The Man in Black

【Man in Black】

 

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Ha Ha Ha! That is all the power you possess? A pity. Your eyes should still be free. Open them, and gaze upon true terror!

event head

Another black and white mage enters FFRK for you to recruit!

Event Rules

There are no Classic/Elite dungeons in this event. Instead, It is divided into two: Part One and Part Two. As you clear each dungeon, newer ones of increasing difficulty will be unlocked.  Completing all dungeons will unlock a + challenge, a ++ challenge and for the first time ever, a +++ one!!

intro

Reward Highlights

Golbez and his Memory Crystal

golbez golbezMC

Tellah and his Memory Crystal
tellah tellahMC
Rune Armlet (+15 MAG, +10 MND)
RuneArm

…and… Bioga!
Bioga

For details on mentioned abilities, check out the Ability Multipliers page!


Featured Relics


Click to see the video for Black Fang!

Click to see the video for Font of Wisdom!

 


Character Details

golbez1

Name

Golbez
World

FFIV

Role

Magician

How to get

Dwarven Castle First Time Reward

Soul Break

Binding Cold: Low probability of Paralyze to all targets.

Soul Break
Equipment(s)

Rune Axe (Black Fang): Deal non-elemental damage 4 times to a target.
Weapons Dagger / Sword / Katana / Axe / Hammer / Rod
Armor Shield / Hat / Helmet / Light Armor / Armor / Bracer
Accessories Usable
Ability Black Magic (5) / Combat (3) / Support (3) / Knight (5)
Record materia 1 Magician’s Prowess: MAG up (small) when HP is low
Starting Value Lv 65
HP 210 4530
Attack 9 110
Defense 10 110
Magic 11 135
Resistance 11 130
Mind 6 70
Accuracy 20 23
Evasion 20 23
Speed 76 105

tellah1

Name

Tellah
World

FFIV

Role

Sage

How to get

Underground Waterway First Time Reward

Soul Break

Recall: Casts a random Black Magic.

Soul Break
Equipment(s)

Polymorph Rod (Knowledge Fountain): Recover 1 random ability use to all allies.
Weapons Dagger / Rod / Staff
Armor Hat / Robe / Bracer
Accessories Usable
Ability Black Magic (5) / White Magic (4)
Record materia 1 Sage’s Mark: Attack will sometimes deal ice magic damage.
Starting Value Lv 65
HP 170 3667
Attack 6 70
Defense 6 67
Magic 11 140
Resistance 11 130
Mind 12 145
Accuracy 20 23
Evasion 20 23
Speed 92 127

 

Part One

01: Mist Cave

[Total required stamina: 10]

Part 1 Stamina 3, Stages 3
Part 2 Stamina 3, Stages 3
Part 3 Stamina 4, Stages 3
Mastery Reward Minor Summon Orb x5, Growth Egg x5
Completion Reward Gil × 1000
First Time Completion Earrings (VII), Mythril x1
Special score conditions (i) Defeat the Mist Dragon without having any attacks countered.
Boss Mist Dragon
mistD
HP
Low
Elements
WEAK Dark
ABSORB Holy
RESIST Earth
NULL
Debuff Vulnerabilities
Berserk
Abilities
Normal
Attack: Deal physical damage to one target.

► Mist Form

Attack: Deal physical damage to one target.
Freezing Mist: Deal moderate ice damage to all targets.

Strategy
Nothing to take note. You’ll probably kill it before it enter Mist form.


Recommended abilities: Any
Recommended RW: Any

02: Underground Waterway

[Total required stamina: 10]

Part 1 Stamina 3, Stages 3
Part 2 Stamina 3, Stages 3
Part 3 Stamina 4, Stages 3
Mastery Reward Mythril Staff (IV), Small Scarletite x2
Completion Reward Gil × 1000
First Time Completion Tellah, Small Adamantite x2
Special score conditions (i) Exploit the Octomammoth’s weakness to lightning attacks.
Boss Octomammoth
octo
HP
Low
Elements
WEAK Lightning / Dark
ABSORB Water / Holy
RESIST
NULL
Debuff Vulnerabilities
Slow / Stop / Silence / Blind / Poison / Berserk
Abilities
Attack: Deal physical damage to one target.
Strategy
Nothing to take note. You might want to exploit lightning for medals just in case.


Recommended abilities: Any
Recommended RW: Any

 

03: Antlion’s Den

[Total required stamina: 13]

Part 1 Stamina 4, Stages 3
Part 2 Stamina 4, Stages 3
Part 3 Stamina 5, Stages 3
Mastery Reward 3★ Sage’s Surplice, Minor Summon Orb x5
Completion Reward Gil × 1000
First Time Completion Growth Egg x5, Mythril x1
Special score conditions (i) Exploit the Antlion’s weakness to ice attacks.
Boss Antlion
antlion
HP
Low
Elements
WEAK Ice
ABSORB Water
RESIST
NULL
Debuff Vulnerabilities
Slow / Stop / Silence / Blind / Poison / Berserk
Abilities
Attack: Deal physical damage to one target.
Pincers: Deal special physical damage to one target.
Strategy
Nothing to take note. You might want to exploit ice weakness for medals just in case.


