Setzer Event

【Back to the Skies】

 

Go to:

BONUS

Part 1 bosses:

Part 2 bosses:

 

Notable orb/egg rewards at a glance: (tentative)

  • 7x Greater Black Orb
  • 6x Greater Fire Orb
  • 9x Greater Wind Orb
  • 3x Greater Ice Orb
  • 8x Greater Earth Orb
  • 7x Greater Summon Orb
  • 1x Major Ice Orb
  • 2x Major Fire Orb
  • 3x Major Earth Orb
  • 3x Major Wind Orb
  • 2x Major Summon Orb
  • 10x Greater Growth Egg
  • 2x Major Growth Egg

 


I’m just a gambler… I just want to be left alone… This world is too chaotic for me. What’s worse, I’ve lost my wings…

Event Rules

There are no Classic/Elite dungeons in this event. Instead, It is divided into two: ‘Part One and ‘Part Two. As you clear each dungeon, newer ones of increasing difficulty will be unlocked.  Completing all dungeons will unlock bonus battles!

Bonus Quests

Reward Highlights

Setzer and his Memory Crystal
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Celes and her Memory Crystal
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Strago Magus and his Memory Crystal
event_intro_pict07event_intro_pict10

Zephyr Cape (+15 RES)
event_intro_pict11

Watera Strike
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and Firaga Strike!
event_intro_pict13


Featured Relics

Set #1

Click to watch Celes’s new Soul Break!

Click to watch Setzer’s Soul Break!

Set #2

Click to watch Strago’s Soul Break!


Character Details

 

setzer
Name Setzer
World FFVI
Weapons Dagger / Sword / Thrown / Gambling
Armor Shield / Hat / Helmet / Light Armor / Robe / Bracer
Accessories Usable
Abilities Combat (3) / Support (5) / Celerity (3)
Record Materia 1 Chance to restore 1 Combat ability at the start of battle.
Starting Value Lv 65
HP 184 3969
Attack 10 118
Defense 7 82
Magic 8 100
Resistance 8 100
Mind 9 105
Accuracy 20 23
Evasion 20 23
Speed 88 125

 

celes
Note: underline indicates changes done in JP
Name Celes
World FFVI
Weapons Dagger / Sword / Rod / Staff
Armor Shield / Hat / Helmet / Light Armor / Robe / Bracer
Accessories Usable
Abilities Black Magic (4) / White Magic (3) / Spellblade (5) / Combat (3)
Record Materia 1 Attack will sometimes change to Blizzard Strike
Starting Value Lv 65
HP 206 4452
Attack 11 130
Defense 8 94
Magic 11 130
Resistance 12 150
Mind 8 100
Accuracy 20 23
Evasion 20 23
Speed 92 129

 

strago
Name Strago
World FFVI
Weapons Dagger / Rod / Staff
Armor Shield / Hat / Light Armor / Robe / Bracer
Accessories Usable
Abilities Black Magic (4) / White Magic (3) / Summoning (3)
Record Materia 1 Increase damage of water attacks.
Record Materia 2 Chance to counter BM/WM with Stone (1.5x , Non-ele , 6% Confuse)
Starting Value Lv 65
HP 172 3667
Attack 6 70
Defense 7 74
Magic 11 138
Resistance 10 120
Mind 11 135
Accuracy 20 23
Evasion 20 23
Speed 92 127

 

Part One

 

01: South Figaro

[Total required stamina: 6]

Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 2, Rounds 3
Mastery Reward Small Scarletite x5, Summon Orb x5
Completion Reward Gil × 1000
First Time Completion Fire Orb x, Mythril x1
Special score conditions
No bosses.

02: South Figaro Cave

[Total required stamina: 10]

Part 1 Stamina 3, Rounds 3
Part 2 Stamina 3, Rounds 3
Part 3 Stamina 4, Rounds 3
Mastery Reward 3★ Air Knife (VI), Wind Orb x5
Completion Reward Gil × 1000
First Time Completion Minor Summon Orb x5, Mythril x1
Special score conditions (i) Defeat Tunnel Armor without being KO’d.
Boss Tunnel Armor
HP
~4200
Elements
WEAK Lightning / Water
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Paralyze
Abilities
Attack: Deal physical damage to one target.
Magitek Laser: Deal lightning damage to one target.
Drill: Deal physical damage to one target.
Fire/Thunder: Deal fire/lightning damage to one target.
Poison: Poison one target.
Strategy
Nothing to take note


