Event 74

Changelog

  • 27 Aug: formatting updated, 6* abilities description added (credits to Enlir for the info)

Face off against the guardians of the Empowered Spheres that appear throughout the event! Survive the battles to claim new powers!

 


 

Highlights

The Ultimate + bosses unleash deadly attacks–defeat them before they defeat you!

Get Empowered Motes!

Use the Empowered Motes you’ll find from defeating bosses to awaken the might of the Empowered Spheres within your heroes!

Use the Empowered Motes guarded by Ultimate+ bosses to unlock the newfound might of the Empowered Spheres within your heroes.

Empowered Spheres

Unlock Empowered Spheres and raise your sphere levels to be able to equip 6★ abilities and add them to your arsenal.

At sphere level 3, you’ll unlock skills that increase the strength of various actions.

Create heroes with the power to take on the greatest foes!

See The Annex > Help > Record Spheres for more details on Empowered Spheres.

Monk: Lifebane – 2/3/4/5 single physical attacks (1,05 each) at 492/780/1014 ATK
Samurai: Demonsblood – Two group physical attacks (1,55 each), grants Retaliate to the user for 15 seconds
Spellblade: Snowspell Strike – Two single Ice+Wind physical attacks (2,10 each)
Thief: Mug Bloodlust – Single physical attack (3,20), ATK and DEF -20% for 20 seconds, ATK and DEF +20% to the user for 20 seconds
Ninja: Stitch in Time – Two single attacks (1,50 each), grants Stitch in Time to the user for 15 seconds
Knight: Aegis Strike – Two group attacks (1,72 each), damage scales with both ATK and DEF
Machinist: Penalty Strike – Two group ranged attacks (1,45 each), 1,70/1,85/2,00 multiplier if the target has 1/2/3 status ailments
Dragoon: Sky High – Four single ranged attacks (1,06 each), air time (3,50 sec.), 1,18/1,29/1,41/1,53/1,65 multiplier if 1/2/3/4/5 allies are in air

Strengthen your heroes with powerful abilities!

New Record Spheres!

New heroes now have Record Spheres! Raise their sphere levels and get new sphere skills!


 

 

Ultima Weapon (Ultimate +) is a powerful foe who guards Monk Motes (5★)! He hits hard, and after a set number of turns, he’ll use Ultimate Shadow Flare, dealing massive damage that ignores Resistance to the entire party, so take care of him before it comes to that!

Use Monk Motes (5★) to unlock Lifebane, a powerful 6★ monk ability that deals more physical attacks the higher the user’s Attack, up to a maximum of five attacks in a row!

#1

12 STAMINA

Rewards: First Time / Completion / Mastery】

  • Giant Scarletite x20 / Hero’s Soul x2 / Spirit Mote (3★) x20
  • 3000 Gil
  • Holy Orb x20 / Mythril x1 / Wisdom Mote (3★) x5

Target Score

  1. Defeat Ultima Weapon without being KO’d.
Ultima Weapon

HP

?

Elements
WEAK
ABSORB
RESIST
NULL Water
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#2

18 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode x2 / Vitality Mote (3★) x20 / Bravery Mote (3★) x20
  • 10000 Gil
  • Major Growth Egg x2, Mythril x1, Dexterity Mote (3★) x15

Target Score

  1. Defeat Ultima Weapon without being KO’d.
Ultima Weapon

HP

?

Elements
WEAK
ABSORB
RESIST
NULL Water
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#3

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Greater Lightning Orb x5 / Vitality Mote (4★) x7 / Spirit Mote (4★) x7
    • 60000 Gil
  • Greater Power Orb x5 / Dexterity Mote (4★) x3 / Bravery Mote (4★) x3

Target Score

  1. Defeat Ultima Weapon without being KO’d.
  2. Reduce Ultima Weapon’s MAG.
Ultima Weapon

HP

?