Recommended abilities: Any
Recommended RW: Any

 

04: Mount Hobs

[Total required stamina: 13]

Part 1 Stamina 4, Stages 3
Part 2 Stamina 4, Stages 3
Part 3 Stamina 5, Stages 3
Mastery Reward Small Scarletite x2, Lesser Summon Orb x3
Completion Reward Gil × 2000
First Time Completion Mythril Armor (IV), Mythril x1
Special score conditions (i) Defeat the Mom Bomb without being KO’d.
Boss Mom Bomb
mombomb
HP
?
Elements
WEAK Ice / Water / Dark
ABSORB Fire
RESIST Lightning
NULL
Debuff Vulnerabilities
► Mom Bomb, Bomb. Gray Bomb: Slow / Stop / Berserk
Abilities
► Mom Bomb (Normal)
Attack: Deal physical damage to one target.

► Mom Bomb (Gigantic)

Counting Down: Does not attack in any way.
Explode: Deal moderate fire damage to all targets.

► Bomb /  Gray Bomb

Attack: Deal physical damage to one target.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

Strategy
Shield your party with Shellga to reduce explosion damage. Other than that use abilities like Blizzaga/Blizzara Strike/Shiva.


Recommended abilities: Any
Recommended RW: Any

 

05: Fabul Castle

[Total required stamina: 14]

Part 1 Stamina 2, Stages 1
Part 2 Stamina 2, Stages 1
Part 3 Stamina 2, Stages 1
Part 4 Stamina 2, Stages 1
Part 5 Stamina 6, Stages 1
Mastery Reward Lesser Summon Orb x4, Mythril x1
Completion Reward Gil × 2000
First Time Completion Lesser Summon Orb x3, Growth Egg x5
Special score conditions (i) Defeat the Dragoon without being KO’d.
Boss Dragoon
dragoon
HP
?
Elements
WEAK
ABSORB
RESIST Wind
NULL
Debuff Vulnerabilities
Slow / Stop / Berserk
Abilities
Attack: Deal physical damage to one target.
Jump: Deal special physical damage to one target.
Strategy
Shouldn’t be too hard at all, if anything just use Power Break.


Recommended abilities: Power Break
Recommended RW: Any

 

06: Baron Castle

[Total required stamina: 26]

Part 1 Stamina 6, Stages 3
Part 2 Stamina 6, Stages 3
Part 3 Stamina 7, Stages 1
Part 4 Stamina 7, Stages 1
Mastery Reward Mythril Staff (IV), Growth Egg x5
Completion Reward Gil × 2000
First Time Completion Mythril Armor (IV), Summon Orb x3
Boss 1
Special score conditions
(i) Defeat Baigan before his arms self-destruct.
Boss Baigan
baigan
HP
?
Elements
► Baigan / Left Arm / Right Arm

WEAK Ice
ABSORB
RESIST Fire / Lightning
NULL
Debuff Vulnerabilities
Body: Slow / Stop / Berserk / Silence / Blind / Poison
Left/Right Arm: Slow / Stop / Berserk / Silence / Blind / Poison / Petrify
Abilities
► Body
Attack: Deal physical damage to one target.
Reflect:
 Deal special physical damage to one target.
Regenerate
: Revive all KO’d targets.
Haste: 
Grant Haste to all targets.

Left Arm

Attack: Deal physical damage and Blind one target.
Self-Destruct: 
Deal damage to a target equal to target’s remaining HP.
Bloodfeast: 
Deal physical damage to one target, gaining a portion as HP.

Right Arm

Attack: Deal physical damage and Blind one target.
Self-Destruct:
 Deal damage to a target equal to target’s remaining HP.
Entangle
: Paralyze one target.

Strategy
Dr. Mog’s Advice: If Baigan loses both of his arms, he’ll regenerate them, kupo! What’s worse, his arms explode if they’re still alive when you take down his body! The more HP the arms have when they explode, the more damage they do, so get the arms as low as possible before finishing off Baigan’s body!


To kill Baigan with minimum casualties, kill the arms first, then followed by the body. You can also use AoE abilities like Shiva, Quake, etc. All targets are vulnerable to Blind so things like Shadow Flare works really well here.

