Cloud (AC) Event (Bonus Battles)

【The Lone Wolf’s Lament】- Bonus Battles

 

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Mother +

 [Total required stamina: 60]
First Time Completion Fire Blossom, Greater Black Orb x5
Completion reward 30000 Gil
Mastery Reward Major Summon Orb x1, Major Growth Egg x3

Target Score Summary: Cloud

BOSS 1 Yazoo Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Yazoo without being KO’d.
  2. Win without Cloud being KO’d.
HP
~70000
Elements
None
Debuff Vulnerabilities
Poison / Slow / Silence
Abilities
► Yazoo

Attack: Deal physical damage to one target.
Shoot: Deal physical damage to one target.
Air Kick: Deal physical damage to one target.
Roundhouse Kick: Deal physical damage to one target.

► Shadow Creeper

Rush: Deal physical damage to one target.
Bite: Deal physical damage to one target.

Commentary
You only need to kill Yazoo to end the battle so just focus your attacks on him.
BOSS 2 Loz Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Loz without being KO’d.
  2. Win without Cloud being KO’d.
HP
~85000
Elements
None
Debuff Vulnerabilities
Poison / Slow
Abilities
► Normal

Beat: Deal physical damage to one target.
Shoot: Deal physical damage to one target.
Stun Punch: Deal heavy lightning damage and Paralyze one target.
Ground Runner: Deal moderate non-elemental magic damage to all targets.

► Fast

Beat: Deal physical damage to one target.
Stun Punch: Deal heavy lightning damage and Paralyze one target.

Commentary
It is wise to use mitigation here, his attacks can hurt, especially Ground Runner.
BOSS 3 Kadaj Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Kadaj without being KO’d.
  2. Win without Cloud being KO’d.
HP
~75000
Elements
None
Debuff Vulnerabilities
Poison / Slow
Abilities
Attack: Deal physical damage to one target.
Double Cut: Deal physical damage to one target.
Round Slash: Deal physical damage to all targets.
Mako Bomb: Deal non-elemental damage to one target.
Commentary
Full Break + Protectga should be enough to reduce his damage.
 

Video #1: https://www.youtube.com/watch?v=SnwZUpf_22o
Video #2https://www.youtube.com/watch?v=bBwdzH1rTfI

Recommended abilities: Full Break, defensive/offensive Breakdowns
Recommended RW: SG/SS2, Lunatic High

TOTAL medals = 45 medals, meaning you can lose a max of 7 medals to get Mastery.

 

 


Reunion ++

Part 1 Stamina 20, Stages 1
First Time Completion Major Power Orb x1, Major Growth Egg x2
Completion Reward 30000 Gil
Mastery Reward Major Black Orb x2, Greater Fire Orb x5
Target Score
  1. Defeat Kadaj’s Gang without being KO’d.
  2. Win without Cloud being KO’d.
  3. Afflict one of the three targets with Slow.
Kadaj’s Gang
HP
Yazoo: ~143000
Loz: ~165000
Kadaj: ~80000
Elements
None
Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Poison
Abilities
► Yazoo (Normal)

Attack: Deal physical damage to one target.
Shoot: Deal physical damage to one target.
Air Kick: Deal physical damage to one target.
Roundhouse Kick: Deal physical damage to one target.
Shoot (Counter): Deal physical damage to one target.

► Yazoo (Weak)

Attack: Deal physical damage to one target.
Shoot: Deal physical damage to one target.
Air Kick: Deal physical damage to one target.
Roundhouse Kick: Deal physical damage to one target.
Combo Attack: Deal physical damage to one target.

► Loz (Normal)

Beat: Deal physical damage to one target.
Shoot: Deal physical damage to one target.
Stun Punch: Deal heavy lightning damage and Paralyze one target.
Ground Runner: Deal moderate non-elemental magic damage to all targets.
Punch (Counter): Deal physical damage to one target. (trigger: Kadaj is attacked)

► Loz (Fast)

Beat: Deal physical damage to one target.
Stun Punch: Deal heavy lightning damage and Paralyze one target.
Combo Attack: Deal physical damage to one target.

► Kadaj

Attack: Deal physical damage to one target.
Double Cut: Deal physical damage to one target.
Round Slash: Deal physical damage to all targets.
Mako Bomb: Deal non-elemental damage to one target.

Strategy
  • The battle ends when one of them is defeated.
  • Kadaj starts in the back row and does not participate in the fight. You can’t damage him during this time.
  • Kadaj becomes active and moves to the front row when Yazoo’s and/or Loz’s HP are brought down to equal to or less than Kadaj’s HP. During this time, Loz switches to Fast mode.

Focus your attacks one just one of them. Retaliate looks like an excellent strategy here. Just make sure you guard yourselves with appropriate buffs.


 

Video #1https://www.youtube.com/watch?v=iEmDxSr7fDg
Video #2https://www.youtube.com/watch?v=Op6aIgSTeEA

Recommended abilities: Shellga, Protectga, Full Break, defensive Breakdowns
Recommended RW:
 SG/SS2, Lunatic High, Boon

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 


Fated Foe +++

Part 1 Stamina 40, Stages 1
First Time Completion Major Earth Orb x2, Major Wind Orb x2
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone x1, Greater White Orb x8
Target Score
  1. Defeat Sephiroth without being KO’d.
  2. Afflict Sephiroth with Slow.
  3. Win without Cloud being KO’d.
Reunion – Sephiroth
HP
~215000
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow
Abilities
Normal / Weak
Attack: Deal physical damage to one target.
Sudden Cruelty: Deal physical damage twice to one target.
Octaslash: Deal heavy physical damage to one target.
Shadow Flare: Deal non-elemental damage to one target.
Scintilla (Counter): Deal physical damage to one target and Haste self.

