Eiko’s Event (Classic)

【To The Holy Land】- Classic

 

Go to:

ELITE
BONUS

Classic Bosses:

 


I’m not gonna cry! I’m a grown-up now, and crying won’t help one bit!

event_intro_head_img

Look who we have here… Another summoner!
Recruit Eiko and travel with her through the various events of FFIX and take down the baddies!

Event Objectives

– To clear all 10 levels of the event in Classic Mode.
– To clear all 10 levels of the event in Elite mode to unlock Bonus Battles!

Regarding the event’s ++ dungeon

There is a little twist. After beating the challenge once, it doesn’t end there. A new “same” ++ dungeon will be unlocked, this time with higher stamina cost and difficulty. There will be a total of three ++ for you to beat in this event. Take a look at the following image for a quick illustration.

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Reward Highlights

Eiko and her Memory Crystal
eiko eikoMC

Steiner
steiner1

Minus Strike
minusS

Phoenix
phoenix

and Pearl Rogue! (MAG +15)
pearlR


 

Character Details

eiko1
Name Eiko
World FFIX
Role Summoner
How to get Conde Petie, Root Path First Time Reward
Soul Break Mass Shell: Shell to all allies.
Soul Break
Equipment(s)
Hypno Crown (Millennial Decay): Deal wind damage to all targets and reduce their MAG.
Starting Value Lv 65
HP 158 3408
Attack 6 64
Defense 6 65
Magic 11 140
Resistance 11 138
Mind 11 145
Accuracy 20 23
Evasion 20 23
Speed 83 115
Weapons Dagger / Rod / Staff / Instrument
Armor Hat / Light Armor / Robe / Bracer
Accessories Usable
Ability White Magic (5) / Summon (5) / Bard (4)
Record materia 1 Precocious: Increases RES but reduces MAG

steinerP
Name Steiner
World FFIX
Role Pluto Knight’s Captain
How to get M.S. Prima Vista, Deck First Time Reward
Soul Break Knight’s Shield: Increases defense momentarily.
Soul Break
Equipment(s)
Defender (Thunder Sword): Physical lightning damage and reduce DEF on one target.
Starting Value Lv 50
HP 246 4120
Attack 11 105
Defense 11 115
Magic 7 58
Resistance 8 69
Mind 8 78
Accuracy 20 22
Evasion 20 22
Speed 74 97
Weapons Dagger / Sword / Axe
Armor Shield / Hat / Helm / Light Armor / Armor / Bracer
Accessories Usable
Ability Spellblade (3) / Combat (5) / Knight (5)
Record materia 1 Not available at the moment

 

01: M.S. Prima Vista, Stage

[Total required stamina: 10]

Part 1 Stamina 3, Stages 3
Part 2 Stamina 3, Stages 3
Part 3 Stamina 4, Stages 3
Mastery Reward Mythril Dagger (IX), Mythril x1
Completion Reward Gil × 1000
First Time Completion Small Scarletite x2, Growth Egg x5
Special score conditions (i) Defeat Steiner without being KO’d
Boss Steiner (First Battle)
steiner
HP
Low
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Berserk
Abilities
Attack: Deal physical damage to one target.
Strategy
Nothing to take note.


Recommended abilities: Any
Recommended RW: Any

02: M.S. Prima Vista, Trap Room

[Total required stamina: 10]

Part 1 Stamina 3, Stages 3
Part 2 Stamina 3, Stages 3
Part 3 Stamina 4, Stages 3
Mastery Reward Power Wrist (VII), Minor Summon Orb x5
Completion Reward Gil × 1000
First Time Completion Small Adamantite x2, Minor Summon Orb x5
Special score conditions (i) Defeat Steiner without being KO’d
Boss Steiner (Second Battle)
steiner weigen weigen
HP
Steiner: Low
Haagen: Low
Weimar: Low
Elements
Steiner / Haagen / Weimar

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Steiner / Haagen / Weimar: Berserk
Abilities
► Steiner / Haagen / Weimar
Attack: Deal physical damage to one target.
Strategy
Nothing to take note. With a good weapon you can even cleave them with Zealot RM.


Recommended abilities: Anything AoE
Recommended RW: Anything AoE

03: M.S. Prima Vista, Deck

[Total required stamina: 13]

Part 1 Stamina 4, Stages 3
Part 2 Stamina 4, Stages 3
Part 3 Stamina 5, Stages 3
Mastery Reward 3★ Silk Robe (IX), Bomb x2
Completion Reward Gil × 1000
First Time Completion Steiner, 3★ Brigandine (IX)
Special score conditions (i) Defeat Steiner without being KO’d
Boss Steiner (Third Battle)
bigbombsteiner
HP
Steiner/Bomb: Low
Elements
► Steiner

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison

► Bomb

Fire ABSORB
Ice WEAK
Lightning
Earth
Wind WEAK
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
Steiner: Berserk
Bomb: Slow / Poison / Berserk
Abilities
► Steiner
Attack: Deal physical damage to one target.
► Bomb
Attack: Deal physical damage to one target.
Self-Destruct: Deal very heavy fire damage to all targets.
Strategy
The Bomb should die easily. You can even just ignore it and go for Steiner.