Boss 2
Special score conditions
(i) Disrupt Cagnazzo’s Tsunami with lightning attacks.
Boss Cagnazzo
cag
HP
?
Elements
► Normal

WEAK Ice
ABSORB Water
RESIST Fire
NULL

► Preparing Tsunami

WEAK Ice / Lightning
ABSORB Water
RESIST Fire
NULL

► Defending

WEAK Ice
ABSORB Water
RESIST Fire / Lightning / Wind / Holy / Dark
NULL

 

Debuff Vulnerabilities
Normal, Preparing Tsunami: Slow / Stop / Berserk / Blind / Poison
Defending: Slow / Stop / Berserk
Abilities
Normal
Attack: Deal physical damage to one target.
Slow: 
Slow one target.

► Preparing Tsunami

Attack: Deal physical damage to one target.
Tsunami:
 Deal heavy water damage to all targets.

► Defending

Attack: Deal physical damage to one target.
Heal:
Restore a small amount of HP to the target.

Strategy
It is very important to interrupt his Tsunami with lightning or you’ll lose medals, and also take decent damage.


Recommended abilities: Anything Ice, anything lightning
Recommended RW: Shiva

 

07: Lodestone Cavern

[Total required stamina: 22]

Part 1 Stamina 7, Stages 3
Part 2 Stamina 7, Stages 3
Part 3 Stamina 8, Stages 3
Mastery Reward 3★ Sage’s Surplice, Mythril x1
Completion Reward Gil × 3000
First Time Completion White Orb x16, Summon Orb x3
Special score conditions (i) Exploit the Dark Elf’s weakness to fire attacks.
Boss Dark Elf
Delf
HP
~14500
Elements
WEAK Fire / Holy
ABSORB
RESIST Earth (Dark Dragon form)
NULL
Debuff Vulnerabilities
Slow / Stop / Berserk
Abilities
Normal
Attack: Deal physical damage to one target.
Tornado: Deal heavy water damage to one target.
Bio: Deal poison damage to one target.
Quake: Deal moderate earth damage to all targets.
Fira/Thundara/Blizzara: Deal moderate fire/lightning/ice damage to all targets.

► Dark Dragon

Attack: Deal physical damage to one target.
Dark Breath:
Deal heavy dark damage to all targets.

Strategy
Magic Break and you’re good to go. Don’t forget fire abilities!


Recommended abilities: Magic Break
Recommended RW: Any

 

08: Tower of Zot

[Total required stamina: 24]

Part 1 Stamina 8, Stages 3
Part 2 Stamina 8, Stages 3
Part 3 Stamina 8, Stages 3
Mastery Reward 3★ Sage’s Surplice, Growth Egg x5
Completion Reward Gil × 3000
First Time Completion Jump, Mythril x1
Special score conditions (i) Afflict Sandy with Silence.
Boss Magus Sisters
magusSandy, Cindy, Mindy
HP
?
Elements
Sandy, Cindy, Mindy

WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Sandy, Cindy: Silence / Blind / Poison
Mindy: Silence / Blind / Poison / Berserk
Abilities
► Sandy
Cura: Restore a moderate amount of HP to the target.
Confuse: Confuse one target.
Slow: Slow one target.
Berserk: Grant Berserk to one target.
Reflect: Grant Reflect to one target.

► Cindy

Attack: Deal physical damage to one target.
Heal:
Restore a small amount of HP to the target.

Mindy

Fire/Blizzard/Thunder: Deal fire/ice/lightning damage to one target.
Fira/Blizzara/Thundara:
Deal moderate fire/ice/lightning damage to one target.
Poison: Poison one target.
Bio:
Deal poison damage to one target.

Strategy
Additional info from official site:・After Sandy casts Reflect on Cindy, the Magus Sisters will unleash their Delta Attack.
・During Delta Attack, Mindy casts Thundara, Blizzara, and Fira on Cindy, using Reflect to bounce the spells back at the party.
・When Cindy loses Reflect, Delta Attack ends.
・If Sandy or Mindy is defeated, there’s a chance Cindy will revive them.You can bring Aerith for easy mass silence, otherwise you can bring Silencega/Silence Busters. Take down Cindy first as she is able to revive KO’d targets.


Recommended abilities: Silencega/Silence/Silence Buster, anything AoE
Recommended RW: anything AoE

09: Tower of Zot – Spire

[Total required stamina: 27]

Part 1 Stamina 9, Stages 3
Part 2 Stamina 9, Stages 3
Part 3 Stamina 9, Stages 3
Mastery Reward Mythril Staff (IV), Growth Egg x5
Completion Reward Gil × 3000
First Time Completion Summon Orb x4, Earth Orb x2
Special score conditions (i) Disrupt Barbariccia’s tornado form with Jump.
Boss Barbariccia
barba
HP
~23000
Elements
► Normal / Whirlwind

WEAK
ABSORB
RESIST Earth / Wind
NULL
Debuff Vulnerabilities
Normal: Slow / Silence / Paralyze / Blind / Poison / Berserk
Whirlwind: Slow / Berserk
Abilities
► Normal
Attack: Deal physical damage to one target.Whirlwind
Tornado: Deal heavy wind damage to all targets.
Ray: 
Petrify one target.
Strategy
Additional info from official site:・After a certain number of turns, Barbariccia enters her Whirlwind form.
・If Barbariccia is hit with a Jump attack in her Whirlwind form, she returns to her Normal form.Remember to bring someone can use Jump! Paralyze is also useful here.


