Big Bridge Event

 

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This is a Special challenge event which features iconic bosses from various Final Fantasy titles!

Event Rules

Face new bosses each day through 7/2 PST (7/3 UTC) in Dawn Over the Big Bridge.
Take on two dungeons, Big Bridge (Elite difficulty) and The Rift (Ultimate and Ultimate + difficulty).
Defeat bosses on the Big Bridge to face Ultimate and Ultimate + versions of the bosses in The Rift.

Rewards Highlights

Soul of a Hero, Memory Crystal Lode, Memory Crystal II Lode

Various 5★ Accessories!

Cowl of Gilgamesh



 

 

(FFVI) 7th Gate
BIG BRIDGE
(Difficulty: 45)
Part 1 Stamina 11, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Soul of a Hero, Mythril x1
  • 3000 Gil
  • Power Orb x5, Growth Egg x10
Target Score

  1. Defeat Kefka without being KO’d.
RIFT
(Difficulty 140)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Terra’s Pendant (VI), Major Black Orb x2
  • 1500 Gil
  • Major Fire Orb x2, Major Ice Orb x2
Target Score

  1. Exploit Kefka’s weakness to Holy attacks.
  2. Defeat Kefka before he uses “Puppet” 8 times.
  3. Hit Kefka with a Black Magic.
Kefka (Big Bridge)
HP
~37500
Elements
None
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Blizzard/Thunder: Deal ice/lightning damage to one target.
Blizzara: Deal moderate ice damage to one target.
Poison: Poison one target.
Confuse: Confuse one target.
Drain: Deal moderate damage to one target and absorb some HP.
Kefka (Void)
HP
~174700
Elements
WEAK Holy
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal physical damage to one target.
Blizzaga/Thundaga: Deal heavy ice/lightning damage to one target.
Drain: Deal moderate damage to one target and absorb some HP.
Absolute Zero: Deal special ice damage to all targets.
Puppet (Counter): Deal heavy non-elemental magic damage and Confuse + Sap one target. (trigger: physical attacks)

► Weak

Attack: Deal physical damage to one target.
Blizzaga/Thundaga: Deal heavy ice/lightning damage to one target.
Drain: Deal moderate damage to one target and absorb some HP.
Absolute Zero: Deal special ice damage to all targets.
Freezing Dust: Deal ranged physical damage and Stop one target. (ignores DEF)
Puppet (Counter): Deal heavy non-elemental magic damage and Confuse + Sap one target. (trigger: physical attacks)

Very Weak

Magitek Injection: Grant self Haste and temporarily increase MAG.
Blizzaga/Thundaga: Deal heavy ice/lightning damage to one target.
Drain: Deal moderate damage to one target and absorb some HP.
Absolute Zero: Deal special ice damage to all targets.
Freezing Dust: Deal ranged physical damage and Stop one target. (ignores DEF)
Puppet (Counter): Deal heavy non-elemental magic damage and Confuse + Sap one target. (trigger: physical attacks)

Strategy
  • When Kefka enters its Very Weak state (~40%), he uses Magitek Injection as an interrupt.

His “Puppet” counter will annoy you more than anything if your team is mainly physical. You can use Retaliate to play around this counter, or go full YOLO and zerg him down with a Scream RW. Otherwise use a mage team.


Video #1https://www.youtube.com/watch?v=6xxW2nCr9Ws
Video #2https://www.youtube.com/watch?v=MDEp8ba9Egw (Retaliate)
Video #3https://www.youtube.com/watch?v=W6gktLJ6t2k

Recommended abilities: Shellga, Retaliate, Magic Break(down)
Recommended RW: SG/SS2, Scream, Mighty Guard (VIII), etc

 

 

(FFXIII) 6th Gate
BIG BRIDGE
(Difficulty: 60)
Part 1 Stamina 13, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Growth Egg x10, Mythril x1
  • 3000 Gil
  • White Orb x5, Summon Orb x5
Target Score

  1. Defeat Odin without being KO’d.
RIFT
(Difficulty: 140)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Soulfont Talisman (XIII), Major Wind Orb x2
  • 1500 Gil
  • Major Summon Orb x2, Major Lightning Orb x2
Target Score

