Please let Zephryl know if you spot any Typos. Thanks!
First things first, before anything else, you need a level 50 team. Going in with less than a level 50 team is just asking for disappointment.
(***UPDATE***: Since apparently levelling up restores HP -and- Ability Uses, if you have someone at 48 or 49 that’s close to levelling up, it can be viable to use those as you can use their abilities to help clear trash AND they’ll level up to a useable level before the boss)
Secondly, I am a pure F2P player. Everything I’ve obtained has been via in-game Mythril only, that being said, I’ve also been fairly lucky with Mythril pulls compared to some people. Not everyone will have the same gear, or the same level of gear.
Thirdly, the Abilities I use are far more important than the gear I have. You’re going to get the minimum number of medals for “Damage Taken” during the boss fight anyway, so if your armor is good enough to survive a couple hits then that’s all that matters.
Fourthly, if you don’t like the “Save and Reload” trick, then stop reading now. You won’t be able to use my method without it, or if you do it’ll be VERY Stamina Intensive.
Fifthly, I did not use any Mythril to revive or heal or whatever else you can do mid-dungeon.
Cloud – Level 50
Galbadian Blade 2*++ (14/15) [VIII]
Galbadian Armor 2*++ (11/15) [VIII]
Hyper Wrist 3* [VI]
Blizzard Strike – Rank 4 (8 Uses)*
Blizzara Strike – Rank 2 (4 Uses)
Sephiroph – Level 50
Danjuro 5* (20/20) [XII]
Crystal Armor 4* (15/15) [V]
Hero’s Ring [VI]
Armor Break – Rank 1 (2 uses)*
Sleep – Rank 5 (10 uses)*
Tyro – Level 50
Blood Lance 5* (20/20) [IV]
Genji Armour 5* (20/20) [B]
Hero’s Ring [VI]
Venom Attack – Rank 2 (4 uses)*
Dark Attack – Rank 1 (2 uses)
Terra – Level 50
Light Rod 4* (15/15) [III]
Gaia Vest 4* (15/15) [III]
Blizzaga – Rank 1 (2 uses)
Blizzara – Rank 3 (6 uses)*
Aerith/Aeris – Level 50
Judgement Staff 5* (20/20) [V]
Regal Gown 5* (20/20) [VI]
Protect Ring [VII]
Curaja – Rank 1 (4 uses)*
Curaga – Rank 2 (6 uses)
Skills I have noted with an Asterix, I did not use all of. This may be different for you, as not every run will be exactly the same.
So, we have 11 rounds of “Trash” mobs to deal with before we even make it to Trollosaurus Rex. Believe it or not, and you should, these trash mobs will make or break your run. They are tanky, they have around 1,700 HP and they have a fetish for Status effects.
The main thing with the Trash is that you don’t want to lose many Medals. There’s no Special Condition for the T-Rex fight, so we have a limited number of Medals we are “Allowed” to lose before Mastery becomes impossible. My strategy for the trash was to focus attacks on one enemy at a time, focusing on the most dangerous ones first, without wasting attacks (So, skip Healer and Mage, rather than defend)
Priority List: Forbidden (Skeleton) > Grat (Plant) = Grand Mantis (Bug) > Gester (Clown)
The Skeleton enemy can instant kill, and has “Thrust” which deals a lot of damage. It also has Silence, Blind, and I believe Slow, but doesn’t use them often. You want to preferably reset until you take this guy down without taking any damage from him.
The Plant has a plethora of status effects, so you want to take this one down next.
I don’t think I saw more than one Bug on my run, but I know it can also Poison and I think Slow, so I’ve put it on the same priority as Plant.
The Clown is the easier, and best, mob. Be glad for every double-Clown encounter as you can get through these without taking a single scrap of damage, though it may take a few Resets.
For me, it took 3 attacks to each mob to kill it from my damage dealers. At the end of each of the trash rounds, that left me with 8 Medals (One lost in Actions Taken). So, I’m setting that as the “Benchmark”, if you lose more than 1 Medal in each of the first stages, I’d not recommend continuing.
When you get to the boss stage, taking damage from the two trash fights before it isn’t such a big deal as you’re already assuming to get the minimum Medals for “Damage Taken” already. You still want to reset for optimal wins, since you don’t want to lose all of your “Actions Taken” Medal, and every single one counts.
Slow: An Irritating effect, but not one that will “Ruin” your run. Up to you whether or not you reset to get rid of it (I had Tyro slowed in my run)
Poison: A minor nuisance, I’d not reset to get rid of it (I had two people poisoned).
Blind: If one of your three melees is blinded, reset.
Silence: Only affects Magic, so if anyone that needs to cast Magic is silenced, reset.
So, here you are, you’ve made it to the big leagues. Welcome to Trollosaurus Rex, the deceptively small wall of flesh. Toting a massive 149k HP, and capable of approximate 1k AoE damage, this heavy-weight has a high chance of countering magic attacks (Even if they miss).
For my Strategy I will be referring to the characters by name, so obviously if you’re using different characters or different ability arrangements you’ll have to figure out who it refers to for you.
Skip everybody’s turn until you get to Tyro, and then use Venom Attack/Buster, skip to Sephi’s turn and use sleep, and then skip to Terra. If T-Rex isn’t Poisoned, reset, if he is poisoned and you see a cloud appear on T-Rex, that means that Sleep worked and you should immediately cast a spell. If it misses you can either reset, or skip over to Sephi and cast sleep again (It has a pretty high chance to succeed). The important thing to note here is that he cannot Counter when asleep (It will still display his counter attack, but be followed with “No Effect”) and that Sleep is not broken by Magical Attacks. If you’re quick with your skipping and first spell, you can land three before he wakes up. Now you want to go skip to Turo and use Dark Attack/Buster, and skip to Sephi. Here you have to actually watch, if the Blind DOES work, then you’ll use Armor Break, if it doesn’t work then you have the choice of re-sleeping, or resetting. If you re-sleep, do 2 or 3 more spells with Terra and then Dark Attack/Buster again. If you run out of Dark Attacks and he’s not Blinded, reset.
The goal here is to get him Poisoned, 3+ Ice Spells used, Blinded and Armor Broke… all with minimal damage being taken. This may take many resets to achieve, I think I had to reset around 10 times (But I’m not using Busters, which would help immensely). Once you’re at this stage you want to start hitting him with as much Physical attacks as you can, making sure to save any Dark Attack/Busters and Armor Breaks until last in case said effects wear off. Obviously your Ice Spellstrikes on Cloud are immensely useful here, however the Poison that should still be chipping away at his HP is the real star of the show. If blind wears off, you can either try to re-blind or re-sleep, or just try and finish him off before he finishes you off. Blind lasts a long time and didn’t wear off for me, but even if it does he should be very close to death by now.
Of course, all throughout the fight you should be healing with Aerith when needed (I heal when someone drops below half HP), using your Curaga’s before your Curajas (Just personal preference). Aerith’s Soul Break “Seal Evil” can also potentially be very useful, as the T-Rex can be stopped. Mine didn’t get stopped, so it’s definitely not needed, but it will help a lot. It’s entirely up to you when you use it though.
With a bit of luck, and a lot of patience, you should now be the proud owner of an Angel Wings accessory.
I personally finished with: 2 Medals in “Actions Taken”, 0 medals in “Damage Taken” and 3 Medals in “K.O’s” which gave me a high expert rating for that stage, and a Master Rank overall.