Palom & Porom Event

 

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Orb/egg rewards summary:

  • 15x Greater Power Orb
  • 10x Greater Black Orb
  • 10x Greater Dark Orb
  • 5x Greater Fire Orb
  • 3x Major Earth Orb
  • 8x Major Power Orb
  • 3x Major Lightning Orb
  • 5x Major Black Orb
  • 6x Major Dark Orb
  • 1x Power Crystal
  • 1x Black Crystal
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

Equipment rewards summary:

  • 1x Sage’s Surplice (IV)
  • 1x Mage Masher (IV)
  • 1x Ice Rod (IV)

 

 

Highlights

Palom, Porom, Decil, Rydia, Rosa, Tellah

their Memory Crystals

Memory Crystal II: Palom, Porom, Rydia

Hero’s Soul + Empty Memory Crystal

Blood Cross

Dark Bargain

Rune Armlet

Black Mage Twin Stars
(+30 MAG)


ult2

Cagnazzo’s powerful Tsunami ability which ignores Resistance can be stopped by hitting him repeatedly with lightning attacks while he’s gathering water!

When Cagnazzo’s HP drops below a certain amount, he’ll enter his Defending form, becoming harder to damage and countering with Stop, so go easy on the attacks!


char

Set #1

8x 2.20 Magic Lightning / Non-Elemental attacks to one target

Restores HP to all allies (h85) and party gains Haste

Party gains Protect & Shell

4x 3.30 Magic attacks to all targets, user takes damage equal to 50% of Max HP.

Set #2

6x 2.37 Magic attacks to all targets, inflicts KO (100%), Party gains 50% DEF (25s)

6x 1.53 Physical attacks to one target, user takes damage equal to 30% of Max HP

4x 2.35 Magic attacks to all targets, Party gains 20% MAG (25s)


char

Palom
Weapons Dagger / Rod / Staff
Armor Hat / Robe / Bracer
Abilities Black Magic (5)
Record Materia 1 MAG increases slightly when equipping Daggers
Record Materia 2 Chance to earn double EXP
Lv 1 Lv 80
HP 156 4117
Attack 5 75
Defense 7 93
Magic 12 188
Resistance 11 164
Mind 6 91
Accuracy 20 24
Evasion 20 24
Speed 92 136

 

Porom
Weapons Dagger / Rod  / Staff / Bow
Armor Hat / Robe / Bracer
Abilities White Magic (5)
Record Materia 1 Chance to double cast White Magic
Record Materia 2 Moderate increase in MND when equipping Staff.
Lv 1 Lv 80
HP 156 4117
Attack 6 91
Defense 6 83
Magic 8 121
Resistance 11 160
Mind 12 183
Accuracy 20 23
Evasion 20 24
Speed 92 136

 

 

Rydia
Record Materia 3 Small increase in MAG when equipping Whip.
Lv 65 Lv 80
HP 3408 4169
Attack 80 98
Defense 68 85
Magic 148 182
Resistance 130 158
Mind 110 133
Accuracy 23 24
Evasion 23 24
Speed 127 136

 

 


Part One

 

 

01: Mist Cave
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Cecil (Dark Knight)Rydia
  • 1000 Gil
  • Mage Masher (IV), Mythril x1
Target Score

  1. Defeat the Mist Dragon without being KO’d.
Mist Dragon
HP
~3000
Elements
WEAK Dark
ABSORB Holy
RESIST Earth
NULL
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal physical damage to one target

► Normal

Attack: Deal physical damage to one target
Freezing Mist: Deal moderate ice damage to all targets.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

02: Underground Waterway
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Tellah, Mythril x1
  • 1000 Gil
  • Rune Staff (X), Lesser Growth Egg x20
Target Score

  1. Defeat Octomammoth without being KO’d.
Octomammoth
HP
~3800
Elements
WEAK Dark / Lightning
ABSORB Holy / Water
RESIST
NULL
Debuff Vulnerabilities
Poison / Blind / Slow / Stop / Silence / Sap
Abilities
Attack: Deal physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

03: Antlion’s Den
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Rosa, Sage’s Surplice (IV)
  • 2000 Gil
  • Growth Egg x10, Mythril x1
Target Score

  1. Defeat the Antlion without being KO’d.
Antlion
HP
~10260
Elements
WEAK Ice
ABSORB Water
RESIST
NULL
Debuff Vulnerabilities
Poison / Blind / Slow / Stop / Silence / Sap
Abilities
Attack: Deal physical damage to one target.
Pincers (Counter): Deal special physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

04: Mount Hobs
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Hero’s Soul, Mythril x1
  • 2000 Gil
  • Ice Rod (IV), Lightning Orb x20
Target Score

  1. Defeat Mom Bomb without being KO’d.
Mom Bomb
HP
~10200
Elements
► Mom Bomb

WEAK Ice / Water / Dark
ABSORB Fire
RESIST Lightning
NULL

Bombs

WEAK Ice
ABSORB Fire
RESIST
NULL
Debuff Vulnerabilities
Slow / Stop / Sap
Abilities
► Mom Bomb (Normal)

Attack: Deal physical damage to one target.

