Goddess Lightning Event

 

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Orb/egg rewards summary: (tentative)

  • 10x Greater Lightning Orb
  • 10x Greater Power Orb
  • 10x Greater Black Orb
  • 10x Greater Fire Orb
  • 4x Major Black Orb
  • 4x Major Power Orb
  • 3x Major Earth Orb
  • 3x Major Wind Orb
  • 4x Major Fire Orb
  • 4x Major Ice Orb
  • 1x Wind Crystal
  • 1x Power Crystal
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

Equipment rewards summary:

  • 3x PSICOM Knife
  • 1x Titanium Bangle

 

Highlights

Knight of the Goddess costume for Lightning!

Serah

Snow, Sazh, Fang

Their Memory Crystals

Memory Crystal II: Serah, Snow, Sazh, Fang

Soul of a Hero, Memory Crystal Lode, Memory Crystal II Lode

General’s Belt

Serah’s Pendant
(+500 HP, +15 RES)


ult2

A stronger form of Caius Ballad, who, as a Guardian, was sworn to protect the timeline and the seeress.

Beware his Body and Soul ability that heals his HP, buffs his stats, and gives him Regen, and the Eye of Bahamut, which lowers your party’s stats!


relics

Set #1

Set #2


Character Details

Serah
Weapons Dagger / Sword / Rod / Staff / Bow
Armor Hat / Robe / Bracer
Abilities Black Magic (5), White Mage (3)
Record Materia 1 Magic increases but Attack decreases
Record Materia 2 Moderate increase in Black Magic damage when equipping Bows.
Lv 1 Lv 80
HP 170 4486
Attack 7 101
Defense 6 86
Magic 12 184
Resistance 9 133
Mind 9 133
Accuracy 20 24
Evasion 20 24
Speed 92 136

 

Snow
Record Materia 3 ATK and DEF increases (small) when equipping Fist.
Lv 1 Lv 80
HP 224 6091
Attack 11 159
Defense 10 157
Magic 9 120
Resistance 8 112
Mind 8 118
Accuracy 20 24
Evasion 20 24
Speed 111 165
Sazh
Record Materia 2 ATK falls but “Attack” now becomes 2 hits.
Lv 1 Lv 80
HP 184 4856
Attack 10 143
Defense 7 103
Magic 8 118
Resistance 8 118
Mind 9 128
Accuracy 20 24
Evasion 20 24
Speed 88 131

 

 

Fang
Record Materia 2 Moderate damage increase of Dragoon abilities.
Lv 1 Lv 80
HP 202 5492
Attack 12 173
Defense 8 118
Magic 7 95
Resistance 7 105
Mind 8 107
Accuracy 20 23
Evasion 22 26
Speed 100 150

 

 

 


Part One

 

01: Vallis Media
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 2, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Snow, Mythril x1
  • 1000 Gil
  • PSICOM Knife (XIII), Lesser Growth Egg x40
Target Score】Nil.

 

 

02: Yaschas Massif
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Sazh, Mythril x1
  • 1000 Gil
  • Titanium Bangle (XIII), Growth Egg x20
Target Score

  1. Defeat Svarog without being KO’d.
Svarog
HP
~6000
Elements
WEAK Ice / Wind
ABSORB
RESIST Fire
NULL Earth
Debuff Vulnerabilities
Paralyze / Sleep
Abilities
Attack: Deal ranged physical damage to all targets.
Dragon Breath: Deal heavy ranged physical damage, Stuns and Silence one target.
Feeding Stoop: Deal moderate physical damage to one target.
?Profiteer: Deal heavy physical damage to one target.
Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

03: Yaschas Massif – Paddrean Archaeopolis
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 7, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Fang, Mythril x1
  • 2000 Gil
  • PSICOM Knife (XIII), Summon Orb x10
Target Score

  1. Defeat Nelapsi & Taxim without being KO’d.
Nelapsi & Taxim

Nelapsi / Taxim / Taxim

HP
~6800
Elements
► Nelapsi

WEAK
ABSORB
RESIST
NULL Earth

► Taxim

WEAK Fire / Ice / Lightning / Earth / Wind / Water
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Nelapsi: ~3200
Taxim: ~4500 each
Abilities
► Nelapsi

Attack: Deal moderate physical damage to one target.
Wind Slash: Deal moderate wind magic damage to all targets.

