Forbidden Treasure

Forbidden Treasure

event_intro_head_img

Skip to: PHASE 1 / PHASE 2 / PHASE 3 / PHASE 4 / PHASE 5


Event Rules:

In this special event, there are a total of 5 phases, each phase consisting of 6 dungeons of difficulties ranging from Easy → Normal → Hard → Heroic → + → ++

Every phase lasts for 48 hours before switching to a new one.

One important thing to note is that there will be no synergy bonus for this event.

Each phase has different rewards for you to grab, including old and new characters, gil, upgrade materials and eggs!

Below is the schedule for this event.

event_intro_pict01fix



You will notice as you continue on to read the rest of the guide that there are “Special Rewards” in each dungeon. To receive these rewards, you will need a token called a “Tablet”:

wR2t3CB

 

The following info are tentative, will confirm when there is an official announcement about it:

  • Everyone starts at 10 Tablets
  • When the dungeon changes, you will receive 2 Tablets, for a total of 18 Tablets!
  • Tablets don’t expire between phases, this means that you can choose to hold on to your tablets and use them to unlock rewards of later phases.
  • Each Forbidden Reward can only be redeemed once.
  • IMPORTANT: If you have unlocked a Forbidden Reward, make sure you clear the dungeon before the dungeon switches (every 2 days). Dungeons don’t return for a second time once a phase changes.

 

 Getting Forbidden Rewards

 

Before starting a dungeon, you will get this screen, as you can see, rewards are “Locked”. Tap on “Unlock Forbidden Rewards” if you are interested in them.

Tap “Unlock” if you are 100% sure you wish to go for the Forbidden Rewards.
Once you tap Unlock, 1x Tablet will be consumed.

You will get a confirmation, letting you know that you have unlocked the rewards

This screen will now show that rewards are “Unlocked”, all you have to do now is to clear the dungeon to get claim the rewards. Note that if you don’t manage to clear the dungeon, you can still try again. Rewards will not be gone until you clear the dungeon.

Upon clearing the dungeon, you will get the following screen. You can proceed to the Item Chest to claim your rewards!

 

Choose your rewards wisely!


 Phase 1 – Growth Egg Dungeon

PHASE1Relic Banner


Click to watch Yuna’s new Soul Break!

Click to watch Leon’s Soul Break!


– Easy –

Part 1 Stamina 3, Rounds 3, experience value 408
Mastery Reward Minor Growth Egg x4
Completion Reward Gil × 700
First Time Completion Leon, Minor Growth Egg x2
Forbidden Rewards Lesser Growth Egg x5, Mythril x1
Special score conditions (i) Defeat Garland without being KO’d.
Boss Garland
 garland
HP
Low
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All except Stop / Doom / KO
Abilities
Attack: Deal physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

 

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 2048
Mastery Reward Lesser Growth Egg x4
Completion Reward Gil × 1260
First Time Completion Yuna, Lesser Growth Egg x2
Forbidden Rewards Growth Egg x5, Mythril x1
Special score conditions (i) Defeat Garland without being KO’d.
Boss Garland
 garland
HP
~4600
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All except Stop / Doom / KO
Abilities
Attack: Deal physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

 

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 2048
Mastery Reward Growth Egg x2
Completion Reward Gil × 2800
First Time Completion Lesser Growth Egg x2
Forbidden Rewards Greater Growth Egg x5, Mythril x1
Special score conditions (i) Defeat Medusa without being KO’d.
Boss Medusa
 medusa
HP
~45000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Silence / Paralyze / Confuse / Berserk / Petrify
Abilities
Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.
Gaze: Petrify one target.
Strategy
Intimidate your way to victory. You can also use Break to petrify for a quick win.


Recommended abilities: Break, Intimidate
Recommended RW: Any

 

 

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 6649
Mastery Reward Greater Growth Egg x2
Completion Reward Gil × 5000
First Time Completion Greater Growth Egg x2
Forbidden Rewards Major Growth Egg x2, Mythril x1
Special score conditions (i) Defeat Medusa without being KO’d.
Boss Medusa
 medusa
HP
~60000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Silence / Paralyze / Confuse / Berserk / Petrify
Abilities
Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.
Gaze: Petrify one target.
Strategy
Intimidate your way to victory. You can also use Break to petrify for a quick win.


Drops: Greater Fire Orb / Scarletite / Adamantite

Recommended abilities: Break, Intimidate
Recommended RW: Any

 

– Phase 1 + –

Part 1 Stamina 20, Stages 1, experience value 3000
Mastery Reward Greater Growth Egg x6
Completion Reward Gil × 10000
First Time Completion Greater Growth Egg x3
Forbidden Rewards Major Growth Egg x4, Mythril x1
Special score conditions (i) Exploit Leviathan’s weakness to lightning attacks.
Boss Leviathan
 levi
HP
~104000
Elements
Fire RESIST
Ice ABSORB
Lightning WEAK
Earth RESIST
Wind RESIST
Water ABSORB
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Blind / Poison
Abilities
Deluge: Deal massive water damage to all targets.
Blizzara: Deal moderate ice damage to all targets.
Blizzaga: Deal heavy ice damage to all targets.
Strategy
Immediately Magic Breakdown/Shellga to reduce incoming damage. Bringing Sentinel’s Grimoire or Boon is recommended here. Follow up with all your lightning abilities.


