Basch Event

 

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Orb/egg rewards summary:

  • 10x Greater Power Orb
  • 10x Greater Black Orb
  • 10x Greater Dark Orb
  • 10x Greater Earth Orb
  • 4x Major Power Orb
  • 7x Major Black Orb
  • 6x Major Dark Orb
  • 2x Major Wind Orb
  • 2x Major Ice Orb
  • 4x Major Lightning Orb
  • 1x Earth Crystal
  • 1x Fire Crystal
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

Equipment rewards summary:

  • 2x Avenger (XII)
  • 2x Heavy Coat (XII)

 

Highlights

Basch

Vaan, Ashe, Balthier, Fran & Penelo

their Memory Crystals

Vaan, Balthier & Penelo’s MCII

Bracers

Confuse Shot

Defeat the 凶 boss and claim Dr. Cid’s Glasses!
(+30 MND)


Mandragoras!

These little creatures have a low chance of appearing as trash enemies in 04: Shiva

They yield high amount of EXP and drops a Major orb.


ult2

Rooks accompany Doctor Cid (Ultimate +) into battle!

Doctor Cid has high stats and attacks the entire party with the physical attack S-27 Tokamak, so use Protectga to reduce that damage!

The Rooks can get annoying by casting Curaga, Protect, and Shell on Doctor Cid, but if you take them out first, Doctor Cid will only hit harder!


relics

Set #1

6x 1.32 Physical Fire attacks to one target (random), reduce target(s)’s fire resistance (25s)

7x 1.13 Physical attacks to one target, reduce target’s ATK, DEF, MAG, RES by 40% (25s)

Party gains ATK + DEF by 30% (25s)

Set #2

3x 4.00 white magic Holy attacks to one target, restores HP to all allies (h85)

4x 1.5 Physical attacks to all targets, reduce targets’ ATK by 50% (25s), user gains 50% ATK (25s)

3x ? Physical Dark attacks to all targets, user gains Sentinel buff (?s)


char

Basch
 

Weapons Dagger / Sword / Katana / Axe / Hammer / Spear / Fist
Armor Shield / Hat / Helmet / Light Armor / Armor / Bracer
Abilities Combat (5) / Knight (5) / Samurai (4)
Record Materia 1 ATK increases when equipping Shield
Lv 1 Lv 65
HP 234 5050
Attack 12 142
Defense 10 130
Magic 7 76
Resistance 8 90
Mind 7 86
Accuracy 20 23
Evasion 20 23
Speed 74 104

 

Vaan
Record Materia 1 ATK increased but DEF decreases
Record Materia 2 Chance to double cast Celerity abilities.
Lv 65 Lv 80
HP 4600 5628
Attack 138 168
Defense 94 115
Magic 80 98
Resistance 90 110
Mind 90 110
Accuracy 23 24
Evasion 30 30
Speed 158 167
Balthier
Record Materia 1 Begin the battle with Haste
Record Materia 2 Chance to double cast Machinist ability.
Lv 65 Lv 80
HP 4530 5542
Attack 135 164
Defense 90 110
Magic 82 100
Resistance 95 116
Mind 100 121
Accuracy 23 24
Evasion 29 30
Speed 158 167

 

 

Penelo
Record Materia 1 MND increases when equipping Staff.
Record Materia 2 ATK and MAG decreases but MND increases.
Lv 65 Lv 80
HP 3839 4697
Attack 90 110
Defense 65 81
Magic 100 121
Resistance 110 130
Mind 150 178
Accuracy 23 23
Evasion 23 24
Speed 127 136

 


 

 

01: Nalbina Dungeons
CLASSIC DUNGEON
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Balthier, Mythril x1
  • 1000 Gil
  • Avenger (XII), Lesser Growth Egg x20
Target Score

  1. Defeat Daguza without being KO’d.
ELITE DUNGEON
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Balthier’s Memory Crystal, Ashe’s Memory Crystal
  • 3000 Gil
  • Power Orb x20, Mythril x1
Target Score

  1. Defeat Daguza without being KO’d.
Daguza, Gwitch, Galeedo

Daguza / Gwitch / Galeedo
HP
Classic 766 / 766 / 733 respectively
Elite 12100 / 12500 / 11600 respectively
Elements
WEAK Fire
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Silence / Paralyze / Confuse / Slow / Stop / Blind / Berserk
Abilities
Daguza, Galeedo

Attack/Lunge: Deal physical damage to one target.