► Taxim (Normal)

Attack: Deal physical damage two times to one target.
Blizzard: Deal ice damage to one target.

► Taxim (Weak)

Attack: Deal physical damage two times to one target.
Blizzard: Deal ice damage to one target.
Wound: Temporarily reduce one target’s DEF and also Blind and Stop the target.

Strategy
  • Nelapsi is AIRBORNE, and as such melee attacks won’t reach him.

Recommended abilities: Any
Recommended RW: Any

 

 

04: Mah’habara Subterra
Part 1 Stamina 8, Rounds 3
Part 2 Stamina 8, Rounds 3
Part 3 Stamina 9, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Serah, Mythril x1
  • 2000 Gil
  • PSICOM Knife (XIII), Mythril x1
Target Score

  1. Defeat Juggernaut without being KO’d.
Juggernaut
HP
~22600
Elements

None

Debuff Vulnerabilities
Poison / Silence / Slow / Blind
Abilities
► Normal

Incinerate: Deal moderate fire magic damage to all targets.
Wrecking Ball: Deal very heavy fire physical damage to one target.

► Steam Clean

Attack: Deal physical damage to one target.
Milling Arm: Deal moderate physical damage to all targets.
Steam Clean: Remove one debuff.

Strategy
Recommended abilities: Any
Recommended RW: Any

 

 

05: Taejin’s Tower
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 10, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Soul of a HeroKnight of the Goddess
  • 3000 Gil
  • Lightning Orb x10, Mythril x1
Target Score

  1. Defeat Dahaka without being KO’d.
Dahaka
HP
~25000
Elements
► Normal / Weak

None

► Fulminous Firestorm

WEAK
ABSORB Fire / Lightning
RESIST
NULL

► Bone-Chilling Breaker

WEAK
ABSORB Ice / Water
RESIST
NULL

► Diluvial Plague (Weak)

WEAK
ABSORB
RESIST All elements
NULL
Debuff Vulnerabilities
Slow

(When in Diluvial Plague state, Dahaka is immune to all debuffs)

Abilities
► Normal

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Fire/Blizzard/Thunder/Water: Deal fire/ice/lightning/water damage to one target.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.

► Fulminous Firestorm (Normal)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Fire/Thunder: Deal fire/lightning damage to one target.
Fira/Thundara: Deal fire/lightning damage to all targets.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste: Grant Haste to one target.

► Bone-Chilling Breaker (Normal)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Blizzard/Water: Deal ice/water damage to one target.
Blizzara/Watera: Deal ice/water damage to all targets.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste: Grant Haste to one target.

► Weak

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Fira/Blizzara/Thundara/Watera: Deal moderate fire/ice/lightning/water damage to one target.
Doom: Doom one target.

► Fulminous Firestorm (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Firaga/Thundaga: Deal heavy fire/lightning damage to one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

► Bone-Chilling Breaker (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Blizzaga/Waterga: Deal heavy ice/water damage to one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

► Diluvial Plague (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Aeroga: Deal heavy wind damage to one target.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

Strategy
  • When Dahaka uses Fulminous Firestorm / Bone-Chilling Breaker / Foul Utterance / Diluvial Plague, he switches to Fulminous Firestorm / Bone-Chilling Breaker / Foul Utterance / Diluvial Plague state.

Recommended abilities: Any
Recommended RW: Any


Part Two

 

 

06: Valhalla – Year Unknown – Shock
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 12, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Sazh’s Memory Crystal, Fang’s Memory Crystal
  • 3000 Gil
  • Wind Orb x10, Mythril x1
Target Score

  1. Defeat Chaos Bahamut without being KO’d.
Chaos Bahamut
HP
~46000
Elements

None

Debuff Vulnerabilities
Slow
Abilities
► Normal

Dragon Claw: Deal very heavy physical damage to one target.
Inferno: Restore a small amount of HP to the target.