Recommended abilities: Any
Recommended RW: Any

03: Phantom Train

[Total required stamina: 13]

Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Mastery Reward Adamantite x5, Mythril x1
Completion Reward Gil × 1000
First Time Completion Strago, Aero strike
Special score conditions (i) Defeat Phantom Train without being KO’d.
Boss Phantom Train
train
HP
~6900
Elements
WEAK Fire / Lightning / Holy
ABSORB Poison
RESIST
NULL
Debuff Vulnerabilities
Silence / Paralyze / Doom / Instant KO
Abilities
Attack: Deal physical damage to one target.
Acid Rain: Deal moderate water damage and Sap all targets.
Saintly Beam: Deal moderate holy damage to all targets.
Diabolic Whistle: Poison, Confuse, Slow, Blind, and Doom all targets.
Wheel: Deal physical damage to one target.
Strategy
Since it’s undead and also vulnerable to KO, you can simply Raise it for a quick win, not that it is hard to begin with.For newer players, consider Intimidate to paralyze it.


Recommended abilities: Raise, Intimidate
Recommended RW: Any

04: Opera House

[Total required stamina: 19]

Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Mastery Reward 3★ Diamond Vest (VI), Lesser Summon Orb x5
Completion Reward Gil × 2000
First Time Completion Growth Egg x10, Mythril x1
Special score conditions (i) Defeat Orthros without being KO’d.
Boss Orthros
HP
~2400 per appearance
Elements
WEAK Fire / Lightning
ABSORB Water
RESIST
NULL
Debuff Vulnerabilities
Blind / Paralyze / Slow
Abilities
 Center

Attack: Deal physical damage to one target.
Tentacles: Deal moderate physical damage to one target.
Ink: Deal special physical damage and Blind one target.

 Bottom Left

Attack: Deal physical damage to one target.
Lv 3 Confuse: Confuse one target whose level is a multiple of 3.

 Top

Attack: Deal physical damage to one target.
Fire: Deal fire damage to one target.

 Bottom Right

Attack: Deal physical damage to one target.
Drain: Deal moderate damage to one target, gaining a portion as HP.
Megavolt: Deal lightning damage to all targets.

Strategy
Exploit his elemental weaknesses for a fast kill.For newer players, consider Intimidate to paralyze it.


Recommended abilities: Intimidate
Recommended RW: Any

05: Magitek Factory

[Total required stamina: 25]

Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 9, Rounds 3
Mastery Reward 3★ Air Knife (VI), Mythril x1
Completion Reward Gil × 2000
First Time Completion Celes, Lesser Summon Orb x5
Boss 1 Special score conditions (i) Defeat Number 024 without being KO’d.
Boss 1 Number 024
HP
~17000
Elements
* Changes to a random elemental vulnerability after a certain number of turns.

WEAK * Fire / Lightning / Ice / Poison / Wind
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Sleep
Abilities
 Normal

Attack: Deal physical damage to one target.
Overflow: Confuse one target.

 Fire Vuln.

Blizzard: Deal ice damage to one target.
Blizzara: Deal moderate ice damage to one target.

 Ice Vuln.

Fire: Deal fire damage to one target.
Fira: Deal moderate fire damage to one target.
Fireball: Deal moderate fire damage to one target.

 Lightning Vuln.

Aqua Breath: Deal heavy water damage to all targets.

 Poison Vuln.

Cure: Restore a small amount of HP to the target.
Cura: Restore a moderate amount of HP to the target.

 Wind Vuln.

Magnitude 8: Deal heavy earth damage to all targets.
Cave In: Deal moderate damage to one target, proportional to its HP.

Strategy
If you don’t wish to deal with his elemental weaknesses, just bring other elements not stated in the above table. He doesn’t have much health and should go down pretty easily.

For newer players you may want to bring a Sentinel’s Grimoire RW.


Recommended abilities: Magic Break
Recommended RW: Any

Boss 2 Special score conditions (i) Defeat Number 128 without being KO’d.
Boss 2 Number 128
HP
Body: ~17000
Left/Right Blade: ~5200 each
Elements
WEAK
ABSORB Ice
RESIST
NULL
Debuff Vulnerabilities
Body: Paralyze / Berserk / Blind / Slow
Left/Right Blade: Paralyze / Slow / Stop / Instant KO / Doom / Petrify
Abilities
 Body

Attack: Deal physical damage to one target.
Blizzard: Deal ice damage to one target.
Haste: Grant Haste to one target.
Bloodfeast: Deal physical damage to one target, gaining a portion as HP.
Net: Stop one target.