Gwitch

Attack/Lunge: Deal physical damage to one target.
Cure: Restore a small amount of HP to one target.

Strategy
Abuse AoE RWs for a quick win.


Recommended abilities: AoE
Recommended RW: AoE

 

 

 

02: Lhusu Mines
CLASSIC DUNGEON
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Ashe, Mythril x1
  • 1000 Gil
  • Heavy Coat (XII), Lesser Growth Egg x20
Target Score

  1. Defeat Ba’Gamnan without being KO’d.
ELITE DUNGEON
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Fran’s Memory Crystal, Penelo’s Memory Crystal
  • 5000 Gil
  • Orrachea Armlet (XII), Mythril x1
Target Score

  1. Defeat Ba’Gamnan without being KO’d.
Ba’Gamnan’s Gang

Ba’Gamnan / Bwagi / Rinok / Gijuk
HP
Classic 2533 / 1100 / 1160 / 1200 respectively
Elite 32600 / 14300 / 15000 / 15600 respectively
Elements
► Ba’Gamnan

WEAK Water
ABSORB Fire
RESIST All others
NULL

Bwagi / Gijuk / Rinok

WEAK Water
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Ba’Gamnan: Stop / Slow / Silence / Berserk
Bwagi, Gijuk, Rinok: Stop / Slow / Blind / Sleep / Berserk
Abilities
► Ba’Gamnan

Attack/Lunge/Kick: Deal physical damage to one target.
Hi-Potion: Restore a moderate amount of HP to the target.
Water Spout: Deal heavy water damage to all targets.
High Jump: Deal moderate physical damage to one target.

► Bwagi

Attack/Lunge/Ram: Deal physical damage to one target.
Cure: Restore a small amount of HP to one target.
Vox: Remove Silence from one target.
Blue Fang: Deal water damage to one target.
Red Fang: Deal fire damage to one target.
White Fang: Deal lightning damage to one target.

► Rinok

Attack/Lunge/Ram: Deal physical damage to one target.
Vox: Remove Silence from one target.
Thunderstorm: Deal moderate lightning damage to all targets.
Hi-Potion: Restore a moderate amount of HP to the target.

► Gijuk

Attack: Deal physical damage to one target.
Cure: Restore a small amount of HP to one target.
Fire/Blizzard/Thunder: Deal fire/ice/lightning damage to all targets.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.

Strategy
Abuse AoE RW here. Break Fever is also excellent if you have it.


Recommended abilities: AoE
Recommended RW: AoE

 

 

 

 

 

03: Dreadnought Leviathan
CLASSIC DUNGEON
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 7, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Penelo, Heavy Coat (XII)
  • 2000 Gil
  • Mythril x1, Growth Egg x20
Target Score

  1. Defeat the Judges without being KO’d.

  1. Defeat Judge Ghis without being KO’d.
ELITE DUNGEON
Part 1 Stamina 16, Rounds 3
Part 2 Stamina 17, Rounds 3
Part 3 Stamina 17, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Vaan’s Memory Crystal, Basch’s Memory Crystal
  • 5000 Gil
  • Mythril x1, Greater Growth Egg x10
Target Score

  1. Defeat the Judges without being KO’d.

  1. Defeat Judge Ghis without being KO’d.
Judge
 x2
HP
Classic ~5133 each
Elite ~44000 each
Elements
WEAK
ABSORB
RESIST All
NULL
Debuff Vulnerabilities
Slow / Silence / Paralyze / Confuse / Blind / Poison / Berserk
Abilities
Attack: Deal physical damage to one target.
Haste: Grant Haste to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.
Water Spout: Deal heavy water damage to all targets.
Thunderstorm: Deal moderate lightning damage to all targets.
Strategy
The judges take reduced damage from elements so refrain from using them. You can abuse AoE RWs here as well, remember you have another boss fight so don’t waste charges!


