Nightmare

Stamina Requirements

Although you need a certain amount of Stamina to enter a Torment dungeon, no Stamina is actually used until you complete the dungeon. If your party is defeated and you quit the dungeon, you won’t lose any Stamina.

Continuing in a Torment Dungeon

Unlike other dungeons, if your party is defeated in a Torment dungeon, you won’t have the option to continue the battle.


402 (V)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

1 STAM

Rewards: First Time / Completion / Mastery】

  • Major Black Orb x3, Black Crystal x1
  • 1500 Gil
  • Major Power Orb x4, Major Earth Orb x3
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Wind Crystal x2, Spirit Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Power Crystal x2, Spirit Mote (5★) x37

Target Score

  1. Exploit Triton’s weakness to ice attacks.
  2. Exploit Nereid’s weakness to fire attacks.
  3. Exploit Phobos’s weakness to earth attacks.
Triton, Phobos, Nereid

HP (D 200)

195237 each

HP (D 250)

279233 each

Elements

► Triton

WEAK Ice
ABSORB
RESIST
NULL

► Phobos

WEAK Fire
ABSORB
RESIST
NULL

► Nereid

WEAK Earth
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Mind RESIST
Debuff Vulnerabilities

None

Abilities

► Triton

Attack: Deal physical damage and Poison one target.

► Phobos

Attack: Deal physical damage to one target.

► Nereid

Attack: Deal physical damage to one target.

Notes
  • ?
Videos

403 (X)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Thief’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Holy Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Ice Orb x10, Power Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Ice Crystal x2, Vitality Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Power Crystal x2, Vitality Mote (5★) x37

Target Score

  1. Reduce Geosgaeno’s ATK.
  2. Reduce Geosgaeno’s MAG.
  3. Exploit Geosgaeno’s weakness to water attacks.
Geosgaeno

HP (D 200)

455847

HP (D 250)

651945

Elements

WEAK】?【ABSORB】? 【RESIST】?【NULL】?

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

AI (Courtesy of /u/TFMurphy)

Part 1 – Normal Pattern:

  • Forced: Gush of Stones (NAT: AoE/LR – 250% Phys Dmg, Ignores Def, Uses ATK^0.5) [Used on Local Turn 3]
  • 2% (2/102) <Attack> (PHY: 110% Phys Dmg)
  • 4.9% (5/102) Stone Punch (PHY: 344% Phys Dmg, 9% chance of Petrify) [Unlocks on 3rd ATB]
  • 29.4% (30/102) Punch (PHY: 2 hits – 344% Phys Dmg) [Unlocks on 3rd ATB]
  • 29.4% (30/102) Tsunami (NAT: AoE – 342% Water Magic Dmg) [Unlocks on 3rd ATB, Locked for 1 turn after last use]
  • 34.3% (35/102) Swallow (NAT: Auto-hit Interrupt/Swallowed) [Unlocks on 3rd ATB, Globally Locked for 3 turns after last use]

Part 1 – Weak Pattern:

  • Forced: Gush of Boulders (NAT: AoE/LR – 250% Phys Dmg, Ignores Def, Uses ATK^0.5) [Used on Local Turn 1]
  • 10% Punch (PHY: 2 hits – 344% Phys Dmg)
  • 20% Tail (NAT: AoE/LR – 253% Phys Dmg)
  • 35% Tsunami (NAT: AoE – 342% Water Magic Dmg) [Locked for 1 turn after last use]
  • 35% Swallow (NAT: Auto-hit Interrupt/Swallowed) [Globally Locked for 3 turns after last use]

Part 2 – Normal Pattern:

  • Forced: Gush of Stones (NAT: AoE/LR – 225% Phys Dmg, Ignores Def, Uses ATK^0.5) [Used on Local Turn 3]
  • 2% (2/102) <Attack> (PHY: 110% Phys Dmg)
  • 4.9% (5/102) Stone Punch (PHY: 344% Phys Dmg, 9% chance of Petrify) [Unlocks on 3rd ATB]
  • 39.2% (40/102) Punch (PHY: 2 hits – 344% Phys Dmg) [Unlocks on 3rd ATB]
  • 19.6% (20/102) Tsunami (NAT: AoE – 342% Water Magic Dmg) [Unlocks on 3rd ATB, Locked for 1 turn after last use]
  • 34.3% (35/102) Swallow (NAT: Auto-hit Interrupt/Swallowed) [Unlocks on 3rd ATB, Globally Locked for 3 turns after last use]

