Event 87

Changelog

  • 29 June: Page created; Ultimate bosses revealed
  • 1 July: Updated up to +++
  • 3 July: Ultimate bosses Rewards & Target Scores updated with some boss notes.
  • 4 July: Updated up to U++

Skip to dungeon details

Orb Rewards summary:

Greater P W B S NE F I L E Wi H D
# 10 10 10 10
Major P W B S NE F I L E Wi H D
# 7 5 1 4 3 5
Crystal P W B S NE F I L E Wi H D
# 1 1 1 1

Combinable equipments:

  • 3x Galbadian Bracers
  • 2x Poison Fang

 

Highlights


relics

Set #1

Set #2

 


01/06

01/06
CLASSIC DUNGEON

7 STAMINA: 2/2/3

Rewards: First Time / Completion / Mastery】

  • Zell, Mythril x1
  • 1000 Gil
  • Galbadian Bracers (VII), Lesser Growth Egg x40

Target Score

  1. Defeat The Brothers without being KO’d.
ELITE DUNGEON

34 STAMINA: 11/11/12

Rewards: First Time / Completion / Mastery】

  • Quistis MC, Zell MC
  • 3000 Gil
  • Black Orb x10, Mythril x1

Target Score

  1. Defeat The Brothers without being KO’d.

02/07

02/07
CLASSIC DUNGEON

13 STAMINA: 4/4/5

Rewards: First Time / Completion / Mastery】

  • Quistis, Mythril x1
  • 1000 Gil
  • Poison Fang (VIII), Power Orb x5

Target Score

  1. Defeat Edea and Seifer without being KO’d.
ELITE DUNGEON

40 STAMINA: 13/13/14

Rewards: First Time / Completion / Mastery】

  • Irvine MC, Laguna MC
  • 5000 Gil
  • Wind Orb x10, Mythril x1

Target Score

  1. Defeat Edea and Seifer without being KO’d.

03/08

03/08
CLASSIC DUNGEON

19 STAMINA: 6/6/7

Rewards: First Time / Completion / Mastery】

  • Irvine, Poison Fang (VIII), Mythril x1
  • 2000 Gil
  • Galbadian Bracers (VIII), Growth Egg x20

Target Score

  1. Defeat Abadon without being KO’d.
ELITE DUNGEON

46 STAMINA: 15/15/16

Rewards: First Time / Completion / Mastery】

  • MC Lode, Squall MC, Rinoa MC
  • 5000 Gil
  • Greater Power Orb x10, Mythril x1

Target Score

  1. Defeat Abadon without being KO’d.

04/09

04/09
CLASSIC DUNGEON

25 STAMINA: 8/8/9

Rewards: First Time / Completion / Mastery】

  • Rinoa, Laguna, Mythril x1
  • 2000 Gil
  • Galbadian Bracers (VIII), Power Orb x5

Target Score

  1. Defeat Propagator without being KO’d.
ELITE DUNGEON

52 STAMINA: 17/17/18

Rewards: First Time / Completion / Mastery】

  • Giant Scarletite x2, Mythril x1
  • 10000 Gil
  • Greater Black Orb x10, Greater Growth Egg x10

Target Score

  1. Defeat Propagator without being KO’d.

05/10

05/10
CLASSIC DUNGEON

31 STAMINA: 10/10/11

Rewards: First Time / Completion / Mastery】

  • Squall, Hero’s Soul, Mythril x1
  • 3000 Gil
  • Black Orb x10, Wind Orb x10

Target Score

  1. Defeat Bahamut without being KO’d.
ELITE DUNGEON

58 STAMINA: 19/19/20

Rewards: First Time / Completion / Mastery】

  • Giant Ring (VIII), Mythril x1
  • 20000 Gil
  • Giant Adamantite x2, Greater Wind Orb x10

Target Score

  1. Defeat Bahamut without being KO’d.

11 (+)

+

40 STAMINA: 20/20

Rewards: First Time / Completion / Mastery】

  • Quistis MC2, Zell MC2, Dexterity Mote (3★) x30
  • 30000 Gil
  • Greater Holy Orb x10, Major Growth Egg x5
#1: Diablos

Target Score

  1. Defeat Diablos without being KO’d.
  2. Reduce Diablos’s ATK
HP

126565

Elements
WEAK Wind
ABSORB
RESIST
NULL Earth
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Blind / Interrupt

Abilities

Attack: Deal physical damage to one target.
Curaga: Restore a large amount of HP to one target.
Gravity: Deal magic damage to one target, proportional to current HP.
Graviga: Deal magic damage to all targets, proportional to their current HP.


