Vanille Event.

Vanille’s event is another Survival event similar to Celes (the last 1 so far). However, there’s a small twist to it. Read on to find out more

 

Event Objective

Collect Memory Stones (tokens) as you challenge the 4 different stages in the event. (The forth difficulty for daily dungeons might have arrived before this event).
Unlike the Celes event, you must complete the whole dungeon cycle to keep the tokens. 

 

Reward Highlights

[List of winning reward]

125,000  Thundaja x 1 10,000  Thundaga x 1
112,500  Major Earth Orb x 1 8750  Lightning Orb x 5
100,000 Major Fire Orb x 1 7500 Greater Growth Egg x 3
90,000 Greater Wind Orb x 1 6000 Non-Elemental Orb x 5
85,000 Greater Black Orb x 1 5500 Holy Orb x 3
80,000 Greater Fire Orb x 1 5000 Dark Orb x 3
75,000 Greater White Orb x 1 4500 Gold Hairpin (V) x 1
70,000  Greater Earth Orb x 1 4000 Rune Staff (IV) x 1
65,000 Greater Power Orb x 1 3500 Growth Egg x 15
60,000 Greater Ice Orb x 1 3000 Power Orb x 3
55,000 Greater Wind Orb x 1 2500    Mythril x 1
50,000 Greater Lightning Orb x 1 2000  Lesser Growth Egg x 1
45,000  Greater Wind Orb x 1 1750   Mythril x 1
40,000  Major Growth Egg x 1 1500  Gold Hairpin (V) x 1
35,000  Greater Earth Orb x 1 1250 Thunder Strike x 1
30,000  Durable Power Wristband (XIII) x 1 1000  Vanille
25,000  Grater Ice Orb x 1 750  Mythril x 1
22,500  Greater Fire Orb x 1 500  Mythril x 1
20,000 Earth Orb x 10 400  Rune Staff (IV) x 1
17,500  Fire Orb x 10 300  Power Wrist x 1
15,000  Wind Orb x 10 200  Mythril x 1
 12,500  Ice Orb x 5 50  Mythril x 1

* 125,000 then every 25,000 – 50,000 Gil.

Character Details Vanille  

ff13_vanilla Character name Vanille Work FF13
How to get 6000 tokens from event Job l’Cie
Deathblow Magic attack to all enemies and lower their defense
Dedicated equipment
Level HP Attk Def Mag Res Mnd Acc Eva Spd
Initial value 1 170 7 6 11 9 11 20 22 92
Maximum value 50 2847 62 51 106 96 116 22 25 118
Weapon Dagger / rod / cane
Protective gear Hat / light armor / robe / Bracer
Accessories Equipment possible
Ability Black magic (4) / white magic (5) / Support (2)

 

Preparations

Average tokens per loop:
Easy – 200
Normal – 800
Hard – 6000
Elite – 25000

It takes about 10 rounds on Elite to complete 250k to acquire Thundaja. However, you need your team to be equipping full FF13 gear to attempt the Elite mode. Going on the safer hard route takes about 42 laps.

Abilities

– Lightning and Water
– Thunder Strike, Thundara Strike, Water Strike
– Due to the difficulty level of the Elite mode, it is best that all abilities are Honed to the max.

Monsters – Multiplier differs based on difficulty level

ffrk_animax 3/3.3  ffrk_kriger x 1.8 ffrk_behemoth x 2/2.2  ffrk_wight  x 1.5ffrk_gast x 1.5 ffrk_calvary  x 2.5/2.8ffrk_psicom1 x 1.2/1.4 ffrk_psicom2 x 1.2

 

Dungeons

I will only list down the possible multipliers as there’s a difference between the difficulty levels. The first row will always be the normal monsters while the second row will be the Boss Monsters. Scroll all the way down to see the Boss guide.

