Status Effect

This page has been revamped \o/
Thanks to the following for info: in-game Help, BaconCatBug, MysteriousMisterP

 

Status Notes
 Poison

Deals HP damage over time (maxHP ÷ 64 every 5 seconds)
Removed by Esuna, Regen, Poisona, and similar abilities.
 Silence

Prevents use of magic abilities.
Removed by Esuna, Vox, and similar abilities, or eventually wears off.
 Paralyze

Prevents all actions (ATB gauge stops)
Removed by Esuna and similar abilities, or eventually wears off.
Blind

Reduces chance for physical attacks to hit (there are some exceptions*)
Removed by Esuna, Blindna, and similar abilities, or eventually wears off.* Some abilities have 100% hit rate regardless of Blind, these include Lifesiphon and Flashing Blade
 Sleep

Prevents all actions (ATB gauge stops)
Removed by Esuna, and similar abilities, physical attacks, or eventually wears off.
 Confuse

Causes characters to Attack random targets, without distinguishing between friend or foe
Removed by Esuna, and similar abilities, physical attacks, or eventually wears off.
 Petrify

Prevents all actions (ATB gauge stops)
Removed by Esuna, Stona, and similar abilitiesIf the entire party is Petrified, the battle is lost.
 Doom Begins a countdown (above a character’s head). When the countdown ends, the character is KO’d.
Cannot be removed other than being KO’d, but does not persist between battles.
 Sap

View the effect

Deals HP damage over time (maxHP ÷ 64 every 2 seconds)
Removed by Regen and similar abilities
 Slow

View the effect

Deals HP damage over time (maxHP ÷ 64 every 5 seconds)
Removed by Haste, and similar abilities, or eventually wears off.
 Stop

Prevents all actions (ATB gauge stops)
Eventually wears off.
 Interrupt

Cancels the current pending action and resets the ATB gauge
Only interrupts one action, after which ATB gauge fills normally.
 KO

Prevents all actions (ATB gauge stops)
Removed by Raise, Arisen, Arise and similar abilities
 Haste

View the effect

Halves ATB gauge fill time
 Protect

View the effect

+100% DEF
 Shell

View the effect

+100% RES
 Reflect

View the effect

Bounce single target White and Black Magic at the opposing party
 Berserk

+25% ATK; Forces character to “Attack” every turn
 Regen

View the effect

Restores HP over time (3% every 3 seconds)
 Heavy Regen

View the effect

Restores HP over time (5% every 2.5 seconds)
 “Purple Aura”

View the effect

Represents a few things: Sentinel, Draw Fire, Advance, Runic, Galuf’s Indomitable Invulnerability
 Mirage
(Physical Blink)View the effect
Evade the next physical attack.
 Magic Blink

View the effect

Evade the next magical / %HP / Self-destruct attacks
 Reraise

View the effect

When character is KO’d, automatically revives with given % of max HP.

This will preserve “Defeat Character X without being KO’d” Target Scores.

 

 

 

 

21 Comments

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  1. Poison and sleep icon are swapped :v

    1. edited thanx!

  2. Is Boost a temporary effect, or is it until the end of the fight? It’s not listed here, so I’m unsure and too lazy to test it.

  3. The dark-blinking effect on characters is the Sap status which was introduced mostly in FF5 and FF6, although I think FF2 had it too in the form of a temporary Poison effect that went away after battle.

    http://finalfantasy.wikia.com/wiki/Sap_(Status)

  4. Do you know how long retaliate lasts?

    1. I can’t find any concrete info, but most people say its 2 rounds
      So the rotation will usually be (eg. Cloud) Retaliate > Drain > Drain > Retaliate
      I will need to do more testing to confirm this.. so far all the normal Dungeon bosses have too little HP

      1. cool, thanks!

      2. I found doing this I incurred a couple of hits at the end… so I just re-applied it every other round… maybe I’m being crazy not getting an extra couple of hits in – but i just found that I’d have a few seconds where I was vulnerable waiting an extra round

  5. Hey, I think the poison-like state is FF6’s seizure. Do you know how long do debuffs last?

    1. BTW, seizure is also known as sap, but that should be common knowledge, right? 😛

  6. When you cast a debuff on an enemy, would they show the same icons?
    Namely for blind. If your blind is successful, would the enemy show the sunglasses icon?

    1. Yes debuff show on the enemy just like on your character. i know 100% for the sleep, poison, blind, silence and such. not sure about others

  7. Regen and Poison seem to disable each other, an interesting interaction.

  8. Has anybody ever tried Haste/Berserk on a character? I know that I really enjoyed using these on my melee characters in all of the FF games.

  9. How does the battle speed toggle affect these lengths of duration for these status’?

  10. Poison-like status is “Sap”.

  11. You forgot Slow (which looks like white rings coming out of the character)

  12. Poison-like effect is called Curse

  13. Would it be possible to add a list of abilities that inflict each given status effect (like Tempo Flurry listed under Slow, Quickness under Haste etc.). Short of looking up each individual ability on the FFRKStrategy site I haven’t found a simple list like this that explains the effects and all the abilities that do each and would save a ton of time to have one extensive list.

  14. I think you have description for slow incorrect. It doesn’t do any damage. Thank!

  15. “Slow = Deals HP DoT”
    Hem, i think you made a mistake here 😅

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