Forbidden Treasure
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Event Rules:
In this special event, there are a total of 5 phases, each phase consisting of 6 dungeons of difficulties ranging from Easy → Normal → Hard → Heroic → + → ++
Every phase lasts for 48 hours before switching to a new one.
One important thing to note is that there will be no synergy bonus for this event.
Each phase has different rewards for you to grab, including old and new characters, gil, upgrade materials and eggs!
Below is the schedule for this event.
You will notice as you continue on to read the rest of the guide that there are “Special Rewards” in each dungeon. To receive these rewards, you will need a token called a “Tablet”:
The following info are tentative, will confirm when there is an official announcement about it:
- Everyone starts at 10 Tablets
- When the dungeon changes, you will receive 2 Tablets, for a total of 18 Tablets!
- Tablets don’t expire between phases, this means that you can choose to hold on to your tablets and use them to unlock rewards of later phases.
- Each Forbidden Reward can only be redeemed once.
- IMPORTANT: If you have unlocked a Forbidden Reward, make sure you clear the dungeon before the dungeon switches (every 2 days). Dungeons don’t return for a second time once a phase changes.
Getting Forbidden Rewards
Before starting a dungeon, you will get this screen, as you can see, rewards are “Locked”. Tap on “Unlock Forbidden Rewards” if you are interested in them.
Tap “Unlock” if you are 100% sure you wish to go for the Forbidden Rewards.
Once you tap Unlock, 1x Tablet will be consumed.
You will get a confirmation, letting you know that you have unlocked the rewards
This screen will now show that rewards are “Unlocked”, all you have to do now is to clear the dungeon to get claim the rewards. Note that if you don’t manage to clear the dungeon, you can still try again. Rewards will not be gone until you clear the dungeon.
Upon clearing the dungeon, you will get the following screen. You can proceed to the Item Chest to claim your rewards!
Choose your rewards wisely!
Phase 1 – Growth Egg Dungeon
Relic Banner
– Easy –
Part 1 | Stamina 3, Rounds 3, experience value 408 |
Mastery Reward | Minor Growth Egg x4 |
Completion Reward | Gil × 700 |
First Time Completion | Leon, Minor Growth Egg x2 |
Forbidden Rewards | Lesser Growth Egg x5, Mythril x1 |
Special score conditions | (i) Defeat Garland without being KO’d. |
– Normal –
Part 1 | Stamina 5, Rounds 3, experience value 2048 |
Mastery Reward | Lesser Growth Egg x4 |
Completion Reward | Gil × 1260 |
First Time Completion | Yuna, Lesser Growth Egg x2 |
Forbidden Rewards | Growth Egg x5, Mythril x1 |
Special score conditions | (i) Defeat Garland without being KO’d. |
Boss | Garland | ||||||||||||||||||
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HP | |||||||||||||||||||
~4600 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
All except Stop / Doom / KO | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. | |||||||||||||||||||
Strategy | |||||||||||||||||||
Recommended abilities: Any Recommended RW: Any |
– Hard –
Part 1 | Stamina 10, Rounds 3, experience value 2048 |
Mastery Reward | Growth Egg x2 |
Completion Reward | Gil × 2800 |
First Time Completion | Lesser Growth Egg x2 |
Forbidden Rewards | Greater Growth Egg x5, Mythril x1 |
Special score conditions | (i) Defeat Medusa without being KO’d. |
Boss | Medusa | ||||||||||||||||||
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HP | |||||||||||||||||||
~45000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Silence / Paralyze / Confuse / Berserk / Petrify | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target. Gaze: Petrify one target. |
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Strategy | |||||||||||||||||||
Intimidate your way to victory. You can also use Break to petrify for a quick win. Recommended abilities: Break, Intimidate |
– Heroic –
Part 1 | Stamina 15, Rounds 3, experience value 6649 |
Mastery Reward | Greater Growth Egg x2 |
Completion Reward | Gil × 5000 |
First Time Completion | Greater Growth Egg x2 |
Forbidden Rewards | Major Growth Egg x2, Mythril x1 |
Special score conditions | (i) Defeat Medusa without being KO’d. |
Boss | Medusa | ||||||||||||||||||
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HP | |||||||||||||||||||
~60000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Silence / Paralyze / Confuse / Berserk / Petrify | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target. Gaze: Petrify one target. |
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Strategy | |||||||||||||||||||
Intimidate your way to victory. You can also use Break to petrify for a quick win.
Drops: Greater Fire Orb / Scarletite / Adamantite Recommended abilities: Break, Intimidate |
– Phase 1 + –
Part 1 | Stamina 20, Stages 1, experience value 3000 |
Mastery Reward | Greater Growth Egg x6 |
Completion Reward | Gil × 10000 |
First Time Completion | Greater Growth Egg x3 |
Forbidden Rewards | Major Growth Egg x4, Mythril x1 |
Special score conditions | (i) Exploit Leviathan’s weakness to lightning attacks. |
Boss | Leviathan | ||||||||||||||||||
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HP | |||||||||||||||||||
~104000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Blind / Poison | |||||||||||||||||||
Abilities | |||||||||||||||||||
Deluge: Deal massive water damage to all targets. Blizzara: Deal moderate ice damage to all targets. Blizzaga: Deal heavy ice damage to all targets. |
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Strategy | |||||||||||||||||||
Immediately Magic Breakdown/Shellga to reduce incoming damage. Bringing Sentinel’s Grimoire or Boon is recommended here. Follow up with all your lightning abilities.
