Jecht Event

 

Go to:

BONUS

Bosses:

 

Orb/egg rewards summary: (tentative)

  • 3x Greater White Orb
  • 2x Greater Ice Orb
  • 2x Greater Earth Orb
  • 6x Greater Power Orb
  • 3x Greater Fire Orb
  • 3x Greater Non-Elemental Orb
  • 4x Greater Lightning Orb
  • 5x Greater Holy Orb
  • 8x Greater Wind Orb
  • 5x Greater Summon Orb
  • 4x Major Power Orb
  • 2x Major Fire Orb
  • 2x Major Lightning Orb
  • 1x Major Dark Orb
  • 2x Major Wind Orb
  • 1x Major Non-Elemental Orb
  • 2x Major Earth Orb
  • 1x Major Summon Orb
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

Equipment rewards summary:

  • 3★ Fencing Saber x2
  • 2★ Crusader Cuirass x2

 


 

 

Highlights

Sir Jecht!

Yuna & Tidus

their Memory Crystals

 

Yuna’s Second Memory Crystal

Muscle Belt
(ATK +20)

Piercing Strike

For more details on the above-mentioned abilities, head on over to the Ability Multiplier page!


ult1

Seymour Flux (Ultimate) has enhanced Speed, Gravija, the powerful group spell that takes away a portion of your heroes’ HP, and a host of other devastating black magic attacks!

Seymour Flux uses Ultimate Dispel at certain times to remove all buffs from your party, so you’ll have to scramble to keep them in top form!

Mortiorchis uses the powerful group attack Total Annihilation, but you can lessen the damage by using Shellga to boost your Resistance!

Defeat Seymour Flux and claim the Mythril Armlet!
(resistance to KO & Slow)

 


 

relics

 

Set #1

5-hit MAG, All targets, Non-ele, Multiplier 14.4, All allies RES +50%

3-hit PHY, All targets, Non-ele, Multiplier 4.11, All allies ATK +30%

All allies, Haste + Restore 1 ability use at random

Set #2

4-hit PHY, Single target, Non-ele, Multiplier 5.12, Stun (100%)


char

 

Yuna
Record Materia 1 Small increase in amount healed by White Magic
Record Materia 2 Moderate increase in MND when equipping Rods.
Lv 1 Lv 80
HP 180 4750
Attack 6 83
Defense 6 91
Magic 11 169
Resistance 10 152
Mind 11 169
Accuracy 20 24
Evasion 20 24
Speed 92 136

 

 

Jecht
Weapons Dagger / Sword / Fist / Thrown / Ball
Armor Hat / Light Armor / Bracer
Abilities Combat (5) / Celerity (4) / Monk (5) / Knight (3)
Record Materia 1 Small increase in physical damage when equipping Balls.
Lv 1 Lv 65
HP 205 4694
Attack 11 145
Defense 7 89
Magic 7 76
Resistance 7 78
Mind 8 88
Accuracy 20 23
Evasion 23 26
Speed 96 137

 

 


Part One

 

01: Zanarkand
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Tidus, Mythril x1
  • 1000 Gil
  • Crusader Curiass (X), Lesser Growth Egg x10
Target Score

  1. Defeat Sinspawn Ammes without being KO’d.
Sinspawn Ammes
zanarkand
HP
~1033
Elements
None
Debuff Vulnerabilities
Sinspawn Ammes: All except Poison / Sleep / Petrify / Doom / KO
Sinscales: All
Abilities
► Sinspawn Ammes

Gravity: Deal damage to one target, proportional to its HP.

Green Sinscales

Attack: Deal physical damage to one target.
Spiness: Deal physical damage to one target.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

02: Besaid
Part 1 Stamina 3, Rounds 3
Part 2 Stamina 3, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Lesser Growth Egg x10, Mythril x1
  • 1000 Gil
  • Adamantite x5, Lesser Summon Orb x10
Target Score】Nil

 

 

03: S.S. Liki
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Lesser Growth Egg x10, Mythril x1
  • 1000 Gil
  • Fencing Saber (X), Adamantite x5
Target Score

  1. Defeat Sinspawn Echuilles without being KO’d.
Sinspawn Echuilles
(and Blue Sinscales)
SSLIKI
HP
~3700
Elements
None
Debuff Vulnerabilities
Sinspawn Echuilles: All except Sleep / Petrify / Doom / KO
Sinscales: All except Doom
Abilities
► Sinspawn Echuilles

Attack: Deal physical damage to one target.
Blender: Deal moderate water damage to all targets.
Drain Touch: Deal physical damage to one target, gaining a portion as HP.

