Revenge

“Revenge Dungeon”?

“Revenge Dungeon” is a new series of challenges where players get to face bosses that they may or may not have beaten already.

The bosses are selected based on a vote by the players, the ones with the highest votes will be featured in this “Revenge Dungeon”!

(This event will have its own separate tab in the in-game Event list, just like “Fragment Dungeon”)

Now that your party is much stronger than before (or have you been slacking?!), time to avenge yourselves!

Rules

Stamina cost for these dungeons will not exceed 60 Stamina.

Rewards

If you failed to beat any of the featured bosses in the past, now’s your chance to take them down and claim the rewards that you missed before!


U Bahamut SIN (VII)

60 STAM

Rewards: First Time / Completion / Mastery】

  • Cloud’s Goggles, Major Power Orb x3
  • 90000 Gil
  • Major Fire Orb x4, Major Black Orb x3

Target Score

  1. Defeat Bahamut SIN before it uses Gigaflare twice.
  2. Defeat Bahamut SIN before it uses Petaflare twice.
  3. Defeat eight Shadow Creepers.
Bahamut SIN

HP

Bahamut SIN: ~231000
“Sphere”: ~37000
Shadow Creeper: ~35700 each

Elements

► Bahamut SIN

None

► Shadow Creeper

WEAK Fire
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

Bahamut SIN (Normal)

Attack: Deal physical damage to one target.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Megaflare: Deal massive non-elemental damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Lightning Bolt: Deal heavy lightning damage to all targets.
Ray: Deal lightning damage three times to one target.

Bahamut SIN (Charging)

Gigaflare: Deal very heavy non-elemental damage to all targets.
Petaflare: Deal massive non-elemental damage to all targets.
Scratch: Deal physical damage to one target.
Wing Buffet: Deal physical damage to all targets.
Flare: Deal massive non-elemental damage to one target.
Lightning Bolt: Deal heavy lightning damage to all targets.

► Shadow Creeper A

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Attack: Deal physical damage to one target.

► Shadow Creeper B

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Dark: Deal dark damage to one target.

► Shadow Creeper C

Rush: Deal physical damage and reset ATB of one target.
Bite: Deal physical damage and Sap one target.
Lunge: Deal physical damage to all targets.
Dark Breath: Deal heavy dark damage to all targets.
Stigma: Deal non-elemental damage and Poison & Slow one target.

Notes
  • The battle ends when Bahamut SIN is defeated
  • There are altogether three different types of Shadow Creepers, but only two of them will be in the encounter at any one point of time.
  • When Shadow Creepers are defeated, they will be resurrected after a few turns.
  • When the “Charging Sphere” is destroyed, not only Bahamut SIN takes the collateral damage from the explosion but also any Shadow Creepers on the field during the explosion.

Bahamut SIN enters Charging phase at the following thresholds:

80% HP: Bahamut SIN charges Gigaflare (you have 5 turns to destroy the Energy Sphere)
60% HP: Bahamut SIN charges Gigaflare (3 turns)
40% HP: Bahamut SIN charges Petaflare (5 turns)
20% HP: Bahamut SIN charges Petaflare (3 turns)

Here is a graphical illustration:

SIN-threshold


Be prepared to be taking lots of damage from Mega/Petaflares (unless you’re fast with Sphere killing). Make sure you keep track of your buffs/Breakdowns and that they’re up at all times. Remember to kill “Spheres” ASAP. Also try to enter the “Charging” phase when the Creepers are up, so that when you kill the Charging Sphere the Creepers take the damage as well. Watch the videos linked below (especially Video #3) to have an idea of how the battle is like. Good luck!

Few things that may help you:

  • Carbuncle: Bounce off Bahamut’s single target Flares.
  • Tauntaliate: Nullify the Creepers’ single target physical attacks.

NOTE: You do not have to defeat 8 Creepers, only 6 will do. Just make sure the 7th and 8th Creepers show up on the field before defeating Bahamut SIN. When you defeat Bahamut, all other enemies on the field “die” as well.