#2: The Brothers

Target Score

  1. Defeat The Brothers without being KO’d.
  2. Exploit Minotaur’s weakness to wind attacks.
HP

102834 each

Elements
WEAK Poison / Wind
ABSORB Earth (Minotaur)
RESIST
NULL Earth (Sacred)
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

► Normal

Attack: Deal physical damage to one target.
Heal: Restores a moderate amount of HP to one target.
Mad Cow Special: Deal moderate physical damage to all targets.

► Weak

Attack: Deal physical damage to one target.
Heal: Restores a moderate amount of HP to one target.
Reaper: Deal physical damage to all targets.
Mad Cow Special: Deal moderate physical damage to all targets.

12 (++)

++

20 STAMINA

Rewards: First Time / Completion / Mastery】

  • Squall MC2, Rinoa MC2, Vitality Mote (3★) x42
  • 30000 Gil
  • Major NE Orb x1, Major Earth Orb x2

Target Score

  1. Reduce Seifer’s ATK.
  2. Reduce Seifer’s DEF.
  3. Exploit Seifer’s weakness to poison attacks.
Seifer

HP

171294

Elements
WEAK Poison
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Sleep / Interrupt

Abilities

Attack: Deal physical damage two times randomly to one target.
Attack: Deal physical damage to all targets.
Fira: Deal moderate fire magic damage to one target.
Fira: Deal fire magic damage to all targets.
Firaga: Deal heavy fire magic damage to one target.
Double Fira: Deal fire magic damage two times randomly to one target.
Double Firaga: Deal very heavy fire magic damage two times randomly to one target.

13 (+++)

+++

40 STAMINA

Rewards: First Time / Completion / Mastery】

  • Double BiogaMC2 Lode, Bravery Mote (3★) x48
  • 60000 Gil
  • Major Earth Orb x2, Major Wind Orb x3

Target Score

  1. Defeat Edea without being KO’d.
  2. Reduce Edea’s MAG.
  3. Reduce Edea’s DEF.
Edea

HP

201036

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Interrupt

Abilities

Attack: Deal physical damage to one target.
Firaga/Blizzaga/Thundaga: Deal very heavy fire/ice/lightning magic damage to one target.
Shell: Grant Shell to one target.
Protect: Grant Protect to one target.
Astral Punch: Deal special moderate physical damage to one target.
Fira/Blizzara/Thundara: Deal fire/ice/lightning magic damage to all targets.

Ultimate

(Ultimate)

60 STAMINA

Rewards: First Time / Completion / Mastery】

  • Squall’s Belt (VIII), Rosetta Stone x1, Spirit Mote (3★) x12
  • 90000 Gil
  • Major Power Orb x7, Black Crystal x1

Target Score

  1. Reduce Iron Giant’s ATK.
  2. Reduce Behemoth’s MAG.
  3. Exploit Behemoth’s weakness to ice attacks.
Iron Giant & Behemoth (Ultimate)

87-1

HP

Iron Giant: 172181
Behemoth: 168447

Elements
WEAK Ice (Behemoth) / Lightning (Iron Giant)
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

None

Abilities

► Iron Giant (Normal)

Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.
Grand Sword: Deal special physical damage to all targets.
Reaper: Deal special heavy physical damage to one target.

► Iron Giant (Weak / Very Weak)

Grand Sword: Deal special physical damage to all targets.
Reaper: Deal special heavy physical damage to one target.
Mighty Guard: Grant Protect & Shell to user.

