Kuja event

 

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Orb Rewards summary:

Greater P W B S NE F I L E Wi H D
# 5 5 10 10 10
Major P W B S NE F I L E Wi H D
# 7 6 6 6
Crystal P W B S NE F I L E Wi H D
# 1 1

Equipment rewards summary:

  • 2x Stardust Rod (IX)
  • 2x Magician Robe (IX)

 

Highlights

Kuja

Beatrix, Zidane, Garnet, Vivi & Amarant

Their Memory Crystals

Memory Crystal II: Kuja, Zidane, Beatrix

Pearl Rogue

Memento Mori

Dark Zone

Gulug Stone


ult2

Kuja (Ultimate +) hits with physical attacks and various magic attacks, such as Flare Star, Gravija, and Thundaja!

Watch out–when his HP gets low, he enters a Trance and gets two actions per turn!


relics

Set #1

Set #2


Character Details

Kuja
Weapons Dagger / Rod / Staff
Armor Hat / Robe / Bracer
Abilities Black Magic (5) / White Magic (5) / Darkness (5)
Record Materia 1 Darkness damage increases (small)
Record Materia 2 Darkness damage increases (moderate)
Lv 1 Lv 80
HP 176 4649
Attack 5 73
Defense 7 95
Magic 12 183
Resistance 9 133
Mind 11 158
Accuracy 20 24
Evasion 20 24
Speed 98 145

 

Zidane
Record Materia 2 Chance to doublecast Thief abilities
Lv 1 Lv 80
HP 211 5568
Attack 12 168
Defense 8 116
Magic 7 98
Resistance 8 110
Mind 8 110
Accuracy 20 24
Evasion 26 31
Speed 115 174
Beatrix
Record Materia 2 Moderate damage increase when equipping Sword
Lv 1 Lv 80
HP 219 5784
Attack 12 173
Defense 10 154
Magic 7 95
Resistance 8 113
Mind 10 140
Accuracy 20 24
Evasion 20 24
Speed 77 114

 

 


 

 

 

 


 

 

01: M.S. Prima Vista
CLASSIC DUNGEON
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Zidane, Vivi
  • 1000 Gil
  • Stardust Rod (IX), Mythril x1
Target Score

  1. Defeat the Masked Man without being KO’d.
ELITE DUNGEON
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Zidane’s Memory Crystal, Vivi’s Memory Crystal
  • 3000 Gil
  • Wind Orb x10, Growth Egg x20
Target Score

  1. Defeat the Masked Man without being KO’d.
Masked Man
HP
Classic ~2600
Elite ~41700
Elements
None
Debuff Vulnerabilities
Berserk
Abilities
Taste Steel!: Deal physical damage to one target.
Gwahaha!: Deal physical damage to one target.
Oww!: Deal physical damage to one target.
Strategy
Recommended abilities: Power Break
Recommended RW: Any

 

 

02: South Gate
CLASSIC DUNGEON
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Garnet, Mythril x1
  • 1000 Gil
  • Magician Robe (IX), Lesser Growth Egg x20
Target Score

  1. Defeat Black Waltz 3 without being KO’d.
ELITE DUNGEON
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Garnet’s Memory Crystal, Amarant’s Memory Crystal
  • 5000 Gil
  • Black Orb x10, Non-Elemental Orb x10
Target Score

  1. Defeat Black Waltz 3 without being KO’d.
Black Waltz 3
HP
Classic ~2800 each
Elite ~35800 each
Elements
WEAK Poison
ABSORB Lightning (Raijin), Wind (Fujin)
RESIST
NULL
Debuff Vulnerabilities
Slow / Blind / Sleep
Abilities
Strike: Deal physical damage to one target.
Fire/Blizzard/Thunder: Deal fire/ice/lightning damage to one target.
Frost Blast: Stop one target.
Strategy
 

Recommended abilities: Sleep Buster
Recommended RW: Any

 

 

03: Cleyra Sandpit
CLASSIC DUNGEON
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Amarant, Mythril x1
  • 2000 Gil
  • Stardust Rod (IX), Growth Egg x10
Target Score

  1. Defeat Antlion without being KO’d.
ELITE DUNGEON
Part 1 Stamina 15, Rounds 3
Part 2 Stamina 15, Rounds 3
Part 3 Stamina 16, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Beatrix’s Memory Crystal, Kuja’s Memory Crystal
  • 5000 Gil
  • Mythril x1, Greater Power Orb x5
Target Score

