Vaan & Ashe event (Classic)

【Kingdom Reborn】- Classic

 

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ELITE
BONUS

Classic Bosses:

 

Orb/egg rewards summary: (tentative)

  • 8x Greater Lightning Orb
  • 6x Greater Wind Orb
  • 8x Greater Earth Orb
  • 6x Greater Power Orb
  • 1x Major Lightning Orb
  • 1x Major Wind Orb
  • 1x Major Holy Orb
  • 3x Major Ice Orb
  • 2x Major Non-Elemental Orb
  • 9x Greater Growth Egg
  • 1x Major Growth Egg

Equipment rewards summary:

  • 3★ Bronze Mace x2
  • 3★ Heavy Coat x2
  • 3★ Obelisk x2

 


 

One of these days I’ll fly an airship of my own. I’ll be a sky pirate, free to go where I will.

event_intro_head_img

Vaan lives as a street urchin in Rabanastre. Despite his friend Penelo’s objections, he infiltrates the Rabanastre palace during a dinner celebrating the appointment of Vayne Solidor as consul. During the infiltration, Vaan encounters Balthier and Fran, a pair of sky pirates who are after the magicite that Vaan took from the royal treasury. Their escape attempt fails when a battle breaks out between Imperial troops and Dalmascan Resistance forces, and they end up in the sewers where they stumble upon the Resistance leader, Amalia who was later revealed to be Ashe.

Reward Highlights

Vaan and his Memory Crystal
event_intro_pict04 event_intro_pict06

Ashe and her Memory Crystal
event_intro_pict05 event_intro_pict07

Magick Gloves (15 MAG and +150 HP)
event_intro_pict08

and Steal Armor!
event_intro_pict09

For details on mentioned abilities, check out the Ability Multipliers page!


Featured Relics


Click to view Vaan’s Soul Break!

Click to view Ashe’s Soul Break !

 


 

Character Details

vaan

Name

Vaan
World

FFXII

Role

Sky Pirate Hopeful

How to get

Tomb of Raithwall – Hall of The Sentinel
First Time Reward

Soul Break

Red Spiral: Physical damage to one target.

Soul Break
Equipment(s)

Zwill Crossblade (White Whorl): Damage all enemies, chance of a second hit.
Starting Value Lv 65
HP 213 4600
Attack 12 138
Defense 8 94
Magic 7 80
Resistance 8 90
Mind 8 90
Accuracy 20 23
Evasion 26 30
Speed 111 158
Weapons Dagger / Sword / Katana / Axe / Hammer / Spear
Armor Shield / Hat / Helmet / Light Armor / Armor / Bracer
Accessories Usable
Ability Thief (5) / Celerity (5) / Support (4) / Combat (4)
Record materia 1 Freedom Desire: DEF lowers, but ATK increases.

ashe

Name

Ashe
World

FFXII

Role

Princess of Dalmasca

How to get

Leviathan Rear First Time Reward

Soul Break

Magick Potency: Temporarily increases magic.

Soul Break
Equipment(s)

Runeblade (Northswain’s Glow): Non-elemental damage to all targets and Cure all allies.
Starting Value Lv 65
HP 194 4180
Attack 8 95
Defense 7 78
Magic 12 146
Resistance 11 128
Mind 9 102
Accuracy 20 23
Evasion 20 23
Speed 92 127
Weapons Dagger / Sword / Spear / Rod / Staff / Bow / Gun
Armor Shield / Hat / Light Armor / Robe / Bracer
Accessories Usable
Ability Black Magic (5) / White Magic (3) / Support (3)
Record materia 1 Oath of Vengeance: Decrease ATK but increases MAG.

 

 

 

01: Nalbina Stockade West
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 2, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Growth Egg x5, Mythril x1
  • 1000 Gil
  • Small Scarletite x2, Minor Ice Orb x5
Target Score】Nil

 

 

02: Nalbina Stockade East
Part 1 Stamina 3, Rounds 3
Part 2 Stamina 3, Rounds 3
Part 3 Stamina 3, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Bronze Mace (XII), Mythril x1
  • 1000 Gil
  • Minor Summon Orb x5, Growth Egg x5
Target Score】Nil

03: Nalbina Arena
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Minor Non-Elemental Orb x5, Mythril x1
  • 1000 Gil
  • Lesser Ice Orb x5, Growth Egg x5
Target Score

  1. Defeat Daguza without being KO’d.
Boss Daguza, Gwitch, Galeedo
 DGG
Daguza / Gwitch / Galeedo
HP
Low
Elements
WEAK Fire
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Stop / Slow / Silence / Paralyze / Confuse / Blind / Berserk
Abilities

Daguza, Galeedo

Attack/Lunge: Deal physical damage to one target.

Gwitch

Attack/Lunge: Deal physical damage to one target.
Cure: Restore a small amount of HP to one target.

