 | 100 |
Accuracy | 20 | 23 |
Evasion | 20 | 23 |
Speed | 75 | 105 |
Featured Relics
Set #1
Set #2
Rescue |
01: Mako Reactor No. 1
[Total required stamina: 3]
Part 1 | Stamina 3, Stages 3 |
Mastery Reward | Small Adamantite x2, Mythril x1 |
Completion Reward | Gil × 1000 |
First Time Completion | Protect Vest (VII), Small Scarletite x2 |
Special score conditions | (i) Defeat Guard Scorpion without being KO’d. |
02: Mako Reactor No. 5
[Total required stamina: 12]
Part 1 | Stamina 4, Stages 3 |
Part 1 | Stamina 4, Stages 3 |
Part 1 | Stamina 4, Stages 3 |
Mastery Reward | Protect Vest (VII), Lesser Lightning Orb x10 |
Completion Reward | Gil × 1000 |
First Time Completion | Lesser Dark Orb x10, Mythril x1 |
Special score conditions | (i) Defeat Air Buster without being KO’d. |
Boss | Air Buster | ||||||||||||||||||
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HP | |||||||||||||||||||
Low | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop | |||||||||||||||||||
Abilities | |||||||||||||||||||
► Normal Attack: Deal physical damage to one target. Bomb Blast: Deal moderate physical damage to one target. Tail Gun: Deal special physical damage to one target. ► Out of Ammo Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
When Air Buster runs out of Big Bomber shells, it enters its Out of Ammo form. It has 4 Big Bomber shots. Nothing else to take note.
Recommended abilities: Any |
03: Shinra Building Floors 66-68
[Total required stamina: 15]
Part 1 | Stamina 5, Stages 3 |
Part 1 | Stamina 5, Stages 3 |
Part 1 | Stamina 5, Stages 3 |
Mastery Reward | Small Scarletite x2, Lesser Ice Orb x10 |
Completion Reward | Gil × 1000 |
First Time Completion | Barret, Mythril x1 |
Special score conditions | (i) Defeat Sample H0512 without being KO’d. |
Boss | Sample H0512 | ||||||||||||||||||||||||||||||||||||
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HP | |||||||||||||||||||||||||||||||||||||
~8000 | |||||||||||||||||||||||||||||||||||||
Elements | |||||||||||||||||||||||||||||||||||||
► Sample H0512
► Sample H0512-OPT
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Debuff Vulnerabilities | |||||||||||||||||||||||||||||||||||||
Sample H0512: Stop / Slow / Paralyze / Blind / Poison / Sleep Sample H0512-OPT: All |
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Abilities | |||||||||||||||||||||||||||||||||||||
► Sample H0512 Attack: Deal physical damage to one target. Shady Breath: Deal poison damage and Poison all targets. ► Sample H0512-OPT Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||||||||||||||||||||
Don’t bother with the little OPTs, they will be re summoned upon death. Focus all your attacks on H0512 itself.
Recommended abilities: Any |
04: Shinra Building Floors 69-70
[Total required stamina: 21]
Part 1 | Stamina 7, Stages 3 |
Part 1 | Stamina 7, Stages 3 |
Part 1 | Stamina 7, Stages 3 |
Mastery Reward | Black Orb x6, Mythril x1 |
Completion Reward | Gil × 3000 |
First Time Completion | 3★ Quicksilver (VII), Small Adamantite x2 |
Special score conditions | (i) Defeat Rufus without being KO’d. |
Boss | Rufus | ||||||||||||||||||
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HP | |||||||||||||||||||
Rufus: ~9500 Dark Nation: ~8000 |
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Elements | |||||||||||||||||||
► Rufus/Dark Nation
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Debuff Vulnerabilities | |||||||||||||||||||
Rufus: Stop / Slow / Blind / Poison / Sleep Dark Nation: All except Confuse |
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Abilities | |||||||||||||||||||
► Rufus Shotgun: Deal special physical damage to one target. ► Dark Nation Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
You can kill both with AoEs. If you’re a relatiively new player, get a Shadow Flare or Blade Beam RW.