Recommended abilities: AoE
Recommended RW: AoE

Judge Ghis
HP
Classic ~4100 (Ghis), ~2060 (Hoplites)
Elite ~52700 (Ghis), ~14800 (Hoplites)
Elements
None
Break Resistance (Ghis only)
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Judge Ghis: Stop / Slow / Blind / Sleep / Berserk
Imperial Hoplite: Slow / Silence / Paralyze / Confuse / Blind / Poison / Berserk
Abilities
► Judge Ghis (Normal state)

Attack/Kick/Lunge: Deal physical damage to one target.
Aero: Deal wind damage to one target.
Protect: Grant Protect to one target.

► Judge Ghis (Greater Barrier state)

Attack/Kick/Lunge: Deal physical damage to one target.
Aero: Deal wind damage to one target.
Protect: Grant Protect to one target.
Greater Barrier: Grant Protect & Shell to one target.

Imperial Hoplite

Attack/Lunge: Deal physical damage to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.

Strategy
Abuse AoE RWs here. Otherwise, control the gang with Break Fever if you have it.


Recommended abilities: AoE
Recommended RW: AoE

 

 

 

04: Shiva
CLASSIC DUNGEON
Part 1 Stamina 9, Rounds 3
Part 2 Stamina 9, Rounds 3
Part 3 Stamina 10, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Fran, Mythril x1
  • 2000 Gil
  • Aveger (XII), Power Orb x10
Target Score

  1. Defeat Vossler without being KO’d,.
ELITE DUNGEON
Part 1 Stamina 18, Rounds 3
Part 2 Stamina 18, Rounds 3
Part 3 Stamina 19, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Power Orb x5, Mythril x1
  • 10000 Gil
  • Large Scarletite x2, Greater Dark Orb x5
Target Score

  1. Defeat Vossler without being KO’d
Vossler
HP
Classic ~17400 (Vossler), ~1430 each (Swordsman)
Elite ~71600 (Vossler), ~18500 each (Swordsman)
Elements
None
Debuff Vulnerabilities
Vossler: Slow / Stop / Sleep
Imperial SwordsmanAll except Sleep / Petrify / Doom / KO / Berserk
Abilities
► Vossler (Normal)

Attack: Deal physical damage to one target.
Reflect (Counter): Grant Reflect to one target (trigger: magic attacks)

► Vossler (Weak)

Attack: Deal physical damage to one target.
Enrage: Grant Haste to self.
Reflect (Counter): Grant Reflect to one target (trigger: magic attacks)

► Imperial Swordsman

Aqua Hurricane: Deal heavy water damage to all targets.
Lunge: Deal physical damage to one target.
Tri Attack: Deal damage and Slow one target.

Strategy
Recommended abilities: AoE
Recommended RW: AoE

 

 

05: Draklor Laboratory
CLASSIC DUNGEON
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Vaan, Basch
  • 3000 Gil
  • Dark Orb x20, Mythril x1
Target Score

  1. Defeat Dr. Cid without being KO’d.
ELITE DUNGEON
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 20, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Bracer (XII), Mythril x1
  • 20000 Gil
  • Greater Dark Orb x5, Major Growth Egg x5
Target Score

  1. Defeat Dr. Cid without being KO’d.
Dr. Cid & Rooks
HP
Classic ~22700 (Cid), ~4560 each (Rook)
Elite ~114900 (Cid), ~23000 each (Rook)
Elements
None
Break Resistance (Elite only)
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Dr. Cid: Silence
Rook: None
Abilities
Dr. Cid (Normal/Weak)

Attack: Deal physical damage to one target.
Barrier:
 Grant Protect and Shell to one target.
CT15: Deal heavy special ranged physical damage to one target (ignores DEF)

Dr. Cid (Very Weak)

Attack: Deal physical damage to one target.
Haste: Grant Haste to one target.
S-27 Tokamak:
 Deal massive special ranged physical damage to all targets.
CT15: Deal heavy special ranged physical damage to one target (ignores DEF)

► Rook

Attack: Deal physical damage to one target.
Curaga: Restore a large amount of HP to one target.
Regen: Grant Regen to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.
Reflect: Grant Reflect to one target.
Drain: Deal moderate damage to one target and drain some HP.

