Hope & Vanille (Classic)

【Chasing Hope】- Classic

 

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ELITE
BONUS

Classic Bosses:

 

Notable orb/egg rewards at a glance: (tentative)

  • 8x Greater Lightning Orb
  • 7x Greater Black Orb
  • 9x Greater Dark Orb
  • 9x Greater Power Orb
  • 7x Greater Summon Orb
  • 2x Major Summon Orb
  • 3x Major Holy Orb
  • 2x Major Earth Orb
  • 3x Major Non-Elemental Orb
  • 4x Major Ice Orb
  • 10x Greater Growth Egg
  • 2x Major Growth Egg

 


Event Objectives

– To clear all 10 levels of the event in Classic Mode.
– To clear all 10 levels of the event in Elite mode to unlock Bonus Battles!

Event Quest

There will be an event quest. It requires you beat Barthandelus with a party of 3.

Bonus Quest

Reward Highlights

Hope and his Memory Crystal
event_intro_pict06 event_intro_pict08

Vanille and her Memory Crystal
event_intro_pict07 event_intro_pict09

Hope’s Scarf (+15 MAG and minor Death resist)
event_intro_pict10

and Ruinga!
event_intro_pict11

For details on mentioned abilities, check out the Ability Multipliers page!


Featured Relics

Set #1

Click to view the Soul Break video!

Click to view the Soul Break video!

Set #2

Click to watch Snow’s new Soul Break!

 


 

Character Details

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Name Hope
World FFXIII
Soul Break Deal damage to one target and grants self Haste.
Soul Break
Equipment(s)
Skycutter: 3-hit Non-elemental magic damage (random) and chance to Stop.
Starting Value Lv 65
HP 170 3667
Attack 8 98
Defense 7 76
Magic 11 145
Resistance 9 110
Mind 11 134
Accuracy 20 23
Evasion 20 23
Speed 92 127
Weapons Dagger / Rod / Staff / Throwing
Armor Shield / Hat / Light Armor / Robe / Bracer
Accessories Usable
Ability White Magic (4) / Black Magic (5) / Summoning (3)
Record materia 1 Proof of Growth: Increase Black Magic damage when equipping Thrown weapons (damage +10%)

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Name Vanille
World FFXIII
Soul Break Deal magic damage to all targets and lower their Resistance.
Soul Break
Equipment(s)
Binding Rod (Deprotega): Deal magic damage to all targets and lower their Defense.


Wyrmfang (Blessing of Oerba): Restores moderate amount of HP to all targets + Protectga

 

Starting Value Lv 65
HP 170 3667
Attack 7 79
Defense 6 67
Magic 11 135
Resistance 9 118
Mind 11 143
Accuracy 20 23
Evasion 20 26
Speed 92 127
Weapons Dagger / Rod / Staff
Armor Hat / Light Armor / Robe / Bracer
Accessories Usable
Ability Black Magic (4) / White Magic (5) / Support (2)
Record materia 1 Chance to recover HP (small) upon receiving physical damage.

 

01: Hanging Edge 1

[Total required stamina: 6]

Part 1 Stamina 2, Stages 3
Part 2 Stamina 2, Stages 3
Part 3 Stamina 2, Stages 3
Mastery Reward 3★ PSICOM Combat Knife (XIII), Scarletite x5
Completion Reward Gil × 1000
First Time Completion Snow, Mythril x1
Special score conditions
No bosses.

02: Hanging Edge 2

[Total required stamina: 10]

Part 1 Stamina 3, Stages 3
Part 2 Stamina 3, Stages 3
Part 3 Stamina 4, Stages 3
Mastery Reward Earrings (VII), Mythril x1
Completion Reward Gil × 1000
First Time Completion Power Orb x5, Minor Summon Orb x10
Special score conditions (i) Defeat Manasvin Warmech without being KO’d
Boss Manasvin Warmech
 manasvin
HP
~4600
Elements
WEAK Lightning / Water
ABSORB
RESIST
NULL
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Wave Cannon: Deal heavy damage to all targets, proportional to its HP.
Plasma Beam: Deal lightning damage to one target.
Strategy
Nothing in particular.


Recommended abilities: Any
Recommended RW: Any

 

 

03: Gapra Whitewood – Bioweapon Research

[Total required stamina: 12]

Part 1 Stamina 4, Stages 3
Part 2 Stamina 4, Stages 3
Part 3 Stamina 4, Stages 3
Mastery Reward Adamantite x5, Black Orb x5
Completion Reward Gil × 1000
First Time Completion 3★ Titanium Bangle (XIII), Mythril x1
Special score conditions
No bosses.

04: Gapra Whitewood – Bioweapons Maintenance

[Total required stamina: 19]

Part 1 Stamina 6, Stages 3
Part 2 Stamina 6, Stages 3
Part 3 Stamina 7, Stages 3
Mastery Reward Lesser Summon Orb x10, Mythril x1
Completion Reward Gil × 2000
First Time Completion Non-Elemental Orb x5, Growth Egg x10
Special score conditions (i) Defeat Aster Protoflorian without being KO’d
Boss Aster Protoflorian
 97d29d9c-189d-3643-a5d8-72c863f61e64
HP
~13000
Elements
* Every few turns, Aster Protoflorian changes its elemental resistance between fire, ice, lightning, and water.