 Right Blade

Attack: Deal physical damage to one target.
Rapier: Deal physical damage to one target.

 Left Blade

Attack: Deal physical damage to one target.
Shamshir:
Deal damage to one target, proportional to its HP.
Slash: Deal physical damage to one target.

Strategy
Don’t even bother with the arms as they’ll regenerate. Focus your attacks on the main body instead.For newer players you may want to bring Intimidate.


Recommended abilities: Intimidate
Recommended RW: Any

06: Blackjack – Launch

[Total required stamina: 30]

Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 10, Rounds 3
Mastery Reward Large Adamantite x3, Growth Egg x10
Completion Reward Gil × 2000
First Time Completion Ice Orb x10, Mythril x1
Special score conditions
No bosses.

07: Blackjack – Pursuit

[Total required stamina: 34]

Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Mastery Reward Summon Orb x5, Mythril x1
Completion Reward Gil × 3000
First Time Completion Setzer, Large Scarletite x3
Special score conditions (i) Exploit Crane’s weakness to water attacks.
Boss Crane
HP
~16000 each
Elements
► Top

WEAK Water / Lightning
ABSORB Fire
RESIST
NULL

► Bottom

WEAK Water
ABSORB Lightning
RESIST
NULL
Debuff Vulnerabilities
Slow
Abilities
 Top

Attack: Deal physical damage to one target.
Fire: Deal moderate physical damage to one target.
Fira: Deal special physical damage and Blind one target.
Firaga: Deal special physical damage and Blind one target.
Thundara: Deal moderate lightning damage to one target.
Magnitude 8: Deal heavy earth damage to all targets.
Magitek Barrier: Grant Protect, Shell, and Reflect to one target.
Steel Ball: Deal physical damage to one target.

 Bottom

(All of Top Crane’s abilities)
Gigavolt: Deal heavy lightning damage to one target.

Strategy
It can cast Reflect on each other so magic may not be a good idea. Bring Water Strikes instead. They can also deal a lot of magic damage if unmitigated, you might want to bring Shellga / Magic Break for insurance.


Recommended abilities: Spellblades, Shellga, Magic Break
Recommended RW: Boon


Part Two

 

08: Thamasa

[Total required stamina: 34]

Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Mastery Reward Summon Orb x5, Fire Orb x10
Completion Reward Gil × 3000
First Time Completion Growth Egg x10, Strago’s Memory Crystal
Special score conditions (i) Defeat Flame Eater without being KO’d.
Boss Flame Eater
HP
~24400
Elements
► Flame Eater

WEAK Ice
ABSORB Fire
RESIST Lightning / Earth / Holy / Poison
NULL

► Grenade Flame Eater

WEAK Ice / Water
ABSORB Fire
RESIST
NULL

► Balloon Flame Eater

WEAK Ice / Water
ABSORB Fire
RESIST
NULL
Debuff Vulnerabilities
Flame Eater: Slow / Paralyze
Grenade: All except Petrify
Balloon: All except Doom
Abilities
► Flame Eater

Fire: Deal moderate physical damage to one target.
Reflect: Grant Reflect to one target.
Protect: Grant Protect to one target.
Fireball: Deal moderate fire damage to all targets.

► Grenade Flame Eater

Blaze: Deal moderate fire damage to one target.
Mesmerize: Grant Berserk to one target.

► Balloon Flame Eater

Attack: Deal physical damage to one target.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.
Flare Up: Deal fire damage to one target.

Strategy
Boss can be paralyzed so make full use of Intimidate. Otherwise just go for the main body and ignore the adds.


Recommended abilities:Intimidate
Recommended RW: Any

09: Cataclysm

[Total required stamina: 37]

Part 1 Stamina 12, Rounds 3
Part 2 Stamina 12, Rounds 3
Part 3 Stamina 13, Rounds 3
Mastery Reward Wind Orb x15, Mythril x1
Completion Reward Gil × 3000
First Time Completion 3★ Diamond Vest (VI), Earth Orb x10
Special score conditions (i) Exploit Black Dragon’s weakness to fire attacks.
Boss Black Dragon
HP
~54000
Elements
WEAK Fire / Holy
ABSORB Poison
RESIST
NULL
Debuff Vulnerabilities
Slow / Stop / Sleep / Doom / Instant KO / Paralyze / Confuse / Sap
Abilities
Attack: Deal physical damage to one target.
Sandstorm: Deal heavy wind damage to all targets.
Strategy
Boss is undead AND vulnerable to KO! Though, don’t get carried away, remember to exploit fire weakness for medals first!