  1. Reduce Odin’s ATK
  2. Reduce Odin’s DEF
  3. Stun Odin.
Odin (Big Bridge)
HP
~64600
Elements
None
Debuff Vulnerabilities
Stun
Abilities
Flourish of Steel: Deal physical damage four times to one target.
Skyward Swing: Deal physical damage three times to one target.
Seismic Strike: Deal physical damage to all targets.
Crushing Blow: Deal physical damage to all targets.
Thundara: Deal moderate lightning damage to all targets.
Ullr’s Shield: Grant Barrier to one target.
Doom: Doom all targets.
Odin (Void)
HP
~257900
Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
► Normal

Attack: Deal physical damage to one target.
Flourish of Steel: Deal physical damage four times to one target.
Seismic Strike: Deal physical damage to all targets.
Thundara: Deal moderate lightning damage to all targets.
Doom: Doom all targets.
Skyward Swing (Counter): Deal massive physical damage to one target. (trigger: physical attacks)

► Weak

Flourish of Steel: Deal physical damage four times to one target.
Skyward Swing: Deal massive physical damage to one target.
Seismic Strike: Deal physical damage to all targets.
Thundara: Deal moderate lightning damage to all targets.
Ullr’s Shield: Grant Barrier to one target.

Very Weak

Flourish of Steel: Deal physical damage four times to one target.
Skyward Swing: Deal massive physical damage to one target.
Seismic Strike: Deal physical damage to all targets.
Thundara: Deal moderate lightning damage to all targets.
Doom: Doom all targets.
Skyward Swing (Counter): Deal massive physical damage to one target. (trigger: physical attacks)

Strategy
Personally I think Odin’s easier than Kefka, at least there’s no Confuse/Sap shenanigans here.

The usual, mitigate against physical attacks (do note Odin has an AoE Thundara, but not used as often) and beat him down. Remember to Stun! Having a 100% Stun SB like Zack’s is very useful.


Video #1:

Recommended abilities: Protectga, Power Break(down), Dismissal
Recommended RW: SG/SS2, Scream, Lunatic High, etc

 

 

(FFIV) 5th Gate
BIG BRIDGE
(Difficulty: 60)
Part 1 Stamina 16, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Mythril x1
  • 5000 Gil
  • Black Orb x5, Greater Growth Egg x5
Target Score

  1. Defeat Golbez without being KO’d.
RIFT
(Difficulty: 140)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Gauntlet (IV), Major Fire Orb x2
  • 1500 Gil
  • Major Ice Orb x2, Major Lightning Orb x2
Target Score

  1. Exploit Golbez’s weakness to Ice attacks when he is weak to Ice.
  2. Exploit Black Dragon’s weakness to holy attacks.
  3. Reduce Black Dragon’s ATK.
Golbez (Big Bridge)
HP
Golbez: ~?
Shadow Dragon: ~?
Elements
► Golbez

WEAK Fire or Lightning or Water (in his respective vulnerable form) / Holy
ABSORB
RESIST
NULL

► Shadow Dragon

WEAK Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
None
Abilities
► Golbez

Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.
Drain: Deal moderate damage to one target, gaining a portion as HP.
Bio: Deal poison damage to one target.
Binding Cold: Paralyze all targets.

► Shadow Dragon

Attack: Deal physical damage to one target.
Black Fang: 
KO one target.

Golbez (Void)
HP
Golbez: ~?
Black Dragon: ~?
Elements
► Golbez

WEAK Fire or Lightning or Water (in his respective vulnerable form) / Holy
ABSORB
RESIST
NULL

► Shadow Dragon

WEAK Holy
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Golbez (weak to Fire)

Attack: Deal physical damage to one target.
Firaga: Deal heavy fire damage to one target.
Blaze: Deal special fire damage to one target.
Bio: Deal poison damage to one target.
Blaze (Counter): Deal special fire damage to one target. (trigger: ice attacks)

► Golbez (weak to Ice)

Blizzaga: Deal heavy ice damage to one target.
Blizzard: Deal moderate ice damage to all targets.
Dispel: Remove buffs from one target.
Binding Cold: Paralyze all targets.
Blizzard (Counter): Deal moderate ice damage to all targets.

► Golbez (weak to Lightning)

Attack: Deal physical damage to one target.
Thundaga: Deal heavy lightning damage to one target.
Lightning: Deal special lightning damage to all targets.
Bio: Deal poison damage to one target.

► Shadow Dragon

Attack: Deal physical damage to one target.
Black Fang: 
KO one target.
Dark Breath: Deal special dark damage to all targets.
Haste: Grant Haste to one target.
まきつきしめる: Deal heavy physical damage to one target.