► Behemoth (Normal)

Attack: Deal physical damage to one target.
Assault Horn: Deal moderate physical damage to one target.
Tornado: Deal wind magic damage to all targets.
Thundaga: Deal heavy lightning magic damage to all targets.
Flare: Deal massive NE magic damage to one target.
Meteor: Deal heavy NE magic damage to all targets.

Behemoth (Weak / Very Weak)

Assault Horn: Deal moderate physical damage to one target.
Tornado: Deal wind magic damage to all targets.
Thundaga: Deal heavy lightning magic damage to all targets.
Flare: Deal massive NE magic damage to one target.
Meteor: Deal heavy NE magic damage to all targets.
Mighty Guard: Grant Protect & Shell to user.

Notes
  • You fight both targets together.
  • Iron Giant
    • Uses special physical attacks「振り下ろし」and 「グランドソード」
    • weak to lightning attacks
  • Behemoth
    • Uses Flare, Meteor and Tornado
    • weak to ice attacks.
  • Note that below a certain HP, Mighty Guard will be used, so bring Dispel / Banishing Strike!

Not a hard fight at all, have basic mitigation and hit them with their weakness.

Videos

Ultimate+

(Ultimate+)

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • MC3 Lode, Wind Crystal x1, Wisdom Mote (3★) x18
  • 1500 Gil
  • Major Dark Orb x5, Major Black Orb x5

Target Score

  1. Reduce Seifer’s ATK.
  2. Reduce Seifer’s MAG.
  3. Exploit Seifer’s weakness to poison attacks.
Seifer (Ultimate+)

87-2

Cid’s Mission】Defeat with a party of VIII characters. Reward is Major Fire Orb x2

HP

321189

Elements
WEAK Poison
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

None

Abilities

► Normal

Attack: Deal physical damage to one target.
Fira: Deal moderate fire magic damage to one target.
Fira: Deal fire magic damage to all targets.
Firaga: Deal heavy fire magic damage to all targets.
Bloodfest: Deal moderate physical damage to all targets (never misses)

► Weak

Attack: Deal physical damage to one target.
Ultimate Aura: Temporarily increases user’s ATK, DEF, MAG, RES, MND
Fira: Deal fire magic damage to all targets.
Double Fira: Deal fire magic damage two times randomly to one target.
Double Firaga: Deal very heavy fire magic damage two times randomly to one target.
Bloodfest: Deal moderate physical damage to all targets (never misses)
Zantetsuken Reverse: Deal special moderate physical damage to all targets (never misses)

► Very Weak

Fira: Deal fire magic damage to all targets.
Double Fira: Deal fire magic damage two times randomly to one target.
Double Firaga: Deal very heavy fire magic damage two times randomly to one target.
Ultimate Bloodfest: Deal special heavy physical damage to all targets.
Zantetsuken Reverse: Deal special moderate physical damage to all targets (never misses)

Notes
  • Uses Fira to damage all targets; uses Firaga to damage one target
  • Uses Bloodfest to deal damage to all targets
  • At a certain HP, Seifer uses Ultimate Aura, which raises his ATK, MAG, DEF, RES, MND
  • Also when weak, Seifer gains access to Zantetsuken ReverseDouble Fira, Double Firaga, Ultimate Bloodfest.
  • Weak to poison attacks.

Highly recommend fire-resist equipment, his fire magic attacks hit like a truck otherwise.

Use poison attacks to make the fight end quicker.

Videos

Ultimate++

(Ultimate++)

1 STAMINA

Rewards: First Time / Completion / Mastery】

  • Fire Crystal x1, Earth Crystal x1
  • 1500 Gil
  • Giant Adamantite x30, Giant Scarletite x30

Target Score

  1. Reduce Sorceress (1)”s MAG.
  2. Exploit Sorceress (2)’s weakness to ice attacks.
  3. Win before Ultimate Ultima is used.
Sorceress (Ultimate++)

87-3

HP

Sorceress (1): 70828 each
Sorceress (2): 100650 each
Sorceress (3): 134060

Elements
WEAK Poison (1) / Ice (2)
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

► Sorceress (1) (Normal)

Attack: Deal physical damage to one target.
Fira/Thundara: Deal moderate fire/lightning magic damage to one target.
Fira/Blizzara: Deal fire/ice magic damage to all targets.
Aerora: Deal special moderate wind magic damage to one target.
Dispel: Remove a white magic buff from one target.
Reflect: Grant Reflect to one target.
Tornado: Deal heavy wind magic damage to all targets.