Strategy

Recommended abilities: AoE
Recommended RW: AoE

 

 

04: Leviathan Entrance
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 4, Rounds 3
Rewards: First Time / Completion / Mastery】

  • 3★ Heavy Coat (XII), Mythril x1
  • 1000 Gil
  • Small Scarletite x2, Minor Summon Orb x2
Target Score】Nil

 

 

05: Leviathan Midships
Part 1 Stamina 5, Rounds 3
Part 2 Stamina 5, Rounds 3
Part 3 Stamina 6, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Lesser Summon Orb x5, Mythril x1
  • 2000 Gil
  • Growth Egg x5, Lesser Summon Orb x5
Target Score

  1. Defeat Judge without being KO’d.
Boss Judge
judge
HP
Low
Elements
WEAK
ABSORB
RESIST All
NULL
Debuff Vulnerabilities
Slow / Silence / Paralyze / Confuse / Blind / Poison / Berserk
Abilities
Attack: Deal physical damage to one target.
Haste: Grant Haste to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.
Water Spout: Deal heavy water damage to all targets.
Thunderstorm: Deal moderate lightning damage to all targets.
Strategy
Recommended abilities: AoE
Recommended RW: AoE

 

 

06: Leviathan Interior
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Ashe, Lesser Fire Orb x5
  • 2000 Gil
  • Small Scarletite x2, Small Adamantite x4
Target Score

  1. Afflict Judge Ghis with Stop.
Boss Judge Ghis (and Imperial Hoplite x3)
ghishoplitex3
HP
Low
Elements
► Judge Ghis / Imperial Hoplite

WEAK
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Judge Ghis: Stop / Slow / Blind / Sleep / Berserk
Imperial Hoplite: Slow / Silence / Paralyze / Confuse / Blind / Poison / Berserk
Abilities
► Judge Ghis (Normal state)

Attack/Kick/Lunge: Deal physical damage to one target.
Aero: Deal wind damage to one target.
Protect: Grant Protect to one target.

► Judge Ghis (Greater Barrier state)

Attack/Kick/Lunge: Deal physical damage to one target.
Aero: Deal wind damage to one target.
Protect: Grant Protect to one target.
Greater Barrier: Grant Protect & Shell to one target.

Imperial Hoplite

Attack/Lunge: Deal physical damage to one target.
Protect: Grant Protect to one target.
Shell: Grant Shell to one target.

Strategy
Clear the hoplites with AoE abilities then proceed with Ghis. He casts Barrier on himself so you may want to Armor/Mental Break to deal more damage. For newer players, just bring along an AoE RW.If this was anything like the Judge Ghis in The Dreadnought Leviathan event, he may have Break Resistance, but it shouldn’t matter on Classic.


Recommended abilities: anything AoE
Recommended RW: anything AoE

 

 

 

07: Tomb Entrance
Part 1 Stamina 7, Rounds 3
Part 2 Stamina 7, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Growth Egg x10, Mythril x1
  • 3000 Gil
  • Ice Orb x4, Earth Orb x4
Target Score】Nil

 

 

08: Valley of The Dead
Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 9, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Ice Orb x4, Mythril x1
  • 3000 Gil
  • Steal HP, Scarletite x2
Target Score

  1. Win without Ashe being KO’d.
Boss Garuda
garuda
(AIRBORNE)
HP
~3400
Elements
WEAK Dark
ABSORB Holy
RESIST
NULL Earth
Debuff Vulnerabilities
Silence / Sleep / Sap
Abilities
Attack: Deal physical damage to one target.
Lunge (Counter): Deal physical damage to all targets.
Enrage: Grant Haste to self.
Strategy
  • Melee attacks won’t reach.

Don’t bother trying to DIspel Garuda’s “Enrage” as you will be countered with a potentially lethal counterattack.


Recommended abilities: Any
Recommended RW: Any

 

 

09: Hall of The Destroyer
Part 1 Stamina 9, Rounds 3
Part 2 Stamina 9, Rounds 3
Part 3 Stamina 10, Rounds 3
Rewards: First Time / Completion / Mastery】

  • 3★ Obelisk (XII), Summon Orb x2
  • 3000 Gil
  • Fire Orb x4, Mythril x1
Target Score

  1. Exploit Demon Wall’s weakness to holy attacks.
Boss Demon Wall
wall
HP
~19000
Elements
WEAK Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Slow / Blind / Sap
Abilities
Attack: Deal physical damage to one target.
Blindga:
 Blind all targets.
Silence: Silence one target.
Sleep: Sleep one target.
Telega: Stop one target.
Doom: Doom one target.
Annul: Reduce an ability use.
Demon Crush: KO all targets.
Strategy
Demon Wall will slowly approach your party and when it is close, it will attempt to KO the whole party with Demon Crush. Shouldn’t be a problem on Classic. Slow it if anything.


Recommended abilities: Slowga
Recommended RW: Lunatic High

 

 

10: Hall of The Sentinel
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Vaan, Ice Orb x4
  • 5000 Gil
  • Earth Orb x4, Growth Egg x10
Target Score

  1. Afflict Demon Wall with Slow.
Boss Demon Wall
wall
HP
~23000
Elements
WEAK Holy
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Slow / Blind / Sap
Abilities
Attack: Deal physical damage to one target.
Blindga:
 Blind all targets.
Silence: Silence one target.
Sleep: Sleep one target.
Telega: Stop one target.
Doom: Doom one target.
Annul: Reduce an ability use.
Demon Crush: KO all targets.
Strategy
Same as the previous boss.


Recommended abilities: Slowga
Recommended RW: Lunatic High

 



written by /u/fattybomchacha aka flip

5 Comments

Add a Comment
  1. I love the event and dungeon info on this site. Better than the official site.

    One request, would it be possible to add the total stamina required to clear each event ?

    1. I guess I can slowly work on that.

    2. it’s about 30 hours worth each event

  2. Where are all the greater summoning orbs? I want to hone carbuncle and valefor.

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