Very Weak

Attack: Deal physical damage to one target.
Sudden Cruelty: Deal physical damage twice to one target.
Octaslash: Deal heavy physical damage to one target.
Shadow Flare: Deal non-elemental damage to one target.
Hell’s Gate: Deal massive physical damage to all targets.
Scintilla (Counter): Deal physical damage to one target and Haste self.

Strategy
  • Sephiroth starts without his Wing.
  • Below 50%HP Sephiroth’s Wing will show.

Doesn’t seem like a challenging fight. Reduce his damage with Power Breakdown + Full Break, along with SG/SS2 + Protectga and you should be fine. If you are lucky enough to have Fenrir Drive, you can use it to end the fight quickly, I recommend unleashing the Soul Breaks once he reaches 50% HP. If you have a friend’s Fenrir Drive that would do as well, just make sure you have your own mitigation tool!


 

Video #1https://www.youtube.com/watch?v=vY4WYac1YS4
Video #2https://www.youtube.com/watch?v=kCeZ6j1gWow

Recommended abilities: Tempo Flurry/Slowga, defensive Breakdowns, Lifesiphon (Wrath Strike)
Recommended RW:
 SG/SS2, Fenrir Drive

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 


Advent 【Ultimate】

Part 1 Stamina 60, Stages 1
First Time Completion Cloud’s Goggles, Major Power Orb x3
Completion Reward 90000 Gil
Mastery Reward Major Fire Orb x4, Major Black Orb x3
Target Score
  1. Defeat Bahamut SIN before it uses Gigaflare twice.
  2. Defeat Bahamut SIN before it uses Petaflare twice.
  3. Defeat eight Shadow Creepers.
Bahamut SIN
HP
Bahamut SIN: ~231000
“Sphere”: ~37000
Shadow Creeper: ~35700 each
Elements
► Bahamut SIN

None

► Shadow Creeper

WEAK Fire
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
Bahamut SIN (Normal)

Attack: Deal physical damage to one target.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Megaflare: Deal massive non-elemental damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Lightning Bolt: Deal heavy lightning damage to all targets.
Ray: Deal lightning damage three times to one target.

Bahamut SIN (Charging)

Gigaflare: Deal very heavy non-elemental damage to all targets.
Petaflare: Deal massive non-elemental damage to all targets.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Lightning Bolt: Deal heavy lightning damage to all targets.

► Shadow Creeper A

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Attack: Deal physical damage to one target.

► Shadow Creeper B

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Dark: Deal dark damage to one target.

► Shadow Creeper C

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Dark Breath: Deal heavy dark damage to all targets.
Stigma: Deal non-elemental damage and Poison & Slow one target.

Strategy
  • The battle ends when Bahamut SIN is defeated
  • There are altogether three different types of Shadow Creepers, but only two of them will be in the encounter at any one point of time.
  • When Shadow Creepers are defeated, they will be resurrected after a few turns.
  • When the “Charging Sphere” is destroyed, not only Bahamut SIN takes the collateral damage from the explosion but also any Shadow Creepers on the field during the explosion.

Bahamut SIN enters Charging phase at the following thresholds:

80% HP: Bahamut SIN charges Gigaflare (you have 5 turns to destroy the Energy Sphere)
60% HP: Bahamut SIN charges Gigaflare (3 turns)
40% HP: Bahamut SIN charges Petaflare (5 turns)
20% HP: Bahamut SIN charges Petaflare (3 turns)

Here is a graphical illustration:

SIN-threshold


Be prepared to be taking lots of damage from Mega/Petaflares (unless you’re fast with Sphere killing). Make sure you keep track of your buffs/Breakdowns and that they’re up at all times. Remember to kill “Spheres” ASAP. Also try to enter the “Charging” phase when the Creepers are up, so that when you kill the Charging Sphere the Creepers take the damage as well. Watch the videos linked below (especially Video #3) to have an idea of how the battle is like. Good luck!

Few things that may help you:

  • Carbuncle: Bounce off Bahamut’s single target Flares.
  • Tauntaliate: Nullify the Creepers’ single target physical attacks.

NOTE: You do not have to defeat 8 Creepers, only 6 will do. Just make sure the 7th and 8th Creepers show up on the field before defeating Bahamut SIN. When you defeat Bahamut, all other enemies on the field “die” as well.


 

Video #1https://www.youtube.com/watch?v=VtRTOV1FU_8
Video #2https://www.youtube.com/watch?v=z8c9YcMwsvo
Video #3https://www.youtube.com/watch?v=by1eJOBZP4U (No BSSB/SSB)
Video #4https://www.youtube.com/watch?v=nA_SnSRoldk
Video #5https://www.youtube.com/watch?v=9GwJFwoWWKw
Video #6https://www.youtube.com/watch?v=xMxoH0Emwfs (cornmeta)

Recommended abilities: AoE (preferably Fire-type), Full Break, defensive Breakdowns, Protectga, Shellga
Recommended RW:
 SG/SS2, Heal+ High regen type

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.


 

Below are a couple of sample party loadouts, courtesy of Muketsu:

muk1

muk2

 

 



written by /u/fattybomchacha aka flip

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