Yuffie Event (Bonus Battles)

【Hidden Resolve】- Bonus Battles

 

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Main Guide

 


Reward Highlights

Phantasm

Red XIII’s Second Memory Crystal

Godo’s Mask


Yuffie Rising+

 [Total required stamina: 60]
First Time Completion Phantasm, Greater Non-Elemental Orb x6
Completion reward 30000 Gil
Mastery Reward Major Summon Orb x1, Major Growth Egg x3

Requirements at a glance: Yuffie

BOSS 1 Ark Dragon Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Ark Dragon without being KO’d.
  2. Win without Yuffie being KO’d.
x2
HP
~47000 each
Elements
WEAK Wind
ABSORB Fire
RESIST
NULL Earth
Debuff Vulnerabilities
All except Paralyze / Petrify / Doom / KO
Abilities
Attack: Deal physical damage to one target.
Claw: Deal physical damage to one target.
Flamethrower: Deal heavy fire damage to all targets.
Commentary
Straightforward battle, pretty much like trash. Also, ether is not a guaranteed drop.
BOSS 2 Red Dragon Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Red Dragon without being KO’d.
  2. Win without Yuffie being KO’d.
HP
~108000
Elements
WEAK
ABSORB Fire
RESIST
NULL
Debuff Vulnerabilities
Poison / Paralyze / Slow / Blind / Sap
Abilities
Red Dragon Breath: Deal very heavy fire damage to one target.
Attack: Deal physical damage to one target.
Commentary
Magic Break to reduce its breath attack.
BOSS 3 Schizo Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Schizo without being KO’d.
  2. Win without Yuffie being KO’d.
HP
~70000 each
Elements
WEAK
ABSORB Fire (Right) / Ice (Left)
RESIST
NULL
Debuff Vulnerabilities
Blind
Abilities
► Left Head (Both heads alive)
Ice Breath: Deal ice damage to one target.
Tremor: Deal heavy earth damage to all targets.
*Dragon Fang: Deal heavy lightning damage to all targets.

► Left Head (Right head down)
(include ‘Both heads alive’ abilities)

Ice Breath: Deal ice damage to all targets.

Right Head (Both heads alive)

Fire Breath: Deal fire damage to one target.
Tremor: Deal heavy earth damage to all targets.
*Dragon Fang: Deal heavy lightning damage to all targets.

Right Head (Left head down)
(include ‘Both heads alive’ abilities)

Fire Breath: Deal fire damage to all targets.

Commentary
  • Dragon Fang is triggered immediately when a head dies. That means if you somehow defeat both heads simultaneously, you will be hit by Twin Dragon Fang twice in succession.

Shellga to reduce their damage. Note that any Break/Breakdown effects are removed before Dragon Fang is cast upon death.

Video #1https://www.youtube.com/watch?v=hC6EjsTaPIY
Video #2https://www.youtube.com/watch?v=8GppV2J_HjQ


 

Recommended abilities: Breakdowns, AoE
Recommended RW: Blade Beam, Black Materia, Sentinel’s Grimoire

TOTAL medals = 45 medals, meaning you can lose a max of 7 medals to get Mastery.


 

Materia Keeper ++

Part 1 Stamina 20, Stages 1
First Time Completion Major Fire Orb x1, Red XIII’s Memory Crystal II
Completion Reward 30000 Gil
Mastery Reward Greater Wind Orb x7, Major Non-Elemental Orb x2
Target Score
  1. Defeat Materia Keeper without being KO’d.
  2. Afflict Materia Keeper with Slow.
  3. Afflict Materia Keeper with Sap.
Materia Keeper
HP
~187000
Elements
WEAK
ABSORB Fire
RESIST
NULL
Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Poison / Paralyze / Slow / Stop / Blind / Sap
Abilities
Normal state

Attack: Deal physical damage to one target.
Big Horn: Deal moderate physical damage to one target.
Hell Combo: Deal heavy physical damage to one target.

Critical state (include Normal abilities)

Trine: Deal moderate lightning damage to all targets.
Cura: Restore some HP to one target.

Strategy
In this fight you are required to inflict Sap on Materia Keeper. At this point of the game there is only one ability that is capable of doing just that and that is Shadowblade. Another way is if you have Vaan’s Zwill Crossblade, as White Whorl has a medium chance of inflicting Sap. Also there is the 5★ Sniper relic from VI, which has an added effect of inflicting Sap on hit, albeit a low chance.

Materia Keeper was infamously known to resist Paralyze given its high MND in The Jenova Project (Sephiroth) event. It is still worth using though, especially if your Intimidate is well honed. Stop is also great here. And if you managed to beat/master Omega, you should have at least one well honed Stop. Otherwise, use a longer lasting debuff like Blind and Poison.