Drops: Greater Ice Orb Recommended abilities: Magic Breakdown, Shellga |
– Phase 1 ++ –
Part 1 | Stamina 30, Stages 1, experience value 5513 |
Mastery Reward | Greater Growth Egg x8 |
Completion Reward | Gil × 20000 |
First Time Completion | Greater Growth Egg x4 |
Forbidden Rewards | Major Growth Egg x10, Mythril x1 |
Special score conditions | (i) Win before Spathi uses Megaflare. |
Boss | Isaaru’s Aeons: Grothia & Pterya & Spathi | ||||||||||||||||||
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Grothia / Pterya / Spathi | |||||||||||||||||||
HP | |||||||||||||||||||
Grothia: ~65000 Pterya: ~70000 Spathi: ~80000 |
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Elements | |||||||||||||||||||
► Grothia
► Pterya / Spathi |
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Debuff Vulnerabilities | |||||||||||||||||||
Grothia / Pterya / Spathi: None | |||||||||||||||||||
Abilities | |||||||||||||||||||
► GrothiaAttack: Deal physical damage to one target. Fira: Deal fire damage to one target. Hellfire: Deal heavy fire damage to all targets.► Pterya Attack: Deal physical damage to one target. ► Spathi Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
This encounter has three “phases”, each requiring you to defeat one of Isaaru’s three Aeons. Use whatever RW you brought, preferably the ones listed below. Keep in mind that you can only lose two medals here. You’d want to take note of Isaaru’s Bahamut (Spathi). Basically you’re against its Megaflare timer. You want to take it down ASAP lest you risk medals. Use everything you got. Consider the Advantaliate strategy, it should work well. Otherwise bring mages with high honed spells coupled with Mental Breakdown.
POSSIBLE drops: Greater Power Orb / Large Adamantite Video #1: https://www.youtube.com/watch?v=nCDKXlTxlt4 Recommended abilities: Armor/Mental/Magic Break(down), Retaliate |
Phase 2 – Weapon Upgrade Dungeon
Relic Banner
– Easy –
Part 1 | Stamina 3, Rounds 3, experience value 456 |
Mastery Reward | Tiny Scarletite x4 |
Completion Reward | Gil × 700 |
First Time Completion | Tiny Scarletite x2 |
Forbidden Rewards | Small Scarletite x5, Mythril x1 |
Special score conditions | (i) Defeat Adamantoise without being KO’d. |
Boss | Adamantoise | ||||||||||||||||||
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HP | |||||||||||||||||||
Low | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
All except Poison | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. | |||||||||||||||||||
Strategy | |||||||||||||||||||
Recommended abilities: Any Recommended RW: Any |
– Normal –
Part 1 | Stamina 5, Rounds 3, experience value 1992 |
Mastery Reward | Small Scarletite x4 |
Completion Reward | Gil × 1260 |
First Time Completion | Mog, Small Scarletite x2 |
Forbidden Rewards | Scarletite x5, Mythril x1 |
Special score conditions | (i) Defeat Adamantoise without being KO’d. |
Boss | Adamantoise | ||||||||||||||||||
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HP | |||||||||||||||||||
Low | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
All except Poison | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. | |||||||||||||||||||
Strategy | |||||||||||||||||||
Recommended abilities: Any Recommended RW: Any |
– Hard –
Part 1 | Stamina 10, Rounds 3, experience value 3695 |
Mastery Reward | Small Scarletite x8 |
Completion Reward | Gil × 2800 |
First Time Completion | Small Scarletite x2 |
Forbidden Rewards | Scarletite x10, Mythril x1 |
Special score conditions | (i) Exploit Flan’s weakness to fire attacks. |
Boss | Flan | ||||||||||||||||||
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x4 | |||||||||||||||||||
HP | |||||||||||||||||||
~17000 each | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
All except Petrify / Doom / KO | |||||||||||||||||||
Abilities | |||||||||||||||||||
Cure: Restore a small amount of HP to the target. Blind: Blind one target. Slap: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
Use AE abilities like Bladeblitz/Quake/Summons.
Recommended abilities: Anything AoE |
– Heroic –
Part 1 | Stamina 15, Rounds 3, experience value |
Mastery Reward | Scarletite x8 |
Completion Reward | Gil × 5000 |
First Time Completion | Scarletite x5 |
Special Reward | Large Scarletite x10, Mythril x1 |
Special score conditions | (i) Exploit Flan’s weakness to fire attacks. |
Boss | Flan | ||||||||||||||||||
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x4 | |||||||||||||||||||
HP | |||||||||||||||||||
~30000 each | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
All except Petrify / Doom / KO | |||||||||||||||||||
Abilities | |||||||||||||||||||
Cure: Restore a small amount of HP to the target. Blind: Blind one target. Slap: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
They have higher health now. You can still zerg them down with AoE abilities. If you want some insurance, use Protectga.
