Elite mode
01: Hanging Edge Military Car
[Total required stamina: 24]
Part 1 | Stamina 12, Stages 1, experience value 1586 |
Part 2 | Stamina 12, Stages 1, experience value 1586 |
Mastery Reward | 3★ PSICOM Rifle (XIII), Power Orb x15 |
Completion Reward | Gil × 3000 |
First Time Completion | Large Adamantite x2, Growth Egg x8 |
Special score conditions | (i) Defeat Manasvin Warmech without being KO’d. (ii) Exploit Manasvin Warmech’s weakness to lightning attacks. (iii) Exploit Manasvin Warmech’s weakness to water attacks. (i) Defeat Manasvin Warmech without being KO’d. |
02: Hanging Edge Aerorail Trussway East
[Total required stamina: 34]
Part 1 | Stamina 11, Stages 3, experience value 2322 |
Part 2 | Stamina 11, Stages 3, experience value 2322 |
Part 3 | Stamina 12, Stages 3, experience value 3480 |
Mastery Reward | Power Orb x15, Greater Growth Egg x2 |
Completion Reward | Gil × 3000 |
First Time Completion | Large Scarletite x2, Lightning Orb x15 |
Special score conditions | (i) Defeat PSICOM Marauder without being KO’d. |
Boss | PSICOM Marauder (and PSICOM Enforcer) | ||||||||||||||||||
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HP | |||||||||||||||||||
PSICOM Marauder: ~24000 PSICOM Enforcer: ~13700 each |
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Elements | |||||||||||||||||||
► PSICOM Marauder / PSICOM Enforcer
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Debuff Vulnerabilities | |||||||||||||||||||
PSICOM Marauder: None PSICOM Enforcer: All |
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Abilities | |||||||||||||||||||
► PSICOM Marauder Attack: Deal physical damage to one target. Thunder: Deal lightning damage to one target. Thundara: Deal moderate lightning damage to all targets. ► PSICOM Enforcer Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
If you don’t have great defense against magic, bring a Sentinel Grimoire RW. Otherwise just defeat them by various means.
Recommended abilities: Any (preferably AoE) |
03: Hanging Edge Aerorail Trussway West
[Total required stamina: 37]
Part 1 | Stamina 12, Stages 3, experience value 2796 |
Part 2 | Stamina 12, Stages 3, experience value 2796 |
Part 3 | Stamina 13, Stages 3, experience value 4192 |
Mastery Reward | 3★ Titanium Bangle (XIII), Greater Growth Egg x2 |
Completion Reward | Gil × 3000 |
First Time Completion | Large Scarletite x2, Sazh’s Memory Crystal |
Special score conditions | (i) Defeat Myrmidon without being KO’d. (ii) Exploit Myrmidon’s weakness to fire attacks. |
Boss | Myrmidon | ||||||||||||||||||
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HP | |||||||||||||||||||
~53000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Slow / Stop / Paralyze / Blind / Poison / Berserk | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. | |||||||||||||||||||
Strategy | |||||||||||||||||||
Use fire abilities against Myrmidon for a quick fight. You can Power Break it to take less damage from its attacks.
Recommended abilities: Power Break |
04: Pulse Vestige Sacrarium
[Total required stamina: 36]
Part 1 | Stamina 12, Stages 3, experience value 3164 |
Part 2 | Stamina 12, Stages 3, experience value 3390 |
Part 3 | Stamina 12, Stages 3, experience value 3390 |
Mastery Reward | Power Orb x15, Mythril x1 |
Completion Reward | Gil × 5000 |
First Time Completion | Dark Orb x15, Greater Growth Egg x2 |
Special score conditions | – |
No bosses. |
05: Pulse Vestige Oblatorium
[Total required stamina: 39]
Part 1 | Stamina 13, Stages 3, experience value 3851 |
Part 2 | Stamina 13, Stages 3, experience value 3319 |
Part 3 | Stamina 13, Stages 3, experience value 3585 |
Mastery Reward | Greater Lightning Orb x3, Dark Orb x20 |
Completion Reward | Gil × 5000 |
First Time Completion | Lightning Orb x20, Greater Growth Egg x2 |
Special score conditions | – |
No bosses. |
06: Pulse Vestige Depths
[Total required stamina: 43]
Part 1 | Stamina 14, Stages 3, experience value 4278 |
Part 2 | Stamina 14, Stages 3, experience value 4278 |
Part 3 | Stamina 15, Stages 3, experience value 6417 |
Mastery Reward | Greater Growth Egg x2, Mythril x1 |
Completion Reward | Gil × 5000 |
First Time Completion | Dark Orb x20, Lightning’s Memory Crystal |
Special score conditions | (i) Defeat Anima without being KO’d. |
Boss | Anima (and Manipulators) | ||||||||||||||||||
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HP | |||||||||||||||||||
Anima: ~83000 Manipulators: ~18500 each |
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Elements | |||||||||||||||||||
► Anima / Left Manipulator / Right Manipulator
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Debuff Vulnerabilities | |||||||||||||||||||
None | |||||||||||||||||||
Abilities | |||||||||||||||||||
► Anima Attack: Deal physical damage to one target. ► Left/Right Manipulator Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||
Couple of things to note: ・ When Anima’s HP drops below a certain amount, it uses Magical Projection, causing the Right and Left Manipulators to use Resonant Magic (Non-elemental damage to all targets.) ・ If both Manipulators are destroyed, Anima uses Initiating Regeneration to revive them.This fight is just like the one in Vanille’s event, that is Anima has a 100% chance of countering all abilities with Attack. One common strategy involves the use of Retaliate: 1. Kill one of the arms, ignore the other This method lets you take the least damage possible and ensures a clean kill.