► Weak

Dragon Claw: Deal very heavy physical damage to one target.
Inferno: Restore a small amount of HP to the target.
Ignis: Deal massive non-elemental magic damage to all targets.
Heavy Strike: Deal massive physical damage to one target.

Strategy
Recommended abilities: Tempo Flurry / Slowga
Recommended RW: Any

 

 

07: Valhalla – Year Unknown – Hope
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Snow’s Memory Crystal, Serah’s Memory Crystal
  • 5000 Gil
  • Durable Power Wristband (XIII), Power Orb x10
Target Score

  1. Defeat Caius Ballad without being KO’d.
Caius Ballad
HP
~55400
Elements
None
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal moderate physical damage to one target.
Launch: Deal heavy physical damage to one target.
Blast Wave: Deal moderate physical damage to all targets.
Shockwave: Deal heavy ranged physical damage to one target.
Graviton: Deal heavy non-elemental magic damage to one target.
Eye of Bahamut: Deal non-elemental damage and reduce RES of one target.
Heart of Chaos: Grant Reraise to self.

► Weak

Attack: Deal moderate physical damage to one target.
Launch: Deal heavy physical damage to one target.
Blast Wave: Deal moderate physical damage to all targets.
Shockwave: Deal heavy ranged physical damage to one target.
Shockwave: Deal moderate ranged physical damage to all targets.
Graviton: Deal heavy non-elemental magic damage to one target.
Eye of Bahamut: Deal non-elemental damage and reduce RES of one target.
Body and Soul: Recover a large amount of HP to self, and temporarily increase self ATK and MAG, and grant self Regen.
Giga Graviton: Deal moderate non-elemental magic damage to all targets.

Strategy
Recommended abilities: Intimidate
Recommended RW: Any

 

 

08: New Bodhum 3 AF – Memories
Part 1 Stamina 15, Rounds 3
Part 2 Stamina 15, Rounds 3
Part 3 Stamina 15, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Memory Crystal Lode, Lightning’s Memory Crystal
  • 5000 Gil
  • Black Orb x10, Mythril x1
Target Score】Nil.

 

 

09: New Bodhum 3 AF – Messenger
Part 1 Stamina 17, Rounds 3
Part 2 Stamina 17, Rounds 3
Part 3 Stamina 18, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Growth Egg x10, Mythril x1
  • 10000 Gil
  • Large Scarletite x2, Greater Lightning Orb x10
Target Score

  1. Defeat Gogmagog without being KO’d.
Gogmagog (First Battle)
HP
~135100
Elements
None
Debuff Vulnerabilities
Poison / Slow
Abilities
Ruin: Deal moderate non-elemental magic damage to one target.
Swipe: Deal heavy physical damage to all targets.
Strategy
Recommended abilities: Venom Buster
Recommended RW: Any

 

 

10: New Bodhum 3 AF – Time and Space
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 19, Rounds 3
Part 3 Stamina 20, Rounds 3
Rewards: First Time / Completion / Mastery】

  • General’s Belt (XIII), Mythril x1
  • 20000 Gil
  • Greater Power Orb x10, Major Growth Egg x2
Target Score

  1. Defeat Kraken without being KO’d.
Gogmagog (Second Battle)
HP
~182000
Elements
WEAK Lightning
ABSORB
RESIST
NULL
Break Resistance
(only under Casuality Barrier)
Power
Armor RESIST
Magic
Mental RESIST
Debuff Vulnerabilities
Poison / Paralyze / Confuse / Slow / Stop / Berserk / Sap
Abilities
► Barrier

Attack: Deal physical damage to one target.
Ruin
: Deal moderate non-elemental magic damage to one target.
Swipe: Deal heavy physical damage to all targets.
Casuality Barrier: Reduces all damage taken

► Staggered

Attack: Deal physical damage to one target.
Ruin
: Deal moderate non-elemental magic damage to one target.
Swipe: Deal heavy physical damage to all targets.