Drops: Greater Ice Orb

Recommended abilities: Magic Breakdown, Shellga
Recommended RW: Boon, Sentinel’s Grimoire

 

– Phase 1 ++ –

Part 1 Stamina 30, Stages 1, experience value 5513
Mastery Reward Greater Growth Egg x8
Completion Reward Gil × 20000
First Time Completion Greater Growth Egg x4
Forbidden Rewards Major Growth Egg x10, Mythril x1
Special score conditions (i) Win before Spathi uses Megaflare.
Boss Isaaru’s Aeons: Grothia & Pterya & Spathi
FFRK_Isaaruisaaru Grothia / Pterya / Spathi
HP
Grothia: ~65000
Pterya: ~70000
Spathi: ~80000
Elements
Grothia

Fire ABSORB
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison

► Pterya / Spathi
None

Debuff Vulnerabilities
Grothia / Pterya / Spathi: None
Abilities
► GrothiaAttack: Deal physical damage to one target.
Fira: Deal fire damage to one target.
Hellfire: Deal heavy fire damage to all targets.► Pterya

Attack: Deal physical damage to one target.
Sonic Wing: Deal moderate damage and Slow one target.
Energy Ray: Deal heavy non-elemental damage to all targets.

Spathi

Attack: Deal physical damage to one target.
Megaflare: Deal massive non-elemental damage to all targets.

Strategy
This encounter has three “phases”, each requiring you to defeat one of Isaaru’s three Aeons. Use whatever RW you brought, preferably the ones listed below. Keep in mind that you can only lose two medals here. You’d want to take note of Isaaru’s Bahamut (Spathi). Basically you’re against its Megaflare timer. You want to take it down ASAP lest you risk medals. Use everything you got. Consider the Advantaliate strategy, it should work well. Otherwise bring mages with high honed spells coupled with Mental Breakdown.


POSSIBLE drops: Greater Power Orb / Large Adamantite

Video #1: https://www.youtube.com/watch?v=nCDKXlTxlt4
Video #2: https://www.youtube.com/watch?v=ZsG5MuPRbzk

Recommended abilities: Armor/Mental/Magic Break(down), Retaliate
Recommended RW: Boon, Sentinel’s Grimoire, Lunatic High, Advance

 


 Phase 2 – Weapon Upgrade Dungeon

PHASE2Relic Banner


Click to watch Tyro’s new Soul Break!

Click to watch Mog’s Soul Break!


– Easy –

Part 1 Stamina 3, Rounds 3, experience value 456
Mastery Reward Tiny Scarletite x4
Completion Reward Gil × 700
First Time Completion Tiny Scarletite x2
Forbidden Rewards Small Scarletite x5, Mythril x1
Special score conditions (i) Defeat Adamantoise without being KO’d.
Boss Adamantoise
 adaman
HP
Low
Elements
Fire
Ice WEAK
Lightning RESIST
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All except Poison
Abilities
Attack: Deal physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 1992
Mastery Reward Small Scarletite x4
Completion Reward Gil × 1260
First Time Completion Mog, Small Scarletite x2
Forbidden Rewards Scarletite x5, Mythril x1
Special score conditions (i) Defeat Adamantoise without being KO’d.
Boss Adamantoise
 adaman
HP
Low
Elements
Fire
Ice WEAK
Lightning RESIST
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All except Poison
Abilities
Attack: Deal physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 3695
Mastery Reward Small Scarletite x8
Completion Reward Gil × 2800
First Time Completion Small Scarletite x2
Forbidden Rewards Scarletite x10, Mythril x1
Special score conditions (i) Exploit Flan’s weakness to fire attacks.
Boss Flan
 flanx4
HP
~17000 each
Elements
Fire WEAK
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All except Petrify / Doom / KO
Abilities
Cure: Restore a small amount of HP to the target.
Blind: Blind one target.
Slap: Deal physical damage to one target.
Strategy
Use AE abilities like Bladeblitz/Quake/Summons.


Recommended abilities: Anything AoE
Recommended RW: Anything AoE

 

 

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value
Mastery Reward Scarletite x8
Completion Reward Gil × 5000
First Time Completion Scarletite x5
Special Reward Large Scarletite x10, Mythril x1
Special score conditions (i) Exploit Flan’s weakness to fire attacks.
Boss Flan
 flanx4
HP
~30000 each
Elements
Fire WEAK
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
All except Petrify / Doom / KO
Abilities
Cure: Restore a small amount of HP to the target.
Blind: Blind one target.
Slap: Deal physical damage to one target.
Strategy
They have higher health now. You can still zerg them down with AoE abilities. If you want some insurance, use Protectga.


POSSIBLE drops: Greater Lightning Orb

Recommended abilities: Anything AoE
Recommended RW: Anything AoE

 

 

– Phase 2 + –

Part 1 Stamina 20, Stages 1, experience value 3000
Mastery Reward Greater Scarletite x8
Completion Reward Gil × 10000
First Time Completion Greater Scarletite x4
Forbidden Rewards Giant Scarletite x10, Mythril x1
Special score conditions (i) Exploit Chocobo Eater’s weakness to fire attacks.
Boss Chocobo Eater
 eater
HP
~104000
Elements
Fire WEAK
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Blind / Berserk / Confuse / Paralyze
 Abilities
Attack: Deal physical damage to one target.
Fist of Fury:
Deal physical damage to one target.
Blizzard: Deal ice damage to one target.
Thwack: Deal moderate damage to all targets, proportional to their HP.
Strategy
Intimidate and use your strongest fire attacks.