DROPS: Summon Orb Recommended abilities: Power/Armor/Magic Break(down), Retaliate |
07: Lake Bresha Crash Site
[Total required stamina: 45]
Part 1 | Stamina 15, Stages 3, experience value 4872 |
Part 2 | Stamina 15, Stages 3, experience value 4872 |
Part 3 | Stamina 15, Stages 3, experience value 7308 |
Mastery Reward | Greater Lightning Orb x3, Greater Dark Orb x3 |
Completion Reward | Gil × 10000 |
First Time Completion | Launch (3★ Combat ability), Mythril x1 |
Special score conditions | (i) Exploit Manasvin Warmech’s weakness to lightning attacks. (ii) Exploit Manasvin Warmech’s weakness to water attacks. |
Boss | Manasvin Warmech | ||||||||||||||||||
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HP | |||||||||||||||||||
~102500 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
None | |||||||||||||||||||
Abilities | |||||||||||||||||||
Attack: Deal physical damage to one target. Wave Cannon: Deal heavy damage to all targets, proportional to its HP. Plasma Beam: Deal lightning damage to one target. |
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Strategy | |||||||||||||||||||
This thing was easy the first time round, we won’t be let off so easily this time. Note that Wave Cannon cannot be mitigated, so you’ll have to heal up every time you get hit by it. Otherwise, beat it down with lightning abilities. Use Armor/Mental Break to boost DPS. Also expect it to hit hard with Attack and Plasma Beam, so control incoming damage with Power/Magic Break. Recommended abilities: Curaga/ja, Power/Magic/Armor/Mental Break(down), Protectga |
08: Lake Bresha Farshore
[Total required stamina: 66]
Part 1 | Stamina 16, Stages 3, experience value 5466 |
Part 2 | Stamina 16, Stages 3, experience value 5466 |
Part 3 | Stamina 17, Stages 3, experience value 8199 |
Part 4 | Stamina 17, Stages 1, experience value 4555 |
Mastery Reward | Durable Power Wristband (XIII), Greater Power Orb x4 |
Completion Reward | Gil × 10000 |
First Time Completion | Giant Scarletite x2, Greater Power Orb x4 |
Special score conditions | (i) Defeat Garuda Interceptor wthout being KO’d (ii) Exploit Garuda Interceptor’s weakness to wind attacks. (i) Defeat Garuda Interceptor wthout being KO’d |
Boss | Garuda Interceptor | ||||||||||||||||||
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HP | |||||||||||||||||||
Part 3: ~79000 Part 4: ~87000 |
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Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
None | |||||||||||||||||||
Abilities | |||||||||||||||||||
► Normal state Attack: Deal physical damage to one target. Electrified Breath: Deal lightning damage to one target. ► Charged state Electrified Breath: Deal lightning damage to one target. Hellstorm Bolt: Deal heavy lightning damage to all targets. Barrier: Grant Barrier to one target. |
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Strategy | |||||||||||||||||||
You have to beat this thing twice, and Garuda Interceptor enters its charged state after reaching a certain amount of HP. Electrified Breath and Hellstorm Bolt seems to be classified as physical attacks. Use Power Break + Protectga to reduce their damage to a comfortable level.
Recommended abilities: Power Break, Protectga |
09: Vile Peaks Escape
[Total required stamina: 70]
Part 1 | Stamina 17, Stages 3, experience value 5466 |
Part 2 | Stamina 17, Stages 3, experience value 5466 |
Part 3 | Stamina 18, Stages 3, experience value 8647 |
Part 4 | Stamina 18, Stages 1, experience value 4803 |
Mastery Reward | Major Lightning Orb x1, Greater Dark Orb x4 |
Completion Reward | Gil × 10000 |
First Time Completion | Greater Power Orb x4, Greater Summon Orb x2 |
Special score conditions | (i) Defeat Dreadnought wthout being KO’d. (ii) Defeat Dreadnought before it uses Steam Clean. (i) Defeat Dreadnought wthout being KO’d. |
Boss | Dreadnought | ||||||||||||||||||
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HP | |||||||||||||||||||
Part 3: ~86000 Part 4: ~94000 |
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Elements | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
Normal state: Slow / Blind / Paralyze Steam Clean state: None |
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Abilities | |||||||||||||||||||
► Normal state Attack/Pulverize: Deal physical damage to one target. Steam Clean: Removes debuffs from one target. ► Steam Clean state Steam Clean: Removes debuffs from one target. |
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Strategy | |||||||||||||||||||
・ In its Normal form, Dreadnought periodically checks itself for debuffs. If it has any debuffs, it enters Steam Clean form. ・ In its Steam Clean form, Dreadnought uses Steam Clean to remove any debuffs. ・ Dreadnought returns to its Normal form after a certain number of turns. Note that Dreadnought cannot use Steam Clean when it is Paralyzed. Intimidate your way to victory. Though, take note that you will have to beat Dreadnought a second time right after the first encounter. So ration your abilities.
