Nibelheim (Elite)

[1] FF7 Nibelheim Difficulty 84 

[Total required stamina: 69]

Shinra Manor Hall
Stamina 17, Stages 3, experience value 5172
Shinra Manor Garden Passage
Stamina 17, Stages 3, experience value 5176
Shinra Manor Basement
Stamina 17, Stages 3, experience value 5172
Shinra Manor Upstairs
Stamina 18, Stages 3, experience value 7855
[Emerging enemy] Grand horn, Sneaky Step, Black Bat, Death Claw
[Boss fight] Lost Number


Lost Number ~ 143,500 HP.

When Lost Number’s HP drops low enough, it changes into one of two different forms, kupo. Its red form is resistant to magic, but vulnerable to physical attacks. Its purple form is vulnerable to magic, but hardened against physical attacks.

– Intimidate, Slow

Boss name Lost Number
Tolerance
Fire Ice Lightning Earth Wind
Water Holy Dark Poison  
State abnormal resistance Silence / Confuse / Petrify / Doom / Instant KO
Behavior patterns
Lost Number (Normal)
Attack Deal physical damage to one target.
Thundara Deal moderate lightning damage to one target.
Lost Number (Magic Variant)
Thundara Deal moderate lightning damage to one target.
Osmose Reduce the ability uses of one target.
Quake Deal moderate earth damage to all targets.
Biora Deal heavy damage and Poison one target.
Tentacle Deal moderate physical damage to one target.
Lost Number (Physical Variant)
Attack Deal physical damage to one target.
Lost Blow Deal heavy physical damage to one target.

Master reward Greater White Orb × 3, Stamina Shard × 1
Clear reward Gill × 15000
First clear reward Greater Black Orb × 1, Mythril × 1
Special score conditions Don’t Die

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