Exdeath Event

 

Go to:

BONUS

Bosses:

 

Orb/egg rewards summary: (tentative

  • 5x Greater Non-Elemental Orb
  • 9x Greater Wind Orb
  • 3x Greater Power Orb
  • 4x Greater Summon Orb
  • 8x Greater Earth Orb
  • 8x Greater Fire Orb
  • 4x Major Holy Orb
  • 2x Major White Orb
  • 2x Major Power Orb
  • 1x Major Summon Orb
  • 2x Major Ice Orb
  • 2x Major Non-Elemental Orb
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

 


 

 

Event Rules

The event will be split into “Part One” and  “Part Two”. Master all the dungeons to unlock Bonus Battles!

Reward Highlights

Exdeath, Galuf, Lenna, Gilgamesh & Faris


and their Memory Crystals


Galuf’s Second Memory Crystal

Silver Glasses
(ATK +10, medium resistance to Blind)

Mirror of Equity

Flashing Blade

For more details on the above-mentioned abilities, head on over to the Ability Multiplier page!


 

Featured Relics

 

Set #1

4-hit MAG, All targets, Non-ele, Multiplier 9.48, Self Runic (Black/White Magic)

All allies ATK +30% & Haste

Set #2

3-hit PHY, Single target, Non-ele, Multiplier 513, Grant self Protect, Shell & Haste.


 

【Ultimate】Boss

Necrophobe’s stats have all been boosted, making him a more deadly foe than ever before. Necrophobe (Ultimate) also changes his attacks as his HP drops! He uses group magic like Blizzaga, Firaga, and Thundaga, so having Shellga is a great line of defense!
Necrophobe (Ultimate)’s Flare and Holy are special attacks immune to Reflect and Grand Cross, so be ready for them! He also uses Flash to blind your heroes, so bring Esuna to cure them!

Defeat him and claim Necrophobe Ward!
(reduce fire and lightning damage)


Character Details

 

Galuf
Record Materia 1 Begin the battle with Berserk
Record Materia 2 When hit by physical attack, 12% chance to counter with Double Hit
Record Materia 3 Increase physical damage when using Fist
Lv 1 Lv 80
HP 219 5957
Attack 11 160
Defense 9 137
Magic 9 128
Resistance 9 128
Mind 9 124
Accuracy 20 24
Evasion 20 24
Speed 106 159

 

 

Exdeath
Weapons Dagger / Sword / Rod / Staff
Armor Light Armor / Robe / Bracer
Abilities White Magic (5) / Black Magic (5)
Record Materia 1 Chance to KO with “Attack”
Lv 1 Lv 65
HP 176 3800
Attack 7 83
Defense 7 78
Magic 12 150
Resistance 11 130
Mind 11 135
Accuracy 20 23
Evasion 20 23
Speed 76 105

 

 


Part One

 

01: Wind Shrine (Entrance – 2F)
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 2, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Lenna, Mythril x1
  • 1000 Gil
  • Scarletite x5, Minor Summon Orb x5
Target Score】Nil

 

 

02: Wind Shrine (3F – 4F)
Part 1 Stamina 3, Rounds 3
Part 2 Stamina 3, Rounds 3
Part 3 Stamina 4, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Minor Summon Orb x5, Mythril x1
  • 1000 Gil
  • Adamantite x5, Fire Orb x10
Target Score

  1. Defeat Wing Raptor without being KO’d.
Wing Raptor
HP
~2300
Elements
None
Debuff Vulnerabilities
All except Petrify
Abilities
► Normal

Attack: Deal physical damage to one target.
Wing Gale: Deal heavy damage to all targets, proportional to their HP.

► Defending

Attack: Deal physical damage to one target.
Claw: Deal physical damage to one target.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

03: North Mountain, Part 1
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 4, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Mirage Vest, Mythril x1
  • 1000 Gil
  • Lesser Summon Orb x5, Growth Egg x10
Target Score】Nil

 

 

04: North Mountain, Part 2
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Galuf, Lesser Summon Orb x5
  • 2000 Gil
  • Flame Rod (V), Mythril x1
Target Score

  1. Defeat Magissa & Forza without being KO’d.
Magissa & Forza
HP
< 7000
Elements
None
Debuff Vulnerabilities
Magissa: Poison / Silence / Slow / Stop / Blind / Sap
Forza: All except Petrify / Doom / KO
Abilities
Magissa

Attack: Deal physical damage to one target.
Drain: Deal moderate damage to one target, gaining a portion as HP.
Blizzard/Fire/Thunder/Aero: Deal ice/fire/lightning/wind damage to one target

Forza

Attack: Deal physical damage to one target.
Tackle: Deal physical damage to one target.

