Welcome to the Ability Multipliers page!
Multiplier values that you here see are taken from the following spreadsheet:
https://docs.google.com/spreadsheets/d/1p6iMuCSWr_2QLQVxnhYjz5og6oOx0CfgCCNb_z4JCPY/edit#gid=838826718
HUGE thanks to Elninofr for letting us share his wonderful work!!
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(Dear mobile users, your viewing experience may be affected, use the spreadsheet linked above as an alternative!)
Bard
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Requiem | ★★ | 4.2 | Damage, MAG-based | Single | Situational | Not a great skill, but if you’re running a Bard for buffs you may not have much else to use. |
Lullaby | ★★ | – | Small chance to Sleep enemies. | All | Situational | AoE sleep, even at a small chance, could be very useful in some fights. |
Rallying Etude | ★★★ | – | Buffs ATK by 15% | All | Situational | Not a huge buff, but if you’re a pure physical party it’s worth considering. |
Mana’s Paean | ★★★ | – | Buffs MAG by 15% | All | – | If you run multiple black mages in the party, this is an amazing skill. |
Spellbend Etude | ★★★★ | – | Shellga | All | Situational | If you use a bard often, this is a possible replacement to Shellga. |
Strong DEF Etude | ★★★★ | – | Protectga | All | – | Unreleased |
Black Magic
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
DAMAGE | ||||||
Fire | ★ | 1.5 | Fire damage | Single | Situational | Outclassed very quickly, you may not need to ever hone them. |
Blizzard | ★ | 1.5 | Ice damage | Single | Situational | 〃 |
Thunder | ★ | 1.5 | Lightning damage | Single | Situational | 〃 |
Water | ★ | 1.5 | Water damage | Single | Situational | 〃 |
Fira | ★★ | 2.9 | Fire damage | Single | Yes | Useful for a fairly long time, and on Magic Heavy stages. |
Blizzara | ★★ | 2.9 | Ice damage | Single | Yes | 〃 |
Thundara | ★★ | 2.9 | Lightning damage | Single | Yes | 〃 |
Watera | ★★ | 2.9 | Water damage | Single | Yes | 〃 |
Bio | ★★ | 2.8 | Poison damage; 1% chance to Poison | Single | Situational | By the time you need Poison element, you’ll likely have Biora. |
Ruin | ★★ | 3 | Non-Elemental damage | All | – | Unreleased |
Fireball | ★★ | 2 | Fire damage | All | – | Unreleased |
Snowball | ★★ | 2 | Ice damage | All | – | Unreleased |
Thunderstorm | ★★ | 2 | Lightning damage | All | – | Unreleased |
Rainstorm | ★★ | 2 | Water damage | All | – | Unreleased |
Firaga | ★★★ | 4.9 | Fire damage | Single | Yes | Incredibly useful, very strong. |
Blizzaga | ★★★ | 4.9 | Ice damage | Single | Yes | 〃 |
Thundaga | ★★★ | 4.9 | Lightning damage | Single | Yes | 〃 |
Waterga | ★★★ | 4.9 | Water damage | Single | Yes | 〃 |
Biora | ★★★ | 4.8 | Poison damage; 1% chance to Poison | Single | Yes | Not a lot of Poison Weak enemies, but this does good damage to them. |
Dark | ★★★ | 5 | Dark damage | Single | No | Too few Dark-weak enemies. |
Gravity | ★★★ | – | 50% of target’s current HP | Single | Situational | Respects the damage cap, but doesn’t need a MAG stat. |
Comet | ★★★ | 5.1 | Non-Elemental damage | Single | Situational | A strong Non-Elemental attack, but lots of other good BlM Spells. |
Drain | ★★★ | 4.5 | Dark damage; Heal for 30% of damage dealt | Single | Situational | Useful, but there’s a lot of other good BlM Spells. |
Firaja | ★★★★ | 9 | Fire damage | Single | Yes | Huge damage, often hit the Damage Cap. |
Blizzaja | ★★★★ | 9 | Ice damage | Single | Yes | 〃 |
Thundaja | ★★★★ | 9 | Lightning damage | Single | Yes | 〃 |
Waterja | ★★★★ | 9 | Water damage | Single | Yes | 〃 |
Bioga | ★★★★ | 8.8 | Poison damage; 1% chance to Poison | Single | Yes | Slightly less damage than the -ja spells, but a small chance to poison and rarely resisted. |
Darkra | ★★★★ | 9 | Dark damage | Single | – | Unreleased |
Quake | ★★★★ | 5.6 | Earth damage | All | Situational | Was amazing, but is outclassed in every way by Ruinga. |
Ruinga | ★★★★ | 5.9 | Non-Elemental damage | All | Yes | Though unreleased, it will be very powerful, and cannot be resisted. |
Drainga | ★★★★ | 7 | Dark damage; Heal for 30% of damage dealt | Single | – | Unreleased |
Flare | ★★★★★ | 12 | Non-Elemental damage | Single | No | You can hit the cap with 4* spells, and this is only single target. |
Meteor | ★★★★★ | 9 | Non-Elemental damage | All | Yes | Very strong and AoE, worth honing eventually. |
DEBUFFS | ||||||