Video #1https://www.youtube.com/watch?v=VsL5dJqG7x0
Video #2https://www.youtube.com/watch?v=jiV4kdubh_o
Video #3https://www.youtube.com/watch?v=1tlcmBk6NoM

Recommended abilities: Intimidate, Stop, Venom Buster, Shadowblade, Dark Buster, Shellga, Breakdowns
Recommended RW:
 Lunatic High, Boon, Sentinel’s Grimoire, Stoneskin

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.


 

The Four +++

Part 1 Stamina 40, Stages 1
First Time Completion Major Lightning Orb x2, Major Holy Orb x2
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone x1, Greater Non-Elemental Orb x8
Target Score
  1. Defeat the Four Saints without being KO’d.
  2. Win without Yuffie being KO’d.
  3. Afflict Staniv with Slow.
The Four Saints
HP
Staniv: ~72800
Shake: ~64000
Chekov: ~64400
Gorkii: ~68700
Elements
WEAK
ABSORB
RESIST
NULL Earth (Shake only)
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Gorkii: Poison / Paralyze / Slow / Stop / Blind / Sap
Shake, Chekov, Staniv: Poison / Paralyze / Slow / Blind / Sap
Abilities
See the Main Guide for their respective abilities.
Strategy
They have low HP but they hit hard. Either go slow and steady with a defensive RW, or go all out with Blade Beam. Quetzalcoatl is especially effective here. Also, if you’re going for a fast kill, Slowing Staniv is not even required.


 

Video #1: https://www.youtube.com/watch?v=wYE4pxhgQKw
Video #2: https://www.youtube.com/watch?v=3Yu2ZE7cka0

Recommended abilities: AoE 
Recommended RW:
 Sentinel’s Grimoire, Stoneskin, Boon, Lunatic High, Blade Beam, Shadow Flare

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.


 

Sins of the Father 【Ultimate】

Part 1 Stamina 60, Stages 1
First Time Completion Godo’s Mask, Major Black Orb x2
Completion Reward 90000 Gil
Mastery Reward Major Power Orb x2, Major White Orb x2
Target Score
  1. Defeat Godo without being KO’d.
  2. Win without Yuffie being KO’d.
  3. Afflict Godo with Sap.
Godo (Ultimate)
HP
~286400
Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Sap
Abilities
  • RED

► Normal

Attack: Deal physical damage to one target.
Trine: Deal heavy lightning damage to all targets.

► Weak

Attack: Deal physical damage to one target.
Beast Sword: Deal heavy physical damage to all targets.
Trine: Deal heavy lightning damage to all targets.
Cura (Counter): Recover a moderate amount of HP to one target.

► Very Weak

Beast Sword: Deal heavy physical damage to all targets.
Trine: Deal heavy lightning damage to all targets.
Cura (Counter): Recover a moderate amount of HP to one target.

  • WHITE

► Normal

Graviga: Deal heavy damage proportional to HP to one target.
Bioga: Deal heavy poison damage and Poison all targets.
Drain: Steal HP from one target.

► Weak

Graviga: Deal heavy damage proportional to HP to one target.
Bioga: Deal heavy poison damage and Poison all targets.
Cura (Counter): Recover a moderate amount of HP to one target.

► Very Weak

Gravija: Deal heavy damage proportional to HP to all targets.
Bioga: Deal heavy poison damage and Poison all targets.
Cura (Counter): Recover a moderate amount of HP to one target.

Strategy
  • In this encounter, Godo’s Yellow mask does not exist.
  • Godo switches mask at the end of every turn.
  • Red and White each has a Normal, Weak, and Very Weak phase.
  • When Godo becomes Weak (and Very Weak), he can counter all attacks with Cura.

Godo hits very hard now, especially Bioga, so get mitigation up ASAP (breakdowns, Shellga, SG/SS2, etc).

In fact, most of your problems should only come from his constant AoE damage, so as long as you keep your mitigation up and your party healthy, you should be fine. Beware of Gravija though, time your heals well! Having Drain Strikes / Drainga / Steal HP isn’t a bad idea here to ease your healer’s job.

Don’t forget to inflict Sap, it hits him for quite a huge amount per tick.


Video #1https://www.youtube.com/watch?v=L35Uw2N9_Pw
Video #2https://www.youtube.com/watch?v=lM42c3esfgE
Video #3https://www.youtube.com/watch?v=H3lCXBJIXyY

Recommended abilities: Breakdowns (especially Magic), Shellga, Protectga, Steal Power, Shadowsteel
Recommended RW:
 Sentinel’s Grimoire, Stoneskin, Lunatic High, Boon, Hymn of the Fayth

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.


 

Below are some sample parties, courtesy of Muketsu:

 

 

 



written by /u/fattybomchacha aka flip

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