Dome, Part 1

 

Dome, Part 1 Difficulty 93/111
Classic
hierarchy Stamina Stages Experience point
Cloister of Trials 15 3 5670
Kilika Sphere 15 3 5670
Besaid Sphere 15 3 5670
Chamber of the Fayth Entrance 16 1 4824
[Special score condition]
Defeat the Spectral Keeper without being KO’d.
Master reward Large Scarletite x 3, Greater Holy Orb x 2
Clear reward Gil × 7000
First clear reward Mythril × 1, Greater White Orb x 1
Elite
hierarchy Stamina Stages Experience point
Cloister of Trials 20 3 6738
Kilika Sphere 20 3 6738
Besaid Sphere 20 3 6738
Chamber of the Fayth Entrance 21 1 5709
[Special score condition]
Defeat the Spectral Keeper without being KO’d.
Master reward Greater Fire Orb x 3, Major Holy Orb x 1
Clear reward Gil × 18000
First clear reward Mythril × 1, Stamina Shard x 1

Boss name Spectral Keeper
Resistance
Fire Ice Lightning Earth Wind
 –  –  –  –
Water Holy Dark Poison  
Break-resistant [Mitigation] –
State abnormal
Poison
Silence
Paralysis
Confuse
Throw
Stop
Blind
Sleep
Petrify
Doom
Instant KO
Berserk
Sap
Regenerate
shell
Protect
Haste
Reflect
Behavior patterns
Glyph Mine Inflict Glyph Mine on one target.
Attack Deal physical damage to one target.
Berserk Tail Deal physical damage and Berserk one target.
Lashing Strike(Counter) Deal physical damage to one target.
Boss cheats Classic – 137,000 HP
Elite – 179,800 HP

  • The Spectral Keeper is a powerful enemy who uses its Glyph Mine to instantly KO a hero. A countdown begins as soon as Glyph Mine is set, and if the count reaches zero, GGWP. However, characters can use Defend just before the countdown ends to avoid the KO, so it’s crucial to time that Defend right. If the Spectral Keeper hits a hero with Berserk Tail, they’ll go Berserk and won’t be able to Defend, so bring Esuna to calm them down!

– Esuna
– Breaks depending on Melee or Magic team you bring.
– Retaliate is good as his attacks are all physical.

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