POSSIBLE drops: Greater Earth Orb

Recommended abilities: Intimidate
Recommended RW: Lunatic High, Sentinel’s Grimoire

 

– Phase 2 ++ –

Part 1 Stamina 30, Stages 1, experience value 5545
Mastery Reward Large Scarletite x16
Completion Reward Gil × 20000
First Time Completion Large Scarletite x8
Forbidden Rewards Giant Scarletite x20, Mythril x1
Special score conditions (i) Defeat Seymour without being KO’d.
Boss Guado Guardian x2 & Anima & Seymour Guado
guadoguado
anima
seymour
HP
Seymour Guado: ~60000
Anima: ~72000
Guado Guardian~40000 each


You need to deal ~30000 damage on Seymour to begin Anima phase.

Elements
Seymour Guado / Anima / Guado Guardian

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Seymour Guado: Slow / Poison
Anima: None
Guado Guardian: Slow / Silence / Blind / Poison / Petrify / Instant KO
Abilities
Seymour Guado (Pre-Anima)Shell: Grant Shell to one target.
Fira/Thundara/Watera/Blizzara: Deal moderate fire/lightning/water/ice damage to one target.► Seymour Guado (Post-Anima)

Firaga/Thundaga/Waterga/Blizzaga: Deal heavy fire/lightning/water/ice damage to one target.
Multi-Fira/Thundara/Watera/Blizzara: 2-hit moderate fire/lightning/water/ice damage to random targets.

Anima

Pain: Deal heavy non-elemental damage to one target.
Oblivion: Deal massive physical damage to all targets.

Guado Guardian

Attack: Deal physical damage to one target.
Protect: Grant Protect to one target.
Blizzard: Deal ice damage to one target.
Shremedy: Confuse one target.
Esuna: Removes all debuffs from one target.
Hi-Potion (Counter): Restore a moderate amount of HP to the target.

Strategy
This boss fight is split into 3 phases.In the first phase, you have to face the Guado Guardians, during this point you cannot damage Seymour at all, but he is still able to cast magic at you.After guards are down you can attack Seymour, and after reaching a certain threshold Seymour will summon Anima.After Anima is defeated, Seymour will return to full health and his MAG will be raised, gaining new abilities as well.The key to this fight is to kill the guards ASAP. They are pretty tanky combined and if you kill them too slow you’re going to lose medals to Actions Taken, and you can only lose a maximum of two medals.


NOTE: The guards are vulnerable to Petrify and Instant KO. Therefore Gravity, Death and Break are usable here. It is very useful in cutting down Actions Taken.


 

  • STRATEGY #1 – Retalite

You can probably pull this off with an Advance RW, but beware of high incoming magic damage. Shelllga and Magic Breakdown are necessary.

  • STRATEGY #2 – Carbuncle + Runic Blade

This is probably the easiest and most fun strategy. For this strategy, your team should consist of mostly mages, preferably a summoner as well. At the start of the fight, have your summoner (or Quake user) use Runic Blade, then just spam your summons until guards are dead. Faith will make this process even faster. Continue until Anima phase starts. What you want to do next is to use Magic Breakdown on Anima to reduce her damage. With Mental Breakdown, she should go down fast. During the last phase with Seymour remaining, use Carbuncle to reflect his spells back at him. Cast Faith (or even Haste) on Seymour and with Mental Breakdown, he can be doing at least ~5000 damage on himself.


POSSIBLE drops: Greater White Orb

Video #1: https://www.youtube.com/watch?v=Pgfp4QuMwa8

Recommended abilities: Magic/Mental/Armor Break(down), Carbuncle, Break
Recommended RW:
 Runic Blade, Boon, Sentinel Grimoire

 


 Phase 3 – Gil Dungeon

PHASE3
Relic Banner


Click to watch Tidus’s new Soul Break!

 


 

 

– Easy –

Part 1 Stamina 3, Rounds 3, experience value 432
Mastery Reward Gil x4000
Completion Reward Gil ×700
First Time Completion Gil x2000
Forbidden Rewards Gil x10000, Mythril x1
Special score conditions (i) Exploit Ifrit’s weakness to ice attacks.
(ii) Exploit Ifrit’s weakness to water attacks.
Boss Ifrit (V)
ifrit
HP
Low
Elements
Fire ABSORB
Ice WEAK
Lightning
Earth
Wind
Water WEAK
Holy
Dark
Poison NULL
Debuff Vulnerabilities
Slow / Poison / Silence / Confuse / Berserk / Paralyze / Blind
Abilities
Attack: Deal physical damage to one target.
Fira: Deal moderate fire damage to one target.
Blaze: Deal heavy damage to alll targets. proportional to their HP.
High Kick: Deal special physical damage and Paralyze one target.
Strategy
Don’t forget to exploit both his weaknesses!


Recommended abilities: Any
Recommended RW: Any

 

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 1689
Mastery Reward Gil x6000
Completion Reward Gil ×1260
First Time Completion Gil x3000
Forbidden Rewards Gil x50000, Mythril x1
Special score conditions (i) Exploit Ifrit’s weakness to ice attacks.
(ii) Exploit Ifrit’s weakness to water attacks.
Boss Ifrit (V)
ifrit
HP
~7300
Elements
Fire ABSORB
Ice WEAK
Lightning
Earth
Wind
Water WEAK
Holy
Dark
Poison NULL
Debuff Vulnerabilities
Slow / Poison / Silence / Confuse / Berserk / Paralyze / Blind
Abilities
Attack: Deal physical damage to one target.
Fira: Deal moderate fire damage to one target.
Blaze: Deal heavy damage to alll targets. proportional to their HP.
High Kick: Deal special physical damage and Paralyze one target.
Strategy
Don’t forget to exploit both his weaknesses!!