Part 2 – Weak Pattern:

  • Forced: Gush of Boulders (NAT: AoE/LR – 225% Phys Dmg, Ignores Def, Uses ATK^0.5) [Used on Local Turn 1]
  • 15% Punch (PHY: 2 hits – 344% Phys Dmg)
  • 20% Tail (NAT: AoE/LR – 253% Phys Dmg)
  • 30% Tsunami (NAT: AoE – 342% Water Magic Dmg) [Locked for 1 turn after last use]
  • 35% Swallow (NAT: Auto-hit Interrupt/Swallowed) [Globally Locked for 3 turns after last use]
Notes (Courtesy of /u/TFMurphy)

Once Geosgaeno has been brought under 51% HP and is not currently in Swallowed Form, it will shift permanently to Weak Form.

If Geosgaeno is in the middle of casting an ability when it shifts forms, it will abort the cast and begin in the new form with a full ATB; otherwise, its ATB is left unchanged.

Geosgaeno’s Swallow ability can inflict the Swallowed status. In this battle, this status has no gameplay effect, other than indicating which party member has been targeted by the Swallow mechanic. Swallow will fail if the target is currently affected by one of Galuf’s Invincibility SBs. If Geosgaeno successfully swallows someone, it will shift immediately to Swallowed Form (either Swallowed (Normal) or Swallowed (Weak) depending on its current form).

While in Swallowed Form, Geosgaeno will use Regurgitate on its next turn as an instant action. The version of Regurgitate that is used depends on whether the character who had received the Swallowed status manages to damage Geosgaeno before Geosgaeno attacks:

  • Geosgaeno damaged: Regurgitate (NAT: 225% chance of 75% CurHP Dmg, resisted via Death + 100% chance of curing Swallowed – Targets random character with Swallowed)
  • Otherwise: Regurgitate (NAT: AoE – 225% chance of 50% CurHP Dmg, resisted via Death + 100% chance of curing Swallowed)

(Note: In this dungeon, Geosgaeno’s stats do not change between its normal forms and Swallowed forms. As a result, the Swallowed character will not be able to refill their ATB after being interrupted before Geosgaeno uses Regurgitate.)

Geosgaeno will also instantly use the AoE version of Regurgitate if the Swallowed status is removed from the character via any other method (such as through death or by using an Invincibility SB).

After using Regurgitate, Geosgaeno will reset its ATB, remove the Swallowed status from any party member that still has it, and shift back to either Normal or Weak Form, depending on which form it was in when it last used Swallow.

If Geosgaeno is defeated while it is in Swallowed Form, it will use Regurgitate (NAT: AoE – 225% chance of 30% MaxHP Dmg, resisted via Death + 100% chance of curing Swallowed) immediately before it dies.

(Note: If Geosgaeno is brought under 51% HP while it is still in Swallowed (Normal) Form, then it will not shift to Swallowed (Weak) Form. It must wait until it returns to Normal Form, and if it is still under 51% HP at that time, it will shift to Weak Form then.)

Videos

404 (VII)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Samurai’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Power Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Wind Orb x10, Power Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Wind Crystal x2, Wisdom Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Power Crystal x2, Wisdom Mote (5★) x37

Target Score

  1. Reduce an enemy’s MAG.
  2. Exploit an enemy’s weakness to wind.
  3. Afflict Soul Fire with Silence.
Gi Nattak

HP (D 200)

400757

HP (D 250)

600250

HP (D 300)

?