Sleep | ★ | – | 30% chance to Sleep enemy | Single | Situational | Useful if you can’t craft or use the improved versions. |
Poison | ★ | – | 30% chance to Poison enemy | Single | Situational | 〃 |
Confuse | ★ | – | 30% chance to Confuse enemy | Single | Situational | 〃 |
Blind | ★ | – | 30% chance to Blind enemy | Single | Situational | 〃 |
Stop | ★★★ | – | 70% chance to Stop enemy | Single | Situational | Rarely, but sometimes, useful. |
Blindga | ★★★ | – | 60% chance to Blind enemy | Single | Situational | Unreleased |
Death | ★★★★ | – | Medium chance to KO enemy | Single | Situational | Rarely useful |
Break | ★★★★ | – | Low chance to Petrify enemy | Single | Situational | Rarely useful |
Celerity
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Aim | ★ | 1.1 | Never miss | Single | No | Very weak, outclassed very quickly. |
Wind Slash | ★★ | 1.4 | Ranged, wind physical damage | Single | Situational | Currently not many Wind attacks, and a few Wind Vulnerability Boss Requirements. |
Dagger Toss | ★★ | 1.7 | Ranged physical damage | Single | Situational | Not bad for beginners, it is a decent ranged physical skill. |
Quickness | ★★★ | – | Grants user ‘Haste’ status | Self | No | Too specialised, and self only. |
Leg Shot | ★★★ | 1.7 | Chance to Slow enemy | Single | Situational | A good skill if you haven’t, or are unwilling, to invest in Slowga. |
Tempo Flurry | ★★★ | 0.9 | Strikes twice, 20% chance (per hit) to Slow target. | Single | Yes | A very useful skill, as you can apply damage and slow at a reasonable rate. |
Shadowbind | ★★★★ | 2.2 | Medium chance to Stop enemy | Single | No | Stop isn’t a good enough status, especially on a 4* skill. |
Dismissal | ★★★★ | 2.05 | 25% chance to reset target’s ATB gauge. | Single | Yes | A powerful skill on its own, multiple users can be a viable strategy on some bosses. |
Paralyze Shot | ★★★★ | 2.1 | 25% chance to Paralyze target | Single | – | Unreleased |
Quick Hit | ★★★★★ | 2.4 | 0.01 cast time | Single | No | Saving 1-2 seconds not having the skill cast is not worth the orb investment. |
Combat
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Blade Bash | ★ | 1.1 | 10% chance to Paralyze enemy | Single | Situational | A useful skill to spam early on, but, not very good. |
Body Slam | ★ | 1.8 | Lose 20% of user’s max HP | Single | No | Health cost is way too high |
Charge | ★★ | 1.8 | High cast time | Single | No | Takes almost twice as long to cast |
Double Cut | ★★ | 0.9 | Hits twice | Single | Yes | A great “Filler” skill, even later in the game. |
Magic Break | ★★★ | 1.7 | Lowers targets MAG by 30% | Single | Yes | The effect of the “Stat Breaks” are incredibly useful. |
Armor Break | ★★★ | 1.7 | Lowers targets DEF by %30 | Single | Yes | 〃 |
Power Break | ★★★ | 1.7 | Lowers targets ATK by %30 | Single | Yes | 〃 |
Mental Break | ★★★ | 1.7 | Lowers targets RES by %30 | Single | Yes | 〃 |
Cripple | ★★★ | – | Deals 25% of Targets Max HP. | Single | No | Subject to the damage cap, gets worse as the fight goes on. |
Launch | ★★★ | 2 | Physical damage | Single | Yes | A great “Filler” skill, stronger than Double Cut. |
Bladeblitz | ★★★★ | 1.5 | Physical damage | All | Situational | A decent AoE, but only rarely useful. |
Pound | ★★★★ | 2.3 | Never misses | Single | Situational | An expensive filler skill, worth honing eventually, but not a priority. |
Bonecrusher | ★★★★ | 2.8 | Deals 25% of the MaxHP as recoil | Single | – | Unreleased |
Wicked Wave | ★★★★ | 1.6 | Dark element; Never misses | All | – | Unreleased |
Lifesiphon | ★★★★ | 1.8 | Gain extra SB gauge (3x as much as ‘Attack’) | All | – | Unreleased |
Barrage | ★★★★★ | 0.7 | Strikes 4 times | Single (Random) | Situational | In the far far future it may be worth it to craft/hone this skill. |
Dance
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Box Step | ★★★ | – | Reduces enemy’s DEF by 30% | All | No | Without better dancer skills, there’s no reason to use a Dancer at all. |
Stutter Step | ★★★ | – | Reduces enemy’s RES by 30% | All | No | Without better dancer skills, there’s no reason to use a Dancer at all. |
Unfaith | ★★★ | – | Reduces enemy’s MAG by 30% | All | – | Unreleased |
Weak Polka | ★★★ | – | Reduces enemy’s ATK by 30% | All | – | Unreleased |
Stop Rumba | ★★★★ | – | High chance to Stop all targets. | All | – | Unreleased |