Recommended abilities: Any
Recommended RW: Any

 

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 4811
Mastery Reward Gil x10000
Completion Reward Gil ×2800
First Time Completion Gil x5000
Forbidden Rewards Gil x150000, Mythril x1
Special score conditions (i) Defeat Ba’Gamnan without being KO’d.
Boss Ba’Gamnan, Bwagi, Gijuk, Rinok
HP
Ba’Gamnan (MIDDLE LEFT): ~TBC
Bwagi (TOP): ~TBC
Gijuk (BOTTOM): ~TBC
Rinok (MIDDLE RIGHT): ~TBC
Elements
► Ba’Gamnan

Fire ABSORB
Ice RESIST
Lightning RESIST
Earth RESIST
Wind RESIST
Water WEAK
Holy RESIST
Dark RESIST
Poison RESIST

Bwagi / Gijuk / Rinok

Fire
Ice
Lightning
Earth
Wind
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
Ba’Gamnan: Stop / Slow / Silence / Berserk
Bwagi, Gijuk, Rinok: Stop / Slow / Blind / Sleep / Berserk
Abilities
► Ba’GamnanAttack/Lunge/Kick: Deal physical damage to one target.
Hi-Potion: Restore a moderate amount of HP to the target.
Water Spout: Deal heavy water damage to all targets.
High Jump: Deal moderate physical damage to one target.
Water Spout (counter): Deal heavy water damage to all targets.► Bwagi

Attack/Lunge/Ram: Deal physical damage to one target.
Cure: Restore a small amount of HP to one target.
Vox: Remove Silence from one target.
Blue Fang: Deal water damage to one target.
Red Fang: Deal fire damage to one target.
White Fang: Deal lightning damage to one target.

► Rinok

Attack/Lunge/Ram: Deal physical damage to one target.
Vox: Remove Silence from one target.
Thunderstorm: Deal moderate lightning damage to all targets.
Hi-Potion: Restore a moderate amount of HP to the target.
Thunderstorm (counter): Deal moderate lightning damage to all targets.

► Gijuk

Attack: Deal physical damage to one target.
Cure: Restore a small amount of HP to one target.
Thunder/Thundaga: Deal (moderate) lightning damage to one target.
Fire/Firaga: Deal (moderate) fire damage to one target.
Blizzard/Blizzaga: Deal (moderate) ice damage to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.

Strategy
Use AoE abilities, preferably non-elemental or water ones.


Recommended abilities: Valefor, Leviathan, Bladeblitz
Recommended RW: Mirage Dive, Tides of Fate, Deprotega

 

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 7625
Mastery Reward Gil x20000
Completion Reward Gil ×5000
First Time Completion Gil x10000
Forbidden Rewards Gil x300000, Mythril x1
Special score conditions (i) Defeat Ba’Gamnan without being KO’d.
Boss Ba’Gamnan, Bwagi, Gijuk, Rinok
HP
Ba’Gamnan (MIDDLE LEFT): ~40000
Bwagi (TOP): ~28000
Gijuk (BOTTOM): ~28000
Rinok (MIDDLE RIGHT): ~18000
Elements

See Hard difficulty

Debuff Vulnerabilities
See Hard Difficulty
Abilities
See Hard difficulty
Strategy
Recommended kill order: Rinok (middle right) → Bwagi (top) → Gijuk (bottom) → Ba’Gamnan (middle left) 


First and foremost, apply mitigation on your party with Protectga/Lunatic High and Shellga (via various relics if you have any) and/or Sentinel’s Grimoire. Also, Magic Breakdown Ba’Gamnan as well.If you have Leviathan (especially if it’s honed), clearing the first 3 targets will be quick. Otherwise, use other water or other AoE abilities that you have.All of the Bangaas can be slowed, so one efficient way of inflicting Slow on all of them is Mirage Dive (if you have Locke’s weapon/friend).Once Ba’gamnan is the last one alive, you want to reduce his damage. Use Magic/Power Breakdown. Alternatively, you can make use of Carbuncle to reflect off some of their single target spells.


POSSIBLE drops: Greater Wind Orb

Recommended abilities: Valefor, Leviathan, Bladeblitz, Protectga, Shellga, Magic/Power Breakdown, Carbuncle
Recommended RW: Mirage Dive, Tides of Fate, Deprotega, Sentinel’s Grimoire, Lunatic High, Boon

 

– Phase 3 + –

Part 1 Stamina 20, Stages 1, experience value 5000
Mastery Reward Gil x100000
Completion Reward Gil ×10000
First Time Completion Gil x50000
Forbidden Rewards Gil x400000, Mythril x1
Special score conditions (i) Defeat Dragon without being KO’d.
Boss Dragon
dragon
HP
~104000
Elements
Fire ABSORB
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Stop / Slow / Paralyze / Blind / Poison / Sleep
Abilities
Attack/Dragon Fang: Deal physical damage to one target.
Flamethrower: Deal heavy fire damage to all targets.
Strategy
Paralyze the Dragon for an easy fight. Otherwise use Magic Breakdown and Shellga to reduce Flamethrower damage. Remember you can only afford to lose max of 2 medals for Mastery


POSSIBLE drops: Greater Holy Orb

Recommended abilities: Intimidate, Magic Breakdown, Shellga
Recommended RW: Boon

 

– Phase 3 ++ –

Part 1 Stamina 30, Stages 1, experience value 3334
Mastery Reward Gil x200000
Completion Reward Gil ×10000
First Time Completion Gil x20000
Forbidden Rewards Gil x800000, Mythril x1
Special score conditions (i) Defeat Black Waltz 1 without being KO’d.
Boss Black Waltz 1 (and Sealion)
bw1
HP
Black Waltz 1: ~70000
Sealion : ~110000
Elements
► Black Waltz 1

Fire WEAK
Ice WEAK
Lightning
Earth
Wind
Water
Holy
Dark
Poison

► Sealion

Fire WEAK
Ice ABSORB
Lightning
Earth NULL
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Black Waltz & Sealion: Slow
Abilities
Black Waltz 1 (Normal)Attack/Strike: Deal physical damage to one target.
Fire/Blizzard: Deal fire/ice damage to one target.► Black Waltz 1 (Heal)

Blizzard: Deal ice damage to one target.