Recommended abilities: Jump, Intimidate
Recommended RW: Any

10: Dwarven Castle

[Total required stamina: 32]

Part 1 Stamina 10, Stages 3
Part 2 Stamina 11, Stages 3
Part 3 Stamina 11, Stages 3
Mastery Reward Growth Egg x5, Mythril x1
Completion Reward Gil × 5000
First Time Completion Golbez, Scarletite x2
Boss 1
Special score conditions
(i) Defeat Calca and Brina before they combine.
Boss 1 Calcabrina
brinax3 calcax3


calbri

HP
Calca / Brina: ~3000 each
Elements
► Calca / Brina / Calcabrina

WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Calca, Brina, Calcabrina: Slow / Silence / Paralyze / Blind / Poison / Berserk
Abilities
► Calca / Brina
Attack: Deal physical damage to one target.
Self-Destruct: Deal damage to a target equal to target’s remaining HP.

► Calcabrina

Attack: Deal physical damage to one target.
Hold: 
Paralyze all targets.
Glare:
Confuse one target.

Strategy
Dr.Mog’s Advice: Once you take out all of the Calcas or the Brinas, whoever’s left will fuse into Calcabrina! Use multi-target attacks to take them all out at once and keep them from fusing, kupo!Try to kill them all at the same time, use AoE abilities like Quake, Bladeblitz, etc. If you lack them, use relevant RWs.


Recommended abilities: Anything AoE
Recommended RW: Anything AoE

Boss 2
Special score conditions
(i) Exploit Golbez’s window of weakness to fire attacks.
Boss 2 Golbez
golbossSD
HP
Shadow Dragon: ~10000
Golbez: ~20100
Elements
► Golbez

WEAK Fire or Lightning or Water (in his respective vulnerable form) / Holy
ABSORB
RESIST
NULL

► Shadow Dragon

WEAK Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Golbez, Shadow Dragon: Slow / Berserk
Abilities
► Golbez
Attack: Deal physical damage to one target.
Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.
Drain: Deal moderate damage to one target, gaining a portion as HP.
Bio: Deal poison damage to one target.
Binding Cold: Paralyze all targets.

► Shadow Dragon

Attack: Deal physical damage to one target.
Black Fang: 
KO one target.

Strategy
Dr. Mog’s Advice: When you fight Golbez, be sure to take down the Shadow Dragon first, kupo! If you don’t, its Black Fang attack will knock you out fast! Bring along someone who can cast Raise or Revive just to be on the safe side!


Kill the Shadow Dragon ASAP lest you get killed by Black Fang.As for Golbez, if he takes fire damage in his Fire Vulnerable form, he uses Barrier Shift to change to one of his other two forms. Make sure you exploit fire weakness for medals, after which just finish him off with physical attacks or Diara. Magic Break will help reduce incoming damage.


Recommended abilities: Magic Break
Recommended RW: Any



Part Two

11: Tower of Babil, Road 1

[Total required stamina: 33]

Part 1 Stamina 11, Stages 3
Part 2 Stamina 11, Stages 3
Part 3 Stamina 11, Stages 3
Mastery Reward Lilith Rod (IV), White Orb x16
Completion Reward Gil × 3000
First Time Completion Earth Orb x16, Growth Egg x5
Special score conditions
No bosses.

12: Tower of Babil, Road 2

[Total required stamina: 33]

Part 1 Stamina 11, Stages 3
Part 2 Stamina 11, Stages 3
Part 3 Stamina 11, Stages 3
Mastery Reward Mythril Armor (IV), Greater Growth Egg x2
Completion Reward Gil × 3000
First Time Completion Large Scarletite x2, Growth Egg x10
Special score conditions
No bosses.

13: Tower of Babil – Depths

[Total required stamina: 62]

Part 1 Stamina 12, Stages 3
Part 2 Stamina 12, Stages 3
Part 3 Stamina 12, Stages 3
Part 4 Stamina 13, Stages 3
Part 5 Stamina 13, Stages 3
Mastery Reward Lilith Rod (IV), Greater Growth Egg x2
Completion Reward Gil × 3000
First Time Completion Large Scarletite x2, Tellah’s Memory Crystal
Boss 1
Special score conditions
(i) Exploit Barnabas’s weakness to lightning attacks.
(ii) Defeat Barnabas before he self-destructs.
Boss 1 Lugae
lugae
HP
Lugae: ~16000
Barnabas:
 ~18500
Barnabas-Z: 
~21000
Elements
► Lugae

WEAK
ABSORB
RESIST
NULL

► Barnabas / Barnabas-Z

WEAK Lightning
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Lugae: Slow / Blind / Berserk
Barnabas, Barnabas-Z: Slow / Berserk
Abilities
► Lugae
Restore:Restore a small amount of HP to one target.