[1] Easy

[Total required stamina: 15]

Hierarchy Stamina Stages
3 1
(x 1.2)
(x 1.4)
3 1
(x 1.5) / (x 1.5) / (x 1.8)
3 1
(x 1.5) / (x 1.8)
(x2.0)
3 1
(× 1.8)
(× 2.0) / (× 2.5)
3 1
(× 3.0)
[Memory]
Initial value – 10
Master reward Small Adamantite × 1, Lesser Summon Orb x 5
Clear reward Gill × 1000
First clear reward Minor Summon Orb × 5, Mythril × 1

 

[2] Normal

[Total required stamina: 25]

Hierarchy Stamina Stages
5 1
 (× 1.2)
(× 1.4)
5 1
(× 1.5) / (× 1.5) /(× 1.8)
(× 2.5)
5 1
(× 1.5) / (× 1.5) / (× 1.8)
(× 2.0)
5 1
(× 1.8)
(× 2.0) / (× 2.5)
5 1
(× 3.0)
[Memory]
Initial value – 30

 

Average about 600-1000.

Master reward Summon Orb × 3, Scarletite x 1
Clear reward Gill × 2000
First clear reward Lesser Summon Orb × 5, Mythril × 1

 

[3] Hard

[Total required stamina: 56]

Hierarchy Stamina Stages
8 1
(× 1.5) / (× 1.8)
(× 1.4)
8 1
(× 1.5) /  (× 1.5)
(× 1.4) / (× 2.0) / (× 2.5)
8 1
(× 1.5) / (× 1.5) / (× 1.8)
(× 3.0) / (× 2.0) / (× 2.5)
8 1
(× 1.5) /  (× 1.5) / (× 1.8)
(× 3.0) / (× 2.0) / (× 2.5)
8 1
(× 1.5) / (× 1.5) / (× 1.8)
(× 2.0) / (× 2.5)
8 1
(× 1.5) / (× 1.8)
(× 3.0) / (× 2.0) / (× 2.5)
8 1
(× 3.0)
[Memory]
Initial value – 50

 

[All Possible Pattern]
① 1.4 → 1.5 → 1.8 → 2.0 → 2.5 → 2.5 → 3.0 (Total 7,089)
② 1.4 → 1.5 → 1.5 → 1.8 → 2.0 → 2.5 → 3.0 (Total 4,275)
③ 1.4 → 1.5 → 1.8 → 2.0 → 2.5 → 3.0 → 3.0 (Total 8,505)
④ 1.4 → 2.0 → 2.5 → 1.5 → 1.8 → 1.5 → 3.0 (Total 4,254)
⑤ 1.4 → 2.5 → 1.5 → 3.0 → 2.0 → 1.8 → 3.0 (Total 8,523) * Highest combination
⑥ 1.4 → 2.5 → 2.5 → 1.5 → 2.0 → 1.8 → 3.0 (Total 7,098)
⑦ 1.4 → 2.5 → 3.0 → 1.5 → 2.0 → 1.5 → 3.0 Total 7,092)
⑧ 1.4 → 2.5 → 3.0 → 1.5 → 2.0 → 1.8 → 3.0 (Total 8,505)
⑨ 1.5 → 1.4 → 2.0 → 2.5 → 1.5 → 2.0 → 3.0 (Total 4,728)
⑩ 1.8 → 1.4 → 2.0 → 2.5 → 1.5 → 2.0 → 3.0 (Total 5,670)
⑪ 1.8 → 1.4 → 2.0 → 2.5 → 1.5 → 2.5 → 3.0 (Total 7,089)
⑫ 1.8 → 1.4 → 2.0 → 3.0 → 1.5 → 2.5 → 3.0 (Total 8,505)

 

Depending on the equipment and abilities, the average level of party recommended is 30-40

Master reward Greater Summon Orb × 2, Large Adamantite x 1
Clear reward Gill × 5000
First clear reward Summon Orb × 2, Mythril × 1

 

 

[4] Heroic

[Total required stamina: 96]

