The Jenova Project (Classic)

ELITE

Click to view the guide for the elite mode.

Alright people! the event you’ve been waiting for is finally back! Once again, Sephiroth will be here for you guys to recruit. Let’s go back to the time where Sephiroth and Cloud were on a mission together and how Sephiroth discovered the Jenova Project.

jenova-banner

Event Objective 

– To clear all 10 levels of the event in Classic Mode.
– To clear all 10 levels of the event in Elite mode to unlock the last Challenge.

Reward Highlights

Sephiroth and his Memory Crystal

ffrk_sephmemcrystal
4* Touph Ring (+15 DEF, +15 MND)
ffrk_toughnessring
Power Breakdown
ffrk_highpowerbreak

ff9_garnet Character Name Sephiroth World FF7
How to get Complete all 10 Stages of the event on Classic Role SOLDIER
Soul Break Oblivion: Deliver a lightning-quick sword slash.
Soul Break Equipment(s) Masamune (Hell’s Gate): Unleash a deadly dive from above.
One-Winged Angel (Shadow Flare): Damage and have a modrate chance to Blind all targets.
Level HP Attk Def Mag Res Mnd Acc Eva Spd
Starting Value 1 244 10 11 7 8 6 20 20 73
Maximum value 50 4047 121 87 74 80 74 22 22 130
Rebirth 65 5031 153 108 97 102 97 23 23 137
Weapons Dagger / Katana
Armor Armor / Light Armor / Hat / Bracer
Accessories Usable
Ability Combat (5) / Samurai (5) / Black Magic (3)
Record materia 1 Loner: Increases ATK for every unavailable party member (up to 80%)

 

redxiii Character Name Red XIII World FF7
How to get Complete Mt Nibel Entrance on Classic Role Specimen
Soul Break Sled Fang: Deal physical damage to one target.
Soul Break Equipment(s) Diamond Pin (Lunatic High): Give the party Protect and Haste.
Level HP Attk Def Mag Res Mnd Acc Eva Spd
Starting Value 1 200 10 10 10 8 8 20 20 104
Maximum value 50 3679 102 98 98 89 72 22 22 136
Weapons Fist / Hairpin
Armor Hat / Helm / Bracer
Accessories Usable
Ability Black Magic (4), White Magic (1), Combat (3), Support (5)
Record materia 1 Not available at the moment.

 

Classic Mode

Please note that there may be changes to the rewards. This page will be updated as soon as the event goes live.

01: Shinra Building Floor 66

[Total required stamina: 9]

Part 1 Stamina 3, Stages 3, experience value 420
Part 2 Stamina 3, Stages 3, experience value 420
Part 3 Stamina 3, Stages 3, experience value 420
No bosses.
Mastery Reward Power Wrist (VII), Mythril x1
Completion Reward Gil × 1000
First Time Completion Small Scarletite x 2, Minor Growth Egg x 10
Special score conditions  -

02: Shinra Building Floor 67

[Total required stamina: 9]

Part 1 Stamina 3, Stages 3, experience value 540
Part 2 Stamina 3, Stages 3, experience value 540
Part 3 Stamina 3, Stages 3, experience value 540
No bosses.
Mastery Reward Mythril Saber (VII), Small Adamantite x2
Completion Reward Gil × 1000
First Time Completion Power Orb x7, Minor Growth Egg x10
Special score conditions

03: Shinra Building Floor 68

[Total required stamina: 13]

Part 1 Stamina 4, Stages 3, experience value 660
Part 2 Stamina 4, Stages 3, experience value 660
Part 3 Stamina 5, Stages 4, experience value 903
Mastery Reward Retaliate, Minor Summon Orb x5
Completion reward Gil × 1000
First Completion Reward Minor Summon Orb x5, Mythril x1
Special score conditions (i) Defeat Sample:H0512 without being KO’d.
Boss name Sample:H0512 / Sample:H0512-OPT
HP Sample:H0512:  < 9999
Sample:H0512-OPT: ~?
Elements Sample:H0512

Fire Ice Lightning Earth Wind
RESIST
Water Holy Dark Poison  
ABSORB

Sample:H0512-OPT

Fire Ice Lightning Earth Wind
NULL
Water Holy Dark Poison  
Debuff
Vulnerabilities
Sample:H0512
Stop / Slow / Paralyze / Blind / Poison / Sleep / Berserk
Sample:H0512-OPT
All
Abilities Sample:H0512
Attack: Deal physical damage to one target.
Shady Breath: Deal poison damage to all targets. (Additional effect: Poison)
Sample:H0512-OPT
Attack: Deal physical damage to one target.
Rolling Attack: Deal physical damage to one target.
Fire: Deal fire damage to one target.
Blizzard: Deal ice damage to one target.

In this fight, the boss will resummon the adds whenever any one of them is dead.
You do not need to clear adds to finish the battle, just the main boss would do.
Since the boss doesn’t have high health at all, you can just ignore the adds and focus single target abilties on the main boss.