POSSIBLE drops: Greater Lightning Orb Recommended abilities: Anything AoE |
– Phase 2 + –
Part 1 | Stamina 20, Stages 1, experience value 3000 |
Mastery Reward | Greater Scarletite x8 |
Completion Reward | Gil × 10000 |
First Time Completion | Greater Scarletite x4 |
Forbidden Rewards | Giant Scarletite x10, Mythril x1 |
Special score conditions | (i) Exploit Chocobo Eater’s weakness to fire attacks. |
Boss | Chocobo Eater | ||||||||||||||||||
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HP | |||||||||||||||||||
~104000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Blind / Berserk / Confuse / Paralyze | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Fist of Fury: Deal physical damage to one target. Blizzard: Deal ice damage to one target. Thwack: Deal moderate damage to all targets, proportional to their HP. |
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Strategy | |||||||||||||||||||
Intimidate and use your strongest fire attacks.
POSSIBLE drops: Greater Earth Orb Recommended abilities: Intimidate |
– Phase 2 ++ –
Part 1 | Stamina 30, Stages 1, experience value 5545 |
Mastery Reward | Large Scarletite x16 |
Completion Reward | Gil × 20000 |
First Time Completion | Large Scarletite x8 |
Forbidden Rewards | Giant Scarletite x20, Mythril x1 |
Special score conditions | (i) Defeat Seymour without being KO’d. |
Boss | Guado Guardian x2 & Anima & Seymour Guado | ||||||||||||||||||
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HP | |||||||||||||||||||
Seymour Guado: ~60000 Anima: ~72000 Guado Guardian: ~40000 each You need to deal ~30000 damage on Seymour to begin Anima phase. |
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Elements | |||||||||||||||||||
► Seymour Guado / Anima / Guado Guardian
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Debuff Vulnerabilities | |||||||||||||||||||
Seymour Guado: Slow / Poison Anima: None Guado Guardian: Slow / Silence / Blind / Poison / Petrify / Instant KO |
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Abilities | |||||||||||||||||||
► Seymour Guado (Pre-Anima)Shell: Grant Shell to one target. Fira/Thundara/Watera/Blizzara: Deal moderate fire/lightning/water/ice damage to one target.► Seymour Guado (Post-Anima) Firaga/Thundaga/Waterga/Blizzaga: Deal heavy fire/lightning/water/ice damage to one target. ► Anima Pain: Deal heavy non-elemental damage to one target. ► Guado Guardian Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
This boss fight is split into 3 phases.In the first phase, you have to face the Guado Guardians, during this point you cannot damage Seymour at all, but he is still able to cast magic at you.After guards are down you can attack Seymour, and after reaching a certain threshold Seymour will summon Anima.After Anima is defeated, Seymour will return to full health and his MAG will be raised, gaining new abilities as well.The key to this fight is to kill the guards ASAP. They are pretty tanky combined and if you kill them too slow you’re going to lose medals to Actions Taken, and you can only lose a maximum of two medals.
NOTE: The guards are vulnerable to Petrify and Instant KO. Therefore Gravity, Death and Break are usable here. It is very useful in cutting down Actions Taken.
You can probably pull this off with an Advance RW, but beware of high incoming magic damage. Shelllga and Magic Breakdown are necessary.
This is probably the easiest and most fun strategy. For this strategy, your team should consist of mostly mages, preferably a summoner as well. At the start of the fight, have your summoner (or Quake user) use Runic Blade, then just spam your summons until guards are dead. Faith will make this process even faster. Continue until Anima phase starts. What you want to do next is to use Magic Breakdown on Anima to reduce her damage. With Mental Breakdown, she should go down fast. During the last phase with Seymour remaining, use Carbuncle to reflect his spells back at him. Cast Faith (or even Haste) on Seymour and with Mental Breakdown, he can be doing at least ~5000 damage on himself. POSSIBLE drops: Greater White Orb Video #1: https://www.youtube.com/watch?v=Pgfp4QuMwa8 Recommended abilities: Magic/Mental/Armor Break(down), Carbuncle, Break |
Phase 3 – Gil Dungeon
Relic Banner
– Easy –
Part 1 | Stamina 3, Rounds 3, experience value 432 |
Mastery Reward | Gil x4000 |
Completion Reward | Gil ×700 |
First Time Completion | Gil x2000 |
Forbidden Rewards | Gil x10000, Mythril x1 |
Special score conditions | (i) Exploit Ifrit’s weakness to ice attacks. (ii) Exploit Ifrit’s weakness to water attacks. |
Boss | Ifrit (V) | ||||||||||||||||||
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HP | |||||||||||||||||||
Low | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Poison / Silence / Confuse / Berserk / Paralyze / Blind | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Fira: Deal moderate fire damage to one target. Blaze: Deal heavy damage to alll targets. proportional to their HP. High Kick: Deal special physical damage and Paralyze one target. |
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Strategy | |||||||||||||||||||
Don’t forget to exploit both his weaknesses!
Recommended abilities: Any |
– Normal –
Part 1 | Stamina 5, Rounds 3, experience value 1689 |
Mastery Reward | Gil x6000 |
Completion Reward | Gil ×1260 |
First Time Completion | Gil x3000 |
Forbidden Rewards | Gil x50000, Mythril x1 |
Special score conditions | (i) Exploit Ifrit’s weakness to ice attacks. (ii) Exploit Ifrit’s weakness to water attacks. |
Boss | Ifrit (V) | ||||||||||||||||||
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HP | |||||||||||||||||||
~7300 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Poison / Silence / Confuse / Berserk / Paralyze / Blind | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Fira: Deal moderate fire damage to one target. Blaze: Deal heavy damage to alll targets. proportional to their HP. High Kick: Deal special physical damage and Paralyze one target. |
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Strategy | |||||||||||||||||||
Don’t forget to exploit both his weaknesses!!
