Lightning Strikes (Classic)

It’s not a question of can or can’t. There are some things in life you just do.

ELITE

Click here for the Elite mode guide

Lightning volunteers to be Purged together with the civilians of Bodhum and resigns from the Guardian Corps to get into the Hanging Edge, where the Vestige is being moved, to rescue her sister Serah before she is taken out of reach. Lightning is approached by Sazh, who joins her in her quest to reach the Pulse fal’Cie.

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Event Objectives

– To clear all 10 levels of the event in Classic Mode.
– To clear all 10 levels of the event in Elite mode to unlock the extra dungeon!

Reward Highlights

Lighting and her Memory Crystal

lightning lightningMC

Sazh and his Memory Crystal

sazh sazhMC

and General’s Belt (10 ATK and 15 DEF)
gbelt

 

Character Details

lightning1

Name

Lightning
World

FF13

Role

Cocoon l’Cie

How to get

The Vile Peaks 2 First Time Reward

Soul Break

Blitz: Physical damage to all targets.

Soul Break
Equipment(s)

Blazefire Sabre (Blaze Rush): 3-hit non-elemental attack to random targets.
Starting Value Lv 65
HP 198 4528
Attack 12 138
Defense 8 94
Magic 8 95
Resistance 9 102
Mind 8 95
Accuracy 20 23
Evasion 20 23
Speed 111 158
Weapons Dagger / Sword / Gun
Armor Hat / Light Armor / Armor / Bracer
Accessories Usable
Ability Black Magic (3) / White Magic (2) / Spellblade (4) / Combat (5)
Record materia 1 Flash: Sometimes begin battle with a full ATB gauge.

sazh1

Name

Sazh
World

FF13

Role

Cocoon l’Cie

How to get

The Pulse Vestige First Time Reward

Soul Break

Brave: Increases attack power.

Soul Break
Equipment(s)

Vega 42s (Boon): Haste and Shell to all allies.
Starting Value Lv 65
HP 184 3969
Attack 10 118
Defense 7 87
Magic 8 95
Resistance 8 95
Mind 9 105
Accuracy 20 23
Evasion 20 23
Speed 88 123
Weapons Dagger / Gun
Armor Hat / Light Armor / Armor / Bracer
Accessories Usable
Ability Black Magic (3) / White Magic (3) / Support (5) / Combat (2)
Record materia 1 Father’s Pride: Regen when HP is low (once per battle)

 

Classic Mode

Please note that there may be changes to the rewards. This page will be updated as soon as the event goes live.

01: Hanging Edge Military Car

[Total required stamina: 8]

Part 1 Stamina 4, Stages 1, experience value 299
Part 2 Stamina 4, Stages 1, experience value 299
Mastery Reward Small Scarletite x2, Minor Growth Egg x10
Completion Reward Gil × 1000
First Time Completion Power Wrist (VII), Mythril x1
Special score conditions (i) Defeat Manasvin Warmech without being KO’d.


(i) Defeat Manasvin Warmech without being KO’d.

Boss Manasvin Warmech
 manasvin
HP
~1700
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Wave Cannon: Deal heavy damage to all targets, proportional to its HP.
Plasma Beam: Deal lightning damage to one target.
Strategy
Nothing much to note except that you have to fight this twice. 

Recommended abilities: Any
Recommended RW: Any

 

02: Hanging Edge Aerorail Trussway East

[Total required stamina: 10]

Part 1 Stamina 3, Stages 3, experience value 480
Part 2 Stamina 3, Stages 3, experience value 480
Part 3 Stamina 4, Stages 3, experience value 718
Mastery Reward Small Scarletite x2, Small Adamantite x2
Completion reward Gil × 1000
First Completion Reward Minor Summon Orb x5, Minor Growth Egg x10
Special score conditions (i) Defeat PSICOM Marauder without being KO’d.
Boss PSICOM Marauder (and PSICOM Enforcer)
marauderenforcer
HP
PSICOM Marauder: ~3100
PSICOM Enforcer: ~1500 each
Elements
► PSICOM Marauder / PSICOM Enforcer

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
PSICOM Marauder: None
PSICOM Enforcer: All
Abilities
► PSICOM Marauder
Attack: Deal physical damage to one target.
Thunder: Deal lightning damage to one target.
Thundara: Deal moderate lightning damage to all targets.
► PSICOM Enforcer
Attack: Deal physical damage to one target.
Strategy
Use AoE to wipe them with ease. 