Elements
WEAK
ABSORB
RESIST
NULL Water
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#4

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Power Orb x3 / Monk Mote (5★) x50
  • 1500 Gil
  • Major Holy Orb x3 / Monk Mote (5★) x30

Target Score

  1. Reduce Ultima Weapon’s MAG.
  2. Reduce Ultima Weapon’s DEF.
  3. Defeat Ultima Weapon before he uses Shadow Flare.
Ultima Weapon

523-1

HP

?

Elements
WEAK
ABSORB
RESIST
NULL Water
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

Ultima Beam: Deal massive non-elemental damage to all targets.
Bolt Ball: Deal heavy lightning damage to one target.
Attack: Deal heavy physical damage to one target.
Quakera: Deal very heavy earth damage to all targets.
Ultimate Shadow Flare: Deal very heavy non-elemental damage to all targets. (ignores RES)

Notes
  • Don’t be intimidated by the difficulty. Just have mitigation up and debuff him as much as you can to reduce damage taken and you should be fine.

 


Odin (Ultimate +) is a powerful foe who guards Samurai Motes (5★) and Spellblade Motes (5★)! Ten turns after battle begins, he’ll unleash his Ultimate Zantetsuken, a powerful attack that ignores Defense, so finish him off before that happens!

Use Samurai Motes (5★) to unlock Demonsblood, a powerful 6★ samurai ability that deals two physical attacks to all enemies and temporarily counters physical attacks!
Use Spellblade Motes (5★) to unlock Snowspell Strike, a powerful 6★ spellblade ability that deals two ice & wind physical attacks to a single target!

#1

12 STAMINA

Rewards: First Time / Completion / Mastery】

  • Giant Adamantite x20 / Hero’s Soul x2 / Vitality Mote (3★) x20
  • 3000 Gil
  • Fire Orb x20 / Mythril x1 / Bravery Mote (3★) x5

Target Score

  1. Defeat Odin without being KO’d.
Odin

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#2

18 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode x2 / Dexterity Mote (3★) x20 / Wisdom Mote (3★) x20
  • 10000 Gil
  • Major Growth Egg x2 / Mythril x1 / Spirit Mote (3★) x15

Target Score

  1. Defeat Odin without being KO’d.
Odin

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#3

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Greater White Orb x5 / Spirit Mote (4★) x7 / Wisdom Mote (4★) x7
  • 60000 Gil
  • Greater NE Orb x5 / Dexterity Mote (4★) x3 / Bravery Mote (4★) x3

Target Score

  1. Defeat Odin without being KO’d.
  2. Reduce Odin’s ATK.
Odin

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#4

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Summon Orb x3 / Spellblade Mote (5★) x25 / Samurai Mote (5★) x25
  • 1500 Gil
  • Major Power Orb x3 / Spellblade Mote (5★) x15 / Samurai Mote (5★) x15

Target Score

  1. Reduce Odin’s ATK.
  2. Reduce Odin’s DEF.
  3. Defeat Odin before he uses Zantetsuken.
Odin

524-1

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

Normal

Attack: Deal physical damage two times to one target.
Attack: Deal physical damage to all targets.
Attack: Deal physical damage to one target.
Critical: Deal very heavy physical damage to one target.
Zan: Deal special moderate physical damage to all targets.
Ultimate Zantetsuken: Deal very heavy special physical damage to all targets. (ignores DEF)

Weak

Attack: Deal physical damage four times to one target.
Attack: Deal physical damage to all targets.
Critical: Deal very heavy physical damage to one target.
Zan: Deal special moderate physical damage to all targets.
Ultimate Zantetsuken: Deal very heavy special physical damage to all targets. (ignores DEF)

Notes
  • Reduce his ATK as much as you can + Protectga and go hard with your attacks as you have to beat the timer.

 


Red Dragon (Ultimate +) is a powerful foe who guards Thief Motes (5★) and Ninja Motes (5★)! After a certain number of turns has passed, he’ll hit with his powerful Ultimate Holy attack that ignores Resistance, so defeat him before that becomes a problem!

Use the Thief Motes (5★) to unlock Mug Bloodlust, a powerful 6★ thief ability that deals a physical attack and temporarily lowers the Attack and Defense of one target, while temporarily raising the Attack and Defense of the user!