High Stutter Step | ★★★★ | – | RES -50% | All | – | Unreleased |
High Weak Polka | ★★★★ | – | ATK -40% | All | – | Unreleased |
Dragoon
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Jump | ★★ | 2 | Physical damage | Single | Situational | Great damage, not many good Dragoons. |
Wind Jump | ★★★ | 2.1 | Wind physical damage | Single | – | Unreleased |
Ice Jump | ★★★ | 2.1 | Ice physical damage | Single | – | Unreleased |
Lightning Jump | ★★★ | 2.1 | Lightning physical damage | Single | – | Unreleased |
Mighty Jump | ★★★★ | 2.5 | Physical damage | Single | – | Unreleased |
Knight
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Guard | ★★ | – | Protect to self | Self | No | Pretty useless |
Draw Fire | ★★★ | – | Redirects physical attacks to self, raises own DEF by 100% | Self | Situational | Very useful with Retaliate and on specific fights. |
Mental Bash | ★★★ | 1.6 | Caster’s RES + 50% | Single | – | Unreleased |
Memento of Defense | ★★★ | – | DEF & RES + 50% | Single | – | Unreleased |
Shield Bash | ★★★ | 1.6 | User’s DEF +50% | Single | – | Unreleased |
Minus Strike | ★★★★ | – | Damage = (Max HP – Current HP)*2 | Single | No | You don’t really want to be on low HP |
Magic Lure | ★★★★ | – | Redirects Magical Attacks to self, raises own RES by 100% | Single | – | Unreleased |
Banish Raid | ★★★★ | 2 | Has the same effect as Dispel | Single | – | Unreleased |
Armor Strike* | ★★★★ | 2.8 | Assume DEF unbuffed, ArmorStrike_ATK = (30% ATK + 70% DEF) Max ArmorStrike_ATK = (30% ATK + 126% DEF) |
Single | – | Unreleased |
*About Armor Strike: How this ability works is a little unique. Instead of using the user’s ATK value to calculate the damage, it uses “ArmorStrike_ATK”. You can amp up this value by stacking buffs such as Protect + Sentinel’s Grimoire for example.
Monk
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Death Strike | ★★ | 2 | Either Crit or Miss. | Single | No | Not a reliable source of damage |
Chi Blast | ★★ | 1.7 | Ranged physical attack | Single | Situational | Good Damage, Ranged, though Monks aren’t commonly used. |
Chakra | ★★★ | – | Increases ATK by 20%, and heals self. | Self | Situational | Not terrible if you have a good Monk. |
Memento of Power | ★★★ | – | ATK + 30% | Self | – | Unreleased |
Kick | ★★★ | 1.3 | Physical damage | All | – | Unreleased |
Pressure Point | ★★★★ | 2.1 | 50% chance to KO target. | Single | Situational | Alternative to KO type abilities |
Punishing Palm | ★★★★ | 2.1 | ATK +30% | Single | – | Unreleased |
Raging Thrust | ★★★★★ | 2.9 | Crit:20% 5x 0.58 |
Single | – | Unreleased |
Ninja
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Shuriken | ★★ | 1.4 | Ranged physical attack | Single | Situational | Weak, but not always a lot of ranged options. |
Swift Bolt | ★★★ | 21 | Lightning damage based on MAG and ignores RES. | All | – | Unreleased |
Water Veil | ★★★ | 21 | Water damage based on MAG and ignores RES. | All | – | Unreleased |
Fire Veil | ★★★ | 21 | Fire damage based on MAG and ignores RES. | All | – | Unreleased |
Scatter Blossom | ★★★★ | 0.37 | Strikes 6 times | Single | – | Unreleased |
Shadowsteel | ★★★★ | 2.1 | Damage based on ATK and 25% to inflict Sap | Single | – | Unreleased |
Phantasm | ★★★★ | 39 | Damage based on MAG and ignores RES; 50% chance to Sleep enemies | Single | – | Unreleased |
Samurai
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Retaliate | ★★ | 1.4 | Counters nearly all Physical Attacks. | Self | Situational | You should already know how powerful this is. |
Iai Strike | ★★★ | 1.6 | 30% chance to instantly kill enemy. | Single | Situational | Not very strong, but a good “Death” type skill |
Yukikaze | ★★★★ | 1.5 | 20% chance to blind enemies. | All | Situational | Not incredibly strong, but AoE and a chance to blind can have its uses. |
Tranquility | ★★★★ | 2.2 | ATK +30% for 20s and Sap self. | Single | – | Unreleased |
Sword Flash | ★★★★★ | 2.66 | 2x 1.33 Never misses. |
All | – | Unreleased |
Spellblade
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Fire Strike | ★★ | 1.5 | Fire physical damage | Single | Situational | Not worth honing if you already have the 3★ version |
Blizzard Strike | ★★ | 1.5 | Ice physical damage | Single | Situational | 〃 |
Thunder Strike | ★★ | 1.5 | Thudner physical damage | Single | Situational | 〃 |
Water Strike | ★★ | 1.5 | Water physical damage | Single | Situational | 〃 |