Blue Sinscales

Attack: Deal physical damage to one target.
Spiness: Deal physical damage to one target.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

04: Kilika Woods
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Yuna, Mythril x1
  • 2000 Gil
  • Crusader Cuirass (X), Lesser Growth Egg x10
Target Score

  1. Defeat Sinspawn Geneaux without being KO’d.
Sinspawn Geneaux
HP
Geneaux: ~5130
Tentacles: ~1500 each
Elements
► Geneaux

WEAK Fire
ABSORB Water
RESIST
NULL

► Tentacles

WEAK
ABSORB Water
RESIST Ice / Lightning
NULL
Debuff Vulnerabilities
Geneaux: Silence / Paralyze / Slow
Tentacles: Paralyze / Slow
Abilities
► Geneaux

Sigh (Within Shell): Deal non-elemental damage to all targets.
Water: Deal water damage to one target.
Venom: Deal special physical damage and Poison one target.
Barrage: Deal physical damage to all targets.

► Tentacles

Attack: Deal physical damage to one target.

Strategy
Recommended abilities: AoE
Recommended RW: AoE

 

 

05: Mi’ihen Highroad
Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 8, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Fencing Saber (X), Mythril x1
  • 2000 Gil
  • Power Orb x5, Wind Orb x5
Target Score】Nil

 

 

06: Mushroom Rock Road
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Growth Egg x10, Mythril x1
  • 2000 Gil
  • Power Orb x5, Holy Orb x5
Target Score

  1. Defeat Sinspawn Gui without being KO’d.
Sinspawn Gui
HP
~10000
Elements
None
Debuff Vulnerabilities
Sap
Abilities
Attack: Deal physical damage to one target.
Critical: Deal physical damage to one target.
Dischord: Inflict Reduced Level on one target.
Daze Dance: Sleep one target.
Flash: Blind all targets.
Hurricane: Deal damage to one target proportional to HP.
Rocket Punch: Deal damage proportional to HP and Confuse one target.
Strategy
Recommended abilities: AoE
Recommended RW: AoE

 

 

07: Macalania Temple
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Jecht, Growth Egg x10
  • 3000 Gil
  • Lightning Orb x10, Mythril x1
Target Score

  1. Defeat Seymour without being KO’d.
Seymour Guado
mtemple
HP
Guado Guardian: ~2250 each
Anima: ~11000
Seymour: ~7100
Elements

None

Debuff Vulnerabilities
Guado Guardians: Poison / Silence / Slow / Blind / Petrify / KO
Anima: None
Seymour: Poison / Slow
Abilities
Seymour Guado (Pre-Anima)

Shell: Grant Shell to one target.
Fira/Thundara/Watera/Blizzara: Deal moderate fire/lightning/water/ice damage to one target.

Seymour Guado (Post-Anima)

Firaga/Thundaga/Waterga/Blizzaga: Deal heavy fire/lightning/water/ice damage to one target.
Multi-Fira/Thundara/Watera/Blizzara: 2-hit moderate fire/lightning/water/ice damage to random targets.

Anima

Pain: Deal heavy non-elemental damage to one target.
Oblivion: Deal massive physical damage to all targets.

Guado Guardian

Attack: Deal physical damage to one target.
Protect: Grant Protect to one target.
Blizzard: Deal ice damage to one target.
Shremedy: Confuse one target.
Esuna: Removes all debuffs from one target.
Hi-Potion (Counter): Restore a moderate amount of HP to the target.

