Squall Event – Elite



 

Elite Mode

[1]

[Total required stamina: 30]

Entrance 1 Stamina 10, Stages 3, experience value 1668
Entrance 2 Stamina 10, Stages 3, experience value 1668
Entrance 3 Stamina 10, Stages 3, experience value 1668

No boss battles.

Master reward
Clear reward Gil × 3000
First clear reward
Special score conditions  -

[2]

[Total required stamina: 33]

Stamina 11, Stages 3, experience value 2142
Stamina 11, Stages 3, experience value 2142
Stamina 11, Stages 3, experience value 2142
No Boss Battles
Master reward
Clear reward Gil × 3000
First clear reward
Special score conditions

[3]

[Total required stamina: 37]

Stamina 12, Stages 3, experience value 2676
Stamina 12, Stages 3, experience value 2676
Stamina 13, Stages 3, experience value 3949
[Boss Fight] Granaldo and Raldo


Granaldo ~ 30,000 HP
Raldo ~ 13,000 HP

– Aero Strike
– Use Quake to attack both
– Boss will launch combination attack when Raldo is alive

Boss name Granaldo and Raldo
Tolerance ▼ Granaldo
[weakness] Wind [absorption] – [mitigation] – [Disable] Poison
▼ Raldo
[weakness] – [absorption] – [mitigation] – [Disabled] –
State abnormal resistance ▼ Granaldo
silence / paralysis / confusion / stop / darkness / petrify / death sentence
instant death / Berserk
▼ Raldo
silence / paralysis / confusion / stop / reflector / sleep / petrify
instant death / Berserk
Behavior patterns

 

Master reward
Clear reward Gil × 5000
First clear reward
Special score conditions Don’t Die

[4]

[Total required stamina: 36]

Stamina 12, Stages 3, experience value 3150
Stamina 12, Stages 3, experience value 3150
Stamina 12, Stages 3, experience value 3150
No Boss Battle
Master reward
Clear reward Gil × 5000
First clear reward
Special score conditions

[5]

[Total required stamina: 43]

Stamina 14, Stages 3, experience value 3744
Stamina 14, Stages 3, experience value 3744
Stamina 15, Stages 3, experience value 5563
[Boss Fight] Archeosaur


HP ~ 120,000

– Boss Counters magic Attack
– Blizzara Strike
– Stop or Paralyze

Boss name Archeosaur
Tolerance [Weakness] Ice [absorption] – [mitigation] poison [Disabled] –
State abnormal resistance petrify / death sentence / instant death
Behavior patterns
Master reward
Clear reward Gil × 2000
First clear reward  Squall Memory Crystal x 1
Special score conditions Don’t Die

[6]

[Total required stamina: 56]

Stamina 14, Stages 3, experience value 4278
Stamina 14, Stages 3, experience value 4278
Stamina 14, Stages 3, experience value 4278
Stamina 14, Stages 3, experience value 4278
No Boss Battle
Master reward
Clear reward Gil × 5000
First clear reward
Special score conditions

[7]

[Total required stamina: 60]

Stamina 15, Stages 3, experience value 4872
Stamina 15, Stages 3, experience value 4872
Stamina 15, Stages 3, experience value 4872
Stamina 15, Stages 3, experience value 4872

No boss battles.

Master reward
Clear reward Gil × 3000
First clear reward
Special score conditions  -

[8]

[Total required stamina: 64]

Stamina 16, Stages 3, experience value 5466
Stamina 16, Stages 3, experience value 5466
Stamina 16, Stages 3, experience value 5466
Stamina 16, Stages 3, experience value 5466
No Boss Battle
Master reward
Clear reward Gil × 10000
First clear reward
Special score conditions

[9]

[Total required stamina: 65]

Stamina 16, Stages 3, experience value 5826
Stamina 16, Stages 3, experience value 5826
Stamina 16, Stages 3, experience value 5826
Stamina 17, Stages 3, experience value 6763
 [Boss Fight] Oilboyle


HP 105,000 each

– 2 Oilboyle
– Focus on 1 first
– Slowga + Berkserk on boss
– Fire Abilities

Boss name Oilboyle
Tolerance [Weakness] Fire [absorption] – [mitigation] – [Disable] Water
State abnormal resistance Paralysis / confusion / stop / darkness / petrify / death sentence / instant death
Behavior patterns
Master reward
Clear reward Gil × 10000
First clear reward  White Cape x 1
Special score conditions Don’t Die
Exploit Oilboyle weakness to Fire Attack

[10]

[Total required stamina: 69]

Stamina 17, Stages 3, experience value 6000
Stamina 17, Stages 3, experience value 6000
Stamina 17, Stages 3, experience value 6000
Stamina 18, Stages 3, experience value 2000
[Boss Fight] Norg, Norg Pod, Left Orb, Right Orb


Left and Right Orb will change colour from Blue > Yellow > Red.
When the Orb is at Red, it’ll unleash a powerful magic attack on the team
Players need to hit the Orbs to reset the colour back to Blue.
Norg will appear once Norg Pod’s HP is at critical level.

– Always pay attention to the Left and Right Orbs and make sure to reset them
– Concentrate on using normal attacks prior to Norg’s appearance
– Start using your abilities and take down Norg when he appears
– You can cast death on Norg which has about 160,000 HP, he has no Instant KO resistance

Boss name Norg, Norg Pod, Left Orb, Right Orb
Tolerance ▼ Norg
[weakness] Wind [absorption] – [mitigation] – [Disable] poison
▼ Norg Pod
[weakness] – [absorption] – [mitigation] Lightning [Disabled] poison
▼ SLeft Orb, Right Orb
[Disabled] All element except Dark
State abnormal resistance ▼ Norg
poison / silence / paralysis / confusion / darkness / sleep / petrify / death sentence
▼ Norg Pod, Left Orb, Right Orbi
poison / silence / paralysis / confusion / Slow / Stop / darkness / sleep /
petrify / death sentenced / instant death
Behavior patterns
Master reward
Clear reward Gil × 20000
First clear reward Squall x 1,
Special score conditions Don’t Die
Squall must be in Party and cannot Die

[11] Boss Rush 

* Will be unlocked at a later date and players must complete all prior Elite Stages. 

Extra Battle
[EX] Balaam Garden 1 Stamina 18, Stages 1, experience value 3000 *
[EX] Balaam Garden 2 Stamina 18, Stages 1, experience value 3000 *
[EX] Balaam Garden 3 Stamina 18, Stages 1, experience value 3000 *
[EX] Balaam Garden 4 Stamina 18, Stages 1, experience value 2000 *
[Boss Fights]:
1. Granaldo and Raldo
2. Archeosaur
3. Oilboyle
4. Norg
There is no change to the boss Resistance or fighting method.HP of each boss:
1. 30,000 / 13,000
2. 90,000
3. 80,000 per Oilboyle
4. 120,000
Special score conditions Don’t Die
Special score conditions Don’t Die
Exploit weakness to Fire attack
Special score conditions Don’t Die
Special score conditions Don’t Die
Squall must be in Party and cannot Die

< Normal Mode

2 Comments

Add a Comment
  1. I think the special score condition for the second balamb garden+ dungeon aka archeosaur should be ice not fire. Every other archeosaur fight we’ve had hes been weak to ice

    1. Actually my first comment is incorrect. I think the fire element target score is for the oilboyles that are thr 3rd round in the balamb garden+ boss rush.

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