Recommended abilities: Any |
– Hard –
Part 1 | Stamina 10, Rounds 3, experience value 4811 |
Mastery Reward | Gil x10000 |
Completion Reward | Gil ×2800 |
First Time Completion | Gil x5000 |
Forbidden Rewards | Gil x150000, Mythril x1 |
Special score conditions | (i) Defeat Ba’Gamnan without being KO’d. |
Boss | Ba’Gamnan, Bwagi, Gijuk, Rinok | ||||||||||||||||||||||||||||||||||||
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HP | |||||||||||||||||||||||||||||||||||||
Ba’Gamnan (MIDDLE LEFT): ~TBC Bwagi (TOP): ~TBC Gijuk (BOTTOM): ~TBC Rinok (MIDDLE RIGHT): ~TBC |
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Elements | |||||||||||||||||||||||||||||||||||||
► Ba’Gamnan
► Bwagi / Gijuk / Rinok
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Debuff Vulnerabilities | |||||||||||||||||||||||||||||||||||||
Ba’Gamnan: Stop / Slow / Silence / Berserk Bwagi, Gijuk, Rinok: Stop / Slow / Blind / Sleep / Berserk |
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Abilities | |||||||||||||||||||||||||||||||||||||
► Ba’GamnanAttack/Lunge/Kick: Deal physical damage to one target. Hi-Potion: Restore a moderate amount of HP to the target. Water Spout: Deal heavy water damage to all targets. High Jump: Deal moderate physical damage to one target. Water Spout (counter): Deal heavy water damage to all targets.► Bwagi Attack/Lunge/Ram: Deal physical damage to one target. ► Rinok Attack/Lunge/Ram: Deal physical damage to one target. ► Gijuk Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||||||||||||||||||||
Use AoE abilities, preferably non-elemental or water ones.
Recommended abilities: Valefor, Leviathan, Bladeblitz |
– Heroic –
Part 1 | Stamina 15, Rounds 3, experience value 7625 |
Mastery Reward | Gil x20000 |
Completion Reward | Gil ×5000 |
First Time Completion | Gil x10000 |
Forbidden Rewards | Gil x300000, Mythril x1 |
Special score conditions | (i) Defeat Ba’Gamnan without being KO’d. |
Boss | Ba’Gamnan, Bwagi, Gijuk, Rinok |
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HP | |
Ba’Gamnan (MIDDLE LEFT): ~40000 Bwagi (TOP): ~28000 Gijuk (BOTTOM): ~28000 Rinok (MIDDLE RIGHT): ~18000 |
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Elements | |
See Hard difficulty |
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Debuff Vulnerabilities | |
See Hard Difficulty | |
Abilities | |
See Hard difficulty | |
Strategy | |
Recommended kill order: Rinok (middle right) → Bwagi (top) → Gijuk (bottom) → Ba’Gamnan (middle left)
First and foremost, apply mitigation on your party with Protectga/Lunatic High and Shellga (via various relics if you have any) and/or Sentinel’s Grimoire. Also, Magic Breakdown Ba’Gamnan as well.If you have Leviathan (especially if it’s honed), clearing the first 3 targets will be quick. Otherwise, use other water or other AoE abilities that you have.All of the Bangaas can be slowed, so one efficient way of inflicting Slow on all of them is Mirage Dive (if you have Locke’s weapon/friend).Once Ba’gamnan is the last one alive, you want to reduce his damage. Use Magic/Power Breakdown. Alternatively, you can make use of Carbuncle to reflect off some of their single target spells. POSSIBLE drops: Greater Wind Orb Recommended abilities: Valefor, Leviathan, Bladeblitz, Protectga, Shellga, Magic/Power Breakdown, Carbuncle |
– Phase 3 + –
Part 1 | Stamina 20, Stages 1, experience value 5000 |
Mastery Reward | Gil x100000 |
Completion Reward | Gil ×10000 |
First Time Completion | Gil x50000 |
Forbidden Rewards | Gil x400000, Mythril x1 |
Special score conditions | (i) Defeat Dragon without being KO’d. |
Boss | Dragon | ||||||||||||||||||
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HP | |||||||||||||||||||
~104000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Stop / Slow / Paralyze / Blind / Poison / Sleep | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack/Dragon Fang: Deal physical damage to one target. Flamethrower: Deal heavy fire damage to all targets. |
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Strategy | |||||||||||||||||||
Paralyze the Dragon for an easy fight. Otherwise use Magic Breakdown and Shellga to reduce Flamethrower damage. Remember you can only afford to lose max of 2 medals for Mastery
POSSIBLE drops: Greater Holy Orb Recommended abilities: Intimidate, Magic Breakdown, Shellga |
– Phase 3 ++ –
Part 1 | Stamina 30, Stages 1, experience value 3334 |
Mastery Reward | Gil x200000 |
Completion Reward | Gil ×10000 |
First Time Completion | Gil x20000 |
Forbidden Rewards | Gil x800000, Mythril x1 |
Special score conditions | (i) Defeat Black Waltz 1 without being KO’d. |
Boss | Black Waltz 1 (and Sealion) | ||||||||||||||||||||||||||||||||||||
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HP | |||||||||||||||||||||||||||||||||||||
Black Waltz 1: ~70000 Sealion : ~110000 |
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Elements | |||||||||||||||||||||||||||||||||||||
► Black Waltz 1
► Sealion
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Debuff Vulnerabilities | |||||||||||||||||||||||||||||||||||||
Black Waltz & Sealion: Slow | |||||||||||||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||||||||||||
► Black Waltz 1 (Normal)Attack/Strike: Deal physical damage to one target. Fire/Blizzard: Deal fire/ice damage to one target.► Black Waltz 1 (Heal) Blizzard: Deal ice damage to one target. ► Sealion (Normal) Wing: Sap one target ► Sealion (Weak) Blizzara: Deal ice damage to one target ► Sealion (Very Weak) Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||||||||||||||||||||
NOTE: If you kill Sealion before Black Waltz 1, Sealion will be re-summoned.