Strategy
Recommended abilities: Slowga, Dual Delay, Magic Breakdown, Carbuncle
Recommended RW: Lunatic High, offensive RWs

 


Part Two

 

08: Macalania Lake
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Wind Orb x5, Tidus’s Memory Crystal
  • 3000 Gil
  • Large Scarletite x2, White Orb x10
Target Score

  1. Defeat Wendigo without being KO’d.
Wendigo
lake
HP
Wendigo: ~26900
Guado Guardian: ~5200 each
Elements
None
Debuff Vulnerabilities
Wendigo: Silence / Blind / Sleep / Berserk
Guago Guardians: Poison / Silence / Blind / Petrify / KO / Sap
Abilities
Wendigo

Attack: Deal physical damage to one target.
Double Punch: Deal moderate physical damage to one target twice in a row.

Guado Guardian

Attack: Deal physical damage to one target.
Blizzara/Thundara: Deal moderate ice/lightning damage to one target.
Protect: Grant Protect to one target.
Eye Drops: Remove Blind from one target.

Strategy
Kill the guards ASAP so you can Blind the Wendigo without it being removed by Eye Drops. Alternatively you can Power Break the Wendigo and tank the damage. Use AoE to clear the guards quick.


Recommended abilities: AoE, Blindga/Dark Buster, Power Break
Recommended RW: Lunatic High, AoE

 

 

09: Highbridge
Part 1 Stamina 12, Rounds 3
Part 2 Stamina 12, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Summon Orb x10, Mythril x1
  • 3000 Gil
  • Greater White Orb x1, Greater Growth Egg x5
Target Score】Nil

 

 

10: Calm Lands
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Earth Orb x1, Yuna’s Memory Crystal
  • 5000 Gil
  • Power Glove (X), Greater Power Orb x1
Target Score

  1. Defeat Defender X without being KO’d.
Defender X
HP
~64600
Elements
None
Debuff Vulnerabilities
Berserk
Abilities
► Normal

Blast Punch (Counter): Deal heavy damage to one target, proportional to HP.
Haymaker: Deal heavy physical damage to one target.
Attack: Deal physical damage to one target.
Slowga: Slow to all targets.

► Weak

Blast Punch (Counter): Deal heavy damage to one target, proportional to HP.
Haymaker: Deal heavy physical damage to one target.
Attack: Deal physical damage to one target.
Slowga: Slow to all targets.
Mighty Guard: Protect to self.

► Berserk

Blast Punch: Deal heavy damage to one target, proportional to HP.

Strategy
Blast Punch can be Reflected. So with Berserk + Carbuncle, you won’t be taking any damage.


Recommended abilities: Berserk + Carbuncle
Recommended RW: Any

 

 

11: Mt. Gagazet
Part 1 Stamina 14, Rounds 3
Part 2 Stamina 14, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Growth Egg x5, Mythril x1
  • 5000 Gil
  • Greater Summon Orb x2, Greater Earth Orb x1
Target Score】Nil

 

 

12: Mt. Gagazet Mountain Cave
Part 1 Stamina 16, Rounds 3
Part 2 Stamina 16, Rounds 3
Part 3 Stamina 17, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Ice Orb x2, Jecht’s Memory Crystal
  • 5000 Gil
  • Giant Scarletite x2, Greater White Orb x2
Target Score

  1. Defeat the Sanctuary Keeper without being KO’d.
Sanctuary Keeper
HP
~96000
Elements
None
Debuff Vulnerabilities
Poison / Slow
Abilities
Attack: Deal physical damage to one target.
Tail Sweep: Deal physical damage and Slow to all targets.
Photon Wings: Deal special physical attack and chance to Sleep/Silence/Blind/Confuse all targets.
Mana Breath: Deal heavy non-elemental damage to one target.
Haste: Haste one target.
Curaga: Recover a large amount of HP to one target.
Protect: Protect one target.
Reflect: Reflect one target.
Regen: Give one target Regen, restoring HP over time.
Esuna: Remove all debuffs from one target.
Strategy
You can bring DIspel or Banish Raid to remove his buffs, or you can Poison and/or Slow him and then cast Reflect on him, so that if he tries to Esuna himself it will fail. He can even bounce off buffs to your party!


