Event 910

 

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GPO GWO GBO GSO GNEO GFO GIO GLO GEO GWiO GHO GDO
10 10 10 10
MPO MWO MBO MSO MNEO MFO MIO MLO MEO MWiO MHO MDO
3 7 4 7
PCr WCr BCr SCr NECr FCr ICr LCr ECr WiCr HCr DCr
1 1

Combinable equipments:

  • 2x Rune Blade (I)
  • 2x Copper Bracelet (I)

 

Highlights


relics

Set #1

Set #2


char

Golbez

Golbez
Record Materia 2 Moderate increase in potency of Darkness abilities
Lv 80
HP 5542
Attack 133
Defense 137
Magic 172
Resistance 158
Mind 85
Accuracy 24
Evasion 24
Speed 112

Kefka

Kefka
Record Materia 2 Small increase in MAG when equipping Instrument
Lv 80
HP 4750
Attack 133
Defense 101
Magic 170
Resistance 164
Mind 61
Accuracy 24
Evasion 24
Speed 136

 


 

Warrior of Light
Part 1 Stamina 8, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Garland, Golbez, Lesser Growth Egg x20
  • 1000 Gil
  • Rune Blade (I), Mythril x1
Target Score

  1. Defeat Warrior of Light without being KO’d.
Warrior of Light
HP
~3000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Stun
Abilities
► Normal

Attack: Deal physical damage to one target.
Ascension
: Deal physical damage to one target.
Sword Thrust: Deal moderate physical damage to one target.
Radiant Sword: Deal special holy physical damage to all targets and increase own DEF temporarily.
Crossover: Deal physical damage four times randomly to one target.

► Weak / Very Weak

Attack: Deal physical damage to one target.
Ascension
: Deal physical damage to one target.
Sword Thrust: Deal moderate physical damage to one target.
Radiant Sword: Deal special holy physical damage to all targets and increase own DEF temporarily.
Crossover: Deal physical damage four times randomly to one target.
Shining Wave: Deal special ranged holy physical damage to all targets.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

Squall
Part 1 Stamina 10, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Exdeath, Sephiroth, Growth Egg x20
  • 1000 Gil
  • Copper Bracelet (I), Mythril x1
Target Score

  1. Defeat Squall without being KO’d.
Squall
HP
~9000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Stun
Abilities
► Normal

Thunder Barret: Deal special magic lightning damage to one target.
Savage Claw: Deal physical damage to one target.
Keen Edge: Deal moderate physical damage to one target.
Fated Circle: Deal special physical damage to all targets.
Rough Divide: Deal special physical damage to one target.
Draw & Junction (Arise): Draw Arise from the target and increase own DEF temporarily.
Draw & Junction (Meteor): Draw Meteor from the target and increase own ATK temporarily.
Draw & Junction (Triple): Draw Triple from the target and gain Haste.

► Weak

Thunder Barret: Deal special magic lightning damage to one target.
Fated Circle: Deal special physical damage to all targets.
Rough Divide: Deal special physical damage to one target.
Blasting Zone: Deal special ranged physical damage to one target.
Ultima: Deal magic non-elemental damage to all targets.
Draw & Junction (Arise): Draw Arise from the target and increase own DEF temporarily.
Draw & Junction (Meteor): Draw Meteor from the target and increase own ATK temporarily.
Draw & Junction (Triple): Draw Triple from the target and gain Haste.

► Very Weak

Attack: Deal physical damage to one target.
Fated Circle: Deal special physical damage to all targets.
Rough Divide: Deal special physical damage to one target.
Blasting Zone: Deal special ranged physical damage to one target.
Ultima: Deal magic non-elemental damage to all targets.
Draw & Junction (Arise): Draw Arise from the target and increase own DEF temporarily.
Draw & Junction (Meteor): Draw Meteor from the target and increase own ATK temporarily.
Draw & Junction (Triple): Draw Triple from the target and gain Haste.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

Terra
Part 1 Stamina 13, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Kefka, Greater Non-Elemental Orb x3, Mythril x1
  • 1000 Gil
  • Rune Blade (I), Copper Bracelet (I)
Target Score

  1. Defeat Terra without being KO’d.
Terra
HP
~12000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Stun
Abilities
► Normal

Attack: Deal physical damage to one target.
Fira: Deal magic fire damage to one target.
Blizzara: Deal magic ice damage to one target.
Thundara: Deal magic lightning damage to one target.
Tornado: Deal damage to all targets, proportional to their HP.

