Penelo Event

 

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BONUS

Bosses:

 

Orb/egg rewards summary:

  • 8x Greater Power Orb
  • 3x Greater Summon Orb
  • 8x Greater Earth Orb
  • 4x Greater Summon Orb
  • 8x Greater White Orb
  • 9x Greater Non-Elemental Orb
  • 2x Major Black Orb
  • 2x Major Power Orb
  • 2x Major Wind Orb
  • 2x Major Earth Orb
  • 3x Major Dark Orb
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

 


 

Event Rules

Clear all Classic and Elite dungeons and unlock Bonus Battles!

Reward Highlights

Penelo, Vaan, Ashe, Balthier & Fran


and their Memory Crystals

Fran’s Memory Crystal II

Protect Ring (MD +20)

Heathen Frolic

Halting Rumba

For more details on the above-mentioned abilities, head on over to the Ability Multiplier page!


 

【Ultimate】Boss

With boosted Attack, Vossler is even more brutal than before.
Vossler (Ultimate)’s attacks change as his remaining HP falls! He even gains abilities that can’t be countered!
Hone Protectga to defend against his relentless onslaught of physical attacks!
Vossler (Ultimate) also uses Reflect, so bring along Dispel to remove it!

Defeat him and claim Vossler’s Gauntlets! (ATK +30)

 


 

Featured Relics

Set #1

3-hit PHY, Single target, Non-ele, Multiplier 5.1, chance to Blind and Silence

All allies heal & ATK +30%

3-hits MAG, Single target, Holy ele, Multiplier 10.98, chance to Confuse and Sleep

Set #2

10-hit PHY, Single target (random), Non-ele, Multiplier 5.1, Self Blink II

3-hit PHY, All targets, Non-ele, Multiplier 4.02, ATK & MAG -40%

 


Character Details

Fran
Record Materia 1 Begin the battle with Berserk.
Record Materia 2 Increase physical damage when equipping Bows.
Record Materia 3 “Attack” has a 16% chance to become “Barrage”
Lv 1 Lv 80
HP 198 5384
Attack 10 147
Defense 8 111
Magic 8 113
Resistance 6 89
Mind 8 118
Accuracy 20 23
Evasion 20 24
Speed 92 139

 

 

Penelo
Weapons Dagger / Spear / Rod / Staff / Bow
Armor Hat / Light Armor / Robe / Bracer
Abilities White Magic (5) / Dancer (5)
Record Materia 1 Small increase in MND when equipping Staff
Lv 1 Lv 65
HP 178 3839
Attack 8 90
Defense 6 65
Magic 8 100
Resistance 9 110
Mind 12 150
Accuracy 20 23
Evasion 20 23
Speed 92 127

 

 


01: Nalbina Fortress
CLASSIC DUNGEON
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Heavy Coat (XII), Mythril x1
  • 1000 Gil
  • Scarletite x5, Minor Summon Orb x5
Target Score

  1. Defeat Air Cutter Remora without being KO’d.
ELITE DUNGEON
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Giant Adamantite x2, Fran’s Memory Crystal
  • 3000 Gil
  • Summon Orb x10, Earth Orb x10
Target Score

  1. Defeat Air Cutter Remora without being KO’d.
Air Cutter Remora
HP
Classic ~2960
Elite ~38400
Elements
None
Debuff Vulnerabilities
Berserk
Abilities
Attack: Deal physical damage to one target.
Remora Strike: Deal very heavy physical damage to all targets.
Strategy
Recommended abilities: Power Break
Recommended RW: Lunatic High

 

 

02: Garamsythe Waterway
CLASSIC DUNGEON
Part 1 Stamina 3, Rounds 3
Part 2 Stamina 3, Rounds 3
Part 3 Stamina 4, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Minor Summon Orb x5, Mythril x1
  • 1000 Gil
  • Adamantite x5, Power Orb x10
Target Score

  1. Defeat Flan without being KO’d.

  1. Defeat Fireman without being KO’d.
ELITE DUNGEON
Part 1 Stamina 12, Rounds 3
Part 2 Stamina 12, Rounds 3
Part 3 Stamina 13, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Mythril x1, Balthier‘s Memory Crystal
  • 3000 Gil
  • Earth Orb x10, Greater Growth Egg x5
Target Score

  1. Defeat Flan without being KO’d.

  1. Defeat Fireman without being KO’d.
Flan
x4
HP
Classic ~1830 each
Elite ~18700 each
Elements
WEAK Fire
ABSORB
RESIST
NULL
Debuff Vulnerabilities
All except Petrify / Doom / KO / Sap
Abilities
Cure: Restore a small amount of HP to the target.
Blind: Blind one target.
Slap: Deal physical damage to one target.
Strategy
Recommended abilities: AoE
Recommended RW: AoE
Firemane
HP
Classic ~3300
Elite ~31900
Elements
WEAK Water
ABSORB Fire
RESIST
NULL
Debuff Vulnerabilities
Silence / Paralyze / Slow / Stop / Berserk
Abilities
Kick: Deal physical damage to one target.
Rush: Deal physical damage to one target.
Bushfire: Poison and deal heavy fire damage to all targets.
Fire: Deal firedamage to one target.
Strategy
Recommended abilities: Intimidate
Recommended RW: Any

 

 

03: Barheim Passage
CLASSIC DUNGEON
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Fran, Mythril x1
  • 1000 Gil
  • Golden Staff (XII), Growth Egg x10
Target Score

  1. Defeat Mimic Queen without being KO’d.
ELITE DUNGEON
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Vaan’s Memory Crystal, Ashe’s Memory Crystal
  • 5000 Gil
  • Unfaith, Greater Non-Elemental Orb x1
Target Score