You can trivialize this fight with Carbuncle or Runic Blade, preferably the latter. With Runic Blade absorbing spells, you won’t be taking damage except from physical attacks and Tsunami. At critical HP, Sealion has a high chance of using Tsunami, use things like Shellga and Magic Breakdown to take minimal damage and save Damage Taken medals. (Remember you only have a 2-medal-loss allowance for Mastery) POSSIBLE drops: Greater Black Orb Video #1: https://www.youtube.com/watch?v=QEg8nHIiByU Recommended abilities: Shellga, Carbuncle, Magic Breakdown |
Phase 4 – Armor Upgrade Dungeon
Relic Banner
– Easy –
Part 1 | Stamina 3, Rounds 3, experience value 432 |
Mastery Reward | Tiny Adamantite x4 |
Completion Reward | Gil ×700 |
First Time Completion | Tiny Adamantite x2 |
Forbidden Rewards | Small Adamantite x5, Mythril x1 |
Special score conditions | (i) Exploit Tunnel Armor’s weakness to lightning attacks. (ii) Exploit Tunnel Armor’s weakness to water attacks. |
Boss | Tunnel Armor | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~1000 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
|||||||||||||||||||
Debuff Vulnerabilities | |||||||||||||||||||
Berserk / Paralyze | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Magitek Laser: Deal lightning damage to one target. Drill: Deal physical damage to one target. Fire/Thunder: Deal fire/lightning damage to one target. Poison: Poison one target. |
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Strategy | |||||||||||||||||||
Don’t forget to exploit at least one its weaknesses!
Recommended abilities: Any |
– Normal –
Part 1 | Stamina 5, Rounds 3, experience value 1689 |
Mastery Reward | Small Adamantite x4 |
Completion Reward | Gil ×1260 |
First Time Completion | Firion, Small Adamantite x2 |
Forbidden Rewards | Adamantite x5, Mythril x1 |
Special score conditions | (i) Exploit Tunnel Armor’s weakness to lightning attacks. (ii) Exploit Tunnel Armor’s weakness to water attacks. |
Boss | Tunnel Armor | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~2600 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Berserk / Paralyze | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Magitek Laser: Deal lightning damage to one target. Drill: Deal physical damage to one target. Fire/Thunder: Deal fire/lightning damage to one target. Poison: Poison one target. |
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Strategy | |||||||||||||||||||
Don’t forget to exploit at least one its weaknesses!
Recommended abilities: Any |
– Hard –
Part 1 | Stamina 10, Rounds 3, experience value 5047 |
Mastery Reward | Small Adamantite x8 |
Completion Reward | Gil ×2800 |
First Time Completion | Small Adamantite x2 |
Forbidden Rewards | Adamantite x5, Mythril x1 |
Special score conditions | (i) Defeat Kraken without being KO’d. |
Boss | Kraken (Second Battle) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~50500 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Silence / Berserk / Poison | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Thundara: Deal mderate lightning damage to all targets. Ink: Deal moderate physical damage and Blind all targets. |
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Strategy | |||||||||||||||||||
Land Silence with Silence Buster/Silencega and you should be good. Reduce the damage of his other abilities with Protectga/ Power Break(down).
Recommended abilities: Silence Buster, Silencega |
– Heroic –
Part 1 | Stamina 15, Rounds 3, experience value 7308 |
Mastery Reward | Adamantite x8 |
Completion Reward | Gil ×5000 |
First Time Completion | Adamantite x5 |
Forbidden Rewards | Large Adamantite x10, Mythril x1 |
Special score conditions | (i) Defeat Kraken without being KO’d. |
Boss | Kraken (Second Battle) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~62500 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Silence / Berserk / Poison | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Thundara: Deal mderate lightning damage to all targets. Ink: Deal moderate physical damage and Blind all targets. |
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Strategy | |||||||||||||||||||
Land Silence with Silence Buster/Silencega and you should be good. Reduce the damage of his other abilities with Protectga/ Power Break(down).