Elements

Gi Nattak:WEAK】Wind (only in Very Weak state) 【NULL】Earth / Water
Soul Fire:WEAK】Wind【ABSORB】Fire 【NULL】Earth / Water / Poison

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

Gi Nattak: None
Soul Fire: Silence

AI / Notes (courtesy of TFMurphy)

This seems to be the first event where we’ve had a Forced Constraint that uses both the Strict and Refusal options.

  • Refusal: Just like a regular Refusal option, this allows an enemy to decide not to use the Forced action if there are no appropriate targets. In this case, the Soul Fires can refuse to use Take Over, which is an ability that inflicts Possession. If there are no targetable party members who do not have the Possession status, then they will refuse to use that Forced Action. If they do not have any other Forced Action to use on that turn, then they will use a random ability instead.
  • Strict: By default, all Forced Actions are used non-strictly. This generally indicates that there’s more leeway available, allowing the Forced Action to be delayed safely. For example, if two Forced Actions are to be used on Turn 1, then one of them would take priority, and the other would be forced to be used on Turn 2. However, when a Forced Action is used Strictly, there is no leeway available: if it is ‘Used strictly on Local Turn 1’, but it casts something different on Local Turn 1 due to refusals, custom AI or a conflicting Forced Action, then it will not use the Forced Action on Local Turn 2 instead. Similarly, a Forced Ability that is to be ‘Used strictly on next turn after <x>’ will miss its opportunity if it uses anything else on the turn after <x>. However, do note that interrupting a Forced Action cast will not affect this — the enemy must actually use an ability that counts as its current turn for a Strict condition to be bypassed.

Gi Nattak is accompanied by 2x Soul Fire. Only Gi Nattak must be killed to win the battle.

Gi Nattak

Undead

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Part 1 – Normal 200 400757 1003 5015 987 6724 789 450 130 100
Part 1 – Weak 200 400757 1057 5015 1038 6724 789 500 130 100
Part 1 – Very Weak 200 400757 1057 5015 1138 6724 789 600 130 100
Part 2 – Normal 250 600250 1318 6257 1195 8410 977 400 130 100
Part 2 – Weak 250 600250 1318 6257 1295 8410 977 550 130 100
Part 2 – Very Weak 250 600250 1318 6257 1395 8410 977 600 130 100

Weak: Wind (50% Weak)

Null: Earth, Water

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap, Interrupt

(Vuln: —) (Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Once Gi Nattak has been brought under 71% HP, it will shift permanently to Weak Form.

Once Gi Nattak has been brought under 41% HP, it will shift permanently to Very Weak Form.

If Gi Nattak is in the middle of casting an ability when it shifts forms, it will abort the cast and begin in the new form with a full ATB; otherwise, its ATB is left unchanged.

(Reminder: Gi Nattak will do nothing (with normal cast time) on his 2nd ATB, as Gravity is locked until Local Turn 4 after using it on Local Turn 1, and the rest of his abilities are all locked until at least his 3rd ATB. Note that this means Local Turn 2 will occur on his 3rd ATB, since doing nothing is not counted as a turn.)

Normal Pattern:

  • Forced: Gravity (BLK: AoE – 303% chance of 25% CurHP Dmg, resisted via Death) [Used on Local Turn 1]
  • 25% (20/80) Drain (BLK: 410% Dark Magic Dmg, Absorb 50% Dmg as HP) [Unlocks on 3rd ATB]
  • 25% (20/80) Firaga (BLK: 450% Fire Magic Dmg) [Unlocks on 3rd ATB]
  • 18.8% (15/80) Firaga (BLK: AoE – 246% Fire Magic Dmg) [Unlocks on 5th ATB]
  • 12.5% (10/80) Meteor (BLK: AoE – 390% NonElem Magic Dmg) [Unlocks on 5th ATB, Locked for 2 turns after last use]
  • 18.8% (15/80) Gravity (BLK: AoE – 303% chance of 25% CurHP Dmg, resisted via Death) [Locked for 2 turns after last use]

Weak Pattern:

