Event 75

Orb Rewards summary:

Greater P W B S NE F I L E Wi H D
# 10 10 10 10
Major P W B S NE F I L E Wi H D
# 3 4 7 4 7
Crystal P W B S NE F I L E Wi H D
# 1 1

Combinable equipments:

  • 2x Orichalcum (V)
  • 2x Mirage Vest (V)

 

Highlights


relics

Set #1

Set #2

 


 

thanks to Zurai01 for the HP values.

01

01

6 STAMINA: 2/2/2

Rewards: First Time / Completion / Mastery】

  • Gilgamesh, Mythril x1
  • 1000 Gil
  • Orichalcum (V), Lesser Growth Egg x40

Target Score】Nil.

02

02

13 STAMINA: 4/4/5

Rewards: First Time / Completion / Mastery】

  • Faris, Mythril x1
  • 1000 Gil
  • Mirage Vest (V), Growth Egg x20

Target Score

  1. Defeat Gilgamesh without being KO’d.
Gilgamesh

HP

Low

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

Slow / Blind / Berserk / Interrupt

Abilities

Attack: Deal physical damage to one target.
Goblin Punch: Deal physical damage to one target.
Aera: Deal wind damage to one target.
Wind Slash: Deal wind damage to all targets.
Jump: Deal physical damage to one target.
Shock: Deal lightning damage to one target.
Treatment: Recover some HP.
Haste: Grant Haste to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.

03

03

19 STAMINA: 6/6/7

Rewards: First Time / Completion / Mastery】

  • Lenna, Mythril x1
  • 2000 Gil
  • Orichalcum (V), Power Orb x10

Target Score

  1. Defeat Tyrannosaur without being KO’d.
Tyrannosaur

HP

Low

Elements
WEAK Fire
ABSORB
RESIST
NULL Ice
Debuff Vulnerabilties

Slow / Blind / Berserk / Interrupt

Abilities

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Poison Breath (Counter): Deal moderate poison damage and Poison all targets. (trigger: black/white magic attacks)
??? (Counter): Deal very heavy damage to all targets, proportional to their HP.

04

04

25 STAMINA: 8/8/9

Rewards: First Time / Completion / Mastery】

  • Bartz, Mythril x1
  • 2000 Gil
  • Mirage Vest (V), Earth Orb x10

Target Score

  1. Defeat Gilgamesh without being KO’d.
Gilgamesh (3rd Battle)

HP

~20000

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

Slow / Blind* / Interrupt

Abilities

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Dischord: Inflict Reduced Level on one target.
Daze Dance: Sleep one target.
Flash: Blind all targets.
Hurricane: Deal damage to one target proportional to HP.
Rocket Punch: Deal damage proportional to HP and Confuse one target.

Notes
  • *When Gilgamesh transforms, he becomes vulnerable to Blind

05

05

11 STAMINA

Rewards: First Time / Completion / Mastery】

  • Beastmaster Wardrobe Record, Hero’s Soul, Mythril x1
  • 3000 Gil
  • White Orb x5, Wind Orb x5

Target Score

  1. Defeat Exdeath without being KO’d.
Exdeath

HP

~30000

Elements
WEAK Holy
ABSORB
RESIST
NULL Poison
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Interrupt

Abilities

► Normal

Attack: Deal physical damage to one target.
Vacuum Wave: Deal physical damage to one target, and chance for an additional hit.
Bio: Deal poison damage to one target.
Gravity: Halves one target’s remaining HP.
Doom: Doom one target.
Earth Shaker: Deal massive earth damage to all targets.
Flame: Deal fire damage to all targets, proportional to their HP.
Hurricane: Deal damage to one target, proportional to HP.

► Weak

Attack: Deal physical damage to one target.
Vacuum Wave: Deal physical damage to one target, and chance for an additional hit.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.
Earth Shaker: Deal massive earth damage to all targets.

Notes
  • When Exdeath goes below 50%HP, he acts twice a turn.

06

06

34 STAMINA: 11/11/12

Rewards: First Time / Completion / Mastery】

  • Gilgamesh MC, Faris MC, Mythril x1
  • 3000 Gil
  • White Orb x5, Wind Orb x5

Target Score

  1. Defeat the Gargoyles without being KO’d.
Gargoyles

HP

~23000 each

Elements
WEAK
ABSORB Holy
RESIST
NULL
Debuff Vulnerabilities

Poison / Slow / Stop / Blind / Sleep / Interrupt

Abilities

Attack: Deal physical damage to one target.
Critical: Deal moderate physical damage to one target.
Separate: Revive a KO’d target to full health.
Transfusion: Bring own HP to zero and fully recover one target.