Hierarchy Stamina Stages
12 1
(× 1.4) / (× 2.8)
12 1
(× 1.5) / (× 1.5)
× 2.2) /  (× 2.8)
12 1
Gust (× 1.5) / Wight (× 1.5)
(× 1.4)
12 1
(× 1.5) / (× 1.8)
(× 3.3) / (× 2.2) / (× 2.8)
12 1
(× 1.5) /  (× 1.8)
(× 3.3) / (× 2.2) / (× 2.8)
12 1
(× 1.5) / (× 1.5) / (× 1.8)
(× 2.2) / (× 2.8)
12 1
(× 1.5) / (× 1.5) /  (× 1.8)
(× 3.3) / (× 2.8)
12 1
(× 3.3)
[Memory]
Initial value … 100

 

[Combinition]

① 2.8 → 2.8 → 1.4 → 2.2 → 1.5 → 1.5 → 1.5 → 3.3 (26,909)
② 2.8 → 2.8 → 1.4 → 2.2 → 1.8 → 1.5 → 1.5 → 3.3 (32,294)
③ 2.8 → 2.2 → 1.4 → 2.2 → 1.5 → 1.5 → 1.5 → 3.3 (21,157)
④ 2.8 → 2.2 → 1.4 → 1.5 → 3.3 → 1.5 → 1.8 → 3.3 (38,082) Best
⑤ 1.4 → 1.5 → 1.5 → 2.8 → 2.8 → 2.2 → 1.8 → 3.3 (32,281)
⑥ 1.4 → 1.5 → 1.5 → 1.8 → 2.2 → 2.8 → 3.3 → 3.3 (38,063)
⑦ 1.4 → 1.5 → 1.5 → 1.8 → 2.2 → 2.8 → 2.8 → 3.3 (32,294)
⑧ 1.4 → 1.5 → 1.5 → 1.5 → 2.2 → 2.8 → 2.8 → 3.3 (26,935)
9.  1.4 → 1.5 → 1.5 → 2.2 → 2.8 → 2.2 → 1.8 → 3.3 (25371) Thank you Linthouse
10. 1.4 → 1.5 → 1.5 → 2.2 → 2.8 → 1.8 → 1.5 → 3.3 (17289) Thank you Rellik

 

You may end up using all your Ability charges half way through the dungeon if you’re not strong enough. A party of level 50 is vital here and best equipped with all the FF13 items.
Retaliate meta works well here so that you are able to save as many ability charges as possible.

Boss Guide:

Anima Arm HP – 12000 each, body ~ 65000
– Kill 1 arm and focus on the body.
– Armor break to increase damage since Anima has no elemental weakness
– Use Power break, Reflect, Retaliate to steal more hits on Anima.
– Bring along all characters that can use Lightning attacks or support buffs

Master reward Giant Scarletite x 1, Major Summon Orb
Clear reward Gill × 10000
First clear reward Greater Summon Orb × 1, Mythril × 1
Special score conditions Vanillle must not die (she needs to be in the party)
No KOs

 

Bosses 

 

Boss name Anima
Tolerance [Weakness] – [Absorption] – [Mitigation] – [Disabled] –
State abnormal resistance Poison / silence / paralysis / confusion / Slow / stop
darkness / sleep / petrification / Doom / instant death
Behavior patterns [Fal’cie = Anima]
-Attack(counter) … triggering a chance to attack
revive dead limbs
[left / right limb]
-fight-resonance magic (and non-attribute damage on the whole)
Boss name Manasvin Warmech
Tolerance [Weakness] Lightning, Water [Absorption] – [Mitigation] – [Disabled] –
State abnormal resistance Poison / silence / paralysis / confusion / Slow / stop
darkness / sleep / petrification / Doom / instant death
Behavior patterns – Fight plasma beam – Lightning damage to single target
– wave gun … large damage of HP to the party
Boss name Behemoth
Tolerance [Weakness] Lightning, Water [Absorption] – [Mitigation] – [Disabled] –
State abnormal resistance Poison / silence / paralysis / confusion / Slow / stop
darkness / sleep / petrification / Doom / instant death
Behavior patterns -Scratch … the entire party with physical damage
-Shakuriage … the physical damage to single target
Boss name PSICOM special tactics officer
Tolerance [Weakness] – [Absorption] – [Mitigation] – [Disabled]-
State abnormal resistance Poison / silence / paralysis / confusion / Slow / stop
darkness / sleep / petrification / Doom / instant death
Behavior patterns – Attack
– Thunder / Thundara

 

 

 

 

Guide is currently for reference only. Things might change for the global built. However please be prepared as this may be the most difficult fight for now. 