Strategy
  • Shadow Dragon is summoned at the start of battle.

A pretty easy boss overall. Take down Shadow Dragon ASAP as it is able to buff with Haste. Use Dispel or Banish Raid where necessary. As usual set up your mitigation, this time more towards magic.


Video #1:

Recommended abilities: Shellga, Magic Break(down), Dispel or Banish Raid
Recommended RW: SG/SS2, Scream, Mighty Guard (VIII)

 

 

(FFX) 4th Gate
BIG BRIDGE
(Difficulty: 75)
Part 1 Stamina 18, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Mythril x1
  • 5000 Gil
  • Black Orb x5, Greater Growth Egg x5
Target Score

  1. Defeat Yunalesca without being KO’d.
RIFT
(Difficulty: 140)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Adept’s Bangle (X), Major Holy Orb x3
  • 1500 Gil
  • Major White Orb x3, Major Non-Elemental Orb x3
Target Score

  1. Do not use Holy attacks against Yunalesca.
  2. Afflict Yunalesca with Silence.
  3. Reduce Yunalesca’s MAG.
Yunalesca (Big Bridge)
HP
~?
Elements
WEAK
ABSORB Holy
RESIST
NULL
Debuff Vulnerabilities
Silence
Abilities
► First form

Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
Absorb: Deal physical damage and drain HP from one target.
Sleep/Silence/Blind (Counter): Sleep/Silence/Blind one target.

Second form

Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
Hellbiter: Deal physical damage and Sap all targets.
Holy: Deal massive holy damage to one target.
Absorb: Deal physical damage and drain HP from one target.
Attack (Counter): Deal physical damage to one target.

Third form

Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
Hellbiter: Deal physical damage and Sap all targets.
Holy: Deal massive holy damage to one target.
Osmose: Reduce number of remaining uses of an ability from all targets.
Mind Blast: Deal special magic damage and Confuse all targets.
Absorb: Deal physical damage and drain HP from one target.
Mega Death: KO one target.
Attack (Counter): Deal physical damage to one target.

Yunalesca (Void)
HP
~?
Elements
WEAK
ABSORB Holy
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Silence (Only in Phase 1)
Abilities
► First form

Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
Absorb: Deal physical damage and drain HP from one target.
Double Attack: Deal very heavy physical damage two times to one target.
Sonic Wave: Deal special non-elemental magic damage to all targets.

Second form

Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
Hellbiter: Deal physical damage and Sap all targets.
Holy: Deal massive holy damage to one target.
Double Attack: Deal very heavy physical damage two times to one target.
Sonic Wave: Deal special non-elemental magic damage to all targets.

Third form

Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
Hellbiter: Deal physical damage and Sap all targets.
Holy: Deal massive holy damage to all targets.
Double Attack: Deal very heavy physical damage two times to one target.
Mind Blast: Deal special magic damage and Confuse all targets.
Mega Death: KO one target.

Strategy
  • When Yunalesca goes below a certain amount of HP, she changes into her Second form, and and then subsequently her Third form (after going below a certain amount of HP).
  • Yunalesca (in her Second and Third form) will use Holy on any character affected by Sap caused by Hellbiter.
  • Mega Death, used by Yunalesca in her Third form, will KO any character not affected by Sap.
  • FYI, Regen cures Sap status. Beware when using Regen SBs like Hymn of The Fayth.

If you’re gonna bring any form of Heavy Regen SB into the fight, just make sure to not use it at all once Yunalesca goes into her third form.

Other than that, the first two forms are easy to manage. Just mitigate the damage with relevant buffs and Break(downs).

For the last form, there are a couple of things that may annoy you and they are namely Mind Blast and Holy. This Holy hits all targets and she uses it quite frequently. If you don’t have any access to SG/SS2 you’re gonna have to defeat her ASAP.


Video #1:

Recommended abilities: Shellga
Recommended RW: SG/SS2, Scream

 

(FFVIII) 3rd Gate
BIG BRIDGE
(Difficulty: 75)
Part 1 Stamina 19, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Non-Elemental Orb x10, Mythril x1
  • 5000 Gil
  • Greater Summon Orb x5, Greater Fire Orb x5
Target Score

  1. Defeat Adel without being KO’d.
RIFT
(Difficulty: 140)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Adel’s Headgear (VIII), Major Dark Orb x3
  • 1500 Gil
  • Major Wind Orb x3, Major Holy Orb x3
Target Score

