Vanille’s event is another Survival event similar to Celes (the last 1 so far). However, there’s a small twist to it. Read on to find out more
Event Objective
Collect Memory Stones (tokens) as you challenge the 4 different stages in the event. (The forth difficulty for daily dungeons might have arrived before this event).
Unlike the Celes event, you must complete the whole dungeon cycle to keep the tokens.
Reward Highlights
[List of winning reward]
125,000 | Thundaja x 1 | 10,000 | Thundaga x 1 |
112,500 | Major Earth Orb x 1 | 8750 | Lightning Orb x 5 |
100,000 | Major Fire Orb x 1 | 7500 | Greater Growth Egg x 3 |
90,000 | Greater Wind Orb x 1 | 6000 | Non-Elemental Orb x 5 |
85,000 | Greater Black Orb x 1 | 5500 | Holy Orb x 3 |
80,000 | Greater Fire Orb x 1 | 5000 | Dark Orb x 3 |
75,000 | Greater White Orb x 1 | 4500 | Gold Hairpin (V) x 1 |
70,000 | Greater Earth Orb x 1 | 4000 | Rune Staff (IV) x 1 |
65,000 | Greater Power Orb x 1 | 3500 | Growth Egg x 15 |
60,000 | Greater Ice Orb x 1 | 3000 | Power Orb x 3 |
55,000 | Greater Wind Orb x 1 | 2500 | Mythril x 1 |
50,000 | Greater Lightning Orb x 1 | 2000 | Lesser Growth Egg x 1 |
45,000 | Greater Wind Orb x 1 | 1750 | Mythril x 1 |
40,000 | Major Growth Egg x 1 | 1500 | Gold Hairpin (V) x 1 |
35,000 | Greater Earth Orb x 1 | 1250 | Thunder Strike x 1 |
30,000 | Durable Power Wristband (XIII) x 1 | 1000 | Vanille |
25,000 | Grater Ice Orb x 1 | 750 | Mythril x 1 |
22,500 | Greater Fire Orb x 1 | 500 | Mythril x 1 |
20,000 | Earth Orb x 10 | 400 | Rune Staff (IV) x 1 |
17,500 | Fire Orb x 10 | 300 | Power Wrist x 1 |
15,000 | Wind Orb x 10 | 200 | Mythril x 1 |
12,500 | Ice Orb x 5 | 50 | Mythril x 1 |
* 125,000 then every 25,000 – 50,000 Gil.
Character Details Vanille
Character name | Vanille | Work | FF13 | |
How to get | 6000 tokens from event | Job | l’Cie | |
Deathblow | Magic attack to all enemies and lower their defense | |||
Dedicated equipment |
Level | HP | Attk | Def | Mag | Res | Mnd | Acc | Eva | Spd | |
Initial value | 1 | 170 | 7 | 6 | 11 | 9 | 11 | 20 | 22 | 92 |
Maximum value | 50 | 2847 | 62 | 51 | 106 | 96 | 116 | 22 | 25 | 118 |
Weapon | Dagger / rod / cane |
Protective gear | Hat / light armor / robe / Bracer |
Accessories | Equipment possible |
Ability | Black magic (4) / white magic (5) / Support (2) |
Preparations
Average tokens per loop:
Easy – 200
Normal – 800
Hard – 6000
Elite – 25000
It takes about 10 rounds on Elite to complete 250k to acquire Thundaja. However, you need your team to be equipping full FF13 gear to attempt the Elite mode. Going on the safer hard route takes about 42 laps.
Abilities
– Lightning and Water
– Thunder Strike, Thundara Strike, Water Strike
– Due to the difficulty level of the Elite mode, it is best that all abilities are Honed to the max.
Monsters – Multiplier differs based on difficulty level
x 3/3.3 x 1.8 x 2/2.2 x 1.5 x 1.5 x 2.5/2.8 x 1.2/1.4 x 1.2
Dungeons
I will only list down the possible multipliers as there’s a difference between the difficulty levels. The first row will always be the normal monsters while the second row will be the Boss Monsters. Scroll all the way down to see the Boss guide.