  • Forced: DeBarrier (NAT: AoE – 100% chance of curing Protect/Shell/Reflect/MagBlink[1]) [Used on Local Turn 1]
  • Forced: Graviga (BLK: AoE – 303% chance of 35% CurHP Dmg, resisted via Death) [Used on Local Turn 2]
  • 17.6% (15/85) Drain (BLK: 410% Dark Magic Dmg, Absorb 50% Dmg as HP)
  • 23.5% (20/85) Firaga (BLK: 450% Fire Magic Dmg)
  • 17.6% (15/85) Firaga (BLK: AoE – 246% Fire Magic Dmg)
  • 23.5% (20/85) Meteor (BLK: AoE – 390% NonElem Magic Dmg) [Locked for 2 turns after last use]
  • 17.6% (15/85) Graviga (BLK: AoE – 303% chance of 35% CurHP Dmg, resisted via Death) [Locked for 2 turns after last use]

Very Weak Pattern:

  • Forced: DeBarrier (NAT: AoE – 100% chance of curing Protect/Shell/Reflect/MagBlink[1]) [Used on Local Turn 1]
  • Forced: Gravija (BLK: AoE – 303% chance of 50% CurHP Dmg, resisted via Death) [Used on Local Turn 2]
  • 11.1% (10/90) Drain (BLK: 410% Dark Magic Dmg, Absorb 50% Dmg as HP)
  • 22.2% (20/90) Firaga (BLK: 450% Fire Magic Dmg)
  • 16.7% (15/90) Firaga (BLK: AoE – 246% Fire Magic Dmg)
  • 33.3% (30/90) Meteor (BLK: AoE – 390% NonElem Magic Dmg) [Locked for 2 turns after last use]
  • 16.7% (15/90) Gravija (BLK: AoE – 303% chance of 50% CurHP Dmg, resisted via Death) [Locked for 2 turns after last use]

Soul Fire

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Part 1 200 170217 905 4635 1037 5632 700 250 130 100
Part 2 250 243428 1129 5295 1292 6792 900 250 130 100

Weak: Wind (50% Weak)

Null: Earth, Water, Bio

Absorb: Fire

Immune: Poison, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap, Interrupt

(Vuln: Silence) (Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

When a Soul Fire successfully inflicts Possession on someone, it will remove all status effects and breaks from itself and become untargetable. From then on, every turn, they will cast <Fira> (NAT: 42% chance of 25% MaxHP Dmg, resisted via Death) on the character they are Possessing. If the Possessed character is not currently targetable when the cast finishes, the <Fira> will be randomly targeted instead.

The Possession status has a duration of 30 seconds. Once Possession has worn off or otherwise been removed, the Soul Fire will reappear, with their ATB fully reset.

(Note: A Soul Fire will refuse to start casting Take Over if there are no targetable party members without the Possession status. In this case, it will use a random move instead of a Forced Action. If a Soul Fire casts something other than Take Over on Local Turn 4, it will never cast Take Over for the remainder of the battle.)

(Note: Soul Fires will do nothing (with normal cast time) on their 1st ATB due to all abilities being locked. Note that this means Local Turn 4 will occur on their 5th ATB, since doing nothing is not counted as a turn.)

Each Turn:

  • 50% Comet (BLK: 490% NonElem Magic Dmg) [Unlocks on 2nd ATB]
  • 50% Fira (BLK: AoE – 210% Fire Magic Dmg) [Unlocks on 2nd ATB]
  • Forced: Take Over (NAT: Auto-hit Possession – Targets random character without Possession) [Used strictly on Local Turn 4 and then non-strictly every 12th turn after, Refusal based on Status]
Videos
  • ?

405 (II)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Monk’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Power Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Fire Orb x10, Black Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • NE Crystal x2, Bravery Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Black Crystal x2, Bravery Mote (5★) x37

Target Score

  1. Hit Fire Gigas with ice attacks.
  2. Hit Ice Gigas with fire attacks.
  3. Hit Thunder Gigas with poison attacks.
Gigas

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

WEAK】?【ABSORB】? 【RESIST】?【NULL】?