► Sealion (Normal)

Wing: Sap one target
Blizzard: Deal ice damage to one target.

► Sealion (Weak)

Blizzara: Deal ice damage to one target

► Sealion (Very Weak)

Attack: Deal physical damage to one target.
Tsunami: Deal heavy water damage to all targets.

Strategy
NOTE: If you kill Sealion before Black Waltz 1, Sealion will be re-summoned.


You can trivialize this fight with Carbuncle or Runic Blade, preferably the latter. With Runic Blade absorbing spells, you won’t be taking damage except from physical attacks and Tsunami.

At critical HP, Sealion has a high chance of using Tsunami, use things like Shellga and Magic Breakdown to take minimal damage and save Damage Taken medals. (Remember you only have a 2-medal-loss allowance for Mastery)


POSSIBLE drops: Greater Black Orb

Video #1: https://www.youtube.com/watch?v=QEg8nHIiByU

Recommended abilities: Shellga, Carbuncle, Magic Breakdown
Recommended RW: Runic Blade

 


 Phase 4 – Armor Upgrade Dungeon

PHASE4
Relic Banner


Click to watch Firion’s Soul Break!


 

– Easy –

Part 1 Stamina 3, Rounds 3, experience value 432
Mastery Reward Tiny Adamantite x4
Completion Reward Gil ×700
First Time Completion Tiny Adamantite x2
Forbidden Rewards Small Adamantite x5, Mythril x1
Special score conditions (i) Exploit Tunnel Armor’s weakness to lightning attacks.
(ii) Exploit Tunnel Armor’s weakness to water attacks.
Boss Tunnel Armor
tunnel
HP
~1000
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
Berserk / Paralyze
Abilities
Attack: Deal physical damage to one target.
Magitek Laser: Deal lightning damage to one target.
Drill: Deal physical damage to one target.
Fire/Thunder: Deal fire/lightning damage to one target.
Poison: Poison one target.
Strategy
Don’t forget to exploit at least one its weaknesses!


Recommended abilities: Any
Recommended RW: Any

 

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 1689
Mastery Reward Small Adamantite x4
Completion Reward Gil ×1260
First Time Completion Firion, Small Adamantite x2
Forbidden Rewards Adamantite x5, Mythril x1
Special score conditions (i) Exploit Tunnel Armor’s weakness to lightning attacks.
(ii) Exploit Tunnel Armor’s weakness to water attacks.
Boss Tunnel Armor
tunnel
HP
~2600
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
Berserk / Paralyze
Abilities
Attack: Deal physical damage to one target.
Magitek Laser: Deal lightning damage to one target.
Drill: Deal physical damage to one target.
Fire/Thunder: Deal fire/lightning damage to one target.
Poison: Poison one target.
Strategy
Don’t forget to exploit at least one its weaknesses!


Recommended abilities: Any
Recommended RW: Any

 

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 5047
Mastery Reward Small Adamantite x8
Completion Reward Gil ×2800
First Time Completion Small Adamantite x2
Forbidden Rewards Adamantite x5, Mythril x1
Special score conditions (i) Defeat Kraken without being KO’d.
Boss Kraken (Second Battle)
krakn
HP
~50500
Elements
Fire NULL
Ice
Lightning
Earth NULL
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Silence / Berserk / Poison
Abilities
Attack: Deal physical damage to one target.
Thundara: Deal mderate lightning damage to all targets.
Ink: Deal moderate physical damage and Blind all targets.
Strategy
Land Silence with Silence Buster/Silencega and you should be good. Reduce the damage of his other abilities with Protectga/ Power Break(down).


Recommended abilities: Silence Buster, Silencega
Recommended RW: Any

 

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 7308
Mastery Reward Adamantite x8
Completion Reward Gil ×5000
First Time Completion Adamantite x5
Forbidden Rewards Large Adamantite x10, Mythril x1
Special score conditions (i) Defeat Kraken without being KO’d.
Boss Kraken (Second Battle)
krakn
HP
~62500
Elements
Fire NULL
Ice
Lightning
Earth NULL
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Silence / Berserk / Poison
Abilities
Attack: Deal physical damage to one target.
Thundara: Deal mderate lightning damage to all targets.
Ink: Deal moderate physical damage and Blind all targets.
Strategy
Land Silence with Silence Buster/Silencega and you should be good. Reduce the damage of his other abilities with Protectga/ Power Break(down).


POSSIBLE drops: Greater Dark Orb

Recommended abilities: Silence Buster, Silencega
Recommended RW: Any

 

– Phase 4 + –

Part 1 Stamina 20, Stages 1, experience value 5000
Mastery Reward Large Adamantite x8
Completion Reward Gil ×10000
First Time Completion Large Adamantite x4
Forbidden Rewards Giant Adamantite x10, Mythril x1
Special score conditions (i) Defeat Bahamut without being KO’d.
Boss Bahamut
baha
HP
~104000
Elements
Fire RESIST
Ice RESIST
Lightning RESIST
Earth NULL
Wind RESIST
Water RESIST
Holy RESIST
Dark RESIST
Poison
Debuff Vulnerabilities
Slow / Stop / Poison
Abilities
Megaflare: Deal massive non-elemental damage to all targets.
Reflect (Counter):
Grant Reflect to one target. (triggers upon receiving magic damage)
Strategy
Magic Breakdown + Shellga will reduce Megaflare’s damage significantly. You should also Slow Bahamut so that you don’t get hit too often.Note that it casts Reflect on itself upon receiving magic damage. So mages may not be effective here. However, you can use the “Reflect Magic” strategy, i.e. Bouncing magic off a Reflected character.Given that it is vulnerable to poison (debuff), Venom Buster has high value in this fight.Alternatively you can use the Advantaliate strategy.