Strategy
  • Gogmagog begins the battle in Barrier state, reducing all damage taken.
  • When his HP drops to a certain threshold, he will exit his Barrier state (losing the Barrier) and enter his Staggered state.
  • Further below a certain HP threshold, Gogmagog will re-enter Barrier state.

Recommended abilities: Any
Recommended RW: Any

 


 

 

 

 

Wandering Angels +

[Total Required Stamina: 40]

 

First Time Completion Sazh’s Memory Crystal II, Fang’s Memory Crystal II
Completion reward 30000 Gil
Mastery Reward Greater Black Orb x10, Major Growth Egg x3

Target Score Summary: Ice, Slow

BOSS 1 Lani Stamina 20, Stages 1, experience value 5226
Target Score
  1. Defeat Svarog without being KO’d.
  2. Exploit Svarog’s weakness to ice attacks.
HP
~74400
Elements
WEAK Ice / Wind
ABSORB
RESIST Fire
NULL Earth
Debuff Vulnerabilities
Paralyze / Sleep
Abilities
Attack: Deal ranged physical damage to all targets.
Dragon Breath: Deal heavy ranged physical damage, Stuns and Silence one target.
Feeding Stoop: Deal moderate physical damage to one target.
?Profiteer: Deal heavy physical damage to one target.
Commentary
Intimidate makes this fight trivial.
BOSS 2 Nelapsi & Taxim Stamina 20, Stages 1, experience value 4971
Target Score
  1. Defeat Nelapsi & Taxim without being KO’d.
  2. Afflict either Nelapsi or Taxim with Slow.

Nelapsi / Taxim / Taxim

HP
Nelapsi: ~49300
Taxim: ~44300 each
Elements
► Nelapsi

WEAK
ABSORB
RESIST
NULL Earth

► Taxim

WEAK Fire / Ice / Lightning / Earth / Wind / Water
ABSORB
RESIST
NULL
Debuff Vulnerabilities
Slow
Abilities
► Nelapsi

Attack: Deal moderate physical damage to one target.
Wind Slash: Deal moderate wind magic damage to all targets.

► Taxim (Normal)

Attack: Deal physical damage two times to one target.
Blizzard: Deal ice damage to one target.

► Taxim (Weak)

Attack: Deal physical damage two times to one target.
Blizzard: Deal ice damage to one target.
Wound: Temporarily reduce one target’s DEF and also Blind and Stop the target.

Commentary
  • Nelapsi is AIRBORNE, therefore melee attacks won’t work.

DROPS: Greater Lightning Orb

 

Video #1https://www.youtube.com/watch?v=Q_hZspvpfdY
Video #2https://www.youtube.com/watch?v=iclLFI42is0

Recommended abilities: ranged attacks, Intimidate
Recommended RW: SG/SS2, Scream

TOTAL medals = 30 medals, meaning you can only lose a max of 5 medals to get Mastery.

 

 

Questionable Intention ++
Part 1 Stamina 20, Stages 1
First Time Completion Snow’s Memory Crystal II, Serah’s Memory Crystal II
Completion Reward 30000 Gil
Mastery Reward Major Black Orb x2, Greater Fire Orb x10
Target Score
  1. Defeat Juggernaut without being KO’d.
  2. Afflict Juggernaut with Blind.
  3. Afflict Juggernaut with Slow.
Juggernaut
HP
~195200
Elements

None

Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Poison / Silence / Slow / Blind
Abilities
► Normal

Incinerate: Deal moderate fire magic damage to all targets.
Wrecking Ball: Deal very heavy fire physical damage to one target.

► Steam Clean

Attack: Deal physical damage to one target.
Milling Arm: Deal moderate physical damage to all targets.
Steam Clean: Remove one debuff.