Strategy
Recommended abilities: Banish Raid / Dispel, Break Fever, AoE, Protectga, Power Breakdown
Recommended RW: SG/SS2, Lunatic High

 

 

Those Who Hinder The Way +

[Total Required Stamina: 40]

 

First Time Completion Confuse ShellVaan’s Memory Crystal II
Completion reward 30000 Gil
Mastery Reward Major Wind Orb x2, Greater Earth Orb x10

Target Score Summary: Earth, Wind

BOSS 1 Tiamat Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Tiamat without being KO’d.
  2. Exploit Tiamat’s weakness to earth attacks
HP
~110800
Elements
WEAK Earth
ABSORB Wind
RESIST Everything else
NULL
Debuff Vulnerabilities
Slow
Abilities
► Normal

Attack: Deal physical damage to one target.
Rake: Deal physical damage to one target.
Disablega: Stop one target.
Aero: Deal wind damage to one target.

► Weak

Attack: Deal physical damage to one target.
Rake: Deal physical damage to one target.
Disablega: Stop one target.
Aero: Deal wind damage to one target.
Breath: Deal fire damage and Sap all targets.
Reflect (Counter): Grant Reflect to self (trigger: magic attack)

Commentary
Since magic is countered with a self Reflect, physical attacks are recommended here (unless you plan to Dispel it). Breath hits hard, make sure you have Shelll and Magic Breakdown ready.
BOSS 2 Elder Wyrm & Treants Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Elder Wyrm without being KO’d.
  2. Exploit Elder Wyrm’s weakness to wind attacks.
HP
Wyrm: ~105900
Treant: ~39500 each
Elements
WEAK Wind
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Elder Wyrm: Silence / Confuse / Sleep
Treant: Silence / Slow
Abilities
Elder Wyrm (Normal)

Rake: Deal physical damage to one target.
Rake: Deal physical damage to all targets.
Slow: Slow one target
Break: Petrify one target.
Blind: Blind one target.
Silence: Silence one target.
Sleep: Sleep one target.
Confuse: Confuse one target.

Elder Wyrm (Weak)

Rake: Deal physical damage to one target.
Rake: Deal physical damage to all targets.
Fire Ball: Deal moderate special fire damage to all targets.
Fire Ball: Deal heavy special fire damage to all targets.
Sporefall: Confuse, Slow, Silence, Blind, and Poison all targets.

Treant

Lunge: Deal physical damage to one target.
Wild Charge: Deal physical damage to one target.
Tri Attack: Deal physical damage and Slow one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target (trigger: magic attacks)

Commentary
  • When very weak, Elder Wyrm uses Fire Ball immediately after Sporefall

You may want to bring Esuna (or Medica II) to deal with potentially annoying debuffs. Other than that, go for defensive buffs like Protectga to reduce incoming attacks.

 

Video #1https://www.youtube.com/watch?v=Xq-KPkKOEoA
Video #2https://www.youtube.com/watch?v=igtHtY2q2dU
Video #3https://www.youtube.com/watch?v=9hI0oCGlPTw

Recommended abilities: Shellga, Magic Breakdown, Esuna, Protectga
Recommended RW: SG/SS2, Mighty Guard (VIII), Medica II

TOTAL medals = 30 medals, meaning you can only lose a max of 5 medals to get Mastery.