Use the Ninja Motes (5★) to unlock Stitch in Time, a powerful 6★ ninja ability that instantly deals two physical attacks to one target, while temporarily raising the user’s Magic and lowering the user’s Defense.

#1

12 STAMINA

Rewards: First Time / Completion / Mastery】

  • Giant Scarletite x20 / Hero’s Soul x2 / Dexterity Mote (3★) x20
  • 3000 Gil
  • NE Orb x20 / Mythril x1 / Spirit Mote (3★) x5

Target Score

  1. Defeat Red Dragon without being KO’d.
Red Dragon

HP

?

Elements
WEAK Ice / Water
ABSORB Fire
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#2

18 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode x2 / Bravery Mote (3★) x20 / Wisdom Mote (3★) x20
  • 10000 Gil
  • Major Growth Egg x2 / Mythril x1 / Vitality Mote (3★) x15

Target Score

  1. Defeat Red Dragon without being KO’d.
Red Dragon

HP

?

Elements
WEAK Ice / Water
ABSORB Fire
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#3

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Greater Wind Orb x5 / Dexterity Mote (4★) x7 / Bravery Mote (4★) x7
  • 60000 Gil
  • Greater Lightning Orb x5 / Wisdom Mote (4★) x3 / Vitality Mote (4★) x3

Target Score

  1. Defeat Red Dragon without being KO’d.
  2. Reduce Red Dragon’s MAG.
Red Dragon

HP

?

Elements
WEAK Ice / Water
ABSORB Fire
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#4

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Fire Orb x3 / Thief Mote (5★) x25 / Ninja Mote (5★) x25
  • 1500 Gil
  • Major Wind Orb x3 / Thief Mote (5★) x15 / Ninja Mote (5★) x15

Target Score

  1. Reduce Red Dragon’s MAG.
  2. Reduce Red Dragon’s DEF.
  3. Defeat Red Dragon before it uses Holy.
Red Dragon

525-1

HP

?

Elements
WEAK Ice / Water
ABSORB Fire
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Poison / Blind / Interrupt

Abilities

Normal

Attack: Deal physical damage to one target.
Fira: Deal moderate fire damage to one target.
Fireball: Deal special fire damage to all targets.
Eraser: Remove Reflect from one target.
Fire Breath: Deal special magic fire damage to all targets.
Rip: Deal special physical damage to all targets.
Flare Star: Deal special moderate fire damage to all targets.
Ultimate Holy: Deal special magic Holy damage to all targets. (ignores RES)

Weak

Fira: Deal moderate fire damage to one target.
Firaga: Deal very heavy magic fire damage to one target.
Fireball: Deal special fire damage to all targets.
Eraser: Remove Reflect from one target.
Firaga: Deal moderate magic fire damage to one target.
Flare: Deal massive magic non-elemental damage to one target.
Fire Breath: Deal special magic fire damage to all targets.
Rip: Deal special physical damage to all targets.
Flare Star: Deal special moderate fire damage to all targets.
Ultimate Holy: Deal special magic Holy damage to all targets. (ignores RES)

Very Weak

Attack: Deal physical damage to one target.
Fira: Deal moderate fire damage to one target.
Fireball: Deal special fire damage to all targets.
Eraser: Remove Reflect from one target.
Firaga: Deal moderate magic fire damage to one target.
Flare: Deal massive magic non-elemental damage to one target.
Fire Breath: Deal special magic fire damage to all targets.
Rip
: Deal special physical damage to all targets.
Flare Star
: Deal special moderate fire damage to all targets.
Southern Cross: Deal special magic fire damage to all targets.
Ultimate Holy: Deal special magic Holy damage to all targets. (ignores RES)

Notes
  • Reduce his MAG and exploit weakness for a quick win!
  • You may also want to Poison him.

 


 

Atomos (Ultimate +) is a powerful foe who guards Knight Motes (5★)! He’ll begin the battle by using Doom of Atomos to Doom the party, so be sure to defeat him before the count reaches 0!