Recommended abilities:Armor Break(downs) |
05: Midgar Highway
[Total required stamina: 30]
Part 1 | Stamina 10, Stages 3 |
Part 1 | Stamina 10, Stages 3 |
Part 1 | Stamina 10, Stages 3 |
Mastery Reward | Power Orb x6, Wind Orb x10 |
Completion Reward | Gil × 3000 |
First Time Completion | Aerora Strike, Mythril x1 |
Special score conditions | (i) Defeat Motor Ball without being KO’d. (ii) Exploit Motor Ball’s weakness to lightning attacks. |
Boss | Motor Ball | ||||||||||||||||||
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HP | |||||||||||||||||||
~26000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Berserk / Sleep | |||||||||||||||||||
Abilities | |||||||||||||||||||
Arm Attack: Deal physical damage to one target. Twin Burner: Deal moderate fire damage to all targets. Rolling Fire: Deal heavy fire damage to all targets. Deadly Wheel: Deal massive physical damage to all targets. Lunge: Deal physical damage to all targets. |
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Strategy | |||||||||||||||||||
Shouldn’t be hard for most players. If you are new, grab an Angel Wing Bolt RW if you have one, otherwise reduce damage taken with Sentinel’s Grimoire / Protectga / Shellga, and use Magic/Power Break.
Recommended abilities: Magic/Power Break(downs) |
Pursuit |
06: Shinra Cargo Ship
[Total required stamina: 36]
Part 1 | Stamina 12, Stages 3 |
Part 2 | Stamina 12, Stages 3 |
Part 3 | Stamina 12, Stages 3 |
Mastery Reward | Large Adamantite x2, Black Orb x8 |
Completion Reward | Gil × 5000 |
First Time Completion | Mythril Saber (VII), Mythril x1 |
Special score conditions | (i) Defeat Jenova BIRTH without being KO’d. |
Boss | Jenova BIRTH | ||||||||||||||||||
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HP | |||||||||||||||||||
~52000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Berserk | |||||||||||||||||||
Abilities | |||||||||||||||||||
Tail Laser: Deal moderate physical damage to all targets. Double Laser: Deal heavy physical damage to one target. Laser: Deal moderate physical damage to one target. Gas: Deal moderate non-elemental damage to one target. |
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Strategy | |||||||||||||||||||
Most of us have fought her several times already, this one should be a cakewalk as she has even lower health than before! Slow her and shield your party with Protectga/Lunatic High, at the same time Power Breaking her. Magic Break can also be considered, but out of all her abilities, only one of them does magic damage.
Recommended abilities: Slowga, Power Break(down), Protectga |
07: Corel Prison
[Total required stamina: 39]
Part 1 | Stamina 13, Stages 3 |
Part 2 | Stamina 13, Stages 3 |
Part 3 | Stamina 13, Stages 3 |
Mastery Reward | Large Scarletite x2, Power Orb x10 |
Completion Reward | Gil × 5000 |
First Time Completion | Mythril x1, Cloud’s Memory Crystal I |
Special score conditions | (i) Defeat Dyne without being KO’d. |
Boss | Dyne | ||||||||||||||||||
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HP | |||||||||||||||||||
~67000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Sleep / Poison / Berserk | |||||||||||||||||||
Abilities | |||||||||||||||||||
Needle Gun: Deal physical damage to one target. S Mine: Deal moderate physical damage to one target. Molotov Cocktail: Deal heavy physical damage to one target. |
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Strategy | |||||||||||||||||||
Dr. Mog’s Advice: The fewer HP Dyne has left, the more powerful his physical attacks become, kupo! Defensive abilities like Power Break and Protect can be a real life saver on this one!