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Notes courtesy of TFMurphy

Fire Gigas / Ice Gigas

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Part 1 200 190299 1021 4559 869 6724 743 400 200 70
Part 2 250 272169 1272 5694 1084 8410 921 500 200 70

Weak: Ice (50% Weak – Fire Gigas only), Fire (50% Weak – Ice Gigas only), Earth (50% Weak)

Absorb: Fire (Fire Gigas only), Ice (Ice Gigas only)

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap, Interrupt

(Vuln: —) (Sp.Imm: Reflect, Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

100% chance of countering all abilities with Blizzara (BLK: AoE – 246% Ice Magic Dmg) (Ice Gigas only)

 

Fire Gigas Pattern:

  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on Local Turn 1]
  • 100% Boulders (NAT: 266% Phys Dmg)
  • Forced: Fira (BLK: AoE – 246% Fire Magic Dmg) [Used on Local Turns 3 and 7]
  • Forced: Firaga (BLK: AoE – 342% Fire Magic Dmg) [Used on Local Turns 13, 17, 21, 25 and then every 6th turn after]

Ice Gigas Pattern:

  • 100% Boulders (NAT: 266% Phys Dmg)
  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on Local Turn 3]
  • Forced: Blizzara (BLK: AoE – 246% Ice Magic Dmg) [Used on Local Turn 5]
  • Forced: Blizzaga (BLK: AoE – 342% Ice Magic Dmg) [Used on Local Turns 11, 15, 19, 23, 27 and then every 6th turn after]

Thunder Gigas

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Part 1 200 152239 1327 4559 1130 6724 743 550 200 70
Part 2 250 217735 1654 5694 1409 8410 921 650 200 70

Weak: Bio (50% Weak), Earth (50% Weak)

Absorb: Lightning

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap, Interrupt

(Vuln: —) (Sp.Imm: Reflect, Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Each Turn:

  • Forced: Thunderbolt (NAT: AoE – 390% Lightning Magic Dmg) [Used on Local Turns 1, 4 and then every 5th turn after]
  • 100% Boulders (NAT: 266% Phys Dmg)
Videos

406 (III)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Dragoon’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Lightning Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Wind Orb x10, Lightning Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Earth Crystal x2, Dexterity Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Lightning Crystal x2, Dexterity Mote (5★) x37

Target Score

  1. Reduce Bahamut’s ATK.
  2. Reduce Bahamut’s MAG.
  3. Hit Bahamut with a wind attack.
Bahamut

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

Normal/Weak: RESIST】Fire / Ice / Lightning / Water / Holy / Dark 【NULL】Earth / Poison
Very Weak: WEAK】Wind 【RESIST】Fire / Ice / Lightning / Water / Holy / Dark 【NULL】Earth / Poison

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Abilities

Normal

Attack: Deal physical damage to one target.
Punch: Deal very heavy physical damage two times randomly to one target.
Swallow: Stun and Swallow one target.
Stone Punch: Deal very heavy physical damage and Petrify one target.
Tsunami: Deal special moderate water magic damage to all targets.
Stone Spit: Deal special ranged physical damage to all targets (ignores DEF)

► Swallow

Regurgitate A: Spit one target, and deal damage to all targets proportional to current HP.
Regurgitate B: Spit one target, and deal damage to all targets proportional to max HP.
Tsunami: Deal special moderate water magic damage to all targets.
Stone Spit: Deal special ranged physical damage to all targets (ignores DEF)

► Weak

Tail: Deal special heavy ranged physical damage to all targets.
Punch: Deal very heavy physical damage two times randomly to one target.
Swallow: Stun and Swallow one target.
Tsunami: Deal special moderate water magic damage to all targets.
Stone Spit: Deal special ranged physical damage to all targets (ignores DEF)

► Weak-Swallow

Regurgitate A: Spit one target, and deal damage to all targets proportional to current HP.
Regurgitate B: Spit one target, and deal damage to all targets proportional to max HP.
Tsunami: Deal special moderate water magic damage to all targets.
Stone Spit: Deal special heavy ranged physical damage to all targets (ignores DEF)

Notes
  • ?
Videos
  • ?

