【Kingdom Reborn】- Elite
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Elite Bosses: |
01: Nalbina Stockade West |
Part 1 | Stamina 11, Rounds 3 |
Part 2 | Stamina 11, Rounds 3 |
Part 3 | Stamina 11, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】Nil |
02: Nalbina Stockade East |
Part 1 | Stamina 11, Rounds 3 |
Part 2 | Stamina 11, Rounds 3 |
Part 3 | Stamina 11, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】Nil |
03: Nalbina Arena |
Part 1 | Stamina 12, Rounds 3 |
Part 2 | Stamina 12, Rounds 3 |
Part 3 | Stamina 13, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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04: Leviathan Entrance |
Part 1 | Stamina 12, Rounds 3 |
Part 2 | Stamina 12, Rounds 3 |
Part 3 | Stamina 12, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】Nil |
05: Leviathan Midships |
Part 1 | Stamina 13, Rounds 3 |
Part 2 | Stamina 13, Rounds 3 |
Part 3 | Stamina 14, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Boss | Judge x2 | ||||||||
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x2 | |||||||||
HP | |||||||||
~37000 each | |||||||||
Elements | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Silence / Paralyze / Confuse / Blind / Poison / Berserk | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Haste: Grant Haste to one target. Protect: Grant Protect to one target. Shell: Grant Shell to one target. Water Spout: Deal heavy water damage to all targets. Thunderstorm: Deal moderate lightning damage to all targets. |
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Strategy | |||||||||
Recommended abilities: Any Recommended RW: Any |
06: Leviathan Interior |
Part 1 | Stamina 14, Rounds 3 |
Part 2 | Stamina 14, Rounds 3 |
Part 3 | Stamina 15, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Boss | Judge Ghis (and Imperial Hoplite x3) | ||||||||
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x3 | |||||||||
HP | |||||||||
~49800 | |||||||||
Elements | |||||||||
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Debuff Vulnerabilities | |||||||||
Judge Ghis: Stop / Slow / Blind / Sleep / Berserk Imperial Hoplite: Slow / Silence / Paralyze / Confuse / Blind / Poison / Berserk |
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Abilities | |||||||||
► Judge Ghis (Normal state)
Attack/Kick/Lunge: Deal physical damage to one target. ► Judge Ghis (Greater Barrier state) Attack/Kick/Lunge: Deal physical damage to one target. ► Imperial Hoplite Attack/Lunge: Deal physical damage to one target. |
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Strategy | |||||||||
Clear the hoplites with AoE abilities then proceed with Ghis. For newer players, just bring along an AoE RW. He casts Barrier on himself so you may want to Armor/Mental Break to deal more damage. You can bring Dispel to remove his buffs, or you can inflict Berserk on Ghis and he will buff your party instead. Ghis most likely has Break Resistance.
Remember to Stop Ghis for the medals. Recommended abilities: AoE, Stop |
07: Tomb Entrance |
Part 1 | Stamina 15, Rounds 3 |
Part 2 | Stamina 15, Rounds 3 |
Part 3 | Stamina 15, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】Nil |
08: Valley of The Dead |
Part 1 | Stamina 16, Rounds 3 |
Part 2 | Stamina 16, Rounds 3 |
Part 3 | Stamina 17, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Boss | Garuda | ||||||||
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(AIRBORNE) |
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HP | |||||||||
~59000 | |||||||||
Elements | |||||||||
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Debuff Vulnerabilities | |||||||||
Silence / Sleep / Sap | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Lunge (Counter): Deal physical damage to all targets. Enrage: Grant Haste to self. |
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Strategy | |||||||||
Don’t bother dispelling the Haste as it will counter you with Lunge that deals massive damage even after Power Breakdown and/or Protectga. Recommended abilities: Power Breakdown, Protectga |
09: Hall of The Destroyer |
Part 1 | Stamina 17, Rounds 3 |
Part 2 | Stamina 17, Rounds 3 |
Part 3 | Stamina 18, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Boss | Demon Wall | ||||||||
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HP | |||||||||
~148000 | |||||||||
Elements | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Blind / Sap | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Blindga: Blind all targets. Silence: Silence one target. Sleep: Sleep one target. Telega: Stop one target. Doom: Doom one target. Annul: Reduce an ability use. Demon Crush: KO all targets. |
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Strategy | |||||||||
Demon Wall will slowly approach your party and when it is close, it will attempt to KO the whole party with Demon Crush. Slow + Lunatic High is a good combo. Blindga can be a problem if your party consists of mostly melee characters. Therefore it is advisable to bring a party of mages.
Alternatively, you can cheese this fight by having someone who can Jump. Basically all you do is wait until Demon Wall is ready to use Demon Crush, and then you Jump to be “out of battle”. Demon Crush will happen but since there isn’t anyone in battle it will miss and Demon Wall will die immediately after. If you have non-Jumpers in your party you will have to Petrify them. Petrified characters do not count as KO. Recommended abilities: Slowga, Diara/ga |
10: Hall of The Sentinel |
Part 1 | Stamina 18, Rounds 3 |
Part 2 | Stamina 18, Rounds 3 |
Part 3 | Stamina 19, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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【Target Score】
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Boss | Demon Wall | ||||||||
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HP | |||||||||
~159500 | |||||||||
Elements | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Blind / Sap | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Blindga: Blind all targets. Silence: Silence one target. Sleep: Sleep one target. Telega: Stop one target. Doom: Doom one target. Annul: Reduce an ability use. Demon Crush: KO all targets. |
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Strategy | |||||||||
Same as the previous boss, except it has Break Resistance this time (Power/Magic/Armor/Mental)
Recommended abilities: Slowga |
written by /u/fattybomchacha aka flip
Apparently Dark Attack is not a dark attack, since it doesn’t do extra damage or give the medals.
Dark attack is a regular physical attack that afflicts target with blind and does not do dark type damage. Use ‘Dark’ the black magic ability or a SB/RW that does dark damage.
just wanted to know how to inflict sap on boss or mobs, are there any ability or SB that may cause sap?
Vaan’s weapon (Zwill Crossblade) SB ‘White Whorl’ has a decent chance of Sapping.
thanks for the info
Hi, I am trying the strategy of petrifying 1 of my members for the demon wall fight and when it doesn’t the rush attack and kills my party it still says i lost. What am i doing wrong? do I need to set reflect or something?
Hi, sorry for not going into the details in the strategy, have a look at this post on reddit: https://www.reddit.com/r/FFRecordKeeper/comments/3o2erv/simple_method_to_master_demon_wall_elite/cvtevzq
Here is another one: https://www.reddit.com/r/FFRecordKeeper/comments/3oobao/when_to_jump_against_ff12_demon_wall/
Hopefully it helps you out!
Thank you, I will try the jump method then 🙂