Hope & Vanille (Elite)

【Chasing Hope】- Elite

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BONUS

Elite Bosses:

 


 

01: Hanging Edge 1

[Total required stamina: 33]

Part 1 Stamina 11, Stages 3
Part 2 Stamina 11, Stages 3
Part 3 Stamina 11, Stages 3
Mastery Reward Power Orb x10, Black Orb 10
Completion Reward Gil × 3000
First Time Completion Growth Egg x10, Mythril x1
Special score conditions
No bosses.

02: Hanging Edge 2

[Total required stamina: 37]

Part 1 Stamina 12, Stages 3
Part 2 Stamina 12, Stages 3
Part 3 Stamina 13, Stages 3
Mastery Reward Summon Orb x5, Greater Lightning Orb x1
Completion Reward Gil × 3000
First Time Completion Greater Power Orb x1, Snow’s Memory Crystal
Special score conditions (i) Defeat Manasvin Warmech without being KO’d
Boss Manasvin Warmech
 manasvin
HP
~62800
Elements
WEAK Lightning / Water
ABSORB
RESIST
NULL
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Wave Cannon: Deal heavy damage to all targets, proportional to its HP.
Plasma Beam: Deal lightning damage to one target.
Strategy
Remember that Wave Cannon damage cannot be mitigated, but this boss should be easy given its elemental weaknesses.


Recommended abilities: Any
Recommended RW: Any

03: Gapra Whitewood – Bioweapon Research

[Total required stamina: 39]

Part 1 Stamina 13, Stages 3
Part 2 Stamina 13, Stages 3
Part 3 Stamina 13, Stages 3
Mastery Reward Giant Adamantite x1, Thundaga
Completion Reward Gil × 5000
First Time Completion Greater Growth Egg x5, Mythril x1
Special score conditions
No bosses.

04: Gapra Whitewood – Bioweapons Maintenance

[Total required stamina: 43]

Part 1 Stamina 14, Stages 3
Part 2 Stamina 14, Stages 3
Part 3 Stamina 15, Stages 3
Mastery Reward Greater Power Orb x2, Greater Black Orb x2
Completion Reward Gil × 5000
First Time Completion Greater Lightning Orb x1, Vanille’s Memory Crystal
Special score conditions (i) Defeat Aster Protoflorian without being KO’d
Boss Aster Protoflorian
 97d29d9c-189d-3643-a5d8-72c863f61e64
HP
~84600
Elements
* Every few turns, Aster Protoflorian changes its elemental resistance between fire, ice, lightning, and water.

WEAK Fire / Ice / Lightning / Water
ABSORB Ice / Fire / Water / Lightning
RESIST All except Holy / Dark / Poison
NULL
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Manadrive Missile: Deal non-elemental damage to all targets.
Efflorescence: Deal six physical attacks to one target.
Strategy
No need to exploit any elemental weaknesses for medals, so you can just beat it in whatever way you like.


Recommended abilities: Any
Recommended RW: Any

05: Sunleth Waterscape

[Total required stamina: 49]

Part 1 Stamina 16 , Stages 3
Part 2 Stamina 16, Stages 3
Part 3 Stamina 17, Stages 3
Mastery Reward Greater Lightning Orb x3, Greater Growth Egg x5
Completion Reward Gil × 2000
First Time Completion Greater Power Orb x2, Hope’s Memory Crystal
Special score conditions (i) Defeat Enki and Enlil without being KO’d
Boss Enki and Enlil
FFRK_Enki_FFXIII
Enki
(Enlil is the green one)
HP
~51500 each
Elements
WEAK Lightning (Enki) / Water (Enlil)
ABSORB
RESIST Lightning (Enlil) / Water (Enki)
NULL
Debuff Vulnerabilities
Normal: Poison / Blind / Slow / Stop / Paralyze / Sleep / Berserk
Enraged: Same as above + Confuse
Abilities
► Enki (Normal)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Water Shell: Deal moderate water damage to one target.

► Enki (Enraged)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Raging Torrent: Deal very heavy water damage to all targets.
Bellow: Give Bellow to one target.

► Enlil (Normal)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Thunder Shell: Deal moderate lightning damage to one target.

► Enlil (Enraged)

Attack: Deal physical damage to one target.
Trample: Deal moderate physical damage to all targets.
Raging Tempest: Deal very heavy lightning damage to all targets.
Bellow: Give Bellow to one target.