POSSIBLE drops: Greater Fire Orb / Adamantite / Scarletite

Recommended abilities: Leg Shot, Magic Breakdown, Shellga, Venom Buster, Retaliate
Recommended RW: Sentinel’s Grimoire, Boon, Advance

 

 

– Phase 4 ++ –

Part 1 Stamina 30, Stages 1, experience value 3334
Mastery Reward Large Adamantite x16
Completion Reward Gil ×20000
First Time Completion Large Adamantite x8
Forbidden Rewards Giant Adamantite x20, Mythril x1
Special score conditions (i) Defeat Ultima Weapon without being KO’d.
Boss Ultima Weapon
ultimaweap
HP
~210000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Paralyze / Blind
Abilities
 Normal
Attack: Deal physical damage to one target.
Flare: Deal massive fire damage to one target.
Blaze: Deal moderate fire damage to one target.► Readying Flare Star

Attack: Deal physical damage to one target.
Fira: Deal moderate fire damage to one target.
Tornado: Deal heavy water damage to one target.
Graviga: Deal heavy damage to one target, proportional to its HP.
Bio: Deal poison damage to one target.
Quake: Deal moderate earth damage to all targets.
Meteor: Deal massive fire damage to all targets.
Full Power: Deal physical damage to one target.
Flare Star: Deal massive fire damage to all targets.
Mind Blast: Deal moderate non-elemental damage and Paralyze one target.

Strategy
When Ultima Weapon’s HP drops below a certain amount, it will enter its Readying Flare Star form. A message will be displayed telling you so. A good approach to beating Ultima Weapon is to Slow him at the start while getting his HP down to the Readying Flare Star threshold. When you see the message pop up, you want to Intimidate him ASAP. When it lands, defeat him quickly using Breakdowns and hard hitting abilities. If your Intimidate charges run out, Slow him for extra insurance.Alternatively you can use the Advantalaite strategy.


POSSIBLE drops: Greater Summon Orb / Large Adamantite / Large Scarletite

Video #1: https://www.youtube.com/watch?v=TGJPC-7Nmqo

Recommended ablities: Slowga, Intimidate, Armor/Mental Break(down), Retaliate
Recommended RW: Lunatic High, Sentinel’s Grimoire, Status Reels, Advance

 


Phase 5 – Growth Egg Dungeon

PHASE5
Relic Banner


Click to watch Squall’s new Soul Break!

Click to watch Edward’s Soul Break!


 

– Easy –

Part 1 Stamina 3, Rounds 3, experience value 432
Mastery Reward Minor Growth Egg x4
Completion Reward Gil ×700
First Time Completion Edward, Minor Growth Egg x2
Forbidden Rewards Lesser Growth Egg x5, Mythril x1
Special score conditions (i) Exploit Magitek Armor’s weakness to lightning attacks.
(ii) Defeat Magitek Armor without being KO’d.
Boss Magitek Armor
HP
Low
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Blind / Berserk / Confuse / Sleep / Silence
Abilities
Attack: Deal physical damage to one target.
Magitek Laser: Deal lightning damage to one target.
Metal Kick: Deal physical damage to one target.
Strategy
Don’t forget to exploit its weakness!


Recommended abilities: Any
Recommended RW: Any

 

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 2185
Mastery Reward Lesser Growth Egg x4
Completion Reward Gil ×1260
First Time Completion Squall, Lesser Growth Egg x2
Forbidden Rewards Growth Egg x5, Mythril x1
Special score conditions (i) Exploit Magitek Armor’s weakness to lightning attacks.
(ii) Defeat Magitek Armor without being KO’d.
Boss Magitek Armor
HP
~4000 each
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Blind / Berserk / Confuse / Sleep / Silence
Abilities
Attack: Deal physical damage to one target.
Magitek Laser: Deal lightning damage to one target.
Metal Kick: Deal physical damage to one target.
Strategy
Don’t forget to exploit its weakness!


Recommended abilities: Any
Recommended RW: Any

 

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 4399
Mastery Reward Growth Egg x2
Completion Reward Gil ×2800
First Time Completion Growth Egg x2
Forbidden Rewards Greater Growth Egg x5, Mythril x1
Special score conditions (i) Defeat Air Cutter Remora without being KO’d.
Boss Air Cutter Remora
HP
~50500
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Berserk
Abilities
Attack: Deal physical damage to one target.
Remora Strike: Deal very heavy physical damage to all targets.
Strategy
Since the boss has no weaknesses, consider Armor/Mental Break to boost DPS. Power Break/ Protectga to reduce incoming damage.


Recommended abilities: Power/Armor/Mental Break(down)
Recommended RW: Status Reels, Deprotega, Lunatic High

 

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 6975
Mastery Reward Greater Growth Egg x2
Completion Reward Gil ×5000
First Time Completion Greater Growth Egg x2
Forbidden Rewards Major Growth Egg x2, Mythril x1
Special score conditions (i) Defeat Air Cutter Remora without being KO’d.
Boss Air Cutter Remora
HP
~62800
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Berserk
Abilities
Attack: Deal physical damage to one target.
Remora Strike: Deal very heavy physical damage to all targets.
Strategy
Since the boss has no weaknesses, consider Armor/Mental Break to boost DPS. Power Break/ Protectga to reduce incoming damage.