► Mom Bomb (Gigantic)

Attack: Deal physical damage to one target.
Explode: Deal moderate fire damage to all targets.

► Bomb / Gray Bomb

Attack: Deal physical damage to one target.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

Strategy
Recommended abilities: AoE
Recommended RW: AoE

 

 

05: Fabul Castle
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Palom, Porom
  • 3000 Gil
  • Growth Egg x20, Mythril x1
Target Score

  1. Defeat Kain without being KO’d.
Kain
HP
~28400
Elements
WEAK
ABSORB
RESIST Wind
NULL
Debuff Vulnerabilities
Slow / Stop
Abilities
Attack: Deal physical damage to one target.
Jump: Deal moderate physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

 

 


Part Two

 

 

 

06: Mount Ordeals – Entrance
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Cecil (Dark Knight) Memory Crystal, Rydia’s Memory Crystal
  • 3000 Gil
  • Black Orb x30, Mythril x1
Target Score

  1. Defeat Scarmiglione without being KO’d.
Scarmiglione
HP
Scarmiglione: ~23000
Skulnant: ~5500 each
Elements
► Scarmiglione

WEAK Fire / Holy
ABSORB Ice
RESIST
NULL

► Skulnant

WEAK Fire / Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Scarmiglione: Slow / Stop / Silence
Skulnant: Slow / Stop
Abilities
► Scarmiglione

Attack: Deal physical damage to one target.
Thunder: Deal lightning damage to one target.

► Skulnant

Attack: Deal moderate ranged physical damage to one target.
Drain Deal moderate damage to one target, gaining a portion as HP.

Strategy
Recommended abilities: Any, Silencega
Recommended RW: Any

 

 

07: Mount Ordeals – Summit
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Rosa’s Memory Crystal, Tellah’s Memory Crystal
  • 5000 Gil
  • Power Armlet (IV), Mythril x1
Target Score

  1. Defeat Scarmiglione without being KO’d.
Scarmiglione (Transformed)
HP
~71800
Elements
WEAK Fire / Holy
ABSORB Ice / Earth
RESIST
NULL
Debuff Vulnerabilities
Slow / Stop
Abilities
Attack: Deal physical damage to one target.
Curse Elegy (Counter): Slow on all targes. (trigger: physical attacks)
Gas (Counter): Poison, Silence, Blind and Sleep on all targets. (trigger: fire attacks)
Strategy
Recommended abilities: Any
Recommended RW: Any damaging RW

 

 

 

08: Mount Ordeals – Gravesite
Part 1 Stamina 15, Rounds 3
Part 2 Stamina 15, Rounds 3
Part 3 Stamina 16, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Palom’s Memory Crystal, Porom’s Memory Crystal
  • 5000 Gil
  • Mythril x1, Empty Memory Crystal
Target Score

  1. Defeat the Dark Knight without being KO’d.
Dark Knight
HP
~92600
Elements
None
Debuff Vulnerabilities
Slow / Stop
Abilities
Attack: Deal physical damage to one target.
Darkness: Deal very heavy dark damage to all targets.
Strategy
Recommended abilities: Any
Recommended RW: Any damaging RW

 

 

 

09: Ancient Waterway
Part 1 Stamina 17, Rounds 3
Part 2 Stamina 17, Rounds 3
Part 3 Stamina 17, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Power Orb x5, Mythril x1
  • 10000 Gil
  • Greater Dark Orb x5, Greater Growth Egg x10
Target Score】Nil

 

 

10: Baron Castle
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 20, Rounds 3
Part 3 Stamina 20, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Rune Armlet (IV), Mythril x1
  • 20000 Gil
  • Greater Fire Orb x5, Major Growth Egg x5
Target Score

  1. Defeat Baigan without being KO’d.

  1. Defeat Cagnazzo without being KO’d.
Baigan
HP
Body: ~83000
Arms: ~13700
Elements
WEAK Ice
ABSORB
RESIST Fire / Lightning
NULL
Debuff Vulnerabilities
Body: Poison / Blind / Slow / Stop / Silence / Sap
Arms: Petrify / Poison / Blind / Slow / Stop / Silence / Sap
Abilities
► Body

Attack: Deal physical damage to one target.
Haste: Grant Haste to all targets.
Reflect: Grant Reflect to one target.
Regenerate: Revive all KO’d targets.
Reflect (Counter): Grant Reflect to one target.