04: Nibelheim

[Total required stamina: 12]

Part 1 Stamina 4, Stages 3, experience value 834
Part 2 Stamina 4, Stages 3, experience value 834
Part 3 Stamina 4, Stages 3, experience value 834
No bosses.
Mastery Reward Power Orb x7, Lesser Summon Orb x5
Completion Reward Gil × 2000
First Time Completion Small Scarletite x2, Minor Growth Egg x10
Special score conditions  -

05: Shinra Manor

[Total required stamina: 16]

Part 1 Stamina 5, Stages 3, experience value 1014
Part 2 Stamina 5, Stages 3, experience value 1014
Part 3 Stamina 6, Stages 4, experience value 1808
Mastery Reward Shinra Beta (VII), Non-Elemental Orb x7
Completion reward Gil × 2000
First Completion Reward  Lesser Growth Egg x8, Mythril x1
Special score conditions (i) Defeat Lost Number without being KO’d.
Boss name Lost Number
HP ~9700
Elements
Fire Ice Lightning Earth Wind
Water Holy Dark Poison  
Debuff
Vulnerabilities
Stop / Slow / Paralyze / Blind / Poison / Sleep
Abilities Original form
Attack: Deal physical damage to one target.
Thundara: Deal moderate lightning damage to one target.
Red (Magic form)
Tentacle: Deal physical damage to one target.
Aspil: Reduce the remaining ability uses of one target by half.
Thundara: Deal moderate lightning damage to one target.
Quake: Deal earth damage to all targets.
Biora: Deal heavy poison damage to one target. (Additional effect: Poison)
Purple (Physical form)
Attack: Deal physical damage to one target.
Lost Blow: Deal heavy physical damage to one target.

The Lost Number consists of two halves; the purple half which performs physical attacks and the red half which casts magic. After a certain threshold, the Lost Number will change completely into one of his sides. To learn more about this mechanic, visit the Elite guide of this event.

Lost Number is vulnerable to Paralyze and Poison, so Intimidate will work wonders!

06: Mt. Nibel – Entrance

[Total required stamina: 24]

Part 1 Stamina 6, Stages 3, experience value 1133
Part 2 Stamina 6, Stages 3, experience value 1133
Part 3 Stamina 6, Stages 3, experience value 1133
Part 4 Stamina 6, Stages 3, experience value 1133
No bosses.
Mastery Reward Small Adamantite x2, Lesser Summon Orb x5
Completion Reward Gil × 5000
First Time Completion Red XIII, Mythril x1
Special score conditions  -

07:  Mt. Nibel – Suspension Bridge

[Total required stamina: 28]

Part 1 Stamina 7, Stages 3, experience value 1252
Part 2 Stamina 7, Stages 3, experience value 1252
Part 3 Stamina 7, Stages 3, experience value 1252
Part 4 Stamina 7, Stages 3, experience value 1252
No bosses.
Mastery Reward Earrings (VII), Mythril x1
Completion Reward Gil × 3000
First Time Completion Summon Orb x5, Lesser Growth Egg x8
Special score conditions  -

08: Mt. Nibel – Exit

[Total required stamina: 33]

Part 1 Stamina 8, Stages 3, experience value 5466
Part 2 Stamina 8, Stages 3, experience value 5466
Part 3 Stamina 8, Stages 3, experience value 5466
Part4 Stamina 9, Stages 3, experience value 10021
Mastery Reward Armor Break, Mythril x1
Completion reward Gil × 10000
First Completion Reward Mythril Saber (VII), Growth Egg x7
Special score conditions (i) Defeat Materia Keeper without being KO’d.
Boss name Materia Keeper
HP ~16500
Elements
Fire Ice Lightning Earth Wind
ABSORB
Water Holy Dark Poison  
Debuff
Vulnerabilities
Stop / Slow / Paralyze / Blind / Poison
Abilities Normal state
Attack: Deal physical damage to one target.
Big Horn: Deal moderate physical damage to one target.
Hell Combo: Deal heavy physical damage to one target.
Critical state
Attack: Deal physical damage to one target.
Big Horn: Deal moderate physical damage to one target.
Hell Combo: Deal heavy physical damage to one target.
Trine: Deal moderate lightning damage to all targets.
Cura: Restore some HP to one target.

Materia Keeper can be paralysed, blinded and poisoned. Intimidate and Poison will be king here. Follow it with Armor/Mental Break(down) to boost overall dps.

09: Under Junon

[Total required stamina:36]

Part 1 Stamina 9, Stages 3, experience value 1488
Part 2 Stamina 9, Stages 3, experience value 1488
Part 3 Stamina 9, Stages 3, experience value 1488
Part 4 Stamina 9, Stages 3, experience value 1488
No bosses.
Mastery Reward Growth Egg x7, Mythril x1
Completion Reward Gil × 3000
First Time Completion Shinra Beta (VII), Lightning Orb x7
Special score conditions  -

10: Shinra Cargo Ship

[Total required stamina: 41]

Part 1 Stamina 10, Stages 3, experience value 1667
Part 2 Stamina 10, Stages 3, experience value 1667
Part 3 Stamina 10, Stages 3, experience value 1667
Part 4 Stamina 11, Stages 3, experience value 2546
Mastery Reward Summon Orb x5, Growth Egg x7
Completion reward Gil × 5000
First Completion Reward Sephiroth, Mythril x1
Special score conditions (i) Defeat Jenova BIRTH without being KO’d.
Boss name Jenova BIRTH
HP ~ 33000
Elements
Fire Ice Lightning Earth Wind
Water Holy Dark Poison  
Debuff
Vulnerabilities
Slow / Berserk
Abilities Tail Laser: Deal moderate physical damage to all targets.
Double Laser: Deal heavy physical damage to one target.
Laser: Deal moderate physical damage to one target.
Gas: Deal moderate non-elemental damage to one target.

Inflict Jenova with Slow to delay his turns. Otherwise just give it a good ol’ beating.


written by /u/fattybomchacha aka flip

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