Notes
  • When one Gargoyle is dead, the other Gargoyle will revive it on its next turn using Separate.
  • The battle ends when both Gargoyles are defeated simultaneously.

Beware of the never ending cycle of Transfusion and Separate. You can either disable them with Sleep/Stop or kill them fast with AoE.

07

07

40 STAMINA: 13/13/14

Rewards: First Time / Completion / Mastery】

  • Lenna MC, Bartz MC, Mythril x1
  • 5000 Gil
  • Giant Adamantite x2, Greater Growth Egg x5

Target Score

  1. Defeat the Shield Dragon without being KO’d.
Shield Dragon

HP

~75000

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic
Mental
Debuff Vulnerabilities

Interrupt

Abilities

Attack: Deal physical damage to one target.
Knock Silly: Deal moderate physical damage and Confuse one target.
Knock Silly (Counter): Deal moderate physical damage and Confuse one target. (trigger: physical attacks)

Notes

Should be pretty manageable, the only annoying thing is the Confuse. Use Tauntaliate to ease things up.

08

08

46 STAMINA: 15/15/16

Rewards: First Time / Completion / Mastery】

  • Krile MC, MC Lode, Mythril x1
  • 5000 Gil
  • Giant Adamantite x3, Greater Growth Egg x5

Target Score

  1. Defeat Minotaur without being KO’d.
Minotaur

HP

~92000

Elements
WEAK
ABSORB Earth / Water / Holy / Poison
RESIST
NULL
Debuff Vulnerabilities

Interrupt

Abilities

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.

Notes
  • Magic abilities and (some) Soul Breaks cannot be used in this battle.

Use Tauntaliate to ease things up.

09

09

52 STAMINA: 17/17/18

Rewards: First Time / Completion / Mastery】

  • Greater Lightning Orb x5,  Mythril x1
  • 10000 Gil
  • Giant Scarletite x5, Greater Lightning Orb x5

Target Score

  1. Defeat the bosses without being KO’d.
Triton & Nereid & Phobos

HP

~41000 each

Elements

► Triton

WEAK Ice
ABSORB Fire
RESIST
NULL

► Nereid

WEAK Fire
ABSORB Ice
RESIST
NULL

► Phobos

WEAK Earth
ABSORB Poison
RESIST
NULL
Debuff Vulnerabilities

Triton, Nereid: Poison / Blind / Interrupt
Phobos: Poison / Blind / Sleep / Interrupt

Abilities

► Triton

Attack: Deal physical damage to one target.
Firaga: Deal fire damage to one target.
Flamethrower: Deal poison damage to all targets.
Delta Atack: Deal non-elemental damage and Petrify one target.

► Nereid

Attack: Deal physical damage to one target.
Blizzaga: Deal ice damage to one target.
Ice Storm: Deal ice damage to all targets.
Frost: Deal ice damage and Sap all targets.
Delta Atack: Deal non-elemental damage and Petrify one target.

► Phobos

Attack: Deal physical damage to one target.
Bio: Deal poison damage to all targets.
Rainbow Wind: Blind, Silence, and Sap one target.
Delta Atack: Deal non-elemental damage and Petrify one target.

Notes
  • Triton, Nereid and Phobos can revive one another. When one dies, the other two must be defeated within one turn or the dead will be revived and Delta Attack will be used.

You’ll need to do some HP adjustments so you get their death timings right. Other than that expect to take lots of magic damage. You can disable Phobos with Sleep to ease the fight a little.

10

10

58 STAMINA: 19/19/20

Rewards: First Time / Completion / Mastery】

  • Silver Glasses (V), Mythril x1
  • 20000 Gil
  • Greater White Orb x10, Major Growth Egg x5

Target Score

  1. Defeat Famed Mimic Gogo without being KO’d.
Famed Mimic Gogo

HP

~145000

Elements
WEAK
ABSORB
RESIST Water
NULL
Debuff Vulnerabilities

Normal: Slow / Interrupt
Angry: Slow / Silence / Interrupt

Abilities

► Normal 1

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Meteor: Deal heavy magic non-elemental damage to all targets.
Holy: Deal massive holy damage to one target.
Flare: Deal massive non-elemental damage to one target.

► Normal 2

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Holy: Deal massive holy damage to one target.
Flare: Deal massive non-elemental damage to one target.

► Normal 3

Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Meteor: Deal heavy magic non-elemental damage to all targets.
Holy: Deal massive holy damage to one target.
Flare: Deal massive non-elemental damage to one target.