► Barnabas/Barnabas-Z

Attack: Deal physical damage to one target.
Self-Destruct: 
Deal damage to a target equal to target’s remaining HP.

Strategy
Additional info from official site:
・If Barnabas is defeated first, it changes to Barnabas-Z.
・If Lugae is defeated first, Barnabas enters his Enraged form.


Kill Lugae first as all Lugae does is heal Barnabas. After that just use your lightning abilities on Barnabas and you should be good.

Boss 2
Special score conditions
(i) Exploit Lugaeborg’s weakness to lightning attacks.
Boss 2 Lugaeborg
lugaeborg
HP
~32000
Elements
WEAK Lightning
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Normal: Slow / Confuse
Abilities
Attack: Deal physical damage to one target.
Flamethrower: Deal heavy fire damage to all targets.
Beam: 
Deal physical damage to one target.
Poison Gas: Deal moderate poison damage to all targets.
Laser: Deal very heavy physical damage to one target.
Panacea: Remove debuffs from one target.
Strategy
Exploit lightning for a quick fight. Use things like Magic/Power Break to take minimal damage.


Recommended abilities: Anything lightning, Power Break, Magic Break
Recommended RW: Any

14: Cave of Eblan

[Total required stamina: 37]

Part 1 Stamina 9, Stages 3
Part 2 Stamina 9, Stages 3
Part 3 Stamina 9, Stages 3
Mastery Reward White Orb x16, Mythril x1
Completion Reward Gil × 5000
First Time Completion Dark Orb x16, Greater Growth Egg x2
Special score conditions (i) Exploit Rubicante’s weakness to ice attacks.
(ii) Exploit Rubicante’s weakness to water attacks.
Boss Rubicante
rubi
HP
~50500
Elements
► Normal

WEAK Ice / Water
ABSORB Fire
RESIST
NULL

► Defending

WEAK
ABSORB Ice / Water / Fire
RESIST
NULL
Debuff Vulnerabilities
Slow / Berserk
Abilities
► Normal
Attack: Deal physical damage to one target.
Inferno: Deal massive fire damage to one target
Inferno: Deal massive fire damage to all targets.

► Defending

Attack: Deal physical damage to one target.

Strategy
Dr. Mog’s Advice: Rubicante is usually vulnerable to ice and water, but when he raises his cape to defend, those elements actually heal him, kupo! Time your attacks just right or things will not go well for you!Watch out for the cape, Slow him if you need. Magic Breakdown will help a lot.


Recommended abilities: Magic Breakdown, Shellga
Recommended RW: Any

15: Tower of Babil – Heights, Part 1

[Total required stamina: 40]

Part 1 Stamina 13, Stages 3
Part 2 Stamina 13, Stages 3
Part 3 Stamina 14, Stages 3
Mastery Reward Greater Earth Orb x4, Dark Orb x16
Completion Reward Gil × 5000
First Time Completion Earth Orb x16, Greater Growth Egg x2
Special score conditions (i) Defeat the King of Eblan without being KO’d.
Boss King of Eblan & Queen of Eblan
kingqueen
Queen, King
HP
King: ~41000
Queen:
~38500
Elements
► King / Queen

WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Slow / Berserk
Abilities
► King of Eblan
Fira: Deal moderate fire damage to one target.

Queen of Eblan

Fire: Deal fire damage to one target.

Strategy
If you got Shellga, this is a good time to use it. Otherwise use a friend’s (or your own) Sentinel’s Grimoire. Magic Breakdown also helps a lot.


Recommended abilities: Magic Breakdown, Shellga
Recommended RW: Sentinel Grimoire

16: Tower of Babil – Heights, Part 2

[Total required stamina: 43]

Part 1 Stamina 14, Stages 3
Part 2 Stamina 14, Stages 3
Part 3 Stamina 15, Stages 3
Mastery Reward Greater Growth Egg x2, Mythril x1
Completion Reward Gil × 5000
First Time Completion Dark Orb x16, Golbez’s Memory Crystal
Special score conditions (i) Exploit Rubicante’s weakness to ice attacks.
(ii) Exploit Rubicante’s weakness to water attacks.
Boss Rubicante
rubi
HP
~73500
Elements
► Normal

WEAK Ice / Water
ABSORB Fire
RESIST
NULL

► Defending

WEAK
ABSORB Ice / Water / Fire
RESIST
NULL
Debuff Vulnerabilities
Slow / Berserk
Abilities
► Normal
Attack: Deal physical damage to one target.
Inferno:
Deal massive fire damage to one target
Inferno:
Deal massive fire damage to all targets.