407 (FFT)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Knight’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Holy Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Earth Orb x10, NE Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Holy Crystal x2, Wisdom Mote (5★) x53, Mythril x1
  • 90000 Gil
  • NE Crystal x2, Wisdom Mote (5★) x37

Target Score

  1. Reduce Belias’s MAG.
  2. Hit Belias with a holy attack.
  3. Hit an Archaic Demon with a holy attack.
Belias

HP (D 200)

370757

HP (D 250)

530250

HP (D 300)

?

Elements

WEAKHoly

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Notes courtesy of TFMurphy

Belias is accompanied by 3x Archaeodaemon. Only Belias must be killed to win the battle.

Belias, the Gigas

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Part 1 – Normal 200 370757 1057 3668 1095 7848 821 550 100 70
Part 1 – Weak 200 370757 1057 3668 1095 7848 821 600 100 70
Part 2 – Normal 250 530250 1318 4586 1365 9815 1016 600 100 70
Part 2 – Weak 250 530250 1318 4586 1365 9815 1016 650 100 70

Weak: Holy (50% Weak)

Immune: Silence, Paralyze, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

(Vuln: Poison, Slow, Blind)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Once Belias has been brought under 61% HP, he will shift permanently to Weak Form. If Belias was in the middle of casting an ability when this happens, he will abort the cast and start in Weak Form with a full ATB.

Belias has a 10% chance of reciting a spell quote immediately before finishing the casting of Titan, Lich, Befuddle, Aphony and Petrify, and a 20% chance of doing so when casting Cyclops. This does not affect the time it takes for him to cast the spell, and the spells are used with normal cast time.

Normal Pattern:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on Local Turn 1]
  • 15.8% (15/95) <Attack> (NAT: AutoHit – 188% Phys Dmg)
  • 21.1% (20/95) Lich (NAT: 303% chance of 40% MaxHP Dmg, resisted via Death) [Unlocks on 2nd ATB]
  • 5.3% (5/95) Aphony (NAT: 30% chance of Silence) [Unlocks on 2nd ATB, Refusal based on Status]
  • 10.5% (10/95) Befuddle (NAT: 30% chance of Confuse) [Unlocks on 2nd ATB, Refusal based on Status]
  • 15.8% (15/95) <Attack> (PHY: AoE – 150% Phys Dmg) [Unlocks on 3rd ATB]
  • 31.6% (30/95) Titan (NAT: AoE – 342% Earth Magic Dmg) [Unlocks on 7th ATB, Locked for 1 turn after last use]

Weak Pattern:

  • Forced: Cyclops (NAT: AoE – 554% NonElem Magic Dmg) [Used on Local Turns 1, 7, 13 and 19]
  • Forced: Titan (NAT: AoE – 342% Earth Magic Dmg) [Used on Local Turn 4 and then every 6th turn after]
  • Forced: Petrify (NAT: 225% chance of Petrify) [Used on Local Turns 11, 15, 20, 25, 30 and 35]
  • 30% <Attack> (NAT: AutoHit – 188% Phys Dmg)
  • 20% <Attack> (PHY: AoE – 150% Phys Dmg)
  • 40% Lich (NAT: 303% chance of 40% MaxHP Dmg, resisted via Death)
  • 10% Befuddle (NAT: 30% chance of Confuse) [Refusal based on Status]

 

Archaeodaemon

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Part 1 200 120014 1003 2734 1037 4065 821 250 100 70
Part 2 250 171654 1251 3419 1292 5084 1016 300 100 70

Weak: Holy (50% Weak)

Immune: Silence, Paralyze, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

(Vuln: Poison, Slow, Blind)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

The Archaeodaemons have a 5% chance of reciting a spell quote immediately before finishing the casting of Unholy Darkness and Karma. This does not affect the time it takes for them to cast the spell, and the spells are used with normal cast time.

(Note: Each of the three Archaeodaemons have an additional Forced usage of Karma on a different turn. The top left Archaeodaemon will use it on Local Turn 4, the bottom left Archaeodaemon will use it on Local Turn 6, and the bottom right Archaeodaemon will use it on Local Turn 8.)