► Left Arm

Attack: Deal physical damage to one target.
Bloodfeast: Deal physical damage to one target, gaining a portion as HP.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

► Right Arm

Attack: Deal moderate ranged physical damage to one target.
Entangle: Paralyze one target.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

Strategy
 Note that if the Arms are Stopped, their Self-Destructs will have no effect. Stop Rumba is excellent here.


Recommended abilities: Summons, Stop Rumba
Recommended RW: SG/SS2, AoE

Cagnazzo
HP
~106000
Elements
► Normal

WEAK Ice / Water
ABSORB
RESIST Fire
NULL

► Preparing Tsunami

WEAK Ice / Water / Lightning
ABSORB
RESIST Fire
NULL

► Defending

WEAK Ice
ABSORB Water
RESIST Fire / Lightning / Wind / Holy / Dark
NULL
Debuff Vulnerabilities
Normal / Preparing Tsunami: Poison / Slow / Stop / Blind
Defending: Slow /Stop
Abilities
► Normal

Attack: Deal physical damage to one target.
Slow: Slow one target.

► Preparing Tsunami

Attack: Deal physical damage to one target.
Tsunami: Deal heavy water damage to all targets.

► Defending

Attack: Deal physical damage to one target.
Heal: Restore a small amount of HP to the target.

Strategy
Recommended abilities: Thunder attacks
Recommended RW: SG/SS2

 

 



 

 

Scarmiglione of The Four Fiends +

[Total Required Stamina: 40]

 

First Time Completion Dark Raid, Palom’s Memory Crystal II
Completion reward 30000 Gil
Mastery Reward Major Black Orb x2, Greater Power Orb x10

Target Score Summary: Fire / Holy

BOSS 1 Scarmiglione Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Scarmiglione without being KO’d.
  2. Exploit Scarmiglione’s weakness to fire attacks.
  3. Exploit Scarmiglione’s weakness to holy attacks.
HP
~???
Elements
► Scarmiglione

WEAK Fire / Holy
ABSORB Ice
RESIST
NULL

► Skulnant

WEAK Fire / Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Scarmiglione: Slow / Stop / Silence
Skulnant: Slow / Stop
Abilities
► Scarmiglione

Attack: Deal physical damage to one target.
Thunder: Deal lightning damage to one target.
Thunder (Counter): Deal lightning damage to one target.

► Skulnant

Attack: Deal moderate ranged physical damage to one target.
Drain Deal moderate damage to one target, gaining a portion as HP.

Commentary
You can use Reflect/Carbuncle to bounce back his Thunders. Otherwise use AoEs to quickly clear the Skulnants. You may want to bring Shellga to mitigate the Thunder damage.
BOSS 2 Scarmiglione
(transformed)
Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Scarmiglione without being KO’d.
  2. Exploit Scarmiglione’s weakness to holy attacks.
HP
~115000
Elements
WEAK Fire / Holy
ABSORB Ice / Earth
RESIST
NULL
Debuff Vulnerabilities
Slow / Stop
Abilities
Attack: Deal physical damage to one target.
Curse Elegy (Counter): Slow on all targes. (trigger: physical attacks)
Gas (Counter): Poison, Silence, Blind and Sleep on all targets. (trigger: fire attacks)
Commentary
HIghly recommend not using fire attacks here since you don’t want to get hit by Gas at all. Use holy attacks for a quick win.
 

Video #1https://www.youtube.com/watch?v=2bMTBBQ8ZIA (4 man)

Recommended abilities: Shellga, Protectga, Carbuncle
Recommended RW: SG/SS2

TOTAL medals = 33 medals, meaning you can only lose a max of 5 medals to get Mastery.

 

 

Captain of the Baron Guards ++
Part 1 Stamina 20, Stages 1
First Time Completion Porom’s Memory Crystal II, Greater Dark Orb x5
Completion Reward 30000 Gil
Mastery Reward Greater Black Orb x10, Major Dark Orb x2
Target Score
  1. Defeat Baigan without being KO’d.
  2. Exploit Baigan’s weakness to ice attacks.
  3. Defeat Baigan before the arms explode.
Baigan
HP
Body: ?
Arms: ?
Elements
WEAK Ice
ABSORB
RESIST Fire / Lightning
NULL
Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Body: Poison / Blind / Slow / Stop / Silence / Sap
Arms: Petrify / Poison / Blind / Slow / Stop / Silence / Sap
Abilities
► Body

Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.
Haste: Grant Haste to all targets.
Reflect: Grant Reflect to one target.
Regenerate: Revive all KO’d targets.
Reflect (Counter): Grant Reflect to one target.