► Defending

Attack: Deal physical damage to one target.

Strategy
Same as the previous Rubicante except stronger. Keep incoming damage at bay with Magic Breakdown and Shellga and exploit weaknesses for medals!


Recommended abilities: Magic Breakdown, Shellga
Recommended RW: Sentinel Grimoire

17: The Feymarch

[Total required stamina: 47]

Part 1 Stamina 15, Stages 3
Part 2 Stamina 16, Stages 3
Part 3 Stamina 16, Stages 3
Mastery Reward Greater Non-Elemental Orb x4, Greater Dark Orb x4
Completion Reward Gil × 10000
First Time Completion Dispel, Mythril x1
Boss 1
Special score conditions
(i) Afflict Asura with Reflect.
Boss 1 Asura
asura
HP
~56500
Elements
WEAK
ABSORB Ice / Water / Fire / Lightning
RESIST
NULL
Debuff Vulnerabilities
Slow
Abilities
► Benevolence
Attack (Counter): Deal physical damage to one target.
Curaga: 
Restore  a large amount of HP to the target.

► Anger

Attack (Counter): Deal physical damage to one target.
Protect: 
Grant Protect to one target.

► Joy

Attack (Counter): Deal physical damage to one target.
Raise: 
Revive a KO’d target.

Strategy
Reflect is recommended here unless you can outdamage the heals. You should bring Reflect anyway for the easy medals. Also take note of the element she absorbs.
Boss 2
Special score conditions
(i) Exploit Leviathan’s weakness to lightning attacks.
Boss 2 Leviathan
leviathan
HP
~62800
Elements
WEAK Lightning
ABSORB Ice / Water
RESIST Fire / Earth / Wind
NULL
Debuff Vulnerabilities
Normal: Slow / Poison / Blind
Abilities
Deluge: Deal massive water damage to all targets.
Blizzaga: Deal heavy ice damage to all targets.
Blizzara: Deal moderate ice damage to all targets.
Strategy
Magic Breakdown + Shellga will minimise incoming damage considerably. Other than that just use lightning abilities.


Recommended abilities: Anything lightning, Magic Breakdown, Shellga
Recommended RW: Any

18: Sealed Cave

[Total required stamina: 49]

Part 1 Stamina 16, Stages 3
Part 2 Stamina 16, Stages 3
Part 3 Stamina 17, Stages 3
Mastery Reward Power Armlet (IV), Greater Non-Elemental Orb x4
Completion Reward Gil × 10000
First Time Completion Giant Scarletite x2, Greater White Orb x4
Special score conditions (i) Defeat Demon Wall without being KO’d.
Boss Demon Wall
demon wall
HP
~136000
Elements
► Normal / Close

WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Slow
Abilities
► Normal
Attack: Deal physical damage to one target.
Petrify Stare (Counter): 
Petrify one target. (triggers upon receiving magic damage)

► Close

Crush: KO one target.
Petrify Stare (Counter): Petrify one target. (triggers upon receiving magic damage)

Strategy
This battle must be won quickly as the Demon Wall will constantly close in on the party and when it gets close enough, it will start to use Crush which instantly kills a target.Knowing this, Slow is pretty much mandatory to have ample breathing space.Also, Demon Wall counters magic with Petrify Stare, so bringing mages may not be a good idea. Attack it with physical attacks coupled with Armor Break(down)


Recommended abilities: Slowga, Retaliate, Armor Break(down)
Recommended RW: Lunatic High, Advance

19: Lair of The Father

[Total required stamina: 52]

Part 1 Stamina 17, Stages 3
Part 2 Stamina 17, Stages 3
Part 3 Stamina 18, Stages 3
Mastery Reward Greater Earth Orb x4, Greater Dark Orb x4
Completion Reward Gil × 10000
First Time Completion Greater Summon Orb x2, Greater Dark Orb x4
Special score conditions (i) Defeat Bahamut without being KO’d.
Boss Bahamut
bahamut
HP
~144000
Elements
WEAK
ABSORB
RESIST All except Poison
NULL
Debuff Vulnerabilities
Slow / Stop / Poison
Abilities
Megaflare: Deal massive non-elemental damage to all targets.
Reflect (Counter):
Grant Reflect to one target. (triggers upon receiving magic damage)
Strategy
If possible, get a Sentinel’s Grimoire RW. Magic Breakdown + Shellga will reduce Megaflare’s damage significantly. You should also Slow Bahamut so that you don’t get hit too often.Note that it casts Reflect on itself upon receiving magic damage. So mages may not be effective here. Given that it is vulnerable to poison (debuff), Venom Buster has high value in this fight.Alternatively, you can use the Superboost strategy.