Recommended abilities: Any
Recommended RW: Any

04: Ice Cavern

[Total required stamina: 13]

Part 1 Stamina 4, Stages 3
Part 2 Stamina 4, Stages 3
Part 3 Stamina 5, Stages 3
Mastery Reward Lesser Summon Orb x5, Mythril x1
Completion Reward Gil × 2000
First Time Completion Small Adamantite x2, Growth Egg x5
Special score conditions (i) Defeat Black Waltz 1 without being KO’d
(ii) Exploit Black Waltz 1’s weakness to fire attacks.
Boss Black Waltz 1 (and Sealion)
bw1
HP
Black Waltz 1: ~5500
Sealion : ~7350
Elements
► Black Waltz 1

Fire WEAK
Ice WEAK
Lightning
Earth
Wind
Water
Holy
Dark
Poison

► Sealion

Fire WEAK
Ice ABSORB
Lightning
Earth NULL
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Black Waltz & Sealion: Slow / Berserk
Abilities
► Black Waltz 1 (Normal)
Attack/Strike: Deal physical damage to one target.
Fire/Blizzard: Deal fire/ice damage to one target.
► Black Waltz 1 (Heal)
Blizzard:
Deal ice damage to one target.
► Sealion (Normal)
Wing:
Sap one target
Blizzard: Deal ice damage to one target.
► Sealion (Weak)
Blizzara: Deal ice damage to one target
► Sealion (Very Weak)
Attack: Deal physical damage to one target.
Tsunami: Deal heavy water damage to all targets.
Strategy
You can trivialize this fight with Carbuncle or Runic Blade, preferably the latter. With Runic Blade absorbing spells, you won’t be taking damage except from physical attacks and Tsunami. NOTE: If you kill Sealion before Black Waltz 1, Sealion will be resummoned.


Recommended abilities: Carbuncle
Recommended RW: Runic Blade

05: Village of Dali

[Total required stamina: 16]

Part 1 Stamina 5, Stages 3
Part 2 Stamina 5, Stages 3
Part 3 Stamina 6, Stages 3
Mastery Reward Small Scarletite x2, Ice Orb x2
Completion Reward Gil × 2000
First Time Completion Lesser Summon Orb x5, Myhtril x1
Special score conditions (i) Defeat Black Waltz 2 without being KO’d
Boss Black Waltz 2
bw2
HP
Low
Elements
Fire
Ice
Lightning
Earth NULL
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Blind / Berserk
Abilities
Normal / Counter
Fire/Blizzard/Thunder:
Deal fire/ice/lighting damage to one target.
Teleport: Deal physical damage to one target.
Strategy
Dr. Mog’s Advice: When Black Waltz 2’s HP gets low, it will counter certain elemental magic attacks by casting a spell of the same element that hits the entire party, kupo! Switch to physical attacks once you get its HP low enough!


If you see his ability pool, most of his attacks are magical damage and therefore Carbuncle is a good option. Couple that with Mental Breakdown and you should be good.

Otherwise, other options include Slow and Magic Break(down)


 

Recommended abilities: Carbuncle, Magic Break(down), Shellga
Recommended RW: Runic Blade

06: Summit Station

[Total required stamina: 19]

Part 1 Stamina 6, Stages 3
Part 2 Stamina 6, Stages 3
Part 3 Stamina 7, Stages 3
Mastery Reward Small Scarletite x1, Growth Egg x10
Completion Reward Gil × 2000
First Time Completion 3★ Mage Staff (IX), Mythril x1
Special score conditions (i) Defeat Black Waltz 3 without being KO’d
Boss Black Waltz 3
bw3
HP
~14500
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Blind / Sleep
Abilities
Normal / Counter
Fire/Blizzard/Thunder:
Deal fire/ice/lighting damage to one target.
Strike: Deal physical damage to one target.
Blaze: Stop one target.
Strategy
You can use the same strat as you did for Black Waltz 2 (Carbuncle + Mental Breakdown). In fact, Muketsu also suggested casting Haste on the boss when using this strategy!Otherwise, other options include Slow and Magic Break(down)


Recommended abilities: Carbuncle + Haste, Magic Break(down), Shellga
Recommended RW: Runic Blade

07: Alexandria Castle, Chapel

[Total required stamina: 22]

Part 1 Stamina 7, Stages 3
Part 2 Stamina 7, Stages 3
Part 3 Stamina 8, Stages 3
Mastery Reward 3★ Mage Staff (IX), Mythril x1
Completion Reward Gil × 3000
First Time Completion Holy Orb x15, Growth Egg x15
Special score conditions (i) Defeat Zorn & Thorn without being KO’d
Boss Zorn & Thorn
znt
HP
~13000 each
Elements
Zorn & Thorn

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Zorn & Thorn: Slow / Blind
Abilities
Zorn (Normal)
Charge Thorn – Light Flare:
Grant Thorn the ability Light Flare
► Zorn (Meteor)
Meteorite:
Deal massive non-elemental damage to all targets.
► Thorn (Normal)
Charge Zorn – Meteorite:
Grant Zorn the ability Meteorite
► Thorn (Flare)
Light Flare:
Deal massive fire damage to a target.
Strategy
Here is an important piece of info you need to know about the fight: Zorn & Thorn will grant each other a powerful ability each and will use it the following turn if uninterrupted. If they take damage after being “charged”, the action for their respective powerful ability will be cancelled.