  1. Hit Adel with Summon magic
  2. Reduce Adel’s MAG.
  3. Reduce Adel’s RES.
Adel (Big Bridge)
HP
~?
Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
None
Abilities
Normal
Shell: Grant Shell to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to all targets.
Drain: Deal damage and steal HP from one target.
Energy Bomber: Deal special non-elemental damage to one target.
Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)Weak
Shell: Grant Shell to one target.
Flare: Deal massive non-elemental damage to one target.
Quake: Deal earth damage to all targets.
Ultima: Deal massive non-elemental damage to all targets.
Drain: Deal damage and steal HP from one target.
Energy Bomber: Deal special non-elemental damage to one target.
Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)► Very Weak

Shell: Grant Shell to one target.
Flare: Deal massive non-elemental damage to one target.
Quake: Deal earth damage to all targets.
Holy: Deal massive holy damage to one target.
Meteor: Deal massive non-elemental damage to all targets.
Ultima: Deal massive non-elemental damage to all targets.
Drain: Deal damage and steal HP from one target.
Energy Bomber: Deal special non-elemental damage to one target.
Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

Adel (Void)
HP
~?
Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
Normal

Shell: Grant Shell to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to all targets.
Drain: Deal damage and steal HP from one target.
Energy Bomber: Deal special non-elemental damage to one target.
Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

Weak

Shell: Grant Shell to one target.
Flare: Deal massive non-elemental damage to one target.
Quake: Deal earth damage to all targets.
Ultima: Deal massive non-elemental damage to all targets.
Drain: Deal damage and steal HP from one target.
Energy Bomber: Deal special non-elemental damage to one target.
Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

► Very Weak

Shell: Grant Shell to one target.
Flare: Deal massive non-elemental damage to one target.
Quake: Deal earth damage to all targets.
Holy: Deal massive holy damage to one target.
Meteor: Deal massive non-elemental damage to all targets.
Ultima: Deal massive non-elemental damage to all targets.
Drain: Deal damage and steal HP from one target.
Energy Bomber: Deal special non-elemental damage to one target.
Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

Strategy
  • Adel starts by granting herself Shell, and uses Shell during every phase change.

This fight is a straight up a DPS check. Whether your source of damage comes from spells or Soul Breaks, you need to be able to defeat Adel so that you won’t be overwhelmed by her magic attacks, especially once she becomes weak.

If you have access to top tier Soul Breaks like Cloud’s BSSB, or Squall’s/Locke’s/Bartz’s SSB, all you need is Lifesiphons on said characters and spam your Soul Breaks.

Carbuncle is a viable option, but you’ll need to pick a party heal RW like Yuna’s/Lenna’s. Carbuncle is decent because it nullifies Adel’s Drain (including her counter Drain), and it also bounces back the single target nukes (Flare/Holy).

Like other magic inclined bosses, Magic Breakdown (stacked with Full Break if possible) + Shellga are essentials. For mage parties you may want to consider bringing Dispel to remove Adel’s Shell.


Video #1:

Recommended abilities: Shellga
Recommended RW: SG/SS2, Scream

 

 

(FFVII) 2nd Gate
BIG BRIDGE
(Difficulty: 75)
Part 1 Stamina 19, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Greater Ice Orb x5, Mythril x1
  • 5000 Gil
  • Greater Power Orb x5, Greater Wind Orb x5
Target Score

  1. Defeat Bahamut SIN without being KO’d.
RIFT
(Difficulty: 160)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Cloud’s Goggles (VIII), Major Black Orb x3
  • 1500 Gil
  • Major Non-Elemental Orb x3, Major Dark Orb x3
Target Score

  1. Reduce Bahamut SIN’s ATK.
  2. Defeat Bahamut SIN before he uses Gigaflare.
  3. Exploit Bahamut SIN’s weakness to water attacks when he is charging Gigaflare.
Bahamut SIN (Big Bridge)
HP
~?
Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal physical damage to one target.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Megaflare: Deal massive non-elemental damage to all targets.

► Charging

Gigaflare: Deal very heavy non-elemental damage to all targets.
Petaflare: Deal massive non-elemental damage to all targets.

Bahamut SIN (Void)
HP
~?
Elements
► Bahamut SIN

WEAK Water (only during Charging state)
ABSORB
RESIST
NULL

► Shadow Creeper

WEAK Fire
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
Bahamut SIN (Normal)
Attack: Deal physical damage to one target.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Megaflare: Deal massive non-elemental damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Lighting Bolt: Deal heavy lightning damage to all targets.
Ray: Deal lightning damage three times to one target.