Recommended abilities: Reflect, Dispel/Banish Raid, Venom Buster
Recommended RW: SG/SS2

 

 

13: Airship 1
Boss 1 Stamina 19, Rounds 1
Boss 2 Stamina 19, Rounds 1
Boss 3 Stamina 19, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Greater Summon Orb x3, Greater Fire Orb x3
  • 10000 Gil
  • Greater Non-Elemental Orb x3, Mythril x1
Target Score

  1. Defeat Left Fin without being KO’d.

  1. Defeat Right Fin without being KO’d.

  1. Defeat Sinspawn Genais & Sin’s Core without being KO’d.
  2. Afflict Sinspawn Genais with Silence.
  3. Afflict Sinspawn Genais with Slow
Left Fin

(AIRBORNE until 80%)
HP
~39400
Elements
None
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Lunge: Deal physical damage and Slow all targets.
Negation: Remove buffs from one target.
Gravija: Deal heavy damage to all targets, proportional to their HP.
Sin bides its time…: Do nothing for that turn.
Strategy
  • Melee attacks won’t reach initially.
  • Will be in melee range once below 80% HP.

You may want to equip Safety Bit on someone so that he/she doesn’t take damage from Gravija. Otherwise have someone like Wakka Power Break(down) the fin.


Recommended abilities: Power Break, Protectga
Recommended RW: Any

Right Fin

(AIRBORNE until 80%)
HP
~39400
Elements
None
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Lunge: Deal physical damage and Slow all targets.
Negation: Remove buffs from one target.
Gravija: Deal heavy damage to all targets, proportional to their HP.
Sin bides its time…: Do nothing for that turn.
Strategy
Same as Left Fin.


Recommended abilities: Power Break, Protectga
Recommended RW: Any

Sinspawn Genais & Sin’s Core
HP
Genais: ~61700
Sin’s Core: ~43000
Elements
► Genais

WEAK Fire
ABSORB Water
RESIST
NULL

Sin’s Core

None

Debuff Vulnerabilities
Genais: Silence / Slow
Sin’s Core: None
Abilities
Sinspawn Genais (Normal)

Venom: Deal special physical damage and Poison one target.
Thrashing
: Deal physical damage to all targets.
Waterga (Counter): Deal heavy water damage to one target. (trigger: magic attacks)

Sinspawn Genais (Weak)

Sigh: Deal non-elemental damage and Blind all targets.
Cura (Counter): Recover a moderate amount of HP to one target. (trigger: physical attacks)

► Sin’s Core (when Genais is Weak)

Gravija: Deal heavy damage to all targets, proportional to their HP.

► Sin’s Core (when Genais is defeated)

Negation: Remove buffs from one target.
Fire: Deal fire damage to all targets.
Thunder/Water/Blizzard: Deal lightning/water/ice damage to one target.
Gravija: Deal heavy damage to all targets, proportional to their HP.

Strategy
  • You cannot target Sin’s Core until Sinspawn Genais is defeated.

A lot of magic damage in this encounter. So Magic Breakdown and Shellga are your best tools here. Draw Magic is also viable to redirect all spells to the magic tank. Don’t forget the target scores!


Recommended abilities: Magic Breakdown, Shellga, Draw Magic.
Recommended RW: SG/SS2, Boon

 

 

14: Airship 2
Part 1 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Muscle Belt (X), Greater Lightning Orb x4
  • 20000 Gil
  • Major Power Orb x1, Major Growth Egg x2
Target Score

  1. Defeat Sin without being KO’d.
  2. Defeat Sin before he uses Giga-Graviton.
Sin
HP
~145000
Elements

None

Debuff Vulnerabilities
None
Abilities
Gaze: Deal non-elemental damage to all targets.
Petrify Gaze: Petrify one target.
Confuse Gaze: Deal physical damage and Confuse one target.
Giga-Graviton: KO all targets.
Strategy
  • Sin starts out of reach of melee attacks.
  • Once Sin reaches 80% HP he will be in range of melee attacks.

In this encounter you are against a death timer that is Giga-Graviton. Bring defensive abilities to mitigate both physical and magic damage. Consider bringing offensive Breakdowns to increase overall damage done. You may also want to consider bringing Esuna/Stona to remove Petrify status.


Video #1https://www.youtube.com/watch?v=nYDyXEgKv3s
Video #2https://www.youtube.com/watch?v=DeS50RFte5Q

Recommended abilities: Breakdowns
Recommended RW: Lunatic High, Boon

 

 



written by /u/fattybomchacha aka flip

Copyright © 2014-2017 Kongbakpao Gaming News. All Rights Reserved. Frontier Theme