Recommended abilities: Power Break(down), Protectga |
08: Gongaga
[Total required stamina: 45]
Part 1 | Stamina 15, Stages 3 |
Part 2 | Stamina 15, Stages 3 |
Part 3 | Stamina 15, Stages 3 |
Mastery Reward | Greater Fire Orb x3, Greater Dark Orb x2 |
Completion Reward | Gil × 10000 |
First Time Completion | Mythril x1, Barret’s Memory Crystal |
Special score conditions | (i) Defeat Reno & Rude without being KO’d. |
Boss | Reno & Rude | ||||||||||||||||||
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HP | |||||||||||||||||||
~48000 each | |||||||||||||||||||
Elements | |||||||||||||||||||
► Reno / Rude
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Debuff Vulnerabilities | |||||||||||||||||||
Poison / Blind / Sleep | |||||||||||||||||||
Abilities | |||||||||||||||||||
► Reno
Attack: Deal physical damage to one target. ► Rude Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
Use Sentinel’s Grimoire as a defensive measure. Otherwise you can use Protectga and Shellga, and the relevant Breaks. Use AoE to finish them off quickly.
Recommended abilities: Protectga, Shellga, Retaliate, anything AoE |
09: Cosmo Canyon
[Total required stamina: 48]
Part 1 | Stamina 16, Stages 3 |
Part 2 | Stamina 16, Stages 3 |
Part 3 | Stamina 16, Stages 3 |
Mastery Reward | Mythril x1, Greater Dark Orb x3 |
Completion Reward | Gil × 10000 |
First Time Completion | Pearl Necklace (VII), Giant Scarletite x1 |
Special score conditions | (i) Defeat Gi Nattak without being KO’d. (ii) Exploit Gi Nattak’s weakness to holy attacks. |
Boss | Gi Nattak (and Soul Fire x2) | ||||||||||||||||||||||||||||||||||||
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HP | |||||||||||||||||||||||||||||||||||||
~80000 | |||||||||||||||||||||||||||||||||||||
Elements | |||||||||||||||||||||||||||||||||||||
► Gi Nattak
► Soul Fire
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Debuff Vulnerabilities | |||||||||||||||||||||||||||||||||||||
Gi Nattak: Poison, Sleep Soul Fire: Stop |
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Abilities | |||||||||||||||||||||||||||||||||||||
► Gi Nattak
Attack: Deal physical damage to one target. ► Soul Fire Fira: Deal moderate fire damage to one target.. |
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Strategy | |||||||||||||||||||||||||||||||||||||
When a Soul Fire possesses a target, it “leaves” the battle (hence untargettable) and will cast Fira on the possessed target every turn. This battle can be trivialised with Reflect/Carbuncle. Don’t worry about Fira bouncing back to a Soul Fire (and healing it), the more important thing is you avoid the damage. Don’t forget to exploit weakness for medals!
Recommended abilities: Diara/ga, Reflect, Carbuncle |
10: The Lost City
[Total required stamina: 54]
Part 1 | Stamina 18, Stages 3 |
Part 2 | Stamina 18, Stages 3 |
Part 3 | Stamina 18, Stages 3 |
Mastery Reward | Greater Fire Orb x4, Greater Ice Orb x2 |
Completion Reward | Gil × 20000 |
First Time Completion | Bonecrusher, Mythril x1 |
Special score conditions | (i) Defeat Jenova LIFE without being KO’d. |
Boss | Jenova LIFE | ||||||||||||||||||
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HP | |||||||||||||||||||
~102500 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Poison / Sleep / Stop | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Blue Light: Deal special physical damage to one target. Blue Flame: Deal water damage to one target. Aqualung: Deal heavy water damage to all targets. Reflect (Counter): Grants Reflect to self (trigger: magic attacks) |
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Strategy | |||||||||||||||||||
Jenova LIFE actually isn’t very tough. As long as you control her with Magic Breakdown + Shellga/Boon + Sentinel’s Grimoire, you should be fine for the whole fight. You can also consider the Advantaliate strategy for a quick fight. Enjoy the battle theme 🙂
Recommended abilities: Magic Breakdown, Shellga |
Bonus Battles |
Shinra Company +
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BOSS 1 | Guard Scorpion | Stamina 20, Stages 1, experience value TBC | ||||||||||||
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BOSS 2 | Air Buster | Stamina 20, Stages 1, experience value TBC | ||||||||||||
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BOSS 3 | Sample H0512 | Stamina 20, Stages 1, experience value TBC | ||||||||||||
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BOSS 4 | Rufus | Stamina 20, Stages 1, experience value TBC | ||||||||||||
Video#1: https://www.youtube.com/watch?v=xGS5crDt3eQ Recommended abilities: Breakdowns, anything Lightning TOTAL medals = 54 medals, meaning you can lose a max of 9 medals to get Mastery. |
Watery Peril ++
[Total required stamina: 20]
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Fiery Peril +++
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written by /u/fattybomchacha aka flip
Is 2 dungeons in a row having Barrets MC as a reward a typo or is it MC?