Aero Strike | ★★ | 1.5 | Wind physical damage | Single | Yes | Useful for quite a while |
Fira Strike | ★★★ | 1.8 | Fire physical damage | Single | Yes | Amazingly useful and powerful |
Blizzara Strike | ★★★ | 1.8 | Ice physical damage | Single | Yes | 〃 |
Thundara Strike | ★★★ | 1.8 | Thudner physical damage | Single | Yes | 〃 |
Drain Strike | ★★★ | 1.7 | Heals for 30% of the Damage Dealt. | Single | Situational | Useful, but not everyone has room to take it with them. |
Watera Strike | ★★★ | 1.8 | Water physical damage | Single | – | Unreleased |
Aerora Strike | ★★★ | 1.8 | Wind physical damage | Single | – | Unreleased |
Bio Strike | ★★★ | 1.8 | Poison physical damage | Single | – | Unreleased |
Firaga Strike | ★★★★ | 2.1 | Fire physical damage | Single | – | Unreleased |
Blizzaga Strike | ★★★★ | 2.1 | Ice physical damage | Single | – | Unreleased |
Thundaga Strike | ★★★★ | 2.1 | Thudner physical damage | Single | – | Unreleased |
Break Strike | ★★★★ | 2.1 | 15% chance to Petrify enemy | Single | Situational | Alternative to Break |
Flare Strike | ★★★★★ | 3 | Non-Elemental physical damage | Single | No | Seems fairly underwhelming |
Summoning
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Goblin | ★ | 2.7 | Non-Elemental damage | Single | No | Terrible in every way |
Bomb | ★ | 2.7 | Fire damage | Single | No | Terrible in every way, but with Fire |
Chocobo | ★★ | 5.4 | Non-Elemental damage | Single | No | Terrible has taken a 2★ form |
Dragon | ★★ | 3.6 | Non-Elemental damage | All | No | Can be used as a very early AoE clear, but there are far better options. |
Kirin | ★★ | – | Applies Regen to party | – | Yes | The only decent 2* Summon. |
Ramuh | ★★★ | 5.5 | Lightning damage | All | Situational | Generally worse than Black Magic, and has two mediocre 4* Thunder summons. |
Ifrit | ★★★ | 5.5 | Fire damage | All | No | Generally worse than Black Magic, and there’s a much better 4* Fire Summon. |
Shiva | ★★★ | 5.5 | Ice damage | All | Situational | Generally worse than Black Magic, but there’s no better Ice Summon. |
Syldra | ★★★★ | 8.8 | Lightning damage | All | No | Ixion is better. |
Leviathan | ★★★★ | 8.8 | Water damage | All | Situational | Maybe once you’ve finished the better 4* summons. |
Ixion | ★★★★ | 9.2 | Lightning damage | All | Situational | Maybe once you’ve finished the better 4* summons. |
Maduin | ★★★★ | 9.6 | Non-Elemental damage | All | No | Uses far too many Greater Summon Orbs. |
Phoenix | ★★★★ | 8 | Fire damage and Revives one party member. | All | Situational | If you got one from an Event Reward, it’s worth Honing. |
Carbuncle | ★★★★ | – | Casts Reflect on the party | All | Situational | Depending on your team, you may not ever need more than a single cast of Carbuncle. |
Alexander | ★★★★ | 9.2 | Holy damage | All | Yes | Not many resists Holy, an excellent summon once you’ve crafted/honed Ruinga. |
Valefor | ★★★★ | 9.6 | Non-Elemental damage | All | Yes | Huge, unresisted, damage. One of, if not the, best summon. |
Quetzalcoatl | ★★★★ | 9.2 | Lightning damage | All | No | Less damage than Ixion, and there are better ways to Paralyze. Nevertheless if you need a group Paralyze, this is an option. |
Cactuar | ★★★★ | – | Fixed 3,000 damage | All | – | Unreleased |
Odin | ★★★★★ | 12 | 99% chance of causing KO to enemies | All | Very Situational | There is some value in the 99% KO, but it is very expensive, and the orbs are better used in better skills like Full Break. |
Bahamut | ★★★★★ | 13.5 | Non-Elemental damage | All | No | Shares orbs with a better skill, and Odin is the preferable 5* summon if you must make one. |
Support
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Salve | ★ | – | Heal user | Self | No | Not a very strong heal at all, outclassed incredibly quick. |
Boost | ★ | – | Boosts ATK by 25% | Single | Yes | A very useful skill for Physical based teams |
Sleep Attack | ★★ | 1.4 | Small chance to Sleep | Single | Situational | Good skills if you need the statuses before you’re capable of crafting the improved versions. |
Silence Attack | ★★ | 1.4 | Small chance to Silence | Single | Situational | 〃 |
Venom Attack | ★★ | 1.4 | Small chance to Poison | Single | Situational | 〃 |
Dark Attack | ★★ | 1.4 | Small chance to Blind | Single | Situational | 〃 |