Use the Knight Motes (5★) to unlock Aegis Strike, a powerful 6★ knight ability that deals two physical holy attacks to all targets. Damage dealt depends on the user’s Defense.

#1

12 STAMINA

Rewards: First Time / Completion / Mastery】

  • Giant Adamantite x20 / Hero’s Soul x2 / Bravery Mote (3★) x20
  • 3000 Gil
  • White Orb x20 / Mythril x1 / Dexterity Mote (3★) x5

Target Score

  1. Defeat Atomos without being KO’d.
Atomos

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#2

18 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode x2 / Spirit Mote (3★) x20 / Vitality Mote (3★) x20
  • 10000 Gil
  • Major Growth Egg x2 / Mythril x1 / Wisdom Mote (3★) x15

Target Score

  1. Defeat Atomos without being KO’d.
Atomos

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#3

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Greater Power Orb x5 / Vitality Mote (4★) x7 / Bravery Mote (4★) x7
  • 60000 Gil
  • Greater White Orb x5 / Wisdom Mote (4★) x3 / Spirit Mote (4★) x3

Target Score

  1. Defeat Atomos without being KO’d.
  2. Reduce Atomos ‘s DEF.
Atomos

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#4

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Holy Orb x3 / Knight Mote (5★) x50
  • 1500 Gil
  • Major Summon Orb x3 / Knight Mote (5★) x30

Target Score

  1. Defeat Atomos without being KO’d.
  2. Reduce Atomos’s DEF.
  3. Reduce Atomos’s MAG.
Atomos

526-1

HP

?

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

Normal

Comet: Deal heavy magic non-elemental damage to one target.
Slowga: Slow all targets.
Gravity: Deal damage proportional to max HP to all targets.
Curse of Atomos: Doom all targets.
Globe 199: Deal special magic non-elemental damage to all targets (ignores RES)
Attack: Deal physical damage to one target.

Weak

Comet: Deal heavy magic non-elemental damage to one target.
Slowga: Slow all targets.
Gravity: Deal damage proportional to max HP to all targets.
Curse of Atomos: Doom all targets.
Globe 199: Deal special magic non-elemental damage to all targets (ignores RES)
Gravija:Deal damage proportional to max HP to all targets.

Very Weak

Comet: Deal heavy non-elemental damage to one target.
Slowga: Slow all targets.
Curse of Atomos: Doom all targets.
Globe 199: Deal special magic non-elemental damage to all targets (ignores RES)
Gravija: Deal damage proportional to max HP to all targets.
Meteor: Deal moderate magic non-elemental damage to all targets.

Notes
  • Highly recommend KO Resist accessories on as many as you can.
  • His Comet and Meteor can hit hard if not well mitigated, but not something you should worry about too much.
  • Slowga can be an annoyance if you’re unlucky.


 

Tiamat (Ultimate +) is a powerful foe who guards Machinist Motes (5★) and Dragoon Motes (5★)! After a certain number of turns, she’ll hit with Ultimate Tempest, a powerful ranged physical attack that ignores Defense, so take her out swiftly!

Use the Machinist Motes (5★) to unlock Penalty Snipe, a powerful 6★ machinist ability that deals two physical attacks to all targets, dealing more damage for each debuff on the targets, up to three!

Use the Dragoon Motes (5★) to unlock Sky High, a powerful 6★ dragoon ability that deals four wind and non-elemental jump attacks to one target after a long delay, dealing more damage for each ally performing a jump attack!

#1

12 STAMINA

Rewards: First Time / Completion / Mastery】

  • Giant Scarletite x20 / Hero’s Soul x2 / Wisdom Mote (3★) x20
  • 3000 Gil
  • Power Orb x20 / Mythril x1 / Vitality Mote (3★) x5

Target Score

  1. Defeat Tiamat without being KO’d.
Tiamat

HP

?