► Angry

Meteor: Deal heavy magic non-elemental damage to all targets.
Aqua Breath: Deal special magic water damage to all targets.
Maelstrom: Bring all targets’ HP level to 1%
Blizzard: Deal special magic ice damage to all targets.
Blaze: Deal special magic ice damage and Sap all targets.

Notes

Be patient when fighting againt Gogo, wait until another set of dialogue appears before attacking him. Otherwise you’ll have to eat his fatal counterattacks.

11 (+)

+

40 STAMINA: 8/8/8/8/8

Rewards: First Time / Completion / Mastery】

  • Greater Earth Orb x5, Skill Fragment (3★) x20
  • 30000 Gil
  • Greater Earth Orb x5, Greater Holy Orb x10
#1: Little Chariot

Target Score

  1. Defeat Little Chariot without being KO’d.
HP

~25000 each

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

Slow / Stop / Blind / Petrify / Doom / Instant KO / Berserk / Sap / Interrupt

Abilities

Attack: Deal physical damage to one target.
Mustard Bomb: Sap one target.


#2: Neo Garula

Target Score

  1. Defeat Neo Garula without being KO’d.
HP

~25000 each

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

ALL

Abilities

Attack: Deal physical damage to one target.
Rush: Deal physical damage to one target.


#3: Gilgamesh (2nd Battle)

Target Score

  1. Defeat Gilgamesh without being KO’d.
  2. Reduce Gilgamesh’s ATK.
HP

~120000

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

Slow / Blind / Berserk / Interrupt

Abilities

Attack: Deal physical damage to one target.
Goblin Punch: Deal physical damage to one target.
Aera: Deal wind damage to one target.
Wind Slash: Deal wind damage to all targets.
Jump: Deal physical damage to one target.
Shock: Deal lightning damage to one target.
Treatment: Recover some HP.
Haste: Grant Haste to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.


#4: Neo Garula

Target Score

  1. Defeat Neo Garula without being KO’d.
HP

~25000 each

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

ALL

Abilities

Attack: Deal physical damage to one target.
Rush: Deal physical damage to one target.


#5: Little Chariot

Target Score

  1. Defeat Little Chariot without being KO’d.
HP

~25000 each

Elements
WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities

Slow / Stop / Blind / Petrify / Doom / Instant KO / Berserk / Sap / Interrupt

Abilities

Attack: Deal physical damage to one target.
Mustard Bomb: Sap one target.

12 (++)

++

20 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC2 Lode, Body Fragment (3★) x28
  • 30000 Gil
  • Major Lightning Orb x1, Major Earth Orb x2

Target Score

  1. Reduce Necrophobe’s ATK.
  2. Reduce a Barrier’s MAG.
  3. Afflict a Barrier with Slow.
Necrophobe

HP

~95000 (Necrophobe), ~48000 (Barrier)

ELements

► Necrophobe

WEAK ALL except Dark
ABSORB
RESIST
NULL

► Barrier

WEAK
ABSORB
RESIST
NULL Earth
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Silence / Slow / Blind / Interrupt

Abilities

► Necrophobe

Attack: Deal physical damage to one target.
Vacuum Wave: Deal physical damage to all targets.
Sap: Deal light physical damage and Sap one target.
Death: KO one target.
Hurricane: Deal damage to all targets, proportional to HP.
Flash: Blind all targets.
Flare: Deal massive non-elemental damage to one target.

► Barrier

Flare: Deal massive non-elemental damage to one target.
Holy: Deal massive holy damage to one target.
Firaga/Blizzaga/Thundaga: 
Deal heavy fire/ice/lightning damage to one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to all targets.

Notes
  • Necrophobe is untargetable and immune to damage as long as Barriers are alive.

13 (+++)

+++

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Earth Orb x2, Bravery Fragment (3★) x32
  • 60000 Gil
  • Rosetta Stone x1, Major Holy Orb x3

Target Score

  1. Reduce Bahamut’s MAG.
  2. Reduce Bahamut’s DEF.
  3. Afflict Bahamut with Slow.
Bahamut

HP

~205000

Elements
WEAK
ABSORB
RESIST
NULL Earth
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Blind / Interrupt

Abilities

► Phase 1

Attack: Deal physical damage to one target.
Megaflare: Deal very heavy special non-elemental magic damage to all targets.

► Phase 2

Attack: Deal physical damage to one target.
Atom Ray: Deal moderate special fire magic damage to all targets.
Frost: Deal special ice magic damage and Sap all targets.