► Weak

Attack: Deal physical damage to one target.
Triple Fira: Deal magic fire damage three times randomly  to one target.
Triple Blizzara: Deal magic ice damage three times randomly  to one target.
Triple Thundara: Deal magic lightning damage three times randomly  to one target.
Tornado: Deal damage to all targets, proportional to their HP.
Holy: Deal heavy white magic holy damage to one target.
Flare: Deal heavy magic non-elemental damage to one target.

► Very Weak

Attack: Deal physical damage to one target.
Tornado: Deal damage to all targets, proportional to their HP.
Holy: Deal heavy white magic holy damage to one target.
Flare: Deal heavy magic non-elemental damage to one target.
Meltdown: Deal magic fire damage to all targets.
Meteor: Deal magic non-elemental damage to all targets.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

Zidane
Part 1 Stamina 16, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Greater Power Orb x3, Golbez’s Memory Crystal, Kefka’s Memory Crystal
  • 2000 Gil
  • Greater Growth Egg x10, Mythril x1
Target Score

  1. Defeat Zidane without being KO’d.
Zidane
HP
~45000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
► Normal

Attack: Deal physical damage to one target
Rumble Rush: Deal physical damage four times randomly to one target.
Booster 8: Deal moderate physical damage to one target.
Scoop Art: Deal physical damage two times to one target.
Steal: Temporarily reduce one target’s ATK,DEF and inflict Slow, and gains ATK,DEF and Haste.

► Weak/Very Weak

Attack: Deal physical damage to one target
Rumble Rush: Deal physical damage four times randomly to one target.
Booster 8: Deal moderate physical damage to one target.
Scoop Art: Deal physical damage two times to one target.
Mug: Deal damage to one target, temporarily reduce target’s ATK,DEF and inflict Slow, and gains ATK,DEF and Haste.
Shift Break: Deal special ranged physical lightning damage to all targets and sometimes Slow and Sap them.

Strategy
Recommended abilities: Protectga, Power Break
Recommended RW: Any

 

 

Cloud
Part 1 Stamina 19, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Bacchus’ Wine (II), Greater Dark Orb x3, Bravery Fragment (3★) x20
  • 2000 Gil
  • Greater Power Orb x7, Mythril x1
Target Score

  1. Defeat Cloud without being KO’d.
Cloud
HP
~103000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
► Normal

Attack: Deal physical damage to one target.
Sonic Break: Deal physical damage three times randomly to one target.
Blade Beam: Deal special ranged physical damage to all targets.
Slashing Blow: Deal moderate physical damage to one target.
Braver: Deal heavy physical damage to one target.

► Limit Break

Attack: Deal physical damage to one target.
Sonic Break: Deal physical damage three times randomly to one target.
Blade Beam: Deal special ranged physical damage to all targets.
Slashing Blow: Deal moderate physical damage to one target.
Braver: Deal heavy physical damage to one target.
Spin Drive: Deal physical damage to all targets.
Cross Slash: Deal heavy physical damage to one target.

Strategy
Recommended abilities: Protectga, Power Breakdown
Recommended RW: SG/SS2, Scream

 

 

Tidus
Part 1 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Greater Non-Elemental Orb x7, Golbez’s Memory Crystal II, Heart Fragment (3★) x28
  • 3000 Gil
  • Greater Dark Orb x7, Major Growth Egg x5
Target Score

  1. Defeat Tidus without being KO’d.
  2. Reduce Tidus’s ATK.
  3. Exploit Tidus’s weakness to dark attacks.
Tidus
HP
~130000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
► Normal

Attack: Deal physical damage to one target.
Double Smash: Deal physical damage two times to one target.
Full Slide: Deal physical damage three times randomly to one target.
Axel Shoot: Deal moderate ranged physical damage to one target.
Spiral Cut: Deal special physical damage to all targets.