POSSIBLE drops: Greater Ice Orb / Scarletite / Adamantite

Recommended abilities: Power/Armor/Mental Break(down)
Recommended RW: Status Reels, Deprotega, Lunatic High

 

– Phase 5 + –

Part 1 Stamina 20, Stages 1, experience value 3000
Mastery Reward Greater Growth Egg x6
Completion Reward Gil ×10000
First Time Completion Greater Growth Egg x3
Forbidden Rewards Major Growth Egg x4, Mythril x1
Special score conditions (i) Exploit Manasvin Warmech’s weakness to lightning attacks.
(ii) Exploit Manasvin Warmech’s weakness to water attacks..
Boss Manasvin Warmech
manasvin
HP
~104000
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Wave Cannon: Deal heavy damage to all targets, proportional to its HP.
Plasma Beam: Deal lightning damage to one target.
Strategy
As usual, you can only lose a maximum of 2 medals and still get Mastery.Make use of various Break(downs) to aid you in this fight. Remember that Wave Cannon cannot be mitigated!Exploit its elemental weaknesses for a quick fight.


POSSIBLE drops: Greater Lightning Orb

Recommended abilities: Power/Armor/Mental/Magic Break(down)
Recommended RW: Status Reels, Deprotega, Lunatic High

 

– Phase 5 ++ –

Part 1 Stamina 30, Stages 1, experience value 3334
Mastery Reward Greater Growth Egg x8
Completion Reward Gil ×20000
First Time Completion Greater Growth Egg x4
Forbidden Rewards Major Growth Egg x10, Mythril x1
Special score conditions (i) Exploit BGH251F2’s weakness to lightning attacks.
Boss BGH251F2
bgh
HP
~180000
Elements
► BGH251F2

Fire
Ice
Lightning WEAK
Earth
Wind
Water
Holy
Dark
Poison

► Galbadian Soldiers

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison WEAK
Debuff Vulnerabilities
BGH251F2: Blind / Berserk
Galbadian Soldiers: All
Abilities
► BGH251F2 (Normal)

Gatling Gun: Deal moderate physical damage to one target.

► BGH251F2 (Beam Cannon)

Gatling Gun: Deal moderate physical damage to one target.
Beam Cannon:
 Deal heavy physical damage to one target.

► BGH251F2 (Rampage)

Beam Cannon: Deal heavy physical damage to one target.

► Galbadian Soldiers

Attack: Deal physical damage to one target.

Strategy
Its physical attacks hit hard. Power Breakdown + Protectga should take care of that (couple that with Sentinel’s Grimoire too if you have it). Given its high health, consider Armor/Mental Break to boost overall dps. Angel Wing Bolt will do lots of work here! Blinding BGH251F2 is also an excellent way to prevent incoming damage.


POSSIBLE drops: Greater Non-Elemental Orb / Large Scarletite / Large Adamantite

Video #1: https://www.youtube.com/watch?v=we8uQmpC3SQ

Recommended abilities: Power/Armor/Mental Break, Protectga, anything lightning, Dark Buster
Recommended RW:
 Angel Wing Bolt

 

written by /u/fattybomchacha aka flip

33 Comments

Add a Comment
  1. Holy Christ!! So many Major Growth Eggs O_O i need em all!!!

  2. I don’t really get this? So if I’m reading right, there’s a load of good first time and mastery rewards, but it isn’t like the FoG where you could just grind for loads of XP/rewards/Gil?
    i.e complete everything once, but don’t bother farming?

    1. Other than possibly farming greater orbs, you are right, this is mostly a “complete everything once and forget it”.

    2. Yeah unfortunately. Before they introduced growth eggs, the required xo between level ups was much lower. Introducing GE’s along with increasing xp reqs, lowering gained experience from battles and more characters has made the game very grindy, Sunday dungeon notwithstanding. My suggestio; make every 4/5* GE count. Dont waste them on useless trinket fighters who won’t contribute long term.

  3. Since Adamantite/Scarletite are pretty much useless (waste inventory, easily farmable, a 5* Scarletite is just a double strength 3*) and it’s impossible to get all the Major Growth Eggs from the first day (not enough Lithographs), this is probably the best “path.”

    * +2 Lithographs, from 0 to 2.
    Day 1 (Spend 2): Major Growth Egg x4 / Major Growth Egg x10

    * +2 Lithographs, from 0 to 2.
    Day 2 (Spend None)

    * +2 Lithographs, from 2 to 4.
    Day 3 (Spend 4): 150K / 300K / 400K / 800K

    * +2 Lithographs, from 0 to 2.
    Day 4 (Spend None)

    * +2 Lithographs, from 2 to 4.
    Day 5 (Spend 4): Greater x5, Major x2, Major x4, Major x10

    I suppose you could swap out the 150K or Greater Orbs for Scarletite/Adamantite (assuming it’s given as a 30-day “gift” and not all at once), and then just redeem them whenever you actually need them.

