Fragment

Fragment Dungeon

“Fragment Dungeon” is where you fight various bosses of high level of difficulty. This is where you obtain 4★ Record Sphere Fragments!

Rewards


701 (VIII)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Body Fragment (4★) x5
  • 1500 Gil
  • Skill Fragment (4★) x5, Knowledge Fragment (4★) x5

Target Score

  1. Exploit Ifrit’s weakness to ice attacks.
  2. Reduce Ifrit’s MAG.
  3. Reduce Ifrit’s ATK.
Ifrit

1

HP

336200

Elements
WEAK Ice
ABSORB Fire
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

None

Abilities

Attack: Deal physical damage 2 times to one target.
Attack: Deal physical damage 4 times to one target.
Firaja: Deal very heavy magic fire damage to one target.
Firaja: Deal moderate magic fire damage to all targets.
Flame: Deal 1/4 of current HP as damage to all targets.
Flame: Deal 1/2 of current HP as damage to one target.
Hellfire: Deal heavy magic fire damage to all targets. (ignores RES)
Meteor: Deal heavy magic non-elemental damage to all targets.
Punch: Deal very heavy physical damage to one target (ignore DEF)

Notes

This boss hits very hard. Highly recommend debuff stacking i.e. Full Break + Magic Breakdown + ATK/MAG break/breakdown (from Soul Breaks). Magic Blink is also great here.

Ifrit has such high stats, that you’re not going to be dealing much damage unless you’re exploiting his ice weakness.

Videos

702 (XIII)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Heart Fragment (4★) x10, Knowledge Fragment (4★) x8
  • 1500 Gil
  • Skill Fragment (4★) x6, Body Fragment (4★) x12, Bravery Fragment (4★) x14

Target Score

  1. Reduce Dahaka’s DEF.
  2. Reduce Dahaka’s MAG.
  3. Reduce Dahaka’s ATK.
Dahaka

HP

336200

Elements

► Normal / Weak

None

► Fulminous Firestorm

WEAK
ABSORB Fire / Lightning
RESIST
NULL

► Bone-Chilling Breaker

WEAK
ABSORB Ice / Water
RESIST
NULL

► Diluvial Plague (Weak)

WEAK
ABSORB
RESIST All elements
NULL

► Stagger

WEAK ALL elements
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

None

Abilities

► Normal

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Fire/Blizzard/Thunder/Water: Deal fire/ice/lightning/water damage to one target.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.

► Fulminous Firestorm (Normal)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Fire/Thunder: Deal fire/lightning damage to one target.
Fira/Thundara: Deal fire/lightning damage to all targets.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste: Grant Haste to one target.

► Bone-Chilling Breaker (Normal)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Blizzard/Water: Deal ice/water damage to one target.
Blizzara/Watera: Deal ice/water damage to all targets.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste: Grant Haste to one target.

► Weak

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Fira/Blizzara/Thundara/Watera: Deal moderate fire/ice/lightning/water damage to one target.
Doom: Doom one target.

► Fulminous Firestorm (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Firaga/Thundaga: Deal heavy fire/lightning damage to one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

► Bone-Chilling Breaker (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Blizzaga/Waterga: Deal heavy ice/water damage to one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

► Diluvial Plague (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Aeroga: Deal heavy wind damage to one target.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

Notes
  • When Dahaka uses Fulminous Firestorm / Bone-Chilling Breaker / Foul Utterance / Diluvial Plague, he switches to Fulminous Firestorm / Bone-Chilling Breaker / Foul Utterance / Diluvial Plague state.

Dahaka is much easier than Ifrit, he has a “fall” or “stagger” mechanic where there is a chance that Dahaka falls to the ground after receiving damage. During this time Dahaka is weak to all elements.

If you have multihit elemental attacks like the commands from various characters’ SSBs, the fight is pretty much won for you. You just need to be lucky that Dahaka falls at the right time. Otherwise, abilities such as Saint Cross works well too.

Videos

703 (X)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Knowledge Fragment (4★) x16, Bravery Fragment (4★) x20
  • 1500 Gil
  • Heart Fragment (4★) x24, Skill Fragment (4★) x28, Body Fragment (4★) x12

Target Score

  1. Reduce Sandy’s ATK.
  2. Reduce Mindy’s MAG.
  3. Reduce Cindy’s ATK.
Magus Sisters

HP

Cindy: 215512
Mindy: 65688
Sandy: 65688

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Slow / Poison / Sleep / Confuse

Abilities

► Cindy

Camisade: Deal heavy special physical damage to one target.
Attack: Deal moderate physical damage to one target.
Curaja: Restore very large amounts of HP to one target.
Delta Attack: Deal special massive non-elemental magic attack to all targets (ignores RES)
Gravija: Deal special magic damage to all targets, proportional to their HP.
Holy: Deal massive holy magic damage to one target.
Raise: Remove KO from one target.