► Phase 3

Attack: Deal physical damage to one target.
Blaze: Deal damage to one target proportional to HP.
Earth Shaker: Deal moderate special earth magic damage to all targets.

► Phase 4

Attack: Deal physical damage to one target.
Aqua Breath: Deal special water magic damage to all targets.
Lightning: Deal very heavy special lightning magic damage to one target.
Lightning: Deal special lightning magic damage to all targets.

► Phase 5

Attack: Deal physical damage to one target.
Maelstrom: Deal damage to all targets proportional to their HP.
Blizzard: Deal very heavy special ice magic damage to one target.
Blizzard: Deal special ice magic damage to all targets.

► Phase 6

Attack: Deal physical damage to one target.
Poison Breath: Deal very heavy special poison damage and Poison one target.

► Phase 7

Attack: Deal physical damage to one target.
Megaflare: Deal very heavy special non-elemental magic damage to all targets.
Poison Breath: Deal very heavy special poison damage and Poison one target.
Blizzard: Deal very heavy special ice magic damage to one target.
Lightning: Deal very heavy special lightning magic damage to one target.

【Notes】

A lot of magic damage with occasional physical attacks, make sure Shellga is up at all times. Reducing his MAG with stacked Breaks/Breakdowns is a very good idea. Make sure to heal up after Maelstrom if needed.

Ultimate

(Ultimate)

60 STAMINA

Rewards: First Time / Completion / Mastery】

  • Bartz’s Circlet (V), Major Lightning Orb x3, Heart Fragment (3★) x8
  • 90000 Gil
  • Power Crystal x1, Major Ice Orb x4

Target Score

  1. Afflict Omniscient with Stop.
  2. Reduce Minotaur’s ATK.
  3. Reduce Minotaur’s DEF.
Minotaur & Omniscient

75-1

HP

Minotaur: ~132000
Omniscient: ~140000

Elements

► Minotaur

WEAK
ABSORB Earth / Water / Holy / Poison
RESIST
NULL

► Omniscient

WEAK Wind
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Minotaur: Interrupt
Omniscient
: Stop / Interrupt

Abilities

► Minotaur

Attack: Deal physical damage to one target.
Attack: Deal moderate physical damage to all targets.
Critical: Deal physical damage to one target.
Holy: Deal massive holy magic damage to one target.
Attack (Counter): Deal moderate physical damage to all targets. (trigger: white/black magic attacks)

► Omniscient (Normal)

Attack: Deal physical damage to one target.
Confuse: Confuse one target.
Poison: Poison one target.
Slow: Slow one target.
Graviga: Deal damage to one target, proportional to HP.
Firaga: Deal heavy fire magic damage to one target.
Blizzaga: Deal heavy ice magic damage to one target.
Thundaga: Deal heavy lightning magic damage to one target.
Flare: Deal massive non-elemental magic damage to one target.
Curaja (Counter): Restore a large amount of HP to all targets. (trigger: physical attacks)

► Omniscient (Weak)

Firaga: Deal heavy fire magic damage to one target.
Blizzaga: Deal heavy ice magic damage to one target.
Thundaga: Deal heavy lightning magic damage to one target.
Firaga: Deal heavy fire magic damage to all targets.
Blizzaga: Deal heavy ice magic damage to all targets.
Thundaga: Deal heavy lightning magic damage to all targets.
Flare: Deal massive non-elemental magic damage to one target.
Curaja (Counter): Restore a large amount of HP to all targets. (trigger: physical attacks)

Notes
  • Omniscient begins the fight with Regen buff.
  • Omniscient no longer has the “Return” mechanic. Instead, upon receiving physical damage, Omniscient will cast Curaga both on himself and on Minotaur. This will not occur if Omniscient is under Stop status.
  • Minotaur acts twice per turn.
  • Minotaur uses Holy as a final attack before he dies.

Dealing with Minotaur

Tauntaliate trivialises Minotaur, at least against his single target physical attacks. His group attack can hurt a bit, but Protectga and Power Break(down) should suffice.

Dealing with Omniscient

Carbuncle will bounce off all his spells during his normal phase. Carbuncle also helps in his weak phase to some extent, Omniscient gains AoE magic attacks so beware (Carbuncle can also help bounce off Minotaur’s Holy). Though, with Stop chaining, Omniscient becomes literally harmless.