  1. Defeat Antlion without being KO’d.
Antlion
HP
Classic ~10260
Elite ~92600
Elements
WEAK Ice
ABSORB Water
RESIST
NULL
Debuff Vulnerabilities
Silence / Slow / Blind / Sleep
Abilities
Attack: Deal physical damage to one target.
Sandstorm: Deal massive damage to all targets, proportional to their HP.
Fira: Deal moderate fire damage to one target.
Trouble Mucus: Deal moderate physical damage and Confuse one target.
Counter Horn (Counter): Deal heavy physical damage to one target.
Strategy
 

Recommended abilities: Sleep Buster, Blindga
Recommended RW: Defensive / AoE heal

 

 

04: Mount Gulug
CLASSIC DUNGEON
Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 9, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Beatrix, Mythril x1
  • 2000 Gil
  • Magician Robe (IX), Mythril x1
Target Score

  1. Defeat the Red Dragons without being KO’d,.
ELITE DUNGEON
Part 1 Stamina 17, Rounds 3
Part 2 Stamina 17, Rounds 3
Part 3 Stamina 18, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Growth Egg x5, Mythril x1
  • 5000 Gil
  • Greater Black Orb x5, Major Growth Egg x2
Target Score

  1. Defeat the Red Dragons without being KO’d
Red Dragon
x2
HP
Classic ~13000 each
Elite ~78200 each
Elements
WEAK Ice / Wind
ABSORB
RESIST Fire
NULL Earth
Debuff Vulnerabilities
Poison / Silence / Paralyze / Slow / Stop / Blind / Sleep / Sap
Abilities
Dive: Deal moderate physical damage to one target.
Twister: Deal special physical damage and Paralyze one target.
Aerial Slash: Deal moderate physical wind damage to all targets.
Strategy
 

Twister can hit hard if you’re bringing lowbies. Thankfully they are weak to many status ailments so take advantage of them.


Recommended abilities: Sleep Buster, Intimidate
Recommended RW: Any

 

 

05: Pandemonium
CLASSIC DUNGEON
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Kuja, Mythril x1
  • 3000 Gil
  • Dark Orb x10, Mythril x1
Target Score

  1. Defeat Kuja without being KO’d.
ELITE DUNGEON
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 20, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Pearl Rogue (IX), Mythril x1
  • 5000 Gil
  • Greater Summon Orb x5, Major Growth Egg x3
Target Score

  1. Defeat Kuja without being KO’d.
Kuja
HP
Classic ~28400
Elite ~201200
Elements
None
Break Resistance
(ELITE only)
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Blind
Abilities
Attack: Deal physical damage to one target.
Thundaga: Deal heavy lightning damage to one target.
Silence: Silence one target.
Blind: Blind one target.
Bite: Deal physical damage to one target.
Strategy
Go defensive on both physical and magical side. Take advantage of their debuff vulnerabilities where necessary. Use AoEs if you have any.


Recommended abilities: Slowga, Shellga, Magic Breakdown
Recommended RW: SG/SS2

 


 

 

 

 

Bounty Hunters +

[Total Required Stamina: 40]

 

First Time Completion Memento Mori, Zidane’s Memory Crystal II
Completion reward 30000 Gil
Mastery Reward Greater Summon Orb x5, Major Dark Orb x3

Target Score Summary: Reduce MAG, Blind

BOSS 1 Lani Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Lani without being KO’d.
  2. Reduce Lani’s MAG.
HP
~107800
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Blind
Abilities
Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.
Water: Deal water damage to all targets.
Aerora: Deal moderate wind damage to one target.
What do you think you’re doing!?: Deal physical damage to one target.
Had enough yet?: Deal physical damage to one target.
You’re out of your league!: Deal physical damage to one target.
Commentary
Keep Lani magic broken and buff your party with Shellga and she’ll be harmless. Also afflict her with Blind for an even easier fight!
BOSS 2 Scarlet Hair Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Scarlet Hair without being KO’d.
  2. Afflict Scarlet Hair with Blind.
HP
~129300
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Blind
Abilities
Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.
Attack (Counter): Deal physical damage to one target. (when in front lines)
Commentary
  • Scarlet Hair has a chance to move between the front and rear lines each turn.
  • When in the rear lines, melee attacks won’t reach.

Blind Scarlet Hair and he’ll become harmless!

 

Video #1https://www.youtube.com/watch?v=6xnNTTBCPlQ
Video #2https://www.youtube.com/watch?v=6eIOog-8058

Recommended abilities: Shellga, Magic Break, Blindga
Recommended RW: SG/SS2, Scream

TOTAL medals = 30 medals, meaning you can only lose a max of 5 medals to get Mastery.