Recommended abilities: Any (preferably AoE)
Recommended RW: Anything AoE

 

03: Hanging Edge Aerorail Trussway West

[Total required stamina: 13]

Part 1 Stamina 4, Stages 3, experience value 600
Part 2 Stamina 4, Stages 3, experience value 600
Part 3 Stamina 5, Stages 3, experience value 897
Mastery Reward 3★ PSICOM Rifle (XIII), Minor Summon Orb x5
Completion reward Gil × 1000
First Completion Reward Minor Growth Egg x10, Mythril x1
Special score conditions (i) Defeat Myrmidon without being KO’d.
Boss Myrmidon
myrmidon
HP
~11000
Elements
Fire WEAK
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Slow / Stop / Paralyze / Blind / Poison / Berserk
Abilities
Attack: Deal physical damage to one target.
Strategy
Use fire abilities against Myrmidon for a quick fight. You can Power Break it to take less damage from its attacks. 

Recommended abilities: Power Break
Recommended RW: Any

 

04: Pulse Vestige Sacrarium

[Total required stamina: 12]

Part 1 Stamina 4, Stages 3, experience value 674
Part 2 Stamina 4, Stages 3, experience value 699
Part 3 Stamina 4, Stages 3, experience value 649
Mastery Reward Power Wrist (VII), Lesser Summon Orb x3
Completion Reward Gil × 2000
First Time Completion Minor Growth Egg x10, Mythril x1
Special score conditions
No bosses.

 

05: Pulse Vestige Oblatorium

[Total required stamina: 15]

Part 1 Stamina 5, Stages 3, experience value 826
Part 2 Stamina 5, Stages 3, experience value 858
Part 3 Stamina 5, Stages 3, experience value 762
Mastery Reward Lesser Summon Orb x3, Mythril x1
Completion Reward Gil × 2000
First Time Completion Small Adamantite x2, Lesser Growth Egg x10
Special score conditions
No bosses.

 

06: Pulse Vestige Depths

[Total required stamina: 19]

Part 1 Stamina 6, Stages 3, experience value 1134
Part 2 Stamina 6, Stages 3, experience value 1134
Part 3 Stamina 7, Stages 3, experience value 1698
Mastery Reward Lesser Summon Orb x4, Lesser Growth Egg x10
Completion Reward Gil × 2000
First Time Completion Sazh, Summon Orb x3
Special score conditions (i) Defeat Anima without being KO’d.
Boss Anima (and Manipulators)
anima
HP
Anima: ~22500
Manipulators: ~5600 each
Elements
► Anima / Left Manipulator / Right Manipulator

Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
None
Abilities
► Anima
Attack: Deal physical damage to one target.
► Left/Right Manipulator
Attack:
Deal physical damage to one target.
Strategy
Couple of things to note:
・ When Anima’s HP drops below a certain amount, it uses Magical Projection, causing the Right and Left Manipulators to use Resonant Magic (Non-elemental damage to all targets.)
・ If both Manipulators are destroyed, Anima uses Initiating Regeneration to revive them.This fight is just like the one in Vanille’s event, that is Anima has a 100% chance of countering all abilities with Attack.  

One common strategy is involving the use of Retaliate:

1. Kill one of the arms, ignore the other
2. Power Break/ Armor Break the main body
3. Commence Retaliate meta
4. Once Anima is in his 2nd phase (<50% HP), Magic Break(down) the other arm that you ignored and switch back to the main body until it’s dead

This method lets you take the least damage possible and ensures a clean kill.

 

Recommended abilities: Power/Armor/Magic Break(down), Retaliate
Recommended RW: Sentinel’s Grimoire, Advance, Lunatic High, Boon

 

07: Lake Bresha Crash Site

[Total required stamina: 22]

Part 1 Stamina 7, Stages 3, experience value 1368
Part 2 Stamina 7, Stages 3, experience value 1368
Part 3 Stamina 8, Stages 3, experience value 2052
Mastery Reward Lesser Growth Egg x10, Mythril x1
Completion Reward Gil × 3000
First Time Completion Summon Orb x2, Lesser Growth Egg x10
Special score conditions (i) Exploit Manasvin Warmech’s weakness to lightning attacks.
(ii) Exploit Manasvin Warmech’s weakness to water attacks.
Boss Manasvin Warmech
manasvin
HP
~13500
Elements
Fire
Ice
Lightning WEAK
Earth
Wind
Water WEAK
Holy
Dark
Poison
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Wave Cannon: Deal heavy damage to all targets, proportional to its HP.
Plasma Beam: Deal lightning damage to one target.
Strategy
Use lightning and water skills for a quick battle. 