► Sorceress (2) (Very Weak)

Firaga/Thundaga: Deal heavy fire/lightning magic damage to one target.
Fira/Blizzara: Deal fire/ice magic damage to all targets.
Aeroga: Deal special heavy wind damage to one target.
Dispel: Remove a white magic buff from one target.
Reflect: Grant Reflect to one target.
Tornado: Deal heavy wind magic damage to all targets.
Quake; Deal earth magic damage to all targets.

► Sorceress (1) (Weak)

Attack: Deal physical damage to one target.

► Sorceress (2) (Normal)

Attack: Deal moderate physical damage to one target.
Flare: Deal massive NE magic damage to one target.
Thundaga: Deal heavy lightning magic damage to one target.
Quake: Deal earth magic damage to all targets.
Meteor: Deal heavy NE magic damage to all targets.

► Sorceress (2) (Weak)

Attack: Deal moderate physical damage to one target.
Flare: Deal massive NE magic damage to one target.
Thundaga: Deal heavy lightning magic damage to one target.
Quake: Deal earth magic damage to all targets.
Meteor: Deal heavy NE magic damage to all targets.
Meltdown: Deal very heavy NE magic damage and reduce one target’s RES.

► Sorceress (2) (Very Weak)

Ultimate Double: Allows user to cast a magic twice in succession.
Attack: Deal moderate physical damage to one target.
Flare: Deal massive NE magic damage to one target.
Thundaga: Deal heavy lightning magic damage to one target.
Quake: Deal earth magic damage to all targets.
Holy: Deal massive holy magic damage to one target.
Meltdown: Deal very heavy NE magic damage and reduce one target’s RES.

► Sorceress (3) (Normal)

Ultimate Ultima: Deal special very heavy NE magic damage to all targets.
Meteor: Deal heavy NE magic damage to all targets.
Flare: Deal massive NE magic damage to one target.
Holy: Deal massive holy magic damage to one target.
Tail (Counter): Deal moderate physical attack to all targets (trigger: physical attacks)

► Sorceress (3) (Weak)

Ultimate Ultima: Deal special very heavy NE magic damage to all targets.
Meteor: Deal heavy NE magic damage to all targets.
Flare: Deal massive NE magic damage to one target.
Holy: Deal massive holy magic damage to one target.
Meltdown: Deal very heavy NE magic damage and reduce one target’s RES.
Tail (Counter): Deal moderate physical attack to all targets (trigger: physical attacks)

► Sorceress (3) (Very Weak)

Ultimate Double: Allows user to cast a magic twice in succession.
Ultimate Ultima: Deal special very heavy NE magic damage to all targets.
Meteor: Deal heavy NE magic damage to all targets.
Flare: Deal massive NE magic damage to one target.
Holy: Deal massive holy magic damage to one target.
Meltdown: Deal very heavy NE magic damage and reduce one target’s RES.
Tail (Counter): Deal moderate physical attack to all targets (trigger: physical attacks)

Notes
  • You fight each type of sorceress one at a time.
    • First wave: 3x Sorceress (1)
    • Second wave: 2x Sorceress (2)
    • Third wave: 1x Sorceress (3)

Highly recommend mage teams as they have access to spells such as Meteor / Bahamut / etc. Remember to stack MAG buffs! The first 2 sorceresses have elemental weaknesses too so make sure to exploit that.

You could go physical in this fight but note the counter of Sorceress (3). The last thing you want is to get hit by a counter right before she finishes charging an attack like Flare or Holy.

Videos



written by /u/fattybomchacha aka flip

Copyright © 2014-2017 Kongbakpao Gaming News. All Rights Reserved. Frontier Theme