Recommended abilities: Leg Shot, Magic Breakdown, Shellga, Venom Buster, Retaliate
Recommended RW: Sentinel’s Grimoire, Boon, Advance

20: Giant of Babil

[Total required stamina: 55]

Part 1 Stamina 18, Stages 3
Part 2 Stamina 18, Stages 3
Part 3 Stamina 19, Stages 3
Mastery Reward Greater Summon Orb x3, Major Wind Orb x3
Completion Reward Gil × 10000
First Time Completion Rune Armlet, Greater Non-Elemental Orb x4
Special score conditions (i) Defeat CPU without being KO’d.
(ii) Exploit CPU’s weakness to lightning attacks.
Boss CPU
          node   cpu   node
HP
● Attack Node (Top): ~27500
◉ CPU:
~130000
● Defense Node (Bottom): ~27500
Elements
► CPU

WEAK Lightning
ABSORB
RESIST
NULL

► Defense Node

WEAK
ABSORB
RESIST All except Poison
NULL

Attack Node

WEAK
ABSORB
RESIST Earth
NULL
Debuff Vulnerabilities
Slow
Abilities
► CPU (Normal)
Reflect: Grant Reflect to one target.

► CPU (Open)

Object199: Deal massive damage to one target.

Defense Node

Heal: Restores some HP to one target.

Attack Node

Maser: Deal physical damage to all targets.

Strategy
The CPU is accompanied by Defense Node and Attack Node. The fight will start with CPU casting Reflect on itself, and it will continue to do so for the remainder of the fight. However, if you destroy both Nodes, the CPU will enter an “opened” state and gain a new ability called Object199 (or Globe199) which deals massive damage. You don’t want that to happen.The strategy here is simple: kill Attack Node, ignore Defense Node, kill CPU.


Why must Attack Node die instead of the other? Attack Node has high attack and its ability deals damage to the whole party. Defense Node, on the other hand, merely heals the CPU which is much less threatening.


As for the CPU, there two ways you can deal with it:

  • #1: Dispel
    If you plan to bring mages for this boss, then bringing a honed Dispel is mandatory. Follow it with lightning spells to take it down quick. Remember the CPU always casts Reflect on itself, so just keep Dispeling and hope you have enough uses.
  • #2: No Dispel
    In this strat, you just make use of physical attacks, summons and spellblades to kill CPU. Well honed Thundara Strikes will be great here. Do note that if you are using summons, be careful not to kill the Defense Node as well.

Once CPU is down, finish off Defense Node.


Video #1 (Dispel): https://www.youtube.com/watch?v=EJtmior4rOU
Video #2 (No Dispel): https://www.youtube.com/watch?v=cdBN9BZVwp8

Recommended abilities: Dispel, summons, spellblades
Recommended RW: Sentinel’s Grimoire, Lunatic High


 



written by /u/fattybomchacha aka flip

24 Comments

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  1. Would Spellblades be advisable against Bahamut? I’m under the impression that they are unaffected by Reflect and would also serve to exploit its plethora of elemental vulnerabilities.

    1. So sorry, there is actually a mistake in Bahamut stats, he actually resists all those elements that you see. I will fix the table now.

  2. The Total Stamina Required is wrong on Lvl 07 Lodestone, you listed 14 but it’s actually 22.

    1. Whoops! Fixed it, thanks!

  3. Thanks for the good job Flip, now I realize that not only you’re answering our random questions, but you are in fact writing these guides

    1. Hey cheers man, appreciate the kind words, I actually enjoy writing these 🙂

  4. Dungeon 14. Chance to drop 3* summon orb

  5. Thanks for the guide flip. When did you start writing these guides instead of kong? or was it always you?

    Quick aside: saw these exact tips for CPU fight on one of darkfire’s posts on reddit by you (fattybom). Did you copy oasta here or was it on the dungeons guide here first before reddit? #guideception

    Anyway, kudos to you and the folks behind this site (kbp,zeph,etc). Cheers from SEasia \m/

    1. Kong was doing it for a while then I took over from Sephiroth’s event onwards (Kong still manages the site as a whole though, I’m only doing event guides).

      About CPU, I finished this guide before the dungeon update came out, so when it did and coincidentally has CPU as one of the bosses, I just copied what I wrote and pasted it on reddit 🙂

      SEasia \o/

  6. Possible drop from boss Demon Wall (18) => Greater earth orb

  7. Uh yeah…… this info might work for standard battles but for the event its complete bullshit. Have you even done the event? I find it hard to believe so.

    First off several flaws with your strategies for the event fights since they vary slightly for on par battles. And if you find yourself not needing to bother with the event strategies, you are close to autoing it anyway.

    BIG AREA FOR IMPROVMENT: Dr. Lugae fight.