  1. Defeat Mimic Queen without being KO’d.
Mimic Queen
HP
Classic ~5400
Elite ~58500
Elements
WEAK Ice
ABSORB Lightning
RESIST
NULL
Debuff Vulnerabilities
Slow / Blind / Berserk
Abilities
Attack: Deal physical damage to one target.
Thunder: Deal lightning damage to one target.
Ground Shaker: Deal heavy earth damage to all targets.
Shockstorm: Deal very heavy lightning damage to all targets.
Strategy
Recommended abilities: Magic Break, Shellga, Dual Delay
Recommended RW: Boon

 

 

04: Tomb of Raithwall – Valley of the Dead
CLASSIC DUNGEON
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 6, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Balthier, Mythril x1
  • 2000 Gil
  • Heavy Coat (XII), Lesser Summon Orb x5
Target Score】Nil
ELITE DUNGEON
Part 1 Stamina 14, Rounds 3
Part 2 Stamina 14, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Giant Scarletite x2, Mythril x1
  • 5000 Gil
  • Orrachea Armlet (XII), Greater Power Orb x1
Target Score】Nil

 

 

05: Tomb of Raithwall – Hall of the Sentinel
CLASSIC DUNGEON
Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 9, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Ashe, Mythril x1
  • 2000 Gil
  • Golden Staff (XII), Non-Elemental Orb x10
Target Score

  1. Defeat the Demon Wall without being KO’d.
ELITE DUNGEON
Part 1 Stamina 16, Rounds 3
Part 2 Stamina 16, Rounds 3
Part 3 Stamina 17, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Power Orb x2, Penelo’s Memory Crystal
  • 5000 Gil
  • Greater Power Orb x2, Greater Growth Egg x5
Target Score

  1. Defeat the Demon Wall without being KO’d.
Demon Wall
HP
Classic ~19200
Elite ~101900
Elements
WEAK Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Slow / Blind
Abilities
Attack: Deal physical damage to one target.
Blindga:
 Blind all targets.
Silence: Silence one target.
Sleep: Sleep one target.
Telega: Stop one target.
Doom: Doom one target.
Annul: Reduce an ability use.
Demon Crush: KO all targets.
Strategy
Slow him and buff your party with any Hastega soul break, and use holy attacks for a quick fight. You can use the Jump cheese but he doesn’t have much health anyway.


Recommended abilities: Slowga, offensive Breakdowns, Diaga
Recommended RW: Lunatic High

 

 

06: Tomb of Raithwall – Cloister of Flame
CLASSIC DUNGEON
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Vaan, Mythril x1
  • 2000 Gil
  • Lesser Summon Orb x5, Growth Egg x10
Target Score

  1. Defeat Belias without being KO’d.
ELITE DUNGEON
Part 1 Stamina 18, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 19, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Summon Orb x3, Greater Earth Orb x3
  • 10000 Gil
  • Greater Power Orb x3, Mythril x1
Target Score

  1. Defeat Belias without being KO’d.
Belias
HP
Classic ~?
Elite ~123500
Elements
WEAK Water
ABSORB Fire
RESIST All others
NULL
Debuff Vulnerabilities
Slow
Abilities
Normal
Attack: Deal physical damage to all targets.
Fire: Deal heavy fire damage to all targets.
Saber: Doubles physical attack damage.WeakAttack: Deal physical damage to all targets.
Fire: Deal heavy fire damage to all targets.
Barrier: Grant Protect and Shell to self.
Firaja: Deal heavy fire damage to all targets.
Strategy
Use defensive Breakdowns and/or buffs, and use water attacks against him for a quick fight.


Recommended abilities: Slow, Breakdowns, Protectga, Shellga
Recommended RW: Lunatic High, Boon, SG/SS2

 

 

07: Shiva
CLASSIC DUNGEON
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Penelo, Large Scarletite x2
  • 3000 Gil
  • Growth Egg x10, Mythril x1
Target Score

  1. Defeat Vossler without being KO’d.
ELITE DUNGEON
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 20, Rounds 1
Rewards: First Time / Completion / Mastery】

  • Protect Ring (XII), Greater Summon Orb x4
  • 20000 Gil
  • Major Black Orb x1, Major Growth Egg x2
Target Score

  1. Defeat Vossler without being KO’d.
  2. Afflict Vossler with Slow.
Vossler
(and Imperial Swordsman x2)
HP
Classic ~24200 (Vossler), ~2000 each (Swordsman)
Elite ~122100 (Vossler), ~24400 each (Swordsman)
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Vossler: Slow / Sleep
Imperial Swordsman: All except Petrify / Doom / KO / Berserk
Abilities
► Vossler (Normal)

Attack: Deal physical damage to one target.
Reflect: Grant Reflect to one target.
Attack: Deal physical damage to all targets.
Attack: Deal physical damage two times to one target.
Attack: Deal physical damage four times to one target.
Reflect (Counter): Grant Reflect to one target (trigger: magic attacks)

► Vossler (Weak)

Attack: Deal physical damage to one target.
Enrage: Grant Haste to self.
Attack: Deal physical damage two times to one target.
Attack: Deal physical damage four times to one target.
Reflect (Counter): Grant Reflect to one target (trigger: magic attacks)

► Imperial Swordsman

Aqua Hurricane: Deal heavy water damage to all targets.
Lunge: Deal physical damage to one target.
Tri Attack: Deal damage and Slow one target.

Strategy
Draw Fire + Retaliate works well here. You can use Sleep everyone and use all your AoE.


Recommended abilities: Breakdowns, AoE, Retaliate, Shellga
Recommended RW: SG/SS2, Lunatic High, Boon, Advance, Sleeping Gas

 

 



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