Strategy
  • In its Normal state, Juggernaut checks itself for debuffs at the end of every turn. If it has any debuffs, it enters Steam Clean state.
  • In its Steam Clean state, Juggernaut uses Steam Clean to remove any debuffs, then returns to its Normal state.

Incinerate hurts a little bit, but other than that try to keep up debuffs on it as Juggernaut takes quite a while to remove the debuffs in its Steam Clean form hence giving you a lot of time to deal damage.

 


Video #1: https://www.youtube.com/watch?v=RtmiWrJ4T1g
Video #2https://www.youtube.com/watch?v=cgqVDHxAh6g

Recommended abilities: Dark Shot / Blindga
Recommended RW:
 SG/SS2

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Tyrant in Taejin’s Tower +++
Part 1 Stamina 40, Stages 1
First Time Completion Major Black Orb x2, Memory Crystal II Lode
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone, Major Power Orb x4
Target Score
  1. Defeat Dahaka without being KO’d.
  2. Reduce Dahaka’s MAG.
  3. Dispel Dahaka’s Haste.
Dahaka
HP
~222800
Elements
► Normal / Weak

None

► Fulminous Firestorm

WEAK
ABSORB Fire / Lightning
RESIST
NULL

► Bone-Chilling Breaker

WEAK
ABSORB Ice / Water
RESIST
NULL

► Diluvial Plague (Weak)

WEAK
ABSORB
RESIST All elements
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow

(When in Diluvial Plague state, Dahaka is immune to all debuffs)

Abilities
► Normal

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Fire/Blizzard/Thunder/Water: Deal fire/ice/lightning/water damage to one target.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.

► Fulminous Firestorm (Normal)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Fire/Thunder: Deal fire/lightning damage to one target.
Fira/Thundara: Deal fire/lightning damage to all targets.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste: Grant Haste to one target.

► Bone-Chilling Breaker (Normal)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Blizzard/Water: Deal ice/water damage to one target.
Blizzara/Watera: Deal ice/water damage to all targets.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste: Grant Haste to one target.

► Weak

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Fira/Blizzara/Thundara/Watera: Deal moderate fire/ice/lightning/water damage to one target.
Doom: Doom one target.

► Fulminous Firestorm (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Firaga/Thundaga: Deal heavy fire/lightning damage to one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

► Bone-Chilling Breaker (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
Blizzaga/Waterga: Deal heavy ice/water damage to one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

► Diluvial Plague (Weak)

Attack: Deal physical damage to one target.
Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
Aeroga: Deal heavy wind damage to one target.
Faith: Temporarily increases MAG of one target.
Doom: Doom one target.
Haste
: Grant Haste to one target.

Strategy
Start the fight with Shellga to cushion most of his attacks. Don’t forget to Dispel his Haste! Use Breakdowns and stack them where necessary.


 

Video #1https://www.youtube.com/watch?v=KjW2xxr2JlE
Video #2https://www.youtube.com/watch?v=TyMLfHn_54s

Recommended abilities: Defensive Breakdowns, Shellga, Banish Raid / Dispel
Recommended RW:
 SG/SS2, Mighty Guard (VIII), etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 



 

Abyssal Wings (Ultimate)
Part 1 Stamina 60, Stages 1
First Time Completion Snow’s Pendant, Major Earth Orb x3
Completion Reward 90000 Gil
Mastery Reward Major Ice Orb x4, Wind Crystal x1
Target Score
  1. Reduce Chaos Bahamut’s ATK
  2. Reduce Chaos Bahamut’s MAG
  3. Afflict Chaos Bahamut with Slow.
Chaos Bahamut
HP
~247800
Elements
WEAK
ABSORB
RESIST
NULL
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow
Abilities
► Normal

Dragon Claw: Deal very heavy physical damage to one target.
Dragon Claw:
Deal very heavy physical damage to one target.
Inferno: Restore a small amount of HP to the target.
Heavy Strike: Deal massive physical damage to one target.
Haste: Grant Haste to one target.