Cry | ★★ | – | 30% chance to Confuse | Single | Situational | Pretty much only useful for “Confuse” boss requirements. |
Revive | ★★ | – | Revive KO’d ally | Single | Situational | A cheap way to revive dead characters, though it’s better not to let them die. |
Life Wave | ★★ | – | Target heals 3% of Max HP every 3 seconds | Single | – | Unreleased |
Sleep Buster | ★★★ | 1.7 | Chance to Sleep | Single | Yes | Very useful skills, a reliable way to inflict status effects. |
Silence Buster | ★★★ | 1.7 | Chance to Silence | Single | Yes | 〃 |
Venom Buster | ★★★ | 1.7 | Chance to Poison | Single | Yes | 〃 |
Dark Buster | ★★★ | 1.7 | Chance to Blind | Single | Yes | 〃 |
Intimidate | ★★★ | – | 50% chance to Paralyze | Single | Yes | Amazingly useful, Paralyze is a moderately common enemy weakness. |
Mental Breakdown | ★★★★ | 2.1 | Reduces targets RES by 50% | Single | Yes | Brutally powerful for anyone that uses Magic. |
Armor Breakdown | ★★★★ | 2.1 | Reduces targets DEF by 40% | Single | Situational | Not as effective as the two Magic related ones, and Steal Armour is “Better”. |
Magic Breakdown | ★★★★ | 2.1 | Reduces targets MAG by 50% | Single | Yes | An important survival tool against magical foes later in the game. |
Power Breakdown | ★★★★ | 2.1 | Reduces targets ATK by 40% | Single | Situational | Not as effective as the two Magic related ones, and Steal Power is “Better”. |
Wrath | ★★★★ | – | SB Gain: +180; Boosts ATK by 3% | Self | No | An expensive skill for a relatively small effect. |
Entrust | ★★★★★ | – | Transfer the user’s Soul Break gauge to an ally. | Single | No | While it can be really good, it’s not worth the Major Orbs. |
Full Break | ★★★★★ | 2.2 | Reduces ATK, DEF, MDEF, MATK by 30% | Single | Yes | An expensive skill, but it stacks with Breaks/Breakdowns/Steal Power/Steal Armor, which is a huge plus point. |
Thief
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
Steal HP | ★★ | 1.4 | 30% as HP | Single | Situational | A weaker “Thief” version of Drain Strike. Not terrible, but not amazing. |
Steal Time | ★★★ | – | Slows Enemy, Hastes Self. | Single | Situational | If you’re not running a form of haste, this isn’t a bad way to apply slow. If you are, there are better skills. |
Steal Defense | ★★★★ | – | Reduces enemy DEF by 40%, raises own DEF by 50%. | Single | Situational | A useful skill, though non-damaging, if you use a Physical Heavy Party. |
Steal Power | ★★★★ | – | Reduce enemy ATK by 40%, Raise own ATK by 50% | Single | – | Unreleased; Apparently a very powerful skill. |
Mug Time | ★★★★★ | 2.5 | Slow enemy, Haste self. | Single | – | Unreleased |
White Magic
Ability | Rank | Multiplier | Effect | Single/All | Craft/Hone? | Comments |
DEFENSIVE | ||||||
Cure | ★ | – | Healing Formula: (Potency=(5+(25÷64)×MND^(3÷4))×30) | Single | Situational | Useful early on, gets outclassed. |
Vox | ★ | – | Removes Silence | Single | Situational | Generally useful to have these crafted, even if you won’t use them often. |
Poisona | ★ | – | Removes Poison | Single | Situational | 〃 |
Blindna | ★ | – | Removes Blind | Single | Situational | 〃 |
Protect | ★ | – | Increase DEF by 100% | Single | No | Single target makes these basically worthless. |
Shell | ★ | – | Increase RES by 100% | Single | No | Single target makes these basically worthless. |
Cura | ★★ | – | Healing Formula: (Potency=(5+(25÷64)×MND^(3÷4))×55) | Single | Yes | Heals well, and you’ll use it for a decent length of time |
Regen | ★★ | – | Target heals 3% of their Max HP every 5 seconds for a time, cures ‘Sap’ status. | Single | No | Single target makes these basically worthless. |
Stona | ★★ | – | Removes Petrify | Single | Situational | Not often useful, but handy to have for those stages where it is. |
Curaga | ★★★ | – | Healing Formula: (Potency=(5+(25÷64)×MND^(3÷4))×80) | Single | Yes | Heals a lot, and is used for a very very long time. |
Therapy Cure | ★★★ | – | Healing Formula: (Potency=(5+(25÷64)×MND^(3÷4))×60); Applies Regen | Single | – | Unreleased |
Memento of Prayer | ★★★ | – | Gives ‘Regen’ status to all allies | Single | – | Unreleased |
Haste | ★★★ | – | Grants the ‘Haste’ status to target, boosting their ATB charge rate. | Single | Situational | Haste is very useful, but not everyone has space to run this skill. |
Esuna | ★★★ | – | Cures almost all Status Ailments. | Single | Situational | Rare that you need to heal from multiple ailments. |