► Left Arm

Attack: Deal physical damage to one target.
Bloodfeast: Deal physical damage to one target, gaining a portion as HP.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

► Right Arm

Attack: Deal moderate ranged physical damage to one target.
Entangle: Paralyze one target.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

Strategy
  • When Baigan is defeated while Arms are alive, they will Self-Destruct.
  • When the Arms are under Stop status, they cannot Self-Destruct.

First and foremost you are required to defeat Baigan without triggering the arms’ self-destructs. You can either kill all 3 simultaneously, or kill Baigan shortly after killing the arms.

Stop Rumba deserves a special mention here. As mentioned in point 2, the Arms cannot Self-Destruct if they are stopped. This allows you to just focus on the main body. Get cheesed, Baigan! DO NOTE, though, you will lose medals for failing the “no self destruct” Target Score. However, if you manage to keep other medals intact, you will still master. In fact you cannot afford to lose any more medals if you’re going for this strategy.


 

Video #1https://www.youtube.com/watch?v=q2uvEZNLurE (Stop Rumba)
Video #2https://www.youtube.com/watch?v=jIn8lztDCU8v

Recommended abilities: Stop Rumba
Recommended RW:
 SG/SS2

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

King of Baron +++
Part 1 Stamina 40, Stages 1
First Time Completion Blood CrossRydia’s Memory Crystal II
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone, Major Power Orb x4
Target Score
  1. Defeat Odin without being KO’d.
  2. Hit Odin with lightning attacks when he is weak to lightning.
  3. Reduce Odin’s ATK.
Odin
HP
~?
Elements
WEAK Lightning (only when sword is raised)
ABSORB
RESIST Poison
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow
Abilities
Normal

Attack: Deal physical damage to one target.
Attack: Deal physical damage to all targets.

► Sword raised

Zantetsuken: Deal massive physical damage to all targets.

Strategy
  • Odin will occasionally raise his sword, preparing for Zantetsuken. He becomes weak to lightning during this time.
  • Zantetsuken will be cast two turns after Odin has raised his sword.

Unlike in IV, Zantetsuken is not interrupted after being hit by lightning spells. So you are forced to mitigate it instead. Lunatic High is recommended here, and with Slowga, you’ll be at an advantage.


 

Video #1https://www.youtube.com/watch?v=rVyJL9lNHWk (4 man)

Recommended abilities: Tempo Flurry/Slowga, Power Breakdown, Protectga
Recommended RW:
 SG/SS2, Lunatic High, etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 



 

Resentment 凶
Part 1 Stamina 60, Stages 1
First Time Completion Black Mage’s Twin Stars, Major Lightning Orb x3
Completion Reward 90000 Gil
Mastery Reward Major Dark Orb x4, Power Crystal x1
Target Score
  1. Exploit Geryon’s weakness to lightning attacks when he is weak to lightning.
  2. Exploit Geryon’s weakness to ice attacks when he is weak to ice.
  3. Reduce Geryon’s MAG.
Geryon
HP
~265000
Elements
► Phase 1

WEAK Lightning
ABSORB
RESIST Everything else
NULL

► Phase 2

WEAK Ice / Water
ABSORB
RESIST Everything else
NULL

► Phase 3

WEAK
ABSORB
RESIST Everything
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Phase 1

Attack: Deal physical damage to one target.
Tsunami
: Deal heavy water damage to all targets.
Recover: Restore a large amount of HP to one target.
Gas: Poison, Silence, Blind, Sleep all targets.
Curse: Reduce one target’s stats.
Maelstrom: Deal massive damage to all targets, proportional to HP.
Cursed Elegy (Counter): Slow all targets. (trigger: all attacks)

► Phase 2

Inferno: Deal massive fire damage to one target.
Inferno: Deal heavy fire damage to all targets.
Firaga: Deal fire damage three times to one target (random).
Gas: Poison, Silence, Blind, Sleep all targets.
Curse: Reduce one target’s stats.
Maelstrom: Deal massive damage to all targets, proportional to HP.
Cursed Elegy (Counter): Slow all targets. (trigger: all attacks)