[1] Easy
[Total required stamina: 15]
Hierarchy | Stamina | Stages |
3 | 1 | |
(x 1.2) (x 1.4) |
||
3 | 1 | |
(x 1.5) / (x 1.5) / (x 1.8) | ||
3 | 1 | |
(x 1.5) / (x 1.8) (x2.0) |
||
3 | 1 | |
(× 1.8) (× 2.0) / (× 2.5) |
||
3 | 1 | |
(× 3.0) | ||
[Memory] Initial value – 10 |
Master reward | Small Adamantite × 1, Lesser Summon Orb x 5 |
Clear reward | Gill × 1000 |
First clear reward | Minor Summon Orb × 5, Mythril × 1 |
[2] Normal
[Total required stamina: 25]
Hierarchy | Stamina | Stages |
5 | 1 | |
(× 1.2) (× 1.4) |
||
5 | 1 | |
(× 1.5) / (× 1.5) /(× 1.8) (× 2.5) |
||
5 | 1 | |
(× 1.5) / (× 1.5) / (× 1.8) (× 2.0) |
||
5 | 1 | |
(× 1.8) (× 2.0) / (× 2.5) |
||
5 | 1 | |
(× 3.0) | ||
[Memory] Initial value – 30
Average about 600-1000. |
Master reward | Summon Orb × 3, Scarletite x 1 |
Clear reward | Gill × 2000 |
First clear reward | Lesser Summon Orb × 5, Mythril × 1 |
[3] Hard
[Total required stamina: 56]
Hierarchy | Stamina | Stages |
8 | 1 | |
(× 1.5) / (× 1.8) (× 1.4) |
||
8 | 1 | |
(× 1.5) / (× 1.5) (× 1.4) / (× 2.0) / (× 2.5) |
||
8 | 1 | |
(× 1.5) / (× 1.5) / (× 1.8) (× 3.0) / (× 2.0) / (× 2.5) |
||
8 | 1 | |
(× 1.5) / (× 1.5) / (× 1.8) (× 3.0) / (× 2.0) / (× 2.5) |
||
8 | 1 | |
(× 1.5) / (× 1.5) / (× 1.8) (× 2.0) / (× 2.5) |
||
8 | 1 | |
(× 1.5) / (× 1.8) (× 3.0) / (× 2.0) / (× 2.5) |
||
8 | 1 | |
(× 3.0) | ||
[Memory] Initial value – 50
[All Possible Pattern]
Depending on the equipment and abilities, the average level of party recommended is 30-40 |
Master reward | Greater Summon Orb × 2, Large Adamantite x 1 |
Clear reward | Gill × 5000 |
First clear reward | Summon Orb × 2, Mythril × 1 |
[4] Heroic
[Total required stamina: 96]
Hierarchy | Stamina | Stages |
12 | 1 | |
(× 1.4) / (× 2.8) | ||
12 | 1 | |
(× 1.5) / (× 1.5) × 2.2) / (× 2.8) |
||
12 | 1 | |
Gust (× 1.5) / Wight (× 1.5) (× 1.4) |
||
12 | 1 | |
(× 1.5) / (× 1.8) (× 3.3) / (× 2.2) / (× 2.8) |
||
12 | 1 | |
(× 1.5) / (× 1.8) (× 3.3) / (× 2.2) / (× 2.8) |
||
12 | 1 | |
(× 1.5) / (× 1.5) / (× 1.8) (× 2.2) / (× 2.8) |
||
12 | 1 | |
(× 1.5) / (× 1.5) / (× 1.8) (× 3.3) / (× 2.8) |
||
12 | 1 | |
(× 3.3) | ||
[Memory] Initial value … 100
[Combinition] ① 2.8 → 2.8 → 1.4 → 2.2 → 1.5 → 1.5 → 1.5 → 3.3 (26,909)
You may end up using all your Ability charges half way through the dungeon if you’re not strong enough. A party of level 50 is vital here and best equipped with all the FF13 items. Boss Guide: Anima Arm HP – 12000 each, body ~ 65000 |
Master reward | Giant Scarletite x 1, Major Summon Orb |
Clear reward | Gill × 10000 |
First clear reward | Greater Summon Orb × 1, Mythril × 1 |
Special score conditions | Vanillle must not die (she needs to be in the party) No KOs |
Bosses
Boss name | Anima | |
Tolerance | [Weakness] – [Absorption] – [Mitigation] – [Disabled] – | |
State abnormal resistance | Poison / silence / paralysis / confusion / Slow / stop darkness / sleep / petrification / Doom / instant death |
|
Behavior patterns | [Fal’cie = Anima] -Attack(counter) … triggering a chance to attack revive dead limbs [left / right limb] -fight-resonance magic (and non-attribute damage on the whole) |
Boss name | Manasvin Warmech | |
Tolerance | [Weakness] Lightning, Water [Absorption] – [Mitigation] – [Disabled] – | |
State abnormal resistance | Poison / silence / paralysis / confusion / Slow / stop darkness / sleep / petrification / Doom / instant death |
|
Behavior patterns | – Fight plasma beam – Lightning damage to single target – wave gun … large damage of HP to the party |
Boss name | Behemoth | |
Tolerance | [Weakness] Lightning, Water [Absorption] – [Mitigation] – [Disabled] – | |
State abnormal resistance | Poison / silence / paralysis / confusion / Slow / stop darkness / sleep / petrification / Doom / instant death |
|
Behavior patterns | -Scratch … the entire party with physical damage -Shakuriage … the physical damage to single target |
Boss name | PSICOM special tactics officer | |
Tolerance | [Weakness] – [Absorption] – [Mitigation] – [Disabled]- | |
State abnormal resistance | Poison / silence / paralysis / confusion / Slow / stop darkness / sleep / petrification / Doom / instant death |
|
Behavior patterns | – Attack – Thunder / Thundara |
Guide is currently for reference only. Things might change for the global built. However please be prepared as this may be the most difficult fight for now.