 

 

Stilshrine of Miriam ++
Part 1 Stamina 20, Stages 1
First Time Completion Greater Power Orb x5, Balthier’s Memory Crystal II
Completion Reward 30000 Gil
Mastery Reward Greater Black Orb x10, Major Lightning Orb x2
Target Score
  1. Defeat Vinuskar without being KO’d.
  2. Afflict Vinuskar with Blind.
  3. Hit Vinuskar with Armor Breakdown.
Vinuskar
HP
~204100
Elements
None
Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Blind
Abilities
► Normal

Attack: Deal physical damage and Sap one target.
Lunge: Deal physical damage to one target.
Gnaw: Deal physical damage to one target.
Break: Petrify one target.
Slow: Slow one target.

► Weak

Attack: Deal physical damage and Sap one target.
Lunge: Deal physical damage to one target.
Gnaw: Deal physical damage to one target.
Break: Petrify one target.
Slow: Slow one target.
Crown: Deal heavy holy damage and Confuse one target.

► Very Weak

Attack: Deal physical damage and Sap one target.
Lunge: Deal physical damage to one target.
Gnaw: Deal physical damage to one target.
Break: Petrify one target.
Slow: Slow one target.
Crown: Deal heavy holy damage and Confuse one target.
Sword Dance: Deal physical damage to all targets.
Attack (Counter):  Deal physical damage and Sap one target. (trigger: physical attacks)

Strategy
If you look at the abilities, majority is physical, so the Tauntaliate strategy is excellent here. Other than that, make sure to tank the party with Shellga to reduce Crown’s damage; and Protectga to reduce Sword Dance’s damage.

Do take note that Magic Break(down) has no effect on Crown as it deals holy damage which is based off MND and not MAG. So you’ll have to rely on other sources of mitigation such as SG/SS2 and/or Shellga. Power Breakdown can be used to reduce Sword Dance’s damage though, but Blind would take care of that anyway. Overall an easy boss.


 

Video #1https://www.youtube.com/watch?v=pEVtsa6Spcc (Tauntaliate)
Video #2https://www.youtube.com/watch?v=F19a75zO-kk
Video #3https://www.youtube.com/watch?v=vY5x6lVXhcM

Recommended abilities: Draw Fire + Retaliate, Protectga, Shellga, Power Breakdown.
Recommended RW:
 SG/SS2, Mighty Guard (VIII)

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

The Immoral Emperor +++
Part 1 Stamina 40, Stages 1
First Time Completion Major Ice Orb x2, Penelo’s Memory Crystal II
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone, Major Lightning Orb x2
Target Score
  1. Defeat Mateus without being KO’d.
  2. Exploit Mateus’s weakness to lightning attacks.
  3. Afflict Ice Azer with Sleep.
Mateus
(and Ice Azers)
HP
Mateus: ~180000
Ice Azer: ~46000 each
Elements
► Mateus

WEAK Lightning
ABSORB Ice
RESIST Earth / Wind / Water
NULL

► Ice Azer

WEAK Lightning
ABSORB Ice
RESIST
NULL Earth / Wind / Water
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Mateus: None
Ice Azer: Paralyze / Blind / Sleep
Abilities
► Mateus (Normal)

Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.
Reflect: Grant Reflect to one target.
Slow: Slow one target.

► Mateus (Weak)

Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.
Reflect: Grant Reflect to one target.
Slow: Slow one target.
Flash-Freeze: Deal heavy ice damage to all targets.

► Mateus (Very Weak)

Attack: Deal physical damage to one target.
Reflect: Grant Reflect to one target.
Slow: Slow one target.
Flash-Freeze: Deal heavy ice damage to all targets.
Chain Magick: Remove cast time of magic attacks for a certain period of time.
Blizzaja: Deal heavy ice damage and Sap all targets.

► Ice Azer

Curaga: Restores a moderate amount of HP to one target. (trigger: Mateus falls to a certain HP level)
Blizzara: Deal ice damage to one target.
Cold Breath: Deal ice damage to one target.
Blizzaga: Deal heavy ice damage to one target.
Cold Breath: Deal heavy ice damage to one target.
Sleep (Counter): Sleep one target (trigger: magic attacks)

Strategy
  • Mateus has Auto-Protect on.
  • Mateus begins the fight by casting Reflect on himself.
  • Mateus’s Slow bypasses your Reflect status.
  • Ice Azer’s Curaga bypasses Mateus’s Reflect status.