Strategy
If you have a honed Intimidate, it will make the battle much easier. Hit them with their elemental weaknesses. Other forms of control include Slowga/ Mirage Dive. If you still have a Sleeping Gas RW from way back, you can use that and beat them down with spells.


Recommended abilities: Intimidate
Recommended RW: Sentinel’s Grimoire, Sleeping Gas, Mirage Dive

06: Palamecia – Weather Deck

[Total required stamina: 54]

Part 1 Stamina 18, Stages 3
Part 2 Stamina 18, Stages 3
Part 3 Stamina 18, Stages 3
Mastery Reward Durable Power Wristband (XIII), Greater Dark Orb x4
Completion Reward Gil × 10000
First Time Completion Greater Summon Orb x3, Mythril x1
Special score conditions
No bosses.

07: Palamecia – Bow

[Total required stamina: 58]

Part 1 Stamina 19, Stages 3
Part 2 Stamina 19, Stages 3
Part 3 Stamina 20, Stages 3
Mastery Reward Major Summon Orb x1, Major Growth Egg x2
Completion Reward Gil × 20000
First Time Completion Hope’s Scarf (XIII), Greater Lightning Orb x3
Event Quest Reward Major Holy Orb x1
Special score conditions (i) Defeat Barthandelus without being KO’d
(ii) Afflict Barthandelus with Slow.
Boss Barthandelus
3df54a31-12e0-3e92-a679-ba933ebc1941
HP
Barthandelus: ~92000
Pauldron/Ailette: ~46000 each
Elements
► Barthandelus

WEAK
ABSORB
RESIST
NULL

► Pauldron

WEAK Ice / Water
ABSORB Fire / Lightning
RESIST Everything else
NULL

► Ailette

WEAK Fire / Thunder
ABSORB Ice / Water
RESIST Everything else
NULL
Debuff Vulnerabilities
Barthandelus: Slow / Stop
Pauldron/Ailette: Poison / Paralyze / Slow / Stop / Blind / Sleep
Abilities
Barthandelus
Enchanted Veil: Grant Protect and Shell to one target.
Mystic Aura: Grant Haste and increase magic attack to one target.
Doom: Doom all targets with a 60 second countdown.
Ruinga: Deal moderate non-elemental damage to one target.
Baptism in Ruin: Deal heavy non-elemental damage three times to one target.
Thanatosian Smile: Deal very heavy physical damage to all targets.
Destrudo: Deal massive non-elemental damage to all targets.

► Pauldron

Fire/Thunder: Deal fire/lightning damage to one target.
Fira/Thundara: Deal moderate fire/lightning damage to one target.
Firaga/Thundaga: Deal heavy fire/lightning damage to one target.

► Ailette

Blizzard/Water: Deal ice/water damage to one target.
Blizzara/Watera: Deal moderate ice/water damage to one target.
Blizzaga/Waterga: Deal heavy ice/water damage to one target.

Strategy
 Key notes:

  • You cannot target Barthandelus until both adornments are destroyed.
  • While adornments are up, Barthandelus often uses Magic Amplification which enables adornments the usage of more powerful versions of elemental spells.
  • When adornments are destroyed, Barthandelus will cast a 60-second Doom timer on the party.

Their magic can hurt pretty bad, so make sure you use things like Magic Breakdown and Shellga. Try and take down the adornments down quickly with AoE spells and/or spellblades. Carbuncle is also a very good option during this first phase. While spells are being reflected, take down the adornments with the appropriate spells. Once they’re down, go all out on Barthandelus with your remaining abilities. Make sure you have at least one charge of mitigation RW (Sentinel’s Grimoire, etc).

Also, something you want to note about Barthandelus himself is that both his physical and magic attacks can be deadly, namely Thanatosian Smile, Destrudo, and Baptism in Ruin. I recommend both Power and Magic Breakdown. Sentinel’s Grimoire alone may not be enough mitigation.

Don’t forget to bring Slowga for medals!


Video #1: https://www.youtube.com/watch?v=emTQP3g0vBg
Video #2: 
https://www.youtube.com/watch?v=XMQnJsyZB1o
Video #3 (Quest): 
https://www.youtube.com/watch?v=JQt2sVr9mgg
Video #4 (Quest, Retaliate): 
https://www.youtube.com/watch?v=0QfrQK0dgR4
Video #5 (Quest): https://www.youtube.com/watch?v=6WN-ekKdURg

Recommended abilities: Slowga, Magic Breakdown, Shellga, Power Breakdown
Recommended RW: Sentinel’s Grimoire, Boon

 



written by /u/fattybomchacha aka flip

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