► Weak

Attack: Deal physical damage to one target.
Double Smash: Deal physical damage two times to one target.
Full Slide: Deal physical damage three times randomly to one target.
Axel Shoot: Deal moderate ranged physical damage to one target.
Spiral Cut: Deal special physical damage to all targets.
Slice & Dice: Deal special physical damage four times randomly to one target.

► Very Weak

Attack: Deal physical damage to one target.
Double Smash: Deal physical damage two times to one target.
Full Slide: Deal physical damage three times randomly to one target.
Axel Shoot: Deal moderate ranged physical damage to one target.
Spiral Cut: Deal special physical damage to all targets.
Slice & Dice: Deal special physical damage four times randomly to one target.
Jecht Shot: Deal special ranged physical water damage three times randomly to one target.

Strategy
Recommended abilities: Protectga, Power Breakdown
Recommended RW: SG/SS2, Scream

 

 

Lightning
Part 1 Stamina 40, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Major White Orb x3, Kefka’s Memory Crystal II, Skill Fragment (3★) x32
  • 3000 Gil
  • Rosetta Stone, Greater Fire Orb x10
Target Score

  1. Defeat Lightning without being KO’d.
  2. Reduce Lightning’s ATK.
  3. Exploit Lightning’s weakness to dark attacks.
Lightning
HP
~200000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
► Commando

Attack: Deal physical damage to one target.
Launch: Deal moderate physical damage to one target.
Smite: Deal physical damage three times randomly to one target.
Heavy Slash: Deal heavy physical damage to one target.
Beat Down: Deal heavy physical damage to one target.
Crushing Blow: Deal special physical damage to all targets.

► Ravager

Attack: Deal physical damage to one target.
Fire Combo: Deal magic fire damage three times to one target.
Aerora: Deal moderate special magic wind damage to one target.
Watera: Deal moderate magic water damage to one target.
Blizzara: Deal magic ice damage to all targets.
Crushing Blow: Deal special physical damage to all targets.

Strategy
Recommended abilities: Protectga, Shellga, defensive Breakdowns.
Recommended RW: SG/SS2, Scream


 

Bartz (Ultimate)
Part 1 Stamina 60, Stages 1
First Time Completion Victory Pendant, Major Power Orb x3, Body Fragment (3★) x8
Completion Reward 5000 Gil
Mastery Reward Major White Orb x4, White Crystal x1
Target Score
  1. Reduce Bartz’s ATK.
  2. Reduce Bartz’s DEF.
  3. Exploit Bartz’s weakness to dark attacks.
Bartz (Ultimate)
910-u1
HP
~250000
Elements
Stun
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
WEAK Dark
ABSORB
RESIST
NULL
Abilities
► Normal

Monk Combo: Deal heavy physical damage three times to one target.
Mystic Knight Fire Strike: Deal heavy physical fire damage to one target.
Mystic Knight Blizzard Strike: Deal heavy physical ice damage to one target.
Mystic Knight Thunder Strike: Deal heavy physical lightning damage to one target.
Blue Mage Goblin Punch: Deal heavy physical damage to one target.
Ranger: Deal moderate ranged physical damage to one target.
Attack: Deal physical damage to one target.

► Weak

Keri Monk: Deal heavy physical damage to all targets.
Mystic Knight Fire Strike: Deal heavy physical fire damage to one target.
Mystic Knight Blizzard Strike: Deal heavy physical ice damage to one target.
Mystic Knight Thunder Strike: Deal heavy physical lightning damage to one target.
Blue Mage Missile: Deal damage to one target, proportional to HP.
Ranger Combo: Deal heavy ranged physical damage two times randomly to one target.
Dancer – Enchanting Tango: Deal very heavy special physical damage to one target.
Attack: Deal physical damage to one target.

► Master

Keri Monk: Deal heavy physical damage to all targets.
Mystic Knight Firaga Strike: Deal heavy physical fire damage four times to one target.
Mystic Knight Blizzaga Strike: Deal heavy physical ice damage four times to one target.
Mystic Knight Thundaga Strike: Deal heavy physical lightning four times damage to one target.
Blue Mage Missile: Deal damage to all targets, proportional to HP.
Ranger Combo: Deal heavy ranged physical damage four times randomly to one target.
Dancer – Swords: Deal moderate special physical damage to all targets.
Attack: Deal physical damage to one target.