Recommended abilities:Anything lightning/water
Recommended RW: Any

 

08: Lake Bresha Farshore

[Total required stamina: 34]

Part 1 Stamina 8, Stages 3, experience value 1608
Part 2 Stamina 8, Stages 3, experience value 1608
Part 3 Stamina 9, Stages 3, experience value 2410
Part 4 Stamina 9, Stages 1, experience value 1338
Mastery Reward 3★ Titanium Bangle (XIII), Growth Egg x8
Completion Reward Gil × 3000
First Time Completion Growth Egg x8, Mythril x1
Special score conditions (i) Defeat Garuda Interceptor wthout being KO’d
(ii) Exploit Garuda Interceptor’s weakness to wind attacks.


(i) Defeat Garuda Interceptor wthout being KO’d
(ii) Exploit Garuda Interceptor’s weakness to wind attacks.

Boss Garuda Interceptor
garuda
HP
Part 3: ~16500
Part 4: ~19000
Elements
Fire
Ice
Lightning
Earth NULL
Wind WEAK
Water
Holy
Dark
Poison
Debuff Vulnerabilities
None
Abilities
► Normal state
Attack: Deal physical damage to one target.
Electrified Breath: Deal lightning damage to one target.
► Charged state
Electrified Breath:
Deal lightning damage to one target.
Hellstorm Bolt: Deal heavy lightning damage to all targets.
Barrier: Grant Barrier to one target.
Strategy
Use things like Aero Strike and/or Wind Slash for high damage and also fulfil special conditions. 

Recommended abilities:Aero Strike, Wind Slash
Recommended RW: Sentinel’s Grimoire, Lunatic High, Boon

 

09: Vile Peaks Escape

[Total required stamina: 37]

Part 1 Stamina 9, Stages 3, experience value 1848
Part 2 Stamina 9, Stages 3, experience value 1848
Part 3 Stamina 9, Stages 3, experience value 2768
Part 4 Stamina 10, Stages 1, experience value 1536
Mastery Reward Adamantite x1, Growth Egg x8
Completion Reward Gil × 3000
First Time Completion Summon Orb x4, Lightning Orb x15
Special score conditions (i) Defeat Dreadnought wthout being KO’d.


(i) Defeat Dreadnought wthout being KO’d.

Boss Dreadnought
dread
HP
Part 3: ~19000
Part 4: ~22000
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Debuff Vulnerabilities
Normal state: Slow / Blind / Paralyze
Steam Clean state: None
Abilities
► Normal state
Attack/Pulverize: Deal physical damage to one target.
Steam Clean: Removes debuffs from one target.
► Steam Clean state
Steam Clean:
Removes debuffs from one target.
Strategy
Take advantage of its vulnerabilities to Paralyze / Slow / Blind. Shouldn’t be too hard on Classic. 

Recommended abilities: Intimidate
Recommended RW: Cross Slash, Lunatic High, Sentinel’s Grimoire, Boon

 

10: Vile Peaks Delusions

[Total required stamina: 31]

Part 1 Stamina 10, Stages 3, experience value 2082
Part 2 Stamina 10, Stages 3, experience value 2082
Part 3 Stamina 11, Stages 3, experience value 3122
Mastery Reward Growth Egg x8, Mythril x1
Completion Reward Gil × 5000
First Time Completion Lightning, Scarletite x2
Special score conditions (i) Defeat Odin without being KO’d.
Boss Odin
odin
HP
~23500
Elements
Fire
Ice
Lightning
Earth
Wind
Water
Holy
Dark
Poison
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
Thundara: Deal moderate lightning damage to all targets.
Doom: Doom all targets.
Flourish of Steel: Deal physical damage four times to one target.
Skyward Swing: Deal physical damage three times to one target.
Seismic Strike: Deal physical damage to all targets.
Crushing Blow: Deal physical damage to all targets.
Ullr’s Shield: Grant Barrier to one target.
Strategy
Setting the battle speed lower is recommended here to ensure you don’t waste time unnecessarily.Since Odin has no real weaknesses, you have to brute force your way and beat the doom timer.If you are a relatively new player, make use of useful RW like Deprotega / Status Reels to boost your party’s DPS.

 

Recommended abilities: Armor/Mental Breakdown
Recommended RW: Status Reels, Deprotega, Advance, Lunatic High, Boon

Click here to view the guide for Elite mode.

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