    First this bastard seems to counter EVERYTHING you throw at him so you rack up damage pretty fast. We aren’t talking baby hits here either. At level for this fight 200-300 HP a pop for a counter is a big deal.

    Second his ATB gauge fills faster than most of yours so do NOT bank on last minute heals. His sleep gas counter is a bitch but it is by no means his biggest weapon. Honestly I only get this guy to half health with a level 32 team. He is a pain in the ass and his normal hits are for around 800. Am I under leveled, probably. However that’s part of tinker crafting since most strategies stupidly assume you have X item/ character/ maxed ability -that-takes-ungodly-luck-or-the-big-man’s-peter-beater-on-your-shoulder-to-get! (If anyone recalls FFIV then they are probably familliar with the elixer strategy? Just a case in point. No one got two elixers their first run and PPANNED to have them for that fight. Guide makers don’t consider things like that anymore so its up to theory crafters like us to assume you are barely leveled for the fight and have the bare bones abilities and build strategies from there. We present options in case strategy A-C and on up to F just wasn’t in the draw for you in a game based on a rng skullfuck)

    Other fights on this guide are solid. Good work there.

    1. i find it funny that you are having a hard time on dr lugae, he’s one of the easiest bosses here, if you are having some trouble leveling your characters you should’ve leveled them on the sunday event or got a bunch of major growth eggs from the previous event before this one.. this guide assumes that you have at least broken level caps and can equip RMs for better measure.. how do you expect to beat bosses of level 100+ difficulties if you can’t even break level caps..

      1. oh and i suggest you start farming orbs especially greater ones, they will start pulling out bosses where you can’t even scratch the surface if you don’t have 4* abilities

      2. oh and i suggest you start farming orbs especially greater ones, they will start pulling out bosses where you can’t even scratch the surface if you don’t have 4* abilities

      3. Lmao my bad. I posted this on the wrong site. I had four different guides up at the time and was burning through steam after just tucking the kids in for the night. The site I meant to post it on took no account of anything. Their strategies were all based around people having five star equips, complete level fifty teams, and pretty much only needing to scratch their ass while auto running the fights. Which sent me looking for other sites in the first place. There was literally no employable strategies there that would work in anything but normal story dungeons. Seriously, they gave nothing more than “Use lightning. This fight use water.” No boss mechanics or anything.

        And yes. I meant Lugaeborg. I got my tellah memory crystal today after only three or four days of playing. So not bad for an on level team.(When was the fourth phase of forbidden treasures again?)

        So I humbly retract my previous statement and kick myself firmly in the ass.

        1. oh so that’s why, i didn’t mean to sound mean (words meh! lol) but as an avid follower of this guide i was able to clear out all dungeons and events from the very beginning without spending a dime (free player) just following what flip has been posting you would be able to foresee every battle ahead of time.. just check his “events” section he has at about maybe 3-4 months worth of strategies for all the upcoming events, this helps a lot in planning out your “farming”.. of course you should clear out the normal/elite dungeons so that you will have 130 stamina, this way even if you’re at work sneak out a bit after every 6 hours, plan out the parties you will use ahead of time using the “favorites”. this way when you get to sneak out on work or you got that sweet freedom from your kids you just pop them in then get to the next dungeon you were planning to conquer 😀

  8. sorry to ask this silly question. but how to do superboost strategy? its on bahamut guide. oya i saw someone mention in other web that we could use dispel also on the bahamut. so it attack itself. is it true?

    1. he will use flare on himself after applying reflect that way it will hit you, but if you dispel him before he does flare he will hit himself.. he does reflect on countdown 3 of the first megaflare (not including the one he does initially) and he does reflect on countdown 4 for the 2nd megaflare.. one more thing to note don’t hit him with magic break(down) not until he is about to use megaflare, that way when he uses flare on himself combined with mental break(down) he automatically damages 9999 on himself..

    2. oh btw on the 2nd round of megaflare it is possible for him to use 2 flares that’s 19,998 damage!

      1. thank you for the explanation. is that the same with the superboost strategy mentioned above?

        1. oops sorry i thought you were talking about dark bahamut, this was silly on my part, this boss should post no problems as long as you have magic breakdown, bring shellga then bring sentinel’s grimoire RW, his megaflare will now just tickle you, then bring your heavy hitters as you would not want to bring mages and constantly dispeling him.. if im not mistaken the superboost strategy is pretty much like reta-meta where you use retaliate on someone then boost him then have your party attack him to attack the boss but with higher output, the only difference this time is you use the advance RW that luneth provides which will stack with boost this way you will have a high enough attack without having to hone too much abilities, im not pretty sure with the specifics of that strategy as i have not used it yet.. hope this helps

          1. oic thank you so much

  9. First of all, thamks for the guides, I use them all the time. Secondly, I saw an error with the Feymarch; In parts two and three there is only one stage, not three. I just want to point that out to you and try to help out!

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