POSSIBLE drops: Greater Dark Orb Recommended abilities: Silence Buster, Silencega |
– Phase 4 + –
Part 1 | Stamina 20, Stages 1, experience value 5000 |
Mastery Reward | Large Adamantite x8 |
Completion Reward | Gil ×10000 |
First Time Completion | Large Adamantite x4 |
Forbidden Rewards | Giant Adamantite x10, Mythril x1 |
Special score conditions | (i) Defeat Bahamut without being KO’d. |
Boss | Bahamut | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~104000 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Poison | |||||||||||||||||||
Abilities | |||||||||||||||||||
Megaflare: Deal massive non-elemental damage to all targets. Reflect (Counter):Grant Reflect to one target. (triggers upon receiving magic damage) |
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Strategy | |||||||||||||||||||
Magic Breakdown + Shellga will reduce Megaflare’s damage significantly. You should also Slow Bahamut so that you don’t get hit too often.Note that it casts Reflect on itself upon receiving magic damage. So mages may not be effective here. However, you can use the “Reflect Magic” strategy, i.e. Bouncing magic off a Reflected character.Given that it is vulnerable to poison (debuff), Venom Buster has high value in this fight.Alternatively you can use the Advantaliate strategy.
POSSIBLE drops: Greater Fire Orb / Adamantite / Scarletite Recommended abilities: Leg Shot, Magic Breakdown, Shellga, Venom Buster, Retaliate |
– Phase 4 ++ –
Part 1 | Stamina 30, Stages 1, experience value 3334 |
Mastery Reward | Large Adamantite x16 |
Completion Reward | Gil ×20000 |
First Time Completion | Large Adamantite x8 |
Forbidden Rewards | Giant Adamantite x20, Mythril x1 |
Special score conditions | (i) Defeat Ultima Weapon without being KO’d. |
Boss | Ultima Weapon | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~210000 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Paralyze / Blind | |||||||||||||||||||
Abilities | |||||||||||||||||||
► Normal Attack: Deal physical damage to one target. Flare: Deal massive fire damage to one target. Blaze: Deal moderate fire damage to one target.► Readying Flare Star Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
When Ultima Weapon’s HP drops below a certain amount, it will enter its Readying Flare Star form. A message will be displayed telling you so. A good approach to beating Ultima Weapon is to Slow him at the start while getting his HP down to the Readying Flare Star threshold. When you see the message pop up, you want to Intimidate him ASAP. When it lands, defeat him quickly using Breakdowns and hard hitting abilities. If your Intimidate charges run out, Slow him for extra insurance.Alternatively you can use the Advantalaite strategy.
POSSIBLE drops: Greater Summon Orb / Large Adamantite / Large Scarletite Video #1: https://www.youtube.com/watch?v=TGJPC-7Nmqo Recommended ablities: Slowga, Intimidate, Armor/Mental Break(down), Retaliate |
Phase 5 – Growth Egg Dungeon
Relic Banner
– Easy –
Part 1 | Stamina 3, Rounds 3, experience value 432 |
Mastery Reward | Minor Growth Egg x4 |
Completion Reward | Gil ×700 |
First Time Completion | Edward, Minor Growth Egg x2 |
Forbidden Rewards | Lesser Growth Egg x5, Mythril x1 |
Special score conditions | (i) Exploit Magitek Armor’s weakness to lightning attacks. (ii) Defeat Magitek Armor without being KO’d. |
Boss | Magitek Armor | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
Low | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Blind / Berserk / Confuse / Sleep / Silence | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Magitek Laser: Deal lightning damage to one target. Metal Kick: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
Don’t forget to exploit its weakness!
Recommended abilities: Any |
– Normal –
Part 1 | Stamina 5, Rounds 3, experience value 2185 |
Mastery Reward | Lesser Growth Egg x4 |
Completion Reward | Gil ×1260 |
First Time Completion | Squall, Lesser Growth Egg x2 |
Forbidden Rewards | Growth Egg x5, Mythril x1 |
Special score conditions | (i) Exploit Magitek Armor’s weakness to lightning attacks. (ii) Defeat Magitek Armor without being KO’d. |
Boss | Magitek Armor | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~4000 each | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Blind / Berserk / Confuse / Sleep / Silence | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Magitek Laser: Deal lightning damage to one target. Metal Kick: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
Don’t forget to exploit its weakness!
Recommended abilities: Any |
– Hard –
Part 1 | Stamina 10, Rounds 3, experience value 4399 |
Mastery Reward | Growth Egg x2 |
Completion Reward | Gil ×2800 |
First Time Completion | Growth Egg x2 |
Forbidden Rewards | Greater Growth Egg x5, Mythril x1 |
Special score conditions | (i) Defeat Air Cutter Remora without being KO’d. |
Boss | Air Cutter Remora | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~50500 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Berserk | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Remora Strike: Deal very heavy physical damage to all targets. |
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Strategy | |||||||||||||||||||
Since the boss has no weaknesses, consider Armor/Mental Break to boost DPS. Power Break/ Protectga to reduce incoming damage.
Recommended abilities: Power/Armor/Mental Break(down) |
– Heroic –
Part 1 | Stamina 15, Rounds 3, experience value 6975 |
Mastery Reward | Greater Growth Egg x2 |
Completion Reward | Gil ×5000 |
First Time Completion | Greater Growth Egg x2 |
Forbidden Rewards | Major Growth Egg x2, Mythril x1 |
Special score conditions | (i) Defeat Air Cutter Remora without being KO’d. |
Boss | Air Cutter Remora | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~62800 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
Berserk | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Remora Strike: Deal very heavy physical damage to all targets. |
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Strategy | |||||||||||||||||||
Since the boss has no weaknesses, consider Armor/Mental Break to boost DPS. Power Break/ Protectga to reduce incoming damage.