 

 

Defense System ++
Part 1 Stamina 20, Stages 1
First Time Completion Beatrix’s Memory Crystal II, Greater Dark Orb x10
Completion Reward 30000 Gil
Mastery Reward Greater Non-Elemental Orb x10, Major Dark Orb x3
Target Score
  1. Defeat Valia Pira without being KO’d.
  2. Win without Zidane being KO’d.
  3. Exploit Valia Pira’s weakness to wind attacks.
Valia Pira
HP
~215300
Elements
► 0-4 Bloodstones Detected

WEAK Wind
ABSORB
RESIST
NULL Earth

► 5 Bloodstones Detected

WEAK
ABSORB
RESIST
NULL All
Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Blind / Sleep
Abilities
► 0 Bloodstones Detected

Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to all targets.
Reflect: Grant Reflect to one target.

► 1-2 Bloodstones Detected

Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to all targets.
Reflect: Grant Reflect to one target.
Frost Blast: Stop one target.
Mustard Bomb: Sap one target.

► 3-5 Bloodstones Detected

Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to all targets.
Reflect: Grant Reflect to one target.
Frost Blast: Stop one target.
Mustard Bomb: Sap one target.
Holy: Deal massive holy damage to one target.
Flare: Deal massive non-elemental damage to one target.

Strategy
  • At the start of the battle, Valia Pira detects bloodstones based on the number of FFIX characters in the party, affecting its stats, behavior, and elemental attributes.
  • With 0 FFIX characters, Valia Pira enters its 5 Bloodstones Detected form.
  • With 5 FFIX characters, Valia Pira enters its 0 Bloodstones Detected form.

With Zidane in the party, you don’t have to worry about Valia Pira entering its strong form. Make sure to keep it magic broken and also have Shellga up so you take minimal damage. Mage parties can take advantage of its Sleep vulnerability. Don’t forget though, wind element is needed for target score!


 

 

Video #1https://www.youtube.com/watch?v=H2TgyBVrl30
Video #2https://www.youtube.com/watch?v=ctdnk1v2axY

Recommended abilities: Sleep Buster, Silence Buster / Silencega, defensive Breakdowns.
Recommended RW:
 SG/SS2

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Absolute Administrator +++
Part 1 Stamina 40, Stages 1
First Time Completion Dark ZoneKuja’s Memory Crystal II
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone, Major Summon Orb x3
Target Score
  1. Defeat Garland without being KO’d.
  2. Reduce Garland’s MAG.
  3. Exploit Garland’s weakness to holy attacks.
Garland
HP
~230300
Elements
WEAK Holy
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
Wave: Deal very heavy ranged physical damage to one target.
Wave: Deal very heavy ranged physical damage to all targets.
Psychokinesis: Deal heavy physical damage to one target.
Stop: Stop all targets.
Flare: Deal very heavy non-elemental damage to one target.
Strategy
Garland hits pretty hard with his Wave ability so take note. Make sure to use defensive Breakdowns and buffs to take minimal damage. Other than that, he is a pretty easy boss. Don’t forget to exploit holy weakness!


 

Video #1https://www.youtube.com/watch?v=n-NnIC0tFdw
Video #2https://www.youtube.com/watch?v=typ-9TMyYMI

Recommended abilities: Defensive Breakdowns, Protectga, Shellga
Recommended RW:
 SG/SS2, Mighty Guard (VIII), etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 



 

Solid Loyalty 凶
Part 1 Stamina 60, Stages 1
First Time Completion Gulug Stone, Earth Crystal x1
Completion Reward 90000 Gil
Mastery Reward Major Non-Elemental Orb x3, Major Black Orb x4
Target Score
  1. Exploit Steiner’s weakness to Dark attacks.
  2. Reduce Steiner’s ATK.
  3. Reduce Steiner’s DEF.
Steiner
HP
~280000
Elements
WEAK Dark
ABSORB
RESIST
NULL Holy
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal physical damage to one target.
Power Break: Deal very heavy physical damage to one target and reduce the target’s ATK for a few turns.
Armor Break: Deal very heavy physical damage to one target and reduce the target’s DEF for a few turns.
(Ultimate) Shock: Deal heavy physical damage to one target (ignores DEF)
(Ultimate) Stock Break: Deal moderate physical damage and Sap all targets.
(Ultimate) Iainuki: Deal moderate physical damage to all targets.

► Weak

Attack: Deal physical damage to one target.
Power Break: Deal very heavy physical damage to one target and reduce the target’s ATK for a few turns.
(Ultimate) Shock: Deal heavy physical damage to one target (ignores DEF)
(Ultimate) Stock Break: Deal moderate physical damage and Sap all targets.
(Ultimate) Climhazzard: Deal moderate non-elemental magic damage to all targets.