Fixed. Cosmo Canyon has different rewards. Thanks!
Barrett does not look very useful with his weak stats. I wish they would make ranged characters at least close to melee in power.
Is Aerith’s Memory Crystal actually obtained from #6, or is that a leftover from previous event?
It was wrong, my bad. I have fixed it, thanks for spotting!
What’s the rationale behind putting buster sword and hardedge in set #2? I personally wouldn’t mind getting the former because it looks nice, but that and diamond pin are the only good relics there.
you know that some people were lucky enough to get Organics in their first pull, so if they missed the early Cloud SB words, they can try for them in banner 2. Since you can learn soul breaks, it just takes a little leveling to learn them.
hello all, could anyone explain clearly on banner event and why some ppl think to save mythril comparing to this orbs and lucky draw events. does it have huge drop bonus ?
secondly, about this cloud new weap called organics it obtain thru usual 50 mythril draw right? which is the chance not as big as lucky draw ? thank you in advance your future kind explanation.
cause the new weapon organics gives a permanent +10 atk when blade beam is mastered
thx for the flash response, but with usual draw we dont might get it even i got 150 mythril or 500 mythrils on my pocket right? if that true i would rather spend my 100 mythril to orb event. which i could have more certainty honing my skills and the other 50 for lucky draw. what do you think ? any other kind comment will help me so much to decide how i spend my mythril (or maybe also other ppl who reads my question and the comment). thank you so much in advance for any future kind comment.
Dude, the lucky draw doesn’t seem to include organics, since it says relics available through 18/10
but the lucky draw includes 5* relics with soulbreaks with half the price, so its a good deal to spend 50 mythrils on 2 draws and the rest to refill stamina on the orb dungeons. If you feel like it, you can do one more draw for 25 instead of farming orbs.. thats up to you! good luck on your draws and farming, may RNG be with you!
thx for the nice cooment man. it help me alot for my consideration
I got Organics my first 50 draw. I specifically save Mithril for events I would like to use them on as I don’t spend money for chances to draw. I choose to try for it because the SB is a “ranged attack” that triggers 3 times along with the permanent +10 ATK bonus. That pretty much cements it for me.
didnt get cloud memory chrystal #2 got a greater growth egg
It’s in the bonus stages which will be out in a few days.
congratz … how lucky u are. i never got unique sb with that 50 draw except keeper’s books. but i got usual 5 * relic though. quite happy with it. so for now i dont think i m lucky enough with that organics. im going to use it for orbs and all the lucky draws. they are my luckiest draw ever for me.
thanx for the nice comment. it help me a lot to play this game
got it
jut saying
IT says in Boss tips that she is “vulnerable to earth damage”.
Dr. Mog is drunk.
08: gongaga
add reno and rude vulnerability to sleep or im just wrong…
and just a typo error the recommended rw listed is sentinel gRRimore
Fixed, thanks!
seems gi nattak is vulnerable to sleep also
Edited, thanks!
Shinra Company +
Guard Scorpion gives 3000 EXP
Shinra Company+
Each BOSS Round gives 3000 EXP
4500 EXP for CHAMPION
6000 EXP for MASTER