Videos

U+ Cagnazzo (IV)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Major Black Orb x3, Black Crystal x1
  • 1500 Gil
  • Major Power Orb x4, Major Earth Orb x3

Target Score

  1. Exploit Cagnazzo’s weakness to ice attacks when it is weak to ice.
  2. Hit Cagnazzo with lightning attacks when it is Preparing Tsunami.
  3. Reduce Cagnazzo’s MAG.
Cagnazzo

HP

~345000

Elements

► Normal

WEAK Ice
ABSORB Water
RESIST Fire
NULL Lightning

► Preparing Tsunami

WEAK Lightning
ABSORB Water
RESIST Fire
NULL Ice

► Defending

WEAK
ABSORB Water
RESIST Everything else
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Poison / Blind / Interrupt

Abilities

► Normal

Attack: Deal physical damage and Poison one target.
Slow: Slow all targets.
Sleep: Sleep all targets.
Haste: Grant Haste to one target.
Watera: Deal moderate water damage to all targets.
Watera: Deal moderate water damage three times to one target (random).
Waterga: Deal heavy water damage to one target.
Stop (Counter): Stop one target. (trigger: physical attacks)

► Preparing Tsunami

Attack: Deal physical damage to one target.
Tsunami: Deal heavy non-elemental damage to all targets. (ignores RES)
Haste: Grant Haste to one target.
Watera: Deal moderate water damage to all targets.
Watera: Deal moderate water damage three times to one target (random).
Waterga: Deal heavy water damage to one target.
Stop (Counter): Stop one target. (trigger: physical attacks)

► Defending

Attack: Deal physical damage to one target.
Heal: Restore a small amount of HP to the target.
Slow: Slow all targets.
Sleep: Sleep all targets.
Stop (Counter): Stop one target. (trigger: physical attacks)

Notes
  • To break Cagnazzo out of Preparing Tsunami state, he has to be hit by lightning attacks three times. A lightning attack with multiple hits (Lightning’s SSB, Rinioa’s Angel Wing Bolt, etc) counts as one time.
  • When Cagnazzo uses “Heal” while in Defending state, it goes out of Defending state.

Carbuncle (or Runic Blade) and Poison breaks this fight. Carbuncle is highly recommended here because it will bounce back Cagnazzo’s counter Stops and also his single target Waters.

Other than that, having lightning attacks on three separate characters is recommended. You only have 1 turn after Cagnazzo starts preparing Tsunami to break him out of that state.

Having a Hastega SB is also recommended because AoE Slows can be very annoying.

Other than that, tank up your party’s magic defense!

Videos

U+ Caius (XIII)

1 STAM

Rewards: First Time / Completion / Mastery】

  • Major Wind Orb x3, Power Crystal x1
  • 1500 Gil
  • Major Dark Orb x3, Major Fire Orb x4

Target Score

  1. Reduce Caius’s ATK.
  2. Reduce Caius’s MAG.
  3. Remove Caius’s Regen.
Caius

HP

~307800

Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities

Interrupt

Abilities

► Normal

Attack: Deal moderate physical damage to one target.
Launch: Deal heavy physical damage to one target.
Blast Wave: Deal moderate physical damage to all targets.
Shockwave: Deal heavy ranged physical damage to one target.
Graviton: Deal heavy non-elemental magic damage to one target.
Giga Graviton: Deal moderate non-elemental magic damage to all targets.
Eye of Bahamut: Deal non-elemental damage and reduce RES of one target.
Heart of Chaos: Grant Reraise to self.
Spread Pulsar: Deal non-elemental damage five times randomly to one target.

► Weak

Attack: Deal moderate physical damage to one target.
Launch: Deal heavy physical damage to one target.
Blast Wave: Deal moderate physical damage to all targets.
Spread Pulsar: Deal non-elemental damage five times randomly to one target.
Shockwave: Deal moderate ranged physical damage to all targets.
Graviton: Deal heavy non-elemental magic damage to one target.
Eye of Bahamut: Deal non-elemental damage and reduce RES of one target.
Body and Soul: Recover a large amount of HP to self, and temporarily increase self ATK and MAG, and grant self Regen.
Giga Graviton: Deal moderate non-elemental magic damage to all targets.

Notes
  • Caius starts the fight with 2 regular Attacks + Launch, and then Heart of Chaos (which does nothing other than for theatrics).
    The 2 attacks will always land on different targets, while Launch targets randomly (it can attack an already-attacked person).
    On the next turn, Caius will use a regular attack on a target that hasn’t been attacked yet.
    On the following turn, Caius will most likely use Body and Soul.
  • Caius gains SPD once he reaches 50% HP.

Personally, I recommend bringing a Wall SB for this fight, his damage output is just insane without it, even after stacking Breakdowns. Recovering from his initial attacks is also important. You may need some resets if you’re unlucky.

Caius’s SPD is high even before the 50%HP mark. Always plan ahead what your next turn is going to be so you don’t waste unnecessary time.

Caius’s Body and Soul has to be dispelled ASAP, his regen will heal for ~9.2k per tick. Also, he gains ATK and MAG from this, so have your Break/Breakdowns at the ready. (Note that Body & Soul will overwrite any ATK+MAG Break effect, i.e. Agrias’s SB, Mog’s HH, Gordon’s Bell, Tyro’s ATK+MAG Break from his BSSB)

Videos
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