Strategy
  • When Steiner reaches 50%HP, he enters Weak state and his stats increase.

Tauntaliate will nullify his Armor and Power Break. Keep Steiner Power broken throughout the fight while buffing the party with Protectga and this fight is yours.


 

Video #1https://www.youtube.com/watch?v=ypu4N1HnTVA (3 man)
Video #2https://www.youtube.com/watch?v=xm5vJRUF52A
Video #3https://www.youtube.com/watch?v=ssXzyyauc2o

Recommended abilities: Draw Fire + Retaliate, defensive/offensive Breakdowns
Recommended RW:
 SG/SS2, Lunatic High, any Attack boosting SB, etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Suite 凶+
Part 1 Stamina 1, Stages 1
First Time Completion Major Non-Elemental Orb x3, Black Crystal x1
Completion Reward 1500 Gil
Mastery Reward Major Summon Orb x3, Major Black Orb x3
Target Score
  1. Reduce Kuja’s MAG.
  2. Reduce Kuja’s RES.
Kuja
HP
~350000
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal physical damage to one target.
Firaga/Blizzaga: Deal heavy fire/ice damage to one target.
Thundaga: Deal heavy lightning damage to all targets.
Gravity: Deal damage to one target proportional to HP.

► Weak

Attack: Deal physical damage to one target.
Firaga/Blizzaga/Thundaja: Deal heavy fire/ice/lightning damage to one target.
Thundaga: Deal heavy lightning damage to all targets.
Gravija: Deal 60% of current HP as damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Flare Star: Deal moderate non-elemental damage to all targets.

► Very Weak

Attack: Deal physical damage to one target.
Firaga/Blizzaga/Thundaja: Deal heavy fire/ice/lightning damage to one target.
Flare: Deal massive non-elemental damage to one target.
Flare Star: Deal moderate non-elemental damage to all targets.
One Million Volts: Deal special lightning damage to all targets.
Lightning Strike of Death: Deal massive lightning physical damage to one target.

► Critical

Attack: Deal physical damage to one target.
Firaga/Blizzaga/Thundaja: Deal heavy fire/ice/lightning damage to one target.
Flare: Deal massive non-elemental damage to one target.
Flare Star: Deal moderate non-elemental damage to all targets.
Ten Million Volts: Deal moderate special lightning damage to all targets.
Flash of Death: Deal moderate special lightning physical damage to all targets.

Strategy
  • Kuja’s first turn is either Attack or Gravity.
  • When Kuja enters his Weak state HP threshold (~70%), he will use Gravija on his next turn. Gravija is only used once in the entire fight. Knowing this, try not to heal up if your party is damaged going into this phase. This may save you a damage taken medal.
  • When Kuja enters his Very Weak state (~50%), he will transform into Trance Kuja and use One Million Volts as a interrupt, Kuja will act twice a turn afterwards for the rest of the fight. Watch your party’s HP going into this phase, heal up afterwards where necessary.
  • When Kuja enters his Critical state (~25-30%), the red aura surrounding him intensifies and he will use Ten Million Volts as an interrupt. Heal up the party where necessary, this is the last stretch so give it all you got.

SOME TIPS:

  • Lightning resist accessories are recommended. If there’s one thing that will annoy you in your Kuja runs, it’s his AoE Thundaga. Even with Shell and Magic Break, it hits the party for ~4000. Having said accessories will cut the damage by a considerable amount. This is very important, especially for teams that aren’t taking a wall SB (SG/SS2)
  • Kuja acts very fast, Hastega SB are recommended.
  • Magic Lure + Reflect is a very decent strategy. It nullifies all his single target magic and redirects them back at himself. It hits for decent damage (assuming you didn’t use any Break/Breakdowns), about ~5500 damage.

 

Video #1https://www.youtube.com/watch?v=qsxPOWtLQ_I (no BSSB/SSB, Ramza RW)
Video #2https://www.youtube.com/watch?v=V4RzlDBYBzU
Video #3https://www.youtube.com/watch?v=uthlZEwKnfA
Video #4https://www.youtube.com/watch?v=Nd8OBIYk8eQ (perfect mage run)

Recommended abilities: Magic Lure + Reflect, defensive Breakdowns, Full Break / Break Fever, Shellga
Recommended RW:
 SG/SS2, Scream

Total medals = 15, meaning you can only afford to lose 2 medals to get Mastery.

 

 



written by /u/fattybomchacha aka flip

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