► Mindy

Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara/Watera: Deal moderate fire/ice/lightning/water magic damage to one target.
Flare: Deal massive non-elemental magic damage to one target.
Drain: Deal dark magic damage to one target and absorb some HP
Ultima: Deal heavy non-elemental magic damage to all targets.
Passado: Deal special ranged physical damage three times to one target.
Delta Attack: Deal special massive non-elemental magic attack to all targets (ignores RES)

► Sandy

Attack: Deal moderate physical damage to one target.
Razzia: Deal special heavy physical damage to one target.
Razzia: Deal special heavy physical damage to all targets.
Delta Attack: Deal special massive non-elemental magic attack to all targets (ignores RES)

Notes
  • Delta Attack will be used if all 3 sisters are alive and active.
  • Cindy will immediately revive any other sister that dies to full HP.

The best way to defeat the sisters is to put them to Sleep and go crazy with magic attacks. Cindy’s HP is way more than the other two, and she is vulnerable to Poison so you may wish to exploit that. Never ever let Cindy be awake with the other sisters dead so she can’t revive them.

Videos

704 (II)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Heart Fragment (4★) x24, Knowledge Fragment (4★) x30
  • 1500 Gil
  • Skill Fragment (4★) x18, Bravery Fragment (4★) x36, Body Fragment (4★) x42

Target Score

  1. Reduce Red Soul’s RES.
  2. Reduce Red Soul’s MAG.
  3. Reduce Red Soul’s DEF.
Red Soul & Ogre Mages

HP

Red Soul: 151800
Ogre Mage: 115860 each

Elements

► Red Soul

WEAK
ABSORB Fire / Ice / Lightning / Holy / Poison
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Red Soul: Stop / Blind / Interrupt
Ogre Mage: Slow / Sleep / Blind / Interrupt

Abilities

► Red Soul (Normal)

Attack: Deal physical damage to one target.
Fire/Blizzard/Thunder 8: Deal fire/ice/lightning magic damage to all targets.
Scourge 8: Deal moderate poison magic damage to all targets.
Fire/Blizzard/Thunder 8: Deal heavy fire/ice/lightning magic damage to one target.

► Red Soul (Weak)

Attack: Deal physical damage to one target.
Fire/Blizzard/Thunder 8: Deal moderate fire/ice/lightning magic damage to all targets.
Scourge 8: Deal moderate poison magic damage to all targets.
Fire/Blizzard/Thunder 8: Deal very heavy fire/ice/lightning magic damage to one target.
Fire Breath: Deal special fire magic damage to all targets.

► Ogre Mage (Normal)

Attack: Deal physical damage to one target.
Blizzard 5: Deal ice magic damage to all targets.
Blind 4: Blind all targets.
Sleep 4: Sleep all targets.
Blink 3: Temporarily increase target’s evasion.
Blizzard 5: Deal moderate ice magic damage to one target.

► Ogre Mage (Weak)

Attack: Deal physical damage to one target.
Blizzard 10: Deal moderate ice magic damage to all targets.
Blind 4: Blind all targets.
Sleep 4: Sleep all targets.
Blink 3: Temporarily increase target’s evasion.
Blizzard 10: Deal heavy moderate ice magic damage to one target.

Notes

Ogre mages likes to open with Blink 3, making it hard to hit with physical attacks. Of course, abilities like Lifesiphon ignores evasion. Soul Breaks ignores evasion too, that goes without saying.

The thing that will hurt you the most are their magic attacks.

Videos

705 (III)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Heart Fragment (4★) x40, Bravery Fragment (4★) x30
  • 1500 Gil
  • Skill Fragment (4★) x20, Body Fragment (4★) x60, Knowledge Fragment (4★) x50

Target Score

  1. Reduce Ahriman’s ATK.
  2. Reduce Ahriman’s MAG.
  3. Exploit Ahriman’s weakness to wind attacks.
Ahriman

HP

369820

Elements
WEAK Wind
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Poison / Blind / Interrupt

Abilities

► Normal

Attack: Deal physical damage and sometimes Petrify one target.
Attack: Deal physical damage two times and sometimes Petrify one target.
Quake: Deal earth magic damage to all targets.
Curaja: Restore a very large amount of HP to one target.
Firaga/Blizzaga/Thundaga: Deal fire/ice/lightning magic damage to all targets.
Lunge: Deal special physical damage to one target (ignores DEF)
Scratch: Deal special physiical damage to all targets.

► Weak / Very Weak

Attack: Deal physical damage two times and sometimes Petrify one target.
Quake: Deal earth magic damage to all targets.
Curaja: Restore a very large amount of HP to one target.
Firaga/Blizzaga/Thundaga: Deal fire/ice/lightning magic damage to all targets.
Lunge: Deal special physical damage to one target (ignores DEF)
Scratch: Deal special physiical damage to all targets.
Meteor: Deal moderate NE magic damage to all targets.

Notes

Ahriman always begins his first two turns with his regular attack. If you get Petrified, reset and try again.

Ahriman hits hard especially with his magic attacks. You’re going to need to have good mitigation to be able to survive his onslaught of spells.

Although Ahriman is tanky, he is weak to wind so definitely take advantage of that. Ahriman is also vulnerable to poison (status ailment). Given his high HP, each tick will do a lot of damage (5778 per tick) and they really do add up.

As long as you can keep his magic damage low, you shouldn’t have much problems. I highly recommend Gigas Armlet and other fire/ice/lightning resistance accessories.

Videos
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