Will there be a flan-like level in this event for farming exp?
Glob I hope now… I’m still all flanned out.
Glob I hope not… I’m still all flanned out.
Where is FFXlll gear? I have not seen any, and I believe that there won’t be fully available for all types of characters.
Thunder is for trash ?
2 bosses are weak to lightning.
Ok Guys heres the offical Console version stats of the guys as far as weaknesses so as long as FFRK follows suit this should be unchanged
Anima- No weakness
Warmech- x2 Lightning x2 Water
Beta Behemoth- x2 Lightning x2 Water
PSICOM Officer- No Weakness but Physical Dmg reduced by 50%
Myrmidon- x2 Fire
Gast- x2 All Elements (kill his ass)
All other are trash mobs and can be taken out with ease using Attack
Hard mode Anima give 4* greater power orb
Hi All,
Understood that with 10,000 memory stones, we’ll be awarded a 3 star Thundaga.
I have yet to acquire this 3 star Thundaga at the moment.
What happens if I already possess this 3 star Rank 2 Thundaga? Will it increase it to Rank 3?
Initial creation of a Rank 1 Thundaga requires 5 black orbs + 8 lightning orbs,
Honing from rank 1 to 2 requires 10 black orbs + 15 lightning orbs, additional 5 blk & 7 lightning
Honing from rank 2 to 3 requires 20 black orbs + 30 lightning orbs, additional 10 blk & 15 lightning
Honing from rank 3 to 4 requires 30 black orbs + 45 lightning orbs, additional 10 blk & 15 lightning
Honing from rank 4 to 5 requires 50 black orbs + 75 lightning orbs, additional 20 blk % 30 lightning
Every increment in rank seems to require more orbs than the last rank generally.
If it does increase the ranking of my current Thundaga, would it be wise to keep farming the current Lenna event for the black and lightning orbs to hone up to rank 4 Thundaga so that when i get to 10,000 memory stones it would automatically rank up to 5 to economically save the 50 black and 75 lightning orbs for some other abilities?
If upon achieving the 10,000 memory stones will only give me an additional Thundaga orb ability, then I think it would not be wise to acquire this ability as yet til i reach 10K memory stones. Guess i’ll keep farming on the Lenna event till it expires since there is no choice on the orbs or rewards to be exchanges in this new Vanille event.
Will be looking forward to your thoughts. Thanks.
Wtf are you talking about lol.
It will give you the ability if you have already one you will have two that’s it. It’s not upgrading your ability.
No point on waiting.
I did a heroic, and you might want to add that to the list…
1.4->1.5->1.5->2.2->2.8->2.2->1.8->3.3 (25371)
I got this low payout run in heroic too..
1.4 – 1.5 – 1.5 – 2.2 – 2.8 – 1.8 – 1.5 – 3.3 (17289)
There’s a thread at if you want to see some other run possibilities.
http://www.reddit.com/r/FFRecordKeeper/comments/37mpxb/pulse_route_collaboration_thread_contribute_new/
Also a megathread and lots of other useful info.
Pattern for heroic
2.8 → 2.2 → 1.4 → 2.2 → 1.8 → 1.5 → 1.5 → 3.3 (25,391)
I quit on heroic. I used a mythril to refresh before final anima and still couldnt beat it. =/