Recommended abilities: Intimidate, Power/Magic/Armor/Mental Break(down) |
10: Vile Peaks Delusions
[Total required stamina: 55]
Part 1 | Stamina 18, Stages 3, experience value 4872 |
Part 2 | Stamina 18, Stages 3, experience value 4872 |
Part 3 | Stamina 19, Stages 3, experience value 7308 |
Mastery Reward | Greater Summon Orb x2, Major Holy Orb x1 |
Completion Reward | Gil × 20000 |
First Time Completion | 4★ General’s Belt (XIII), Greater Lightning Orb x4 |
Special score conditions | (i) Defeat Odin without being KO’d. (ii) Win without Lightning being KO’d. |
Boss | Odin | ||||||||||||||||||
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HP | |||||||||||||||||||
~92000 | |||||||||||||||||||
Elements | |||||||||||||||||||
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Break Resistance | |||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||
None | |||||||||||||||||||
Abilities | |||||||||||||||||||
Thundara: Deal moderate lightning damage to all targets. Doom: Doom all targets. Flourish of Steel: Deal physical damage four times to one target. Skyward Swing: Deal physical damage three times to one target. Seismic Strike: Deal physical damage to all targets. Crushing Blow: Deal physical damage to all targets. Ullr’s Shield: Grant Barrier to one target. |
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Strategy | |||||||||||||||||||
Setting the battle speed lower is recommended here to ensure you don’t waste time unnecessarily.Since Odin has no real weaknesses, you have to brute force your way and beat the doom timer.
NOTE: This is the another boss with “Break” resistance. Referring to the table above, “RESIST” means that the effect still persists, but its efficacy is reduced.
Recommended abilities: Armor/Mental Breakdown |
L’Cie Trial +
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BOSS 1 | Anima | Stamina 20, Stages 3, experience value 5000 | ||||||||||||
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BOSS 2 | Garuda Interceptor | Stamina 20, Stages 1, experience value 5000 | ||||||||||||
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BOSS 3 | Dreadnought | Stamina 20, Stages 1, experience value 5000 | ||||||||||||
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BOSS 4 | Odin | Stamina 20, Stages 1, experience value 5000 | ||||||||||||
Video #1: https://www.youtube.com/watch?v=ofILyMF5x3Y Recommended abilities: Power/Magic/Armor/Mental Break(down), Protectga, Shellga TOTAL medals = 57 medals, meaning you can lose a max of 9 medals to get Mastery. |
L’Cie Despair ++
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written by /u/fattybomchacha aka flip
for Brynhildr, you say if you brought enough ice abilities. does that mean he’s actually weak to ice?
Yes that’s right, I must have left that part out in the elements section. Will edit!
I’m confused about that break resistance on Odin and Brynhildr since the recomended strategy is to use breakdowns… does that mean they’re inmune to the 3 star breaks, but not to the 4 star breakdowns?
They both hit, but with reduced effect. So let’s say Magic Breakdown reduces MAG damage by 40%, with Break Resistance it will be 20% (halved). Same with Break.
Can you explain the Tauntilate strategy? It has to do with Berserk, right? Other than that, I don’t know what it’s about.
Tauntaliate basically involves two things: First is Retaliate, and second is Sentinel which is Pala.Cecil’s first unique Soul Break. Sentinel’s effect is “Temporarily attract single-target physical attacks.” In other words, taunt.
So, say you have Cloud using Retaliate and then have him use Sentinel, this makes the boss attack Cloud only and Cloud will be countering everything.
This strategy works especially well on Brynhildr because she has attacks that hit multiple times. So Cloud will counter every single hit of her attacks.
You can watch the video here for an example: https://www.youtube.com/watch?v=Dd_D3KG5UAM
Anima drops a 3* SMN orb (07: Lake Bresha Crash Site)
Why is everyone drawing the 3x relic draw ? Is it good?
Here’s my video for the Boss Rush. I hope this helps!
https://www.youtube.com/watch?v=2z_46IB3fnA
Please notice me, Flip-senpai! Here’s my Brinhildr video! Do you mind adding my videos to the guide? 😀
https://www.youtube.com/watch?v=SdWRL0OJgP8
Sure
Dreadnought from area 9 part 3 drops a greater dark orb
Dreadnought in part 4 of 09: Vile Peaks Escape also uses incarnerate, so something that reduces magic damage is advised. He also drops summon orb.