Water of Strength | ★★★ | – | ATK +30% | Single | Yes | Incredibly powerful, especially if you run more BlM or Summoners. |
Faith | ★★★ | – | Boost MAG by 20% | Single | Situational | Respects the damage cap, but doesn’t need a MAG stat. Arguably a staple in a mage-heavy party |
Reflect | ★★★ | – | Reflects most single target Magic abilities to a random Enemy. | Single | Situational | Single target makes this almost worthless. |
Curaja | ★★★★ | – | Healing Formula: (Potency=(5+(25÷64)×MND^(3÷4))×105) | Single | Yes | Once you’ve crafted/honed Ruinga, Curaja is likely where your Holy Orbs will go. |
Protectga | ★★★★ | – | Grants ‘Protect’ to all allies. | All | Situational | Amazing skill, may not ever need it honed though. |
Shellga | ★★★★ | – | Grants ‘Shell’ to all allies. | All | Situational | Amazing skill, may not ever need it honed though. |
Raise | ★★★★ | – | Revives ally from KO | Single | Situational | You don’t really want anyone dead ever, but it can be used to “Death” Undead creatures vulnerable to KO. |
OFFENSIVE | ||||||
Silence | ★ | – | 30% chance to Silence enemy | Single | Situational | Useful if you can’t create/use the better skills. |
Slow | ★ | – | 30% chance to Slow enemy | Single | Situational | Slow is a useful status, and Slowga isn’t cheap to craft/hone. |
Hold | ★★ | – | 1% chance to Confuse enemy | Single | No | Just no. |
Dia | ★★ | 2.2 | Holy damage | Single | Situational | Not sure you need a WhM offensive skill before you can craft Diara. |
Silencega | ★★★ | – | 60% chance to Silence enemy | Single | Situational | You don’t need it often, and the Support skills are generally preferred for Statuses. |
Diara | ★★★ | 4.2 | Holy damage | Single | Yes | Good damage, not too bad to hone. |
Dispel | ★★★ | – | Remove positive status from enemies | Single | Yes | Not useful all of the time, but amazingly powerful when it is. |
Berserk | ★★★ | – | Medium chance to Berserk enemy | Single | Situational | Makes some fights easier, but it’s not used very often at all. |
Slowga | ★★★★ | – | High chance to Slow enemy | Single | Situational | Great skill, but not everyone wants to invest in a 4* skill just to slow. |
Diaga | ★★★★ | 8.3 | Single | – | Unreleased; will be your go-to holy spell | |
Holy | ★★★★★ | 12 | Holy damage | Single | No | Will be a very long time before you can spare the orbs to get this to a useable Rank. |
Want to plan your orb farming priorities?
Introducing the【FFRK Orb Tracker】made by our very own Cynque!
Basically what this excel does:
- On one sheet you fill in your orb inventory count and Gil in.
- On another sheet you select what abilities you plan to craft/hone.
- The final sheet will return you the amount of whichever orbs and Gil you need!
Links:
- Download (latest excel version):
https://www.dropbox.com/s/k9y7m9o2aa1kggm/FFRK%20Orb%20Farming%20Tracker.xltx?dl=0 - Download (97-03 excel):
https://www.dropbox.com/s/op1ctcc1zm7yr1v/FFRK%20Orb%20Farming%20Tracker(Excel%2097-03).xlt?dl=0 - Google Docs:
https://docs.google.com/spreadsheets/d/1DJpBE2Cu2MQRCxyYsbyCQxCEAXhwIhTw6kcYMGg-8N8/edit#gid=1258855707
Hi Kong,
Great page. Would you be able to put in on a navigation bar?
If it is there, where is it so I can find this next time =)
Hi thanx for the reminder! I’ve added it under game overview
Wait the 1 star summons have a damage multiplier of 1? So goblin and bomb does the same damage as a physical attack and fire, except are more expensive and have less uses? Booooo
but the summon use magic stat not atk stat so it is much better than Rydia noremal atk.
Also, it is super easy to max out rank 1 summons because minor orbs are cheap and easy to farm if you Dont have hundreds of them already
Needs “Body Slam”
And Death Strike! dunno its mechanism yet (for Monk/Tifa)
Combat -> 4* -> w/o name but 1.5x attack all
Is it Bladebitz?
Yeah. That’s probably bladeblitz.
Bro KBP, this should be moved to “Abilities” tag instead of “Game Overview”.
Doesn’t take into account Dia as a white magic offensive ability. Was wondering what the multiplier was to see if I could replace a white magic slot with this as an attack.
Dia was semi-useful until Yuna’s event. It was weak but it was the only way most White Mages could do noticeable damage (Holy was too expensive for most people and Attack did next to nothing.)