15 Comments

Add a Comment
  1. Will there be a flan-like level in this event for farming exp?

    1. Glob I hope now… I’m still all flanned out.

    2. Glob I hope not… I’m still all flanned out.

  2. Where is FFXlll gear? I have not seen any, and I believe that there won’t be fully available for all types of characters.

  3. Thunder is for trash ?

    1. 2 bosses are weak to lightning.

  4. Ok Guys heres the offical Console version stats of the guys as far as weaknesses so as long as FFRK follows suit this should be unchanged
    Anima- No weakness
    Warmech- x2 Lightning x2 Water
    Beta Behemoth- x2 Lightning x2 Water
    PSICOM Officer- No Weakness but Physical Dmg reduced by 50%
    Myrmidon- x2 Fire
    Gast- x2 All Elements (kill his ass)

    All other are trash mobs and can be taken out with ease using Attack

  5. Hard mode Anima give 4* greater power orb

  6. Hi All,

    Understood that with 10,000 memory stones, we’ll be awarded a 3 star Thundaga.

    I have yet to acquire this 3 star Thundaga at the moment.

    What happens if I already possess this 3 star Rank 2 Thundaga? Will it increase it to Rank 3?

    Initial creation of a Rank 1 Thundaga requires 5 black orbs + 8 lightning orbs,
    Honing from rank 1 to 2 requires 10 black orbs + 15 lightning orbs, additional 5 blk & 7 lightning
    Honing from rank 2 to 3 requires 20 black orbs + 30 lightning orbs, additional 10 blk & 15 lightning
    Honing from rank 3 to 4 requires 30 black orbs + 45 lightning orbs, additional 10 blk & 15 lightning
    Honing from rank 4 to 5 requires 50 black orbs + 75 lightning orbs, additional 20 blk % 30 lightning

    Every increment in rank seems to require more orbs than the last rank generally.

    If it does increase the ranking of my current Thundaga, would it be wise to keep farming the current Lenna event for the black and lightning orbs to hone up to rank 4 Thundaga so that when i get to 10,000 memory stones it would automatically rank up to 5 to economically save the 50 black and 75 lightning orbs for some other abilities?

    If upon achieving the 10,000 memory stones will only give me an additional Thundaga orb ability, then I think it would not be wise to acquire this ability as yet til i reach 10K memory stones. Guess i’ll keep farming on the Lenna event till it expires since there is no choice on the orbs or rewards to be exchanges in this new Vanille event.

    Will be looking forward to your thoughts. Thanks.

    1. Wtf are you talking about lol.

      It will give you the ability if you have already one you will have two that’s it. It’s not upgrading your ability.

      No point on waiting.

  7. I did a heroic, and you might want to add that to the list…

    1.4->1.5->1.5->2.2->2.8->2.2->1.8->3.3 (25371)

  8. I got this low payout run in heroic too..
    1.4 – 1.5 – 1.5 – 2.2 – 2.8 – 1.8 – 1.5 – 3.3 (17289)

  9. There’s a thread at if you want to see some other run possibilities.
    http://www.reddit.com/r/FFRecordKeeper/comments/37mpxb/pulse_route_collaboration_thread_contribute_new/

    Also a megathread and lots of other useful info.

  10. Pattern for heroic
    2.8 → 2.2 → 1.4 → 2.2 → 1.8 → 1.5 → 1.5 → 3.3 (25,391)

  11. I quit on heroic. I used a mythril to refresh before final anima and still couldnt beat it. =/

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