Recommended abilities: Raise
Recommended RW: Any

10: Figaro Dungeons

[Total required stamina: 40]

Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Mastery Reward Giant Adamantite x2, Mythril x1
Completion Reward Gil × 5000
First Time Completion Greater Growth Egg x5, Celes’s Memory Crystal
Special score conditions (i) Defeat Tentacle without being KO’d.
Boss Tentacle
x4
HP
~22500 each
Elements
↘ Lower Right

WEAK Ice / Water
ABSORB Fire
RESIST
NULL

↙ Lower Left

WEAK Fire
ABSORB Ice / Water
RESIST
NULL

↗ Upper Right

WEAK
ABSORB Lightning / Water
RESIST
NULL

↖ Upper Left

WEAK
ABSORB Earth / Water
RESIST
NULL
Debuff Vulnerabilities
↘ Lower Right: Slow / Silence / Paralyze / Blind / Poison / Petrify / Doom / Sap
↙ Lower Left: Slow / Paralyze / Blind / Poison / Doom / Instant KO / Sap
↗ Upper Right: Slow / Silence / Paralyze / Blind / Poison / Sleep / Petrify
↖ Upper Left: Slow / Stop / Paralyze / Petrify / SapCommon vulnerabilities: Slow / Paralyze
Abilities
Attack: Deal physical damage to one target.
Poison: Poison one target.
Bio: Deal Poison damage to one target.
Entwine: Slow one target.
Ensnare: Slow one target.
Strategy
If you have honed summons like Valefor / Maduin / Alexander, this fight is cake. You can also bring offensive RWs like those listed below. Otherwise, a slow and steady kill with a defensive RW like Lunatic High works just as well.


Recommended abilities: Quetzalcotl, Valefor, Maduin, Alexander, Bladeblitz
Recommended RW: Mirage Dive, Shadow Flare, other non-elemental AoE, Sentinel’s Grimoire, Lunatic High

11: Darill’s Tomb – Mourning

[Total required stamina: 43]

Part 1 Stamina 14, Rounds 3
Part 2 Stamina 14, Rounds 3
Part 3 Stamina 15, Rounds 3
Mastery Reward Large Scarletite x5, Greater Black Orb x2
Completion Reward Gil × 5000
First Time Completion Watera Strike, Greater Wind Orb x2
Special score conditions (i) Exploit Angler Whelk’s weakness to fire attacks.
Boss Angler Whelk
HP
~74000
Elements
WEAK Fire
ABSORB Ice / Water / Lightning
RESIST
NULL Poison
Debuff Vulnerabilities
Head: Slow / Silence / Paralyze / Petrify / Blind / Sleep
Shell: Paralyze / Petrify
Abilities
Attack: Deal physical damage to one target.
Megavolt: Deal lightning damage to all targets.
1000 Needles: Deal 1000 damage to all targets.
El Niño: Deal heavy water damage to all targets.
Petriblast: Petrify one target.
Strategy
After a certain number of turns, Angler Whelk will withdraw into its shell. It will also come out of its shell after a number of turns. If you hit its shell, it will counter attack with Gigavolt.If you have Break, you can petrify it (the head) for a fast kill. Otherwise  tank your party with Shellga and remember to aim at the head! Also remember to use fire! Intimidate is also great here.


Recommended abilities: Break, Intimidate.
Recommended RW: Any

12: Darill’s Tomb – Revival

[Total required stamina: 49]

Part 1 Stamina 16, Rounds 3
Part 2 Stamina 16, Rounds 3
Part 3 Stamina 17, Rounds 3
Mastery Reward Greater Wind Orb x2, Greater Growth Egg x5
Completion Reward Gil × 5000
First Time Completion Setzer’s Memory Crystal, Greater Fire Orb x2
Special score conditions (i) Win without Setzer being KO’d.
Boss Dullahan
HP
~83000
Elements
WEAK Fire
ABSORB Ice
RESIST
NULL
Debuff Vulnerabilities
Slow / Blind / Paralyze
Abilities
Attack: Deal physical damage to one target.
Blizzara: Deal moderate ice damage to one target.
Blizzaga: Deal heavy ice damage to one target.
Cura: Restore a moderate amount of HP to the target.
Holy: Deal massive holy damage to one target.
Absolute Zero: Deal heavy ice damage to all targets.
Northern Cross: Stop all targets.
Morning Star: Deal physical damage to one target.
Strategy
When Dullahan’s HP drops to a certain amount, he enters his Empowered form.Easiest approach is to use Intimidate to shut down Dullahan.