Dia was semi-useful until Yuna’s event. It was weak but it was the only way most White Mages could do noticeable damage (Holy was too expensive for most people and Attack did next to nothing.)
These multiplier values are really important to know, especially in terms of the daily dungeons and elite ones when you have a low level group. As the moderator and owner of /r/FFRecordKeeper, you can find the results of gatcha pulls every day on the front page of the subreddit. Its what the people want after all. Make sure to double strike and quad strike for extra damage, farm the orbs if necessary.
Hiya, I find the charts ultra useful.
I was just wondering about the multiplier for Dia and Diara for white magic. It’s probably same thing as the fire and fira right?
Barrage ☆ 5 2.80 times Single Nothing 0.7x damage randomly on 4 targets
Cripple ☆ 3 Maximum HP × 1/4 Single Nothing No effect on the enemy that’s resistant to instant death.
Leg Shot ☆ 3 1.70 times Single Nothing Damage and occasionally Slow target (medium chance)
Wind Slash☆ 2 1.40 times Single Wind Wind attribute attack
Do spellblade abilities use both MAG and ATK?
You actually make it seem really easy together with your presentation but I in finding this topic to be really one thing
which I believe I might by no means understand. It seems too complex and extremely huge for
me. I am looking forward on your next publish, I’ll try to get the dangle of
it!
Please delete this spam above. It CAN also contain a dangerous/malicious link!
I take it this data is from a non-English version, and that’s why the missing/incorrect names?
Here, have some names to dump on:
*2 physical wind attack: Wind Slash
*3 status effect attacks: (effect) Buster
*3 damage and occasionally slow: Leg Shot
*3 physical cut HP by 1/4: Cripple
*4 stat reducers labeled “High (stat) Break”: (Stat) Breakdown
*4 damage and occasionally stop: Shadowbind
*5 attack instantly: Quick Hit
*5 0.7x x4: Barrage
Summon applying Regen to whole party: Kirin
Also, 3.5x nonelemental damage is Maduin, not Madin.
I hope this is helpful to you rather than just a reminder to update :/
Also, like others I would like to see the multipliers for Body Slam, Dia, Holy, and critical strikes. 🙂
Oh and I nearly forgot – THANK YOU for compiling this list!
What about the Soul Break’s multipliers?
Anyone how the multipler for dia or holy works?
Anyone know the multiplier for the new physical ability called “Pound”? I didn’t see it listed here yet.
Someone in the chat’s mentioned Pound has a 2.25 multiplier
That makes Pound somewhat irrelevant when you can do almost the same damage with one of the Breakdown abilities.
Body Slam Ability Multiplier
Looks like it hits for (20% MAX HP * 4) and hits you back for 20% MAX HP.
Tested with Sephiroth. Had MAX HP 3435. Hits for 2748 and hit me back for 687.
Credit:Kira Yamato
Correction to above info
Body Slam does 1.8x damage and 20% of total damage to user(Cannot kill User)
Tests I did on boss in ff7 mako dungeon boss
Danjuro dagger used 229atk stat
Norm attack:5177
Body Slam: 9231
1.78
Knife used 114atk stat
Norm attack: 2092
Body Slam: 3766
1.8x
Easy to farm materials easy to hone to max.
Flare does not target all enemies… 🙂
The Excel spreadsheet requires a passwords to remove the protection. do you know it?
As of Zack’s event, Dismissal and “Dual Delay” are now released. Dual Delay is now called Tempo Flurry in Global.
Anyone know when Wicked Wave will be released?
This page needs a small update. When you fellers have time ofc. No rush.
Aerora strike became available as part of one of the special events just recently (though I can’t remember which one)
Cactaur was included as part of one of the recent free daily giveaways
It has no multiplier though. It ALWAYS deals 3000 non-elemental damage to all enemies.
I think there are missing decimal points under Ninja’s ability multipliers, because if not…. O.O
So now I’ve seen more of the math behind the Ninja stuff, the multiplier makes more sense. No missing decimal points, just a different curve than standard magic.
This page could be updated more often. It helped me a lot to figure out where should i spend my orbs.
In the Ninja abilities Water Scroll is misspelled as Water Sroll. All the others are correct.
Is Invigorate Fist == Punishing Palm in the Monk abilities which first come from a FF9 event next?
How is Ixion better than Quetz? I thought a Paralyze-All summon is better. I guess there is not much because there are almost never multiple bosses that are susceptible to Paralyze. Right?
Quetz is extremely weak. The multiplier is wrong. I did some testing in the white orb FF3 daily dungeon.
Quetz did 6100
Phoenix 6900
Ixion 7700
Tested against the same enemy. Used same summoner with same equipment and materia.
Could you update the abilities? Because there are some released that don’t have an answer on craft/hone
Thank you :p
Hi, i have a small problem, i cant create a blizzaga strike – i dont see that option on list…. Do enyone have a clue ???
Blizzaga Strike will be available with the Faris-Krile event.
http://ffrk.kongbakpao.com/faris-krile-event/
Is a good idea update this page no?