Strategy
 

All of Bartz’s attacks are physical, and most of them respect Tauntaliate mechanics so you can make use of that strategy. Otherwise just keep his damage low, especially when he’s in his Master phase.


 

Video #1https://www.youtube.com/watch?v=JSzfZotTXhk (Cid’s Mission, No Wall)
Video #2https://www.youtube.com/watch?v=S_IEtScatQU (Cid’s Mission, mage team)

Recommended abilities: Protectga, Power Breakdown, Full Break, Draw Fire + Retaliate.
Recommended RW:
 Scream

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Cloud & Terra (Ultimate +)
Part 1 Stamina 1, Stages 1
First Time Completion Non-Elemental Crystal x1, Major Holy Orb x7, Knowledge Fragment (3★) x12
Completion Reward 1000 Gil
Mastery Reward Major Power Orbs x4, Major Earth Orbs x4
Target Score
  1. Reduce Terra’s MAG.
  2. Exploit Terra’s weakness to dark attacks.
  3. Exploit Cloud’s weakness to dark attacks.
Terra & Cloud (Ultimate+)
910-u2
HP
Terra: ~140000
Cloud: ~155000
Elements
WEAK Dark
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Stun
Abilities
Cloud (Normal)

Attack: Deal physical damage to one target.
Sonic Break: Deal physical damage three times randomly to one target.
Blade Beam: Deal special ranged physical damage to all targets.
Slashing Blow: Deal moderate physical damage to one target.
Braver: Deal heavy physical damage to one target.

► Cloud (Limit Break)

Attack: Deal physical damage to one target.
Sonic Break: Deal physical damage three times randomly to one target.
Blade Beam: Deal special ranged physical damage to all targets.
Slashing Blow: Deal moderate physical damage to one target.
Braver: Deal heavy physical damage to one target.
Spin Drive: Deal physical damage to all targets.
Cross Slash: Deal heavy physical damage to one target.

► Terra (Normal)

Attack: Deal physical damage to one target.
Fira: Deal magic fire damage to one target.
Blizzara: Deal magic ice damage to one target.
Thundara: Deal magic lightning damage to one target.
Tornado: Deal damage to all targets, proportional to their HP.

Terra (Weak)

Attack: Deal physical damage to one target.
Triple Fira: Deal magic fire damage three times randomly  to one target.
Triple Blizzara: Deal magic ice damage three times randomly  to one target.
Triple Thundara: Deal magic lightning damage three times randomly  to one target.
Tornado: Deal damage to all targets, proportional to their HP.
Holy: Deal heavy white magic holy damage to one target.
Flare: Deal heavy magic non-elemental damage to one target.
Fira: Deal magic fire damage to all targets.

Terra (Very Weak)

Attack: Deal physical damage to one target.
Tornado: Deal damage to all targets, proportional to their HP.
Holy: Deal heavy white magic holy damage to one target.
Flare: Deal heavy magic non-elemental damage to one target.
Meltdown: Deal magic fire damage to all targets.
Meteor: Deal magic non-elemental damage to all targets.

Strategy
Their attacks hit really hard. If you don’t have proper mitigation, you will suffer.

AoE attacks do very well here. If you have physical attackers, consider pairing your attacks with Dark Raid for more damage. For mages, consider pairing your attacks with Memento Mori (for Darkness characters).

Magic Lure + Reflect can also be decent here to reflect Terra’s single target magic attacks. (ty juniglee for this strat)


Video #1https://www.youtube.com/watch?v=XsB-Ti9x7Gc (Cid’s Mission, Wall RW, No Mastery)
Video #2https://www.youtube.com/watch?v=dX_bLl2cC9U (Cid’s Mission)
Video #3https://www.youtube.com/watch?v=9HJwG6zAidA (Cid’s Mission, No Wall)
Video #4https://www.youtube.com/watch?v=nsaJBh9IN_A (Cid’s Mission, mage team)

Recommended abilities: Magic Lure + Reflect, Full Break / Break Fever, defensive Breakdowns, Protectga, Shellga.
Recommended RW:
SG/SS2, Scream, Tyro BSB

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

.

 

 



written by /u/fattybomchacha aka flip

 

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