► Phase 3

Tornado: Deal damage to one target, proportional to HP.
Inferno: Deal heavy fire damage to all targets.
Lightning: Deal heavy lightning damage to all targets.
Gas: Poison, Silence, Blind, Sleep all targets.
Curse: Reduce one target’s stats.
Maelstrom: Deal massive damage to all targets, proportional to HP.
Stone Touch: Doom one target.
Cursed Elegy (Counter): Slow all targets. (trigger: all attacks)

Strategy
  • Geryon uses Maelstrom when he enters a new phase.
  • Geryon enters phase 2 at ~66% HP; enters phase 3 at ~33% HP
  • Geryon counters all attacks (except summon) with Cursed Elegy

Most of Geryon’s attacks are magic so plan your mitigation around those (Shellga, Magic Breakdown, Full Break, Break Fever, etc). Having AoE heals is great here so you can heal right after Maelstrom during a phase change. The only thing that will annoy you is the AoE Slow that he does as a counter.


 

Video #1https://www.youtube.com/watch?v=XaF6gRPVUnk (magic bouncing, no lifesiphon, no BSSB)
Video #2https://www.youtube.com/watch?v=KJw6ZCSj1AU
Video #3https://www.youtube.com/watch?v=whiupD3IdTM
Video #4https://www.youtube.com/watch?v=VmOFpZ_sZSQ (3 man)

Recommended abilities: Shellga, Magic Breakdown, Full Break, Break Fever
Recommended RW:
 SG/SS2, Scream, Mighty Guard (VIII)

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Cagnazzo of the Four Fiends 凶+
Part 1 Stamina 1, Stages 1
First Time Completion Major Black Orb x3, Black Crystal x1
Completion Reward 1500 Gil
Mastery Reward Major Power Orb x4, Major Earth Orb x3
Target Score
  1. Exploit Cagnazzo’s weakness to ice attacks when it is weak to ice.
  2. Hit Cagnazzo with lightning attacks when it is Preparing Tsunami.
  3. Reduce Cagnazzo’s MAG.
Cagnazzo
HP
~345000
Elements
► Normal

WEAK Ice
ABSORB Water
RESIST Fire
NULL Lightning

► Preparing Tsunami

WEAK Lightning
ABSORB Water
RESIST Fire
NULL Ice

► Defending

WEAK
ABSORB Water
RESIST Everything else
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Poison / Blind
Abilities
► Normal

Attack: Deal physical damage and Poison one target.
Slow: Slow all targets.
Sleep: Sleep all targets.
Haste: Grant Haste to one target.
Watera: Deal moderate water damage to all targets.
Watera: Deal moderate water damage three times to one target (random).
Waterga: Deal heavy water damage to one target.
Stop (Counter): Stop one target. (trigger: physical attacks)

► Preparing Tsunami

Attack: Deal physical damage to one target.
Tsunami: Deal heavy non-elemental damage to all targets. (ignores RES)
Haste: Grant Haste to one target.
Watera: Deal moderate water damage to all targets.
Watera: Deal moderate water damage three times to one target (random).
Waterga: Deal heavy water damage to one target.
Stop (Counter): Stop one target. (trigger: physical attacks)

► Defending

Attack: Deal physical damage to one target.
Heal: Restore a small amount of HP to the target.
Slow: Slow all targets.
Sleep: Sleep all targets.
Stop (Counter): Stop one target. (trigger: physical attacks)

Strategy
  • To break Cagnazzo out of Preparing Tsunami state, he has to be hit by lightning attacks three times. A lightning attack with multiple hits (Lightning’s SSB, Rinioa’s Angel Wing Bolt, etc) counts as one time.
  • When Cagnazzo uses “Heal” while in Defending state, it goes out of Defending state.

Carbuncle (or Runic Blade) and Poison breaks this fight. Carbuncle is highly recommended here because it will bounce back Cagnazzo’s counter Stops and also his single target Waters.

Other than that, having lightning attacks on three separate characters is recommended. You only have 1 turn after Cagnazzo starts preparing Tsunami to break him out of that state.

Having a Hastega SB is also recommended because AoE Slows can be very annoying.

Other than that, tank up your party’s magic defense!


 

Video #1https://www.youtube.com/watch?v=bT5aazX32O4 (Swift Bolt)
Video #2https://www.youtube.com/watch?v=PTOgP40SnE8
Video #3https://www.youtube.com/watch?v=JO1e9JB1CUE
Video #4https://www.youtube.com/watch?v=qdicGYPlk7o

Recommended abilities: Carbuncle, Venom Buster, Banish Raid/Dispel, Shellga, Break Fever/Full Break, Magic Breakdown
Recommended RW:
 SG/SS2, Mighty Guard (VIII), Scream, Runic Blade

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 



written by /u/fattybomchacha aka flip

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