 

Video #1https://www.youtube.com/watch?v=HLOpH2johoI (4 man full character synergy)
Video #2https://www.youtube.com/watch?v=1Ce6I9dS01w
Video #3https://www.youtube.com/watch?v=Fvz304yIaDQ

Recommended Abilities: Halting Rumba / Stop, AoE, Protectga, Carbuncle, Draw Fire + Retaliate
Recommended RW: Shout

Ultimate+

(Ultimate+)

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Major Power Orb x3, Ice Crystal x1, Knowledge Fragment (3★) x12
  • 1500 Gil
  • Major Lightning Orb x3, Major Holy Orb x4

Target Score

  1. Reduce Bartz’s ATK.
  2. Reduce Bartz’s DEF.
  3. Remove Bartz’s Haste.
Bartz

75-2

HP

~308000

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

► Normal

Monk Kick: Deal special moderate physical damage to all targets.
Mystic Knight Firaga Strike: Deal very heavy physical fire damage to one target.
Mystic Knight Blizzaga Strike: Deal very heavy physical ice damage to one target.
Mystic Knight Thundaga Strike: Deal very heavy physical lightning damage to one target.
Blue Mage Missile: Deal damage to all targets, proportional to current HP.
Ranger Barrage: Deal ranged physical damage four times randomly to one target.
Dancer – Swords: Deal moderate special physical damage to all targets.
Attack: Deal moderate physical damage to one target.
Blue Mage Missile (Counter): Deal damage to all targets, proportional to current HP. (trigger: black magic attacks)
Knight Double Cut (Counter): Deal physical damage two times to one target. (trigger: physical attacks)

► Weak

Monk Kick: Deal special moderate physical damage to all targets.
Mystic Knight Firaga Strike: Deal heavy physical fire damage four times to one target.
Mystic Knight Blizzaga Strike: Deal heavy physical ice damage four times to one target.
Mystic Knight Thundaga Strike: Deal heavy physical lightning four times damage to one target.
Blue Mage Missile: Deal damage to one target, proportional to HP.
Ranger Combo: Deal heavy ranged physical damage two times randomly to one target.
Dancer – Swords: Deal moderate special physical damage to all targets.
Trueblade of Legend: Deal special heavy physical damage five times randomly to one target and increase self DEF
Blue Mage Missile (Counter): Deal damage to all targets, proportional to current HP. (trigger: black magic attacks)
Knight Double Cut (Counter): Deal physical damage two times to one target. (trigger: physical attacks)

► Very Weak

Monk Kick: Deal special moderate physical damage to all targets.
Mystic Knight Firaga Strike: Deal heavy physical fire damage four times to one target.
Mystic Knight Blizzaga Strike: Deal heavy physical ice damage four times to one target.
Mystic Knight Thundaga Strike: Deal heavy physical lightning four times damage to one target.
Blue Mage Missile: Deal damage to all targets, proportional to HP.
Dancer – Swords: Deal moderate special physical damage to all targets.
Four Radiance: Deal special heavy physical damage six times randomly to one target and gain Haste and increase self ATK, MAG, DEF, RES.
Blue Mage Missile (Counter): Deal damage to all targets, proportional to current HP. (trigger: black magic attacks)
Knight Double Cut (Counter): Deal physical damage two times to one target. (trigger: physical attacks)

Notes
  • Bartz’s first turn will always be Monk Kick, and it hurts a lot without mitigation (~3k-4k).
    You can put characters in the back row to take less damage, or you can have characters Defend while others setup with RW and/or native SBs.
  • Double healers are not a bad idea here.
  • Make sure you reduce his ATK as much as you can by debuff stacking.

Key Thresholds:

so much feet


Video #1https://www.youtube.com/watch?v=n8cAkvR5mXk (Mission: Wall RW, native Flames of War, double healer)
Video #2https://www.youtube.com/watch?v=naVqnX7__98 (Mission: Wall RW, native FoW)
Video #3https://www.youtube.com/watch?v=zri6Fokm00Q (Mission: Wall RW, native FoW)
Video #4https://www.youtube.com/watch?v=71AGTTI_kvU (Mission: Shout RW, native Princess’s Favor)
Video #5https://www.youtube.com/watch?v=vmn9Kf10qH4 (Mission: Shout RW, good synergy, shared AoE heal)
Video #5https://www.youtube.com/watch?v=b3jwfZ1RwKI (Solo Gilgamesh, not for the faint of heart)
Video #6https://www.youtube.com/watch?v=sQ-KasB2z40 (Mission: Shout RW)

Recommended Abilities: defensive Breakdowns, Full Break, Protectga, Banishing Strike.
Recommended RW: SG/SS2, Shout

 

 



written by /u/fattybomchacha aka flip

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