Recommended abilities: Intimidate.
Recommended RW: Sentinel’s Grimoire

13: Falcon – Encounter

[Total required stamina: 54]

There are no bosses in Falcon. However, very rarely you can encounter Deathgaze here.

What’s special about this encounter is that if you manage to clear this dungeon, even with just an EXPERT rank, you get 300,000 EXP!

Part 1 Stamina 18, Rounds 3
Part 2 Stamina 18, Rounds 3
Part 3 Stamina 18, Rounds 3
Mastery Reward Hyper Wrist (VI), Greater Summon Orb x3
Completion Reward Gil × 10000
First Time Completion Giant Scarletite x1, Mythril x1
Special score conditions
Enemy Deathgaze
HP
~?
Elements
WEAK Fire / Holy / Ice
ABSORB Poison
RESIST
NULL Earth
Debuff Vulnerabilities
None
Abilities
Attack: Deal physical damage to one target.
Blizzaga: Deal heavy ice damage to one target.
Death: KO one target.
Aeroga: Deal heavy wind damage to all targets.
Poison Claw: Deal special physical damage and Poison one target.
Strategy
If you are lucky/unlucky enough to encounter Deathgaze, good luck if you’re trying to master! Keep in mind that there are no boss medals to be earned, this is purely a trash stage so you only have 9 medals in total to work with.


Recommended abilities: Breakdowns, summons with summoner RM2, black magic with BM RM2.
Recommended RW: Sentinel’s Grimoire

To master this, you can only lose ONE medal.

14: Narshe

[Total required stamina: 58]

Part 1 Stamina 19, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 20, Rounds 3
Mastery Reward Major Ice Orb x1, Major Growth Egg x2
Completion Reward Gil × 20000
First Time Completion Zephyr Cape (VI), Greater Ice Orb x3
Special score conditions (i) Exploit Ice Dragon’s weakness to fire attacks.
Boss Ice Dragon
iceD
HP
~165500
Elements
WEAK Fire
ABSORB Ice
RESIST
NULL
Debuff Vulnerabilities
Poison / Blind / SIlence / Confuse / Berserk / Slow / Sap
Abilities
Attack: Deal physical damage to one target.
Avalanche: Deal heavy ice damage to all targets.
Absolute Zero: Deal heavy ice damage to all targets.
Northern Cross: Stop all targets.
Strategy
Shellga + Magic Breakdown and exploit its fire weakness, while also using appropriate defensive RWs such as Boon / Sentinel’s Grimoire.

Also, Confusing/Berserking Ice Dragon will force it to only use Northern Cross on one target (instead of all targets). You may use this to your advantage.


Recommended abilities: Slowga/Tempo Flurry
Recommended RW: Sentinel’s Grimoire, Sleeping Gas, Boon

 

written by /u/fattybomchacha aka flip

14 Comments

Add a Comment
  1. Will 13:Falcon be worth farming for xp ?

    1. This will entirely depend on the encounter rate. in JP the spawn was very rare such that Sunday daily is still better overall.

      1. Thanks. We just have to wait and see, I guess.

    2. On Sunday, it’s better to train your characters on daily dungeon. But the rest of the week u can try to find Deathgaze! 🙂

  2. Event began on global

  3. first attempt i have found deathgaze it has about 120k HP. got 400k EXP (mastered).

  4. Ice Dragon can also be blinded.

  5. In my opinion about this whole event, I liked it…without Strago. Locke would have been a more suitable character to get because Setzer meeting Celes and Locke, due to the storyline.

    Strago, on the other hand, should have been in Relm’s event, along with Shadow.

    This is just my two cents.

  6. I tried using Stop twice on the Ice Dragon in 14: Narshe, but it had No Effect. Please update his list, and thanks for the useful website!

  7. Ice dragon absorbs ice. Kinda a no duh but it is not listed.

    1. Slight oversight on my part. Added it in, thanks!

  8. While Ice Dragon is under Confuse his Northern Cross only targets one member instead of the party.

    1. Noted, will add that bit of info in, thanks!

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