Elements
WEAK Earth
ABSORB
RESIST Fire / Ice / Lightning / Water / Holy / Dark / Poison
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#2

18 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC Lode x2 / Spirit Mote (3★) x20 / Dexterity Mote (3★) x20
  • 10000 Gil
  • Major Growth Egg x2 / Mythril x1 / Bravery Mote (3★) x15

Target Score

  1. Defeat Tiamat without being KO’d.
Tiamat

HP

?

Elements
WEAK Earth
ABSORB
RESIST Fire / Ice / Lightning / Water / Holy / Dark / Poison
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#3

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Greater NE Orb x5 / Dexterity Mote (4★) x7 / Wisdom Mote (4★) x7
  • 60000 Gil
  • Greater Wind Orb x5 / Spirit Mote (4★) x3 / Vitality Mote (4★) x3

Target Score

  1. Defeat Tiamat without being KO’d.
  2. Reduce Tiamat ‘s ATK.
Tiamat

HP

?

Elements
WEAK Earth
ABSORB
RESIST Fire / Ice / Lightning / Water / Holy / Dark / Poison
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST

#4

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Wind Orb x3 / Dragoon Mote (5★) x25 / Machinist Mote (5★) x25
  • 1500 Gil
  • Major Fire Orb x3 / Dragoon Mote (5★) x15 / Machinist Mote (5★) x15

Target Score

  1. Reduce Tiamat’s ATK.
  2. Reduce Tiamat’s DEF.
  3. Defeat Tiamat before it uses Tempest.
Tiamat

527-1

HP

?

Elements
WEAK Earth
ABSORB
RESIST Fire / Ice / Lightning / Water / Holy / Dark / Poison
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Interrupt

Abilities

► Normal

Attack: Deal moderate physical damage to one target.
Rake: Deal heavy physical damage to one target.
Rake: Deal heavy physical damage to all targets.
Disablega: Stop all targets.
Breath: Deal special fire damage and Sap all targets.
Aerora: Deal special moderate magic wind damage to one target.
Air Screw: Deal moderate ranged physical wind damage to all targets.
Whirlwind: Deal ranged physical wind damage two times randomly to one target.
Ultimate Tempest: Deal special heavy ranged physical wind damage to all targets (ignores DEF)
Reflect (Counter): Grant Reflect to self (trigger: magic attack)

► Weak

Attack: Deal moderate physical damage to one target.
Rake: Deal heavy physical damage to one target.
Rake: Deal heavy physical damage to all targets.
Disablega: Stop all targets.
Breath: Deal special fire damage and Sap all targets.
Aeroga: Deal special heavy magic wind damage to one target.
Air Screw: Deal moderate ranged physical wind damage to all targets.
Whirlwind: Deal ranged physical wind damage two times randomly to one target.
Cyclone: Deal special large ranged physical wind damage to all targets. (ignores DEF)
Ultimate Tempest: Deal special heavy ranged physical wind damage to all targets (ignores DEF)
Reflect (Counter): Grant Reflect to self (trigger: magic attack)

Very Weak

Attack: Deal moderate physical damage to one target.
Rake: Deal heavy physical damage to one target.
Rake: Deal heavy physical damage to all targets.
Disablega: Stop all targets.
Breath: Deal special fire damage and Sap all targets.
Double Aeroga: Deal special heavy magic wind damage two times randomly to one target.
Air Screw: Deal moderate ranged physical wind damage to all targets.
Whirlwind: Deal ranged physical wind damage two times randomly to one target.
Cyclone: Deal special large ranged physical wind damage to all targets. (ignores DEF)
Ultimate Tempest: Deal special heavy ranged physical wind damage to all targets (ignores DEF)
Reflect (Counter): Grant Reflect to self (trigger: magic attack)

Notes
  • Wide range of physical and magic attacks, debuff his ATK & MAG as much as you can, while not forgetting Protectga & Shellga as well
  • Highly recommend wind-resist accessories if you have any.
  • If you’re going the magic route, remember to bring Dispel / Banishing Strike, or use AoE instead like summons.



written by /u/fattybomchacha aka flip

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