Bahamut SIN (Charging)

Gigaflare: Deal very heavy non-elemental damage to all targets.
Petaflare: Deal massive non-elemental damage to all targets.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Lighting Bolt: Deal heavy lightning damage to all targets.

► Shadow Creeper A

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Attack: Deal physical damage to one target.

► Shadow Creeper B

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Dark: Deal dark damage to one target.

► Shadow Creeper C

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Dark Breath: Deal heavy dark damage to all targets.
Stigma: Deal non-elemental damage and Poison & Slow one target.

Strategy
  • Bahamut SIN will enter Charging phase after reaching below certain HP thresholds.
  • During Charging phase, Bahamut SIN will conjure a targettable glowing sphere in its mouth.
  • If this sphere isn’t destroyed within a certain number of turns (3?), Bahamut SIN will cast Gigaflare/Petaflare.
  • When you successfully destroy the sphere, Bahamut SIN will take huge collateral damage.
  • This will happen twice in the fight, first one for Gigaflare, second one for Petaflare.
  • There are altogether three different types of Shadow Creepers, but only two of them will be in the encounter at any one point of time.
  • When Shadow Creepers are defeated, they will be resurrected after a few turns.
  • When the “Charging Sphere” is destroyed, not only Bahamut SIN takes the collateral damage from the explosion but also any Shadow Creepers on the field during the explosion.

Tauntaliate will help nullify single target physical attacks, which happen to be quite a huge portion of their attacks. Other than that, simply ignore the Creepers and just focus on taking down Bahamut SIN and his sphere


Video #1https://www.youtube.com/watch?v=eOy40_vvn9c
Video #2https://www.youtube.com/watch?v=3lDDEGFji6o

Recommended abilities: Shellga
Recommended RW: SG/SS2, Scream

 

 

(FFV) 1st Gate
BIG BRIDGE
(Difficulty: 100)
Part 1 Stamina 19, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Memory Crystal II Lode, Mythril x1
  • 20000 Gil
  • Greater Lightning Orb x5, Greater Dark Orb x5
Target Score

  1. Defeat Gilgamesh without being KO’d.
RIFT
(Difficulty: 160)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Major Earth Orb x3, Mythril x1
  • 1500 Gil
  • Major Power Orb x3, Major White Orb x3
Target Score

  1. Defeat Gilgamesh last.
  2. Reduce Enkidu’s MAG.
  3. Exploit Enkidu’s weakness to wind attacks.
Gilgamesh & Enkidu (Big Bridge)
HP
Gilgamesh: ~?
Enkidu: ~?
Elements
WEAK
ABSORB
RESIST
NULL Earth (Enkidu)
Debuff Vulnerabilities
Interrupt
Abilities
► Gilgamesh

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Missile: Deal damage to one target, proportional to HP.
Death Claw: Deal massive damage proportional to HP and Paralyze one target.

► Enkidu

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Aera: 
Deal wind damage to one target.
Vampire: Deal physical damage and steal HP from one target.
White Wind: Restores a moderate amount of HP to all targets.
Wind Slash: Deal wind damage to one target.
Web: Slow one target.
Dischord: Inflict Reduced Level on one target.

Gilgamesh & Enkidu (Void)
HP
Gilgamesh: ~?
Enkidu: ~?
Elements
 

WEAK Wind (Enkidu)
ABSORB
RESIST
NULL Earth (Enkidu)
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Gilgamesh: Interrupt
Enkidu: Berserk / Interrupt
Abilities
► Gilgamesh (Normal)

Attack: Deal physical damage to one target.
Critical: Deal massive physical damage to one target.
Missile: Deal damage to one target, proportional to HP.
Death Claw: Deal heavy physical damage three times and Paralyze one target.

► Gilgamesh (Weak)

Critical: Deal physical damage to one target.
Missile: Deal damage to one target, proportional to HP.
Thousand Needles: Deal 1000 damage to one target.
いっせいはっしゃ: Deal special magic damage to all targets proportional to their HP.

► Gilgamesh (Very Weak)

Zantetsuken: Deal special physical damage to all targets. (ignores DEF)
Protect: Grant Protect to one target.

► Enkidu

Attack: Deal physical damage to one target.
Web: 
Deal special non-elemental magic damage and Slow one target.
White Wind: Restores a moderate amount of HP to all targets.
Wind Slash: Deal wind damage to one target.
Berserk: Berserk one target.