POSSIBLE drops: Greater Ice Orb / Scarletite / Adamantite Recommended abilities: Power/Armor/Mental Break(down) |
– Phase 5 + –
Part 1 | Stamina 20, Stages 1, experience value 3000 |
Mastery Reward | Greater Growth Egg x6 |
Completion Reward | Gil ×10000 |
First Time Completion | Greater Growth Egg x3 |
Forbidden Rewards | Major Growth Egg x4, Mythril x1 |
Special score conditions | (i) Exploit Manasvin Warmech’s weakness to lightning attacks. (ii) Exploit Manasvin Warmech’s weakness to water attacks.. |
Boss | Manasvin Warmech | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||
~104000 | |||||||||||||||||||
Elements | |||||||||||||||||||
|
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Debuff Vulnerabilities | |||||||||||||||||||
None | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Wave Cannon: Deal heavy damage to all targets, proportional to its HP. Plasma Beam: Deal lightning damage to one target. |
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Strategy | |||||||||||||||||||
As usual, you can only lose a maximum of 2 medals and still get Mastery.Make use of various Break(downs) to aid you in this fight. Remember that Wave Cannon cannot be mitigated!Exploit its elemental weaknesses for a quick fight.
POSSIBLE drops: Greater Lightning Orb Recommended abilities: Power/Armor/Mental/Magic Break(down) |
– Phase 5 ++ –
Part 1 | Stamina 30, Stages 1, experience value 3334 |
Mastery Reward | Greater Growth Egg x8 |
Completion Reward | Gil ×20000 |
First Time Completion | Greater Growth Egg x4 |
Forbidden Rewards | Major Growth Egg x10, Mythril x1 |
Special score conditions | (i) Exploit BGH251F2’s weakness to lightning attacks. |
Boss | BGH251F2 | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||||||||||||||||||||
~180000 | |||||||||||||||||||||||||||||||||||||
Elements | |||||||||||||||||||||||||||||||||||||
► BGH251F2
► Galbadian Soldiers
|
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Debuff Vulnerabilities | |||||||||||||||||||||||||||||||||||||
BGH251F2: Blind / Berserk Galbadian Soldiers: All |
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Abilities | |||||||||||||||||||||||||||||||||||||
► BGH251F2 (Normal) Gatling Gun: Deal moderate physical damage to one target. ► BGH251F2 (Beam Cannon) Gatling Gun: Deal moderate physical damage to one target. ► BGH251F2 (Rampage) Beam Cannon: Deal heavy physical damage to one target. ► Galbadian Soldiers Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||||||||||||||||||||
Its physical attacks hit hard. Power Breakdown + Protectga should take care of that (couple that with Sentinel’s Grimoire too if you have it). Given its high health, consider Armor/Mental Break to boost overall dps. Angel Wing Bolt will do lots of work here! Blinding BGH251F2 is also an excellent way to prevent incoming damage.
POSSIBLE drops: Greater Non-Elemental Orb / Large Scarletite / Large Adamantite Video #1: https://www.youtube.com/watch?v=we8uQmpC3SQ Recommended abilities: Power/Armor/Mental Break, Protectga, anything lightning, Dark Buster |
written by /u/fattybomchacha aka flip
Holy Christ!! So many Major Growth Eggs O_O i need em all!!!
I don’t really get this? So if I’m reading right, there’s a load of good first time and mastery rewards, but it isn’t like the FoG where you could just grind for loads of XP/rewards/Gil?
i.e complete everything once, but don’t bother farming?
Other than possibly farming greater orbs, you are right, this is mostly a “complete everything once and forget it”.
Yeah unfortunately. Before they introduced growth eggs, the required xo between level ups was much lower. Introducing GE’s along with increasing xp reqs, lowering gained experience from battles and more characters has made the game very grindy, Sunday dungeon notwithstanding. My suggestio; make every 4/5* GE count. Dont waste them on useless trinket fighters who won’t contribute long term.
Since Adamantite/Scarletite are pretty much useless (waste inventory, easily farmable, a 5* Scarletite is just a double strength 3*) and it’s impossible to get all the Major Growth Eggs from the first day (not enough Lithographs), this is probably the best “path.”
* +2 Lithographs, from 0 to 2.
Day 1 (Spend 2): Major Growth Egg x4 / Major Growth Egg x10
* +2 Lithographs, from 0 to 2.
Day 2 (Spend None)
* +2 Lithographs, from 2 to 4.
Day 3 (Spend 4): 150K / 300K / 400K / 800K
* +2 Lithographs, from 0 to 2.
Day 4 (Spend None)
* +2 Lithographs, from 2 to 4.
Day 5 (Spend 4): Greater x5, Major x2, Major x4, Major x10
I suppose you could swap out the 150K or Greater Orbs for Scarletite/Adamantite (assuming it’s given as a 30-day “gift” and not all at once), and then just redeem them whenever you actually need them.