Each Turn:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on Local Turn 1]
  • Forced: Karma (NAT: 303% chance of inflicting x% CurHP Dmg equal to Caster’s % of lost HP, resisted via Death – Targets character with highest HP%) [Used on Local Turn 5]
  • 40% (30/75) <Attack> (NAT: AutoHit – 188% Phys Dmg)
  • 33.3% (25/75) Unholy Darkness (NAT: 490% Dark Magic Dmg) [Unlocks on 2nd ATB]
  • 26.7% (20/75) Gigaflare (NAT: AoE – 390% NonElem Magic Dmg) [Unlocks on 3rd ATB, Locked for 1 turn after last use]
Videos
  • ?

414 (XII)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Machinist’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Lightning Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Summon Orb x10, Wind Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Fire Crystal x2, Vitality Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Wind Crystal x2, Vitality Mote (5★) x37

Target Score

  1. Reduce Mateus’s ATK.
  2. Reduce Mateus’s MAG.
  3. Hit Mateus with lightning attacks.
Mateus

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

WEAK】Lightning【ABSORB】? 【RESIST】?【NULL】?

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Abilities

?

Notes
  • 悪夢の世界に出てくるマティウス&氷のアーゼは、現実の世界よりも恐ろしく凶悪になっている!
    マティウスは氷属性の強力な魔法攻撃を、氷のアーゼはカウンターで状態異常攻撃を使用してくるぞ!
    マティウスと氷のアーゼは、どちらも雷属性の「微弱」属性をもっているから、属性付きのアビリティをうまく活用してボスを倒そう!
  • 悪夢の世界に出てくるモンスター達は、現実の世界のモンスターと比較して格段に強くなっている!
    きちんと準備していかないとクリアするのは難しいぞ!
    いずれのモンスターも混乱とストップの耐性がないから、対応したアビリティや必殺技を持って行くと役に立つ!
Videos
  • ?

415 (VIII)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Ninja’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Ice Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Power Orb x10, Ice Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Power Crystal x2, Spirit Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Ice Crystal x2, Spirit Mote (5★) x37

Target Score

  1. Reduce Ruby Dragon’s ATK.
  2. Reduce Ruby Dragon’s MAG.
  3. Hit Ruby Dragon with ice attacks.
Ruby Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

WEAK】Ice【ABSORB】? 【RESIST】?【NULL】?

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Abilities

?

Notes
  • 悪夢の世界に出てくるルブルムドラゴンは、現実の世界よりも恐ろしく凶悪になっている!
    ルブルムドラゴンは強力な魔法攻撃を多く使用してくるぞ!
    ルブルムドラゴンは、氷属性の「微弱」属性をもっているから、属性付きのアビリティをうまく活用してボスを倒そう!
  • 悪夢の世界に出てくるモンスター達は、現実の世界のモンスターと比較して格段に強くなっている!
    きちんと準備していかないとクリアするのは難しいぞ!
    いずれのモンスターもスロウと暗闇の耐性がないから、対応したアビリティや必殺技を持って行くと役に立つ!
Videos
  • ?

416 (IV)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Bard’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major NE Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Holy Orb x10, NE Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Lightning Crystal x2, Wisdom Mote (5★) x53, Mythril x1
  • 90000 Gil
  • NE Crystal x2, Wisdom Mote (5★) x37

Target Score

  1. Defeat Black Dragon before Black Fang is used.
  2. Reduce Golbez’s MAG.
  3. Hit Golbez with holy attacks.
Golbez & Black Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

WEAK】Holy【ABSORB】? 【RESIST】?【NULL】?

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Abilities

?