WEAK Fire / Ice / Lightning / Water
ABSORB Ice / Fire / Water / Lightning
RESIST All except Holy / Dark / Poison
NULL
Debuff Vulnerabilities
Berserk
Abilities
Attack: Deal physical damage to one target.
Manadrive Missile: Deal non-elemental damage to all targets.
Efflorescence: Deal six physical attacks to one target.
Strategy
No need to exploit any elemental weaknesses for medals, so you can just beat it in whatever way you like.


Recommended abilities: Any
Recommended RW: Any

05: Sunleth Waterscape

[Total required stamina: 25]

Part 1 Stamina 8 , Stages 3
Part 2 Stamina 8, Stages 3
Part 3 Stamina 9, Stages 3
Mastery Reward 3★ PSICOM Combat Knife (XIII), Mythril x1
Completion Reward Gil × 2000
First Time Completion Vanille, Large Scarletite x3
Special score conditions (i) Defeat Enki and Enlil without being KO’d
Boss Enki and Enlil
FFRK_Enki_FFXIIIEnki
(Enlil is the green one)
HP
~9500 each
Elements
WEAK Lightning (Enki) / Water (Enlil)
ABSORB
RESIST Lightning (Enlil) / Water (Enki)
NULL
Debuff Vulnerabilities
Normal: Poison / Blind / Slow / Stop / Paralyze / Sleep / Berserk
Enraged: Same as above + Confuse
Abilities
► Enki (Normal)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Water Shell: Deal moderate water damage to one target.

► Enki (Enraged)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Raging Torrent: Deal very heavy water damage to all targets.
Bellow: Give Bellow to one target.

► Enlil (Normal)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Thunder Shell: Deal moderate lightning damage to one target.

► Enlil (Enraged)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Raging Tempest: Deal very heavy lightning damage to all targets.
Bellow: Give Bellow to one target.

Strategy
Nothing much to note. You could use a Deprotega RW and one shot them.


Recommended abilities: Any
Recommended RW: Deprotega

 

 

06: Palamecia – Weather Deck

[Total required stamina: 19]

Part 1 Stamina 6, Stages 3
Part 2 Stamina 6, Stages 3
Part 3 Stamina 7, Stages 3
Mastery Reward Large Adamantite x3, Growth Egg x10
Completion Reward Gil × 2000
First Time Completion 3★ Titanium Bangle (XIII), Mythril x1
Special score conditions
No bosses.

07: Palamecia – Bow

[Total required stamina: 22]

Part 1 Stamina 7, Stages 3
Part 2 Stamina 7, Stages 3
Part 3 Stamina 8, Stages 3
Mastery Reward Summon Orb x5, Mythril x1
Completion Reward Gil × 3000
First Time Completion Hope, Non-Elemental Orb x10
Special score conditions (i) Defeat Barthandelus without being KO’d
Boss Barthandelus
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HP
Barthandelus: ~22000
Pauldron/Ailette: ~10000 each
Elements
► Barthandelus

WEAK
ABSORB
RESIST
NULL

► Pauldron

WEAK Ice / Water
ABSORB Fire / Lightning
RESIST Everything else
NULL

► Ailette

WEAK Fire / Thunder
ABSORB Ice / Water
RESIST Everything else
NULL
Debuff Vulnerabilities
Barthandelus: Slow / Stop
Pauldron/Ailette: Poison / Paralyze / Slow / Stop / Blind / Sleep
Abilities
► Barthandelus
Enchanted Veil: Grant Protect and Shell to one target.
Mystic Aura: Grant Haste and increase magic attack to one target.
Doom: Doom all targets with a 60 second countdown.
Ruinga: Deal non-elemental damage to one target.
Baptism in Ruin: Deal heavy non-elemental damage three times to one target.
Thanatosian Smile: Deal heavy physical damage to all targets.
Destrudo: Deal massive non-elemental damage to all targets.

► Pauldron

Fire/Thunder: Deal fire/lightning damage to one target.
Fira/Thundara: Deal moderate fire/lightning damage to one target.
Firaga/Thundaga: Deal heavy fire/lightning damage to one target.

► Ailette

Blizzard/Water: Deal ice/water damage to one target.
Blizzara/Watera: Deal moderate ice/water damage to one target.
Blizzaga/Waterga: Deal heavy ice/water damage to one target.

Strategy
 Key notes:

  • You cannot target Barthandelus until both adornments are destroyed.
  • While adornments are up, Barthandelus often uses Magic Amplification which enables adornments the usage of more powerful versions of elemental spells.
  • When adornments are destroyed, Barthandelus will cast a 60-second Doom timer on the party.

This should be easy on Classic, you can use an AoE RW like Deprotega to take down the adornments quick. Then once Barthandelus is exposed proceed to beat him down with your hardest hitting abilities.


Recommended abilities: Anything AoE
Recommended RW: Anything AoE

 

 



 

6 Comments

Add a Comment
  1. You forgot to put the English version of the first Banner

  2. The stage and reward information for Sunleth Waterscape was provided twice.

    1. Fixed it, thanks!

  3. 3 person party any character or Hope, Vanille and Snow as per the image?

  4. Vanille is also 3* summon

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