If you leave Ice Azers alive/awake it can be potentially overwhelming with the amount of magic they spam. You can either Sleep all Ice Azers and just focus on Mateus, or you can defeat all Ice Azers first then work on Mateus later. The latter is preferred unless you have good lightning ability hones. Lightning’s SSB has insane value here. Quetzalcoatl should also be given a mention here, not only for the lightning damage but the Paralyze value.

(If you’re using offensive magic please don’t forget to Dispel Mateus’s Reflect)

Keep incoming damage mitigated with buffs or stacked Break(downs).


 

Video #1https://www.youtube.com/watch?v=dY4K-QpXJHE
Video #2https://www.youtube.com/watch?v=aN_2Bwikmdg

Recommended abilities: Lullaby / Sleep Buster, Break Fever, Magic Breakdown, Shellga, Banish Raid / Dispel, AoE
Recommended RW:
 SG/SS2, Mighty Guard (VIII), etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 



 

 

Mt Bur-Omisace 凶
Part 1 Stamina 60, Stages 1
First Time Completion Dr Cid’s Glasses, Major Dark Orb x3
Completion Reward 90000 Gil
Mastery Reward Major Black Orb x4, Fire Crystal x1
Target Score
  1. Reduce Judge Bergan’s magic.
  2. Hit Judge Bergan with Blind Shot.
  3. Hit one of the Judges with Confuse Shot.
Judge Bergan & Judges
HP
Judge Bergan: ~225000
Judge: ~45000 eaach
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Judge Bergan: Slow / Blind
Judge: Confuse / Blind
Abilities
► Judge Bergan (Normal)

Attack: Deal heavy physical damage and blind one target.
Kick: Deal physical damage to one target.
Aerora: Deal wind damage to one target.
Watera: Deal water damage to one target.
Dark: Deal dark damage to one target.
Thunderstorm: Deal heavy lightning damage to all targets.
Anger Blow: Deal heavy special physical damage to one target.

► Judge Bergan (Weak)

Attack: Deal heavy physical damage and blind one target.
Double Aerora: Deal wind damage two times to one target.
Double Watera: Deal water damage two times to one target.
Double Darkra: Deal dark damage two times to one target.
Thunderstorm: Deal heavy lightning damage to all targets.
Anger Blow: Deal heavy special physical damage to one target.

► Judge Bergan (Very Weak)

Chain Magick: Remove cast time of magic attacks for a certain period of time.
Double Aeroga: Deal heavy wind damage two times to one target.
Double Waterga: Deal heavy water damage two times to one target.
Thunderstorm: Deal heavy lightning damage to all targets.

► Judge

Attack: Deal physical damage to one target.
Lunge: Deal physical damage to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.
Water Spout: Deal heavy water damage to all targets.

Strategy
  • Judge Bergan is accompanied by three Judges.

Clear the Judges efficiently with AoE, or you can clear them one by one but make sure you keep mitigation up. Shellga here is important as a lot of magic is used, especially towards the end when Bergan is weak.


 

Video #1https://www.youtube.com/watch?v=ecU89_oS_hE
Video #2https://www.youtube.com/watch?v=zaXdB2jwBIQ
Video #3https://www.youtube.com/watch?v=B9hMxRDY86c
Video #4https://www.youtube.com/watch?v=8qqwnN56gjY (3 man)

Recommended abilities: Blind Shot, Confuse Shot, Break Fever, Magic Breakdown, High Unfaith, Shellga
Recommended RW:
 SG/SS2