Strategy
  • Gilgamesh is immune to Stun.
  • When Enkidu joins the fight, he uses White Wind immediately as an interrupt, and Gilgamesh uses いっせいはっしゃ immediately after.
  • 1000 Needles and Missile ignores Draw Fire. In fact, 1000 Needles is always used on the current lowest HP%.
  • When Gilgamesh becomes Very Weak (~40%), he gains Protect.

Tauntaliate is excellent here, especially in the first phase. Everything except Missile will be taunted.

When Enkidu appears, be prepared to heal the party as Gilgamesh will use いっせいはっしゃ which deals % damage to the party. You can also pre-heal before pushing for phase 2.

Other than hard hitting magic from Enkidu, the most annoying thing in this phase is the Berserk that he tries to inflict on random party members.

When Gilgamesh becomes Very Weak, he will only use Zantetsuken. If you’ve got physical mitigation then you should be fine. Nevertheless Gilgamesh has high SPD so you may be overwhelmed with the constant damage the party is taking. Have AoE heals ready.


Video #1:

Recommended abilities: Draw Fire + Retaliate, Shellga, Break Fever
Recommended RW: SG/SS2, Scream

 

 

(FFV) Dawn Gate
BIG BRIDGE
(Difficulty: 99)
Part 1 Stamina 19, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Cowl of Gilgamesh (V), Mythril x1
  • 20000 Gil
  • Greater Earth Orb x5, Greater Growth Egg x5
Target Score

  1. Defeat Gilgamesh without being KO’d.
RIFT
(Difficulty: 160)
Part 1 Stamina 1, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Major Power Orb x3, Mythril x1
  • 1500 Gil
  • Major Summon Orb x3, Major Earth Orb x3
Target Score

  1. Don’t get hit by ばいがえし for more than 16 times.
  2. Reduce Gilgamesh’s ATK.
  3. Reduce Gilgamesh’s DEF
Gilgamesh (Big Bridge)
HP
~?
Elements
None
Debuff Vulnerabilities
None
Abilities
► Normal

Excalipoor: Deal light physical damage to all targets.
Critical: Deal moderate physical damage to one target.
Rocket Punch: Deal damage to one target, proportional to HP.
Hurricane: Deal damage to one target, proportional to HP.

► Weak

Attack: Deal physical damage to one target.
Excalipoor
: Deal light physical damage to all targets.
Critical: Deal moderate physical damage to one target.
Dischord: Inflict Reduced Level on one target.
Hurricane: Deal damage to one target, proportional to HP.

► Very Weak

Flash: Blind all targets.
Critical: Deal moderate physical damage to one target.
Attack: Deal physical damage to one target.
Rocket Punch: Deal damage to one target, proportional to HP.

Gilgamesh (Nemesis)
HP
~?
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Gilgamesh (Normal)

Excalipoor: Deal light physical damage to all targets.
Critical: Deal moderate physical damage to one target.
Strongest Sword: Deal damage to one target, proportional to HP.
Stronger Sword!!!: Deal heavy physical damage to all targets.
Hurricane: Deal damage to one target, proportional to HP.

► Gilgamesh (Weak)

Dawn Sword: Deal 2016 damage to all targets.
Critical:
 Deal physical damage to one target.
Strongest Sword: Deal damage to one target, proportional to HP.
Stronger Sword!!!: Deal heavy physical damage to all targets.
Hurricane: Deal damage to one target, proportional to HP.

► Gilgamesh (Very Weak)

Gilgamesh Retaliate: Grant Protect & Shell to one target and counter physical attacks received for the duration of the ability.
Critical: Deal physical damage to one target.
Strongest Sword: Deal damage to one target, proportional to HP.
Stronger Sword!!!: Deal heavy physical damage to all targets.
ばいがえし (Counter): Deal massive physical damage to one target.

Strategy
  • When Gilgamesh enters his Weak state (~70%), he will use Dawn Sword as an interrupt.
  • When Gilgamesh enters his Very Weak state (~40%), he will use Gilgamesh Retaliate as an interrupt.

Gilgamesh’s attacks hit very hard, Protectga is a must here. Make sure to keep your party topped at all times. You want to be healthy going into his Very Weak state.

One thing to note about his final phase is that Soul Breaks do not trigger Retaliate counters.


Video #1:

Recommended abilities: Protectga, Power Breakdown, Full Break
Recommended RW: SG/SS2, Scream

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