I will personnaly prefer to take the mithril, as xp can be farmed too (only things unfarmable atm is mithril and five star orbs) … so it’ll be mithril *2, mithril *2, mithril *2, mithril *2, mithril *2 lol
You always get the mithtril doesnt matter what is your pick it something + the mithril
i agree that mythril is the only thing not farmable. but i plan on spending 100 mythril on phase 3, so i will have a lot of gear needing to be upgraded. so i’ll need mats and gil… i’m more inclined to go:
Phase 1: Mythril x1, Major Growth Egg x10 (I want at least one of the major growth egg rewards)
Phase 2: Mythril x1, Giant Scarletite x20
Phase 3: Mythril x1, Gil x800000,
Phase 4: Mythril x1, Giant Adamantite x20
Phase 5: Mythril x1, Major Growth Egg x10 –OR– Mythril x2 (can’t decide yet)
I guess I’ll go for x20 Giant Scarletite and x20 Giant Adamantite instead of 150k/300k.
I think the latter is more stamina effective to get in dailies than scarletite/adamantite, and I don’t have inventory slot issues.
I’m agree with peridot plan since i will need a lot of gil for upgrade (honing for more specific) rather than adamantite or scalatite itself. Since we only have 10 chance to redeem the rewards and whatever we choice we will get the mythril so this not the issue.
The reason gil is more important than upgrading materials since to strengthen our character we will need honing the ability. Honing 4* ability will need a lot of gil especially if want to honing into rank 3 above. Upgrading materials is important too but if only we lucky enough to get spare same 5* relic to upgrade it into 6* or 7*.
IMO, After playing this game since day 1, i realise that abilities is more contributed to mastering every event/dungeon rather than equip itself. (some past event i was able master it with only 4* normal equip that drop in dungeon) this is why i think gil is more important than upgrading materials☺
Always placing obstacles to obtain mythril, why would you do something like that, this sort of events should be made to help us get more mythril in our hands, not make us suffer for not being able to obtain them all, damn this is all bullshit, and fuck those developers sucking our money I don’t care what others say I’m not spending another dime in this game, everytime I open 11 relics with gems I get only shit so not spending anymore. Fucking bullshit
Uhhh Dude? You DO know you CANNOT buy that Mithril right? Either you grab it, or you don’t, no cost involved in any way >_>
All I see here is a little kid crying about not getting what he wants. Grow up.
You do realize that mythril isn’t an ingame currency that you can buy right? You get one every single day now during the continuous mythril events much like how One Piece Treasure Cruise does for it’s devil fruit gems. a second free one every 5 and 10 days when you login. As well as one or more whenever you beat a specific classic, elite or event dungeon the first time or with mastery which a WHOLE LOT of dungeons do.
This specific event here offers a chance to get more mythril in exchange for Lithographs so I read.
So really you’re complaining over nothing and it’s being pointless to do so when you’re getting free mythril everyday if you’re smart and strategic on how to get it dungeonwise.
If you want to pay money for something in this game you get the gems thing or whatever. That’s all real life money gets you in the game, a secondary currency that is used for the same things mythril are used for.
And you should realize by now that the rare relic pull is randomized. It’s stated in fine print within the rare item section that there is no actual guarantee that you’ll GET a 5* item when pulling on any of them. 5* are very rare and have a very low chance of pulling. It’s all about luck just like any other MMORPG that has this sort of rare recruit style gameplay gimmick.
Well if spending 50 mythril for a 11 relic draw wouldn’t feel like a waste I would agree with Josh, even spending dime here seems like a waste, I know some people will say equipment don’t matter and that abilities help more than that then you are wrong, equipment does do it’s role, I have been playing since day 1 and although dungeons are getting harder and harder it seems like equipment from 2* converted to 4* and equipment from 3* to 5* are a waste, only 4* and on help more that those 3* equipment. Even if they give you 1 every day and 2 every 5 days, it doesn’t guarantee you a 5* equipment, at least in other games it gives you the option of a 100% guarantee every now and then when spending for it. But not in here you got to put your hopes in the RNGesus, everyone’s got a point but why not guarantee us a 5* huh?? So in the end the devs are assholes, bloodsucking money and deceiving us.
In Phase 5 in the Relic Banner, why Sazh especial weapon is a spear?? He can’t use spears o_o
DeNA screwed up
They fixed it now, but I’m super disappointed. The picture was of Edgar’s weapon so I thought it was an error in Edgar’s favor.
Just tried to berserk leviathan today to get rid of his AoEs to no avail. Tried about 4 times and it always said “no effect” instead of “miss”.
I have updated the vulnerabilities for Leviathan, it is not vulnerable to Berserk, sorry!
So how does the lith getting work? Cause I got 10 now…but everywhere I read people only have 2?
it appears that we start with 10, then get +2 each of the next 4 phases. I think the Japanese/international version started everyone with 2 instead of 10. I used 3, so once phase 2 starts, we’ll have a better idea going forward.
The Forbidden Rewards for phase 5 normal stage is supposed to be five normal growth eggs.
Good catch, it’s fixed now. Thanks!
Unless it’s being changed with the event the behemoth knife relic in phase 3 has no synergy. i’ve had one for awhile from a regular relic drop.
Hello Flip :3
I noticed u can get Edward twice in Phase 5.
It should be Squall in hard mode and Edward in easy.
Thanks, will fix!
Phase 3 Both Black Waltz and Sealion are immune to Berserk in this one.
Thanks for the heads up
The Kraken does not “Resist” Fire &/or Earth damage but rather it “Null”s damage from those elements.
At least in the Heroic battle.
Thanks, I have fixed it!
Just tested it out, warmech is immune to berserk.
It will help if the natural skill is classified like that beam for BG something FF8 truck