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Parent-Child Conflict 凶+
Part 1 Stamina 1, Stages 1
First Time Completion Major Dark Orb x3, Earth Crystal x1
Completion Reward 1500 Gil
Mastery Reward Major Power Orb x4, Major Black Orb x3
Target Score
  1. Reduce Dr. Cid’s attack.
  2. Hit Dr. Cid with Banish Raid.
  3. Exploit Dr. Cid’s weakness to holy attacks.
Dr. Cid & Rooks
HP
Dr. Cid: ~309000
Rooks: ~61000 each
Elements
► Dr. Cid

WEAK Holy
ABSORB
RESIST Ice / Lightning / Earth / Wind / Water / Poison
NULL

► Rook

WEAK
ABSORB
RESIST Ice / Lightning / Earth / Wind / Water / Poison
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Dr. Cid: Silence
Rooks: None
Abilities
Dr. Cid (Normal/Weak)

Attack: Deal physical damage to one target.
Barrier:
 Grant Protect and Shell to one target.
CT15: Deal heavy special ranged physical damage to one target (ignores DEF)
S-27 Tokamak: Deal massive special ranged physical damage to all targets.

Dr. Cid (Very Weak)

Attack: Deal physical damage to one target.
Haste: Grant Haste to one target.
S-27 Tokamak:
 Deal massive special ranged physical damage to all targets.
CT15: Deal heavy special ranged physical damage to one target (ignores DEF)

► Rook

Attack: Deal physical damage to one target.
Curaga: Restore a large amount of HP to one target.
Regen: Grant Regen to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.
Reflect: Grant Reflect to one target.
Drain: Deal moderate damage to one target and drain some HP.

Strategy
  • The battle ends when Dr. Cid is defeated.
  • When both Rooks are dead, Cid will casts Haste on himself as an interrupt.
  • If at least one Rook dies, Dr. Cid will start using S-27 Tokamak.
  • When both Rooks are dead, the frequency of S-27 Tokamak being used increases.

There are two main approaches to this fight:

  • #1: CLEAR THE ROOKS

There are pros and cons to this strategy. One major advantage is that you don’t have to deal with the constant buffs that Cid gets anymore (which saves you from honing Banish Raid). However, Dr. Cid becomes stronger when Rooks are defeated. In fact, he will start using S-27 Tokamak very often. Though, if you can maintain mitigation (SG/SS2 + Power Breakdown + Protectga), this could be the better strategy for you.

  • #2: IGNORE THE ROOKS

This is self-explanatory. You ignore the Rooks and just aim for the main objective. You do, however, need to have a well honed Banish Raid (or two), because Dr. Cid will be getting buffs from the Rooks pretty often. According to experience from players, S-27 Tokamak is never (or very very rarely) used if you ignore the Rooks, so that’s a plus.

  • Special mention: Reflect
    (thanks to juniglee of the FFRK subreddit)

If you cast Reflect on Dr. Cid, the Rooks actually stops buffing him and will instead use other moves (regular attacks, Drain). This is especially useful for Tauntaliate setups as you get extra feeds from the Rooks. Do note though, Dr. Cid is still able to buff himself with Barrier (it ignores Reflect as it is a non-magic skill). So you’ll still need to Dispel it and re-apply Reflect where necessary. Also make sure you have Shellga or other similar magic mitigation tools because Rooks’ Drain hurts! It can hit for up to 4000 damage if not mitigated.

Whichever strategy you adopt, just pray that Dr. Cid doesn’t spam CT15!


 

Video #1https://www.youtube.com/watch?v=KTXTDB2DKms (3 man)
Video #2https://www.youtube.com/watch?v=cldbRUZF7Yw (killing Rooks)
Video #3https://www.youtube.com/watch?v=rthh5i8HMqo
Video #4https://www.youtube.com/watch?v=fWBpp8UQEKw
Video #5https://www.youtube.com/watch?v=qzdvNdvKiEU
Video #6https://www.youtube.com/watch?v=vRB_JFF-Fog

Recommended abilities: Banish Raid / Dispel, Saint Cross, Draw Fire + Retaliate, Reflect, defensive Breakdowns, Shellga, Protectga
Recommended RW:
 SG/SS2, Scream (Ramza)

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 



written by /u/fattybomchacha aka flip

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