Strategy
Recommended abilities: AoE
Recommended RW: AoE

 

 

05: Walse Tower
Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 9, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Faris, Mythril x1
  • 2000 Gil
  • Flame Rod (V), Mirage Vest (V)
Target Score

  1. Defeat Garula without being KO’d.
Garula
HP
~17350
Elements
None
Debuff Vulnerabilities
All except Stop / Sleep / Doom / KO
Abilities
Attack: Deal physical damage to one target.
Rush: Deal special physical damage and Sap one target.
Strategy
Recommended abilities: Intimidate, Break
Recommended RW: Any

 

 

06: Castle Exdeath (Lower levels)
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Gilgamesh, Mythril x1
  • 2000 Gil
  • Large Scarletite x2, Growth Egg x10
Target Score

  1. Defeat Gilgamesh without being KO’d.
Gilgamesh (Third Encounter)
HP
~25000
Elements
None
Debuff Vulnerabilities
Slow
Abilities
Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Dischord: Inflict Reduced Level on one target.
Daze Dance: Sleep one target.
Flash: Blind all targets.
Hurricane: Deal damage to one target proportional to HP.
Rocket Punch: Deal damage proportional to HP and Confuse one target.
Strategy
  • When Gilgamesh transforms, he becomes vulnerable to Blind

This shouldn’t be a hard fight at all, just keep him Slowed.


Recommended abilities: Slowga, Dual Delay, Power Break
Recommended RW: Lunatic High, offensive RWs

 

 

07: Castle Exdeath (Upper Levels)
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Exdeath, Mythril x1
  • 3000 Gil
  • Growth Egg x10, Non-Elemental Orb x10
Target Score

  1. Defeat Exdeath without being KO’d.
Exdeath
HP
~31400
Elements
WEAK Holy
ABSORB
RESIST
NULL Poison
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow
Abilities
► Normal

Attack: Deal physical damage to one target.
Vacuum Wave: Deal physical damage to one target, and chance for an additional hit.
Bio: Deal poison damage to one target.
Gravity: Halves one target’s remaining HP.
Doom: Doom one target.
Earth Shaker: Deal massive earth damage to all targets.
Flame: Deal fire damage to all targets, proportional to their HP.
Hurricane: Deal damage to one target, proportional to HP.

► Weak

Attack: Deal physical damage to one target.
Vacuum Wave: Deal physical damage to one target, and chance for an additional hit.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.
Earth Shaker: Deal massive earth damage to all targets.

Strategy
Recommended abilities: Slowga, Dual Delay, Magic Breakdown, Carbuncle
Recommended RW: Lunatic High, offensive RWs

 


Part Two

 

08: Tycoon
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Giant Adamantite x2, Mythril x1
  • 3000 Gil
  • Power Orb x10, Summon Orb x10
Target Score】Nil

 

 

09: Death Valley
Part 1 Stamina 12, Rounds 3
Part 2 Stamina 12, Rounds 3
Part 3 Stamina 13, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Non-Elemental Orb x1, Lenna’s Memory Crystal
  • 3000 Gil
  • Summon Orb x10, Greater Growth Egg x5
Target Score

  1. Defeat Antlion without being KO’d.
Antlion
HP
~44000
Elements
WEAK Water
ABSORB
RESIST
NULL Earth
Debuff Vulnerabilities
Silence / Confuse / Slow / Blind / Sleep / Berserk
Abilities
Attack: Deal physical damage to one target.
Dischord: Inflict Reduced Level on one target
Critical: Deal moderate physical damage to one target.
Digestive Acid: Deal heavy physical damage and Sap one target.
Strategy
Since all it does are physical attacks, Draw Fire + Retaliate will simplify the battle.


Recommended abilities: Draw Fire + Retaliate, Blindga/Dark Buster
Recommended RW: Any

 

 

10: Pyramid of Moore (Entrance)
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Galuf’s Memory CrystalFaris’s Memory Crystal
  • 5000 Gil
  • Giant Scarletite x2, Greater Wind Orb x1
Target Score

  1. Defeat Gargoyle without being KO’d.
Gargoye
x2
HP
~30500 each
Elements
WEAK
ABSORB Holy
RESIST
NULL
Debuff Vulnerabilities
Poison / Slow / Stop / Blind / Sleep
Abilities
Attack: Deal physical damage to one target.
Critical: Deal moderate physical damage to one target.
Separate: Revive a KO’d target to full health.
Transfusion: Bring own HP to zero and fully recover one target.
Strategy
  • When one Gargoyle is dead, the other Gargoyle will revive it on its next turn using Separate.
  • The battle ends when both Gargoyles are defeated simultaneously.