Notes
  • 悪夢の世界に出てくるゴルベーザ&黒竜は、現実の世界よりも恐ろしく凶悪になっている!
    ゴルベーザは強力な魔法攻撃を、黒竜は強力な物理攻撃をそれぞれ使用してくるぞ!
    ゴルベーザと黒竜は、どちらも聖属性の「微弱」属性をもっているから、属性付きのアビリティをうまく活用してボスを倒そう!
  • 悪夢の世界に出てくるモンスター達は、現実の世界のモンスターと比較して格段に強くなっている!
    きちんと準備していかないとクリアするのは難しいぞ!
    いずれのモンスターもスロウとバーサクの耐性がないから、対応したアビリティや必殺技を持って行くと役に立つ!
Videos
  • ?

417 (XIII)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Machinist’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Holy Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Earth Orb x10, NE Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Earth Crystal x2, Dexterity Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Lightning Crystal x2, Dexterity Mote (5★) x37

Target Score

  1. ?
  2. ?
  3. ?
Barthandelus

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

WEAK】Holy【ABSORB】? 【RESIST】?【NULL】?

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Abilities

?

Notes
  • ?
Videos
  • ?

418 (XI)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Samurai’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Wiind Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major White Orb x10, Earth Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • NE Crystal x2, Spirit Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Earth Crystal x2, Spirit Mote (5★) x37

Target Score

  1. Reduce Dark Dragon’s ATK.
  2. Reduce Seeker’s MAG.
  3. Hit Dark Dragon with ice attacks.
Seeker & Dark Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

Dark Dragon【WEAK】Ice【RESIST】Everything else
Seeker【WEAK】Fire【RESIST】Dark

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

Slow

Abilities

?

Notes
  • ?
Videos
  • ?

427 (XI)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Monk’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Fire Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major NE Orb x10, Fire Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Black Crystal x2, Bravery Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Earth Crystal x2, Bravery Mote (5★) x37

Target Score

  1. Reduce Hidon’s ATK.
  2. Reduce Hidon’s MAG.
  3. Hit HIdon with fire attacks.
Seeker & Dark Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

Hidon【WEAK】Fire【ABSORB】Poison【RESIST】Everything else
Erebos【WEAK】Fire【RESIST】Everything else

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

None

Abilities

?

Notes
  • ?
Videos
  • ?

428 (XI)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Thief’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Summon Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Wind Orb x10, Summon Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Wind Crystal x2, Dexterity Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Summon Crystal x2, Dexterity Mote (5★) x37

Target Score

  1. Reduce Nova Dragon’s ATK.
  2. Reduce Nova Dragon’s MAG.
  3. Hit Nova Dragon with wind attacks.
Nova Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

【WEAK】Wind【NULL】Earth

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

Slow

Abilities

?

Notes
  • ?
Videos
  • ?

435 (XIV)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Monk’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major Earth Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Fire Orb x10, Dark Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Power Crystal x2, Wisdom Mote (5★) x53, Mythril x1
  • 90000 Gil
  • Dark Crystal x2, Wisdom Mote (5★) x37

Target Score

  1. Reduce Garuda’s ATK.
  2. Reduce Garuda’s MAG.
  3. Hit Garuda with fire attacks.
Nova Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

【WEAK】Fire

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

Slow

Abilities

?

Notes
  • ?
Videos
  • ?

436 (I)

The Nightmare Dungeon will feature tough trash enemies leading to the boss fight,

make sure your abilities are WELL HONED!

D200: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Mythril x1, Knight’s Mote (5★) x30
  • 90000 Gil
  • Rosetta Stone x5, Major White Orb x5
D250: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Dark Matter (5★) x3, Mythril x1
  • 90000 Gil
  • Major Holy Orb x10, White Crystal x2
D300: 60 STAM

Rewards: First Time / Completion / Mastery】

  • Power Crystal x2, Bravery Mote (5★) x53, Mythril x1
  • 90000 Gil
  • White Crystal x2, Bravery Mote (5★) x37

Target Score

  1. Reduce Astos’s ATK.
  2. Reduce Astos’s MAG.
  3. Hit Astos with holy attacks.
Nova Dragon

HP (D 200)

?

HP (D 250)

?

HP (D 300)

?

Elements

【WEAK】Holy

Break Resistance

RESIST】Power / Armor / Magic / Mental / Mind

Debuff Vulnerabilities

Slow

Abilities

?

Notes
  • ?
Videos
  • ?
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