There is also one more important thing you need to note: The battle ends when you defeat ANY ONE of the jesters, so just focus your abilities on one of them!

So for this fight, all you have to do is to deal damage to them ASAP once they are charged so they will never get to use those powerful abilities. You can do this efficiently by using the Zealot RM, or AoE abilities like Bladeblitz, Quake, summons, etc.


 

Recommended abilities: Anything AoE
Recommended RW: Anything AoE

08: Alexandria Castle, Queen’s Chambers

[Total required stamina: 25]

Part 1 Stamina 8, Stages 3
Part 2 Stamina 8, Stages 3
Part 3 Stamina 9, Stages 3
Mastery Reward Earrings (VII), Draw Fire
Completion Reward Gil × 3000
First Time Completion Power Orb x15, Summon Orb x2
Special score conditions (i) Defeat Beatrix without being KO’d
Boss Beatrix
beatrix
HP
~25000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow
Abilities
Attack: Deal physical damage to one target.
Thunder Slash: Deal very heavy lightning damage to one target.
Shock: Deal massive physical damage to one target.
Cura: Restores some HP to one target.
Climhazzard: Brings all targets’ HP to 1.
Strategy
Climhazzard can happen in two ways: (i) Randomly; or (ii) Right before Beatrix dies. Consider Armor/Mental Breakdowns to boost your dps.


Recommended abilities: Any
Recommended RW: Lunatic High

09: Conde Petie Mountain Path – Cliff Road

[Total required stamina: 30]

Part 1 Stamina 10, Stages 3
Part 2 Stamina 10, Stages 3
Part 3 Stamina 10, Stages 3
Mastery Reward Ice Orb x15, Mythril x1
Completion Reward Gil × 3000
First Time Completion Mythril Dagger (IX), Myhtril x1
Boss 1
Special score conditions
(i) Defeat Gnoll without being KO’d
Boss 1 Gnoll
gnoll
HP
~11000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All
Abilities
Gnoll Attack: Deal physical damage to one target.
Blizzara: Deal ice damage to one target.
Strategy
Nord has high evasion, but is vulnerable to many debuffs. Take advantage of them, or you can use magic.
Boss 2
Special score conditions
(i) Defeat Ochu without being KO’d
Boss 2 Ochu
ochu
HP
~13500
Elements
Fire WEAK
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All
Abilities
Thorn Whip: Deal physical damage to one target.
Blizzara: Deal ice damage to one target.
Slow: Slow one target.
Strategy
Take advantage of its weakness to fire attacks for a quick fight. Otherwise you can also use a combination of debuffs, like Petrify and Instant KO.
Boss 3
Special score conditions
(i) Defeat Troll without being KO’d
Boss 3 Troll
troll
HP
~15500
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All
Abilities
Spear: Deal physical damage to one target.
Blizzara: Deal ice damage to one target.
Solution: Deal damage and Berserk one target.
Counter: Deal physical damage to one target. (triggered upon receiving physical damage)
Strategy
Magic is recommended since physical attacks will trigger his counterattack.


Recommended abilities: Death, Break
Recommended RW: Any

10: Conde Petie Mountain Path – Road of Roots

[Total required stamina: 31]

Part 1 Stamina 10, Stages 3
Part 2 Stamina 10, Stages 3
Part 3 Stamina 11, Stages 3
Mastery Reward 3★ Silk Robe (IX), Requiem
Completion Reward Gil × 5000
First Time Completion Eiko, Summon Orb x3
Special score conditions (i) Defeat Hilgigars without being KO’d
Boss Hilgigars
hilgigars
HP
~36000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Silence
Abilities
Knock Down: Deal physical damage to one target.
Earthquake: Deal earth damage to all targets.
Curaga: Restores a large amount of HP to one target.
Hip Hop: Deal physical damage to one target.
Strategy
Take advantage of his susceptibility to Slow. Power Break and Magic Break to reduce incoming damage. (Especially Magic Break since Earthquake will hurt a lot). When Hilgigars is low on HP he will start casting Curaja on himself. Try to take him down ASAP during this point.


Recommended abilities: Power/Magic Breakdown, Protectga, Slow, Retalaite
Recommended RW: Lunatic High, Sentinel’s Grimoire, Advance

 



 

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