Beware of the never ending cycle of Transfusion and Separate. You can either disable them with Sleep/Stop or kill them fast with AoE.


Recommended abilities: AoE
Recommended RW: AoE

 

 

11: Pyramid (1F – 4F)
Part 1 Stamina 15, Rounds 3
Part 2 Stamina 15, Rounds 3
Part 3 Stamina 15, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Non-Elemental Orb x1, Mythril x1
  • 5000 Gil
  • Power Wrist (V), Greater Power Orb x1
Target Score】Nil

 

 

12: Pyramid (5F – 8F)
Part 1 Stamina 16, Rounds 3
Part 2 Stamina 16, Rounds 3
Part 3 Stamina 17, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Gilgamesh’s Memory Crystal, Exdeath’s Memory Crystal
  • 5000 Gil
  • Greater Power Orb x2, Greater Growth Egg x5
Target Score

  1. Defeat Objet d’Art without being KO’d.
Objet d’Art
 x4
HP
~24500 each
Elements
WEAK Lightning
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Silence / Slow / Berserk
Abilities
Attack: Deal physical damage to one target.
Attack: Deal physical damage two times to one target.
Attack: Deal physical damage to all targets.
Break: Petrify one target.
Pressure: Deal physical damage to one target.
Strategy
Recommended abilities: AoE, Draw Fire + Retaliate
Recommended RW: AoE, Lunatic High

 

 

13: Guardian Tree
Part 1 Stamina 18, Rounds 3
Part 2 Stamina 18, Rounds 3
Part 3 Stamina 19, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Summon Orb x3, Greater Fire Orb x3
  • 10000 Gil
  • Greater Non-Elemental Orb x3, Mythril x1
Target Score

  1. Defeat Melusine without being KO’d.
Melusine
HP
~128600
Elements
Fire weak

WEAK Fire
ABSORB Ice / Lightning
RESIST
NULL Everything else

 Ice weak

WEAK Ice
ABSORB Fire / Lightning
RESIST
NULL Everything else

 Lightning weak

WEAK Lightning
ABSORB Fire / Ice
RESIST
NULL Everything else

 Physical weak

WEAK
ABSORB Fire / Ice / Lightning
RESIST
NULL Everything else
Debuff Vulnerabilities
Poison / Silence / Paralyze / Slow / Sleep
Abilities
► Fire weak

Attack: Deal physical damage to one target
Thundaga/Blizzaga: Deal heavy lightning/ice damage to one target.
Blizzaga: Deal heavy ice damage to all targets.

► Ice weak

Attack: Deal physical damage to one target
Thundaga/Firaga: Deal heavy lightning/fire damage to one target.
Thundaga: Deal heavy lightning damage to all targets.

Lightning weak

Attack: Deal physical damage to one target
Blizzaga/Firaga: Deal heavy ice/fire damage to one target.
Firaga: Deal heavy fire damage to all targets.

► Physical weak

Attack: Deal physical damage to one target
Entice: Confuse one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.

Strategy
  • Melusine constantly changes weaknesses and strengths with Barrier Shift.
  • Melusine cannot Barrier Shift while under Sleep/Paralyze/Stop status.
  • Melusine starts as weak to Fire.

Paralyze her right from the get go and use your non-elemental / fire abilities.


Recommended abilities: Intimidate
Recommended RW: Any

 

 

14: Last Floor
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 20, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Silver Glasses (V), Greater Summon Orb x4
  • 20000 Gil
  • Major Holy Orb x1, Major Growth Egg x2
Target Score

  1. Defeat Necrophobe without being KO’d.
Necrophobe
(and Barrier x4)
HP
Necrophobe: ~118600
Barrier: ~24000 each
Elements
► Necrophobe

WEAK All except Dark
ABSORB
RESIST
NULL

► Barrier

WEAK
ABSORB
RESIST
NULL Earth
Debuff Vulnerabilities
Necrophobe: Slow / Blind / Silence
Barrier: Slow / Stop
Abilities
► Necrophobe

Attack: Deal physical damage to one target.
Vacuum Wave: Deal physical damage to all targets.
Sap: Deal light physical damage and Sap one target.
Death: KO one target.
Hurricane: Deal damage to all targets, proportional to HP.
Flash: Blind all targets.
Flare: Deal massive non-elemental damage to one target.

► Barrier

Flare: Deal massive non-elemental damage to one target.
Holy: Deal massive holy damage to one target.
Firaga/Blizzaga/Thundaga: 
Deal heavy fire/ice/lightning damage to one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to all targets.

Strategy
Take the Barriers out quickly with AoEs. Then Necrophobe should be smooth sailing.


Recommended abilities: AoE, Breakdowns
Recommended RW: SG/SS2

 

 

 



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