    1. I will personnaly prefer to take the mithril, as xp can be farmed too (only things unfarmable atm is mithril and five star orbs) … so it’ll be mithril *2, mithril *2, mithril *2, mithril *2, mithril *2 lol

      1. You always get the mithtril doesnt matter what is your pick it something + the mithril

      2. i agree that mythril is the only thing not farmable. but i plan on spending 100 mythril on phase 3, so i will have a lot of gear needing to be upgraded. so i’ll need mats and gil… i’m more inclined to go:
        Phase 1: Mythril x1, Major Growth Egg x10 (I want at least one of the major growth egg rewards)
        Phase 2: Mythril x1, Giant Scarletite x20
        Phase 3: Mythril x1, Gil x800000,
        Phase 4: Mythril x1, Giant Adamantite x20
        Phase 5: Mythril x1, Major Growth Egg x10 –OR– Mythril x2 (can’t decide yet)

    2. I guess I’ll go for x20 Giant Scarletite and x20 Giant Adamantite instead of 150k/300k.
      I think the latter is more stamina effective to get in dailies than scarletite/adamantite, and I don’t have inventory slot issues.

    3. I’m agree with peridot plan since i will need a lot of gil for upgrade (honing for more specific) rather than adamantite or scalatite itself. Since we only have 10 chance to redeem the rewards and whatever we choice we will get the mythril so this not the issue.

      The reason gil is more important than upgrading materials since to strengthen our character we will need honing the ability. Honing 4* ability will need a lot of gil especially if want to honing into rank 3 above. Upgrading materials is important too but if only we lucky enough to get spare same 5* relic to upgrade it into 6* or 7*.

      IMO, After playing this game since day 1, i realise that abilities is more contributed to mastering every event/dungeon rather than equip itself. (some past event i was able master it with only 4* normal equip that drop in dungeon) this is why i think gil is more important than upgrading materials☺

  4. Always placing obstacles to obtain mythril, why would you do something like that, this sort of events should be made to help us get more mythril in our hands, not make us suffer for not being able to obtain them all, damn this is all bullshit, and fuck those developers sucking our money I don’t care what others say I’m not spending another dime in this game, everytime I open 11 relics with gems I get only shit so not spending anymore. Fucking bullshit

    1. Uhhh Dude? You DO know you CANNOT buy that Mithril right? Either you grab it, or you don’t, no cost involved in any way >_>

    2. All I see here is a little kid crying about not getting what he wants. Grow up.

    3. You do realize that mythril isn’t an ingame currency that you can buy right? You get one every single day now during the continuous mythril events much like how One Piece Treasure Cruise does for it’s devil fruit gems. a second free one every 5 and 10 days when you login. As well as one or more whenever you beat a specific classic, elite or event dungeon the first time or with mastery which a WHOLE LOT of dungeons do.

      This specific event here offers a chance to get more mythril in exchange for Lithographs so I read.

      So really you’re complaining over nothing and it’s being pointless to do so when you’re getting free mythril everyday if you’re smart and strategic on how to get it dungeonwise.

      If you want to pay money for something in this game you get the gems thing or whatever. That’s all real life money gets you in the game, a secondary currency that is used for the same things mythril are used for.

      And you should realize by now that the rare relic pull is randomized. It’s stated in fine print within the rare item section that there is no actual guarantee that you’ll GET a 5* item when pulling on any of them. 5* are very rare and have a very low chance of pulling. It’s all about luck just like any other MMORPG that has this sort of rare recruit style gameplay gimmick.

      1. Well if spending 50 mythril for a 11 relic draw wouldn’t feel like a waste I would agree with Josh, even spending dime here seems like a waste, I know some people will say equipment don’t matter and that abilities help more than that then you are wrong, equipment does do it’s role, I have been playing since day 1 and although dungeons are getting harder and harder it seems like equipment from 2* converted to 4* and equipment from 3* to 5* are a waste, only 4* and on help more that those 3* equipment. Even if they give you 1 every day and 2 every 5 days, it doesn’t guarantee you a 5* equipment, at least in other games it gives you the option of a 100% guarantee every now and then when spending for it. But not in here you got to put your hopes in the RNGesus, everyone’s got a point but why not guarantee us a 5* huh?? So in the end the devs are assholes, bloodsucking money and deceiving us.

  5. In Phase 5 in the Relic Banner, why Sazh especial weapon is a spear?? He can’t use spears o_o

    1. They fixed it now, but I’m super disappointed. The picture was of Edgar’s weapon so I thought it was an error in Edgar’s favor.

  6. Just tried to berserk leviathan today to get rid of his AoEs to no avail. Tried about 4 times and it always said “no effect” instead of “miss”.

    1. I have updated the vulnerabilities for Leviathan, it is not vulnerable to Berserk, sorry!

  7. So how does the lith getting work? Cause I got 10 now…but everywhere I read people only have 2?

    1. it appears that we start with 10, then get +2 each of the next 4 phases. I think the Japanese/international version started everyone with 2 instead of 10. I used 3, so once phase 2 starts, we’ll have a better idea going forward.

  8. The Forbidden Rewards for phase 5 normal stage is supposed to be five normal growth eggs.

    1. Good catch, it’s fixed now. Thanks!

  9. Unless it’s being changed with the event the behemoth knife relic in phase 3 has no synergy. i’ve had one for awhile from a regular relic drop.

  10. Hello Flip :3
    I noticed u can get Edward twice in Phase 5.
    It should be Squall in hard mode and Edward in easy.

    1. Thanks, will fix!

  11. Phase 3 Both Black Waltz and Sealion are immune to Berserk in this one.

    1. Thanks for the heads up

  12. The Kraken does not “Resist” Fire &/or Earth damage but rather it “Null”s damage from those elements.

    At least in the Heroic battle.

    1. Thanks, I have fixed it!

  13. Just tested it out, warmech is immune to berserk.

  14. It will help if the natural skill is classified like that beam for BG something FF8 truck

Leave a Reply

Your email address will not be published. Required fields are marked *

Copyright © 2014-2017 Kongbakpao Gaming News. All Rights Reserved. Frontier Theme