We’re missing some abilities here. When’s it gonna update? Fat Chocobo is missing.
I don´t get it, do 5* light armors rise attack instead of defence? that´s what´s wirtten in website and I don´t have a 5* to verify… anyone can confirm? it would be like an Adance as an equip lol, if so I am gonna choose the light armor from the choice pull.
https://ffrkstrategy.gamematome.jp/game/951/wiki/Equipment_Rarity%205
Nah…it’s a mistake. I do have some, I was disappointed lol
Some do, some don’t.
Is this page being updated? Lots of missing abilities
great job on the site! I love it it is so helpful. 11just one thing I hope the abilities get a recent update there are abilities that we have that are not listed.
Hi! Thanks for the wonderful website it really helps. Can you please update the ability list with suggestions about what to hone and what to ignore. THX!
Hi ! Is there a place where we can find SB multiplier for Shared Healing SB (like candlerod, precious Watch … ) ? I would like to know if it is a % of Healing or a stat multiplier =p Thanks a lot !!!
could you please update the ability list with all the new abilities?
This really needs updating, can still be useful
i need some help . im not really sure whats the meaning of multiplier . cuz i do want to know the durration of every skill like power break on a opponent
http://happypluto.com/~misterp/r/ffrk.pdf
All the info your heart could desire.
can we please get this page updated?!?!?!?!? Sharpshoot, Mechanist, and Witch “classes” are not even listed here! and LOTS of the new 5* and 6* abilities are not listed either! I rely on this site for the damage multipliers so I know which abilities are worth honeing! please update!
Chain firaga/thundaga/blizaga
“No! Oh, fuck! No! Please, stay away! Not tonight…” Charlie cried as he buried his tears in his pillow.
“Oh yes, tonight. Tonight, just like yesterday, and the day before that, and the day before that, and a hundred nights stretching before that ending at the day you came to live with me. Tonight, just like tomorrow.” And with that, Willy Wonka removed his pants with a smirk. Usually, Charlie’s parents and grandparents had been forced to watch, but Willy had killed them all and used their remains as seasoning for a new type of candy, Scrumdidllyumptious Green Soylet Surprise. Tonight would be Charlie’s first night alone.
“Please, Mr. Wonka, please don’t!” Charlie gave out one last sob of beligerrence, but the Candyman tore off the young boy’s trousers with no senses of regret. “Let’s see, what do we have hear today? Is there a treat for me? I most certainly hope there is,” said Mr.Wonka as we delved his thumb and two fingers into Charlie’s anus. Forcing them in until they were at the knuckle, Willy moved his hand around, as if he was searching for something. Then, his hand stopped, suddenly.
“EUREKA! I found it!!!” Removing his fingers, Charlie saw that firmly clutched in Mr. Wonka’s hand was an everlasting gobstopper that Wonka had placed in there last night. Taking a lick, Mr. Wonka declared “It tastes just as delicious as the day I made it, although I don’t know how I got so much corn on the shell formula.” Wonka said the last line with a wink at Charlie, as if he expected him to laugh.
“Oh well, time for business.” And with that, Willy Wonka dropped the gobstopper to his side and began to slide his PENIS into Charlie’s now-loose asshole. Charlie let out a small tear and he began to grunt with every thrust. He must escape this madness. He must kill Willy Wonka.
But there were no knives in his home, in his prison. There were no guns or swords or matches, or anything. Everything that was needed was done for you by an oompa-loompa.
“Charlie, in a few minutes I’m going to place this in your mouth. I think you should like it, it’s flavored with an exlusive mix of Charlie Bucket chocolate. Thanks for not wiping, baby.”
Charlie had given himself poor anal hygeiene in an attempt to scare Wonka away, but Willy ignored it and fucked him all the same, except now with more facials.
Charlie desperatly wanted out of this hell, and by now he was willing to go through any plan he could in order to escape. And that’s when he saw it. Next to Wonka’s shaking knees was a gobstopper. Charlie moved his hands back as if to play with Willy, but as soon as he was close enough, he grabbed the gobstopper and swallowed it hole. The taste was revolting, but he had grown used to the taste and smell of his own anal production, so it passed into his throat with no problem. And in his throat is where it lodged.
By the time Willy Wonka had figured out Charlie was dead, he had already came in the young child’s asshole, wondering why the child did not let loose a barage of tears telling him to pull out.
Placing his PENIS in Charlie’s mouth, he noticed the boy’s flesh to be unusually cold and his tongue to be unresponsive. Fucking him orally anyway, Willy Wonka knew exactly what to do with his apprentice.
He called out to the worker oompa-loompas and told them to take care of the body as they pleased, to which the oompa loompas chuckled and exchanged mischevious smiles. At once, he signaled for the Chief Loompa. Making motions, Wonka spoke to him.
“Another one has died.”
“So, what should I do, sir?”
“Distribute the memory eraser chocolate, again,”
“And then, boss?”
“Tell the world that my factory is opening it’s doors to the public after 15 years of life as a hermit. And make sure only boys find the gold this time!!”