► Weak

Dragon Claw: Deal very heavy physical damage to one target.
Inferno: Restore a small amount of HP to the target.
Ignis: Deal massive non-elemental magic damage to all targets.
Heavy Strike: Deal massive physical damage to one target.
Haste: Grant Haste to one target.

Strategy
His magic hurts a lot if you don’t bring enough mitigation. SG/SS2 is highly recommended. Other than that, always keep him Slowed (and your party Hasted for that matter) and you should be fine.


 

Video #1https://www.youtube.com/watch?v=AYuwKJmf7kk (No SSB/BSSB)
Video #2https://www.youtube.com/watch?v=_o3G57m4X9g
Video #3https://www.youtube.com/watch?v=kuOiqfTUY5Y
Video #4https://www.youtube.com/watch?v=CAbDybbaQf0

Recommended abilities: Defensive breakdowns, Shelllga, Protectga
Recommended RW:
 SG/SS2, Scream

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Song of Chaos (Ultimate+)
Part 1 Stamina 1, Stages 1
First Time Completion Major Wind Orb x3, Power Crystal x1
Completion Reward 1500 Gil
Mastery Reward Major Dark Orb x3, Major Fire Orb x4
Target Score
  1. Reduce Caius’s ATK.
  2. Reduce Caius’s MAG.
  3. Remove Caius’s Regen.
Caius Ballad
HP
~307800
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal moderate physical damage to one target.
Launch: Deal heavy physical damage to one target.
Blast Wave: Deal moderate physical damage to all targets.
Shockwave: Deal heavy ranged physical damage to one target.
Graviton: Deal heavy non-elemental magic damage to one target.
Giga Graviton: Deal moderate non-elemental magic damage to all targets.
Eye of Bahamut: Deal non-elemental damage and reduce RES of one target.
Heart of Chaos: Grant Reraise to self.
Spread Pulsar: Deal non-elemental damage five times randomly to one target.

► Weak

Attack: Deal moderate physical damage to one target.
Launch: Deal heavy physical damage to one target.
Blast Wave: Deal moderate physical damage to all targets.
Spread Pulsar: Deal non-elemental damage five times randomly to one target.
Shockwave: Deal moderate ranged physical damage to all targets.
Graviton: Deal heavy non-elemental magic damage to one target.
Eye of Bahamut: Deal non-elemental damage and reduce RES of one target.
Body and Soul: Recover a large amount of HP to self, and temporarily increase self ATK and MAG, and grant self Regen.
Giga Graviton: Deal moderate non-elemental magic damage to all targets.

Strategy
  • Caius starts the fight with 2 regular Attacks + Launch, and then Heart of Chaos (which does nothing other than for theatrics).
    The 2 attacks will always land on different targets, while Launch targets randomly (it can attack an already-attacked person).
    On the next turn, Caius will use a regular attack on a target that hasn’t been attacked yet.
    On the following turn, Caius will most likely use Body and Soul.
  • Caius gains SPD once he reaches 50% HP.

Personally, I recommend bringing a Wall SB for this fight, his damage output is just insane without it, even after stacking Breakdowns. Recovering from his initial attacks is also important. You may need some resets if you’re unlucky.

Caius’s SPD is high even before the 50%HP mark. Always plan ahead what your next turn is going to be so you don’t waste unnecessary time.

Caius’s Body and Soul has to be dispelled ASAP, his regen will heal for ~9.2k per tick. Also, he gains ATK and MAG from this, so have your Break/Breakdowns at the ready. (Note that Body & Soul will overwrite any ATK+MAG Break effect, i.e. Agrias’s SB, Mog’s HH, Gordon’s Bell, Tyro’s ATK+MAG Break from his BSSB)


 

Video #1https://www.youtube.com/watch?v=6kDRm9XCRYU (No SSB/BSSB/Lifesiphon)
Video #2https://www.youtube.com/watch?v=qVi9zQLFCQM (Warning: Blue Screen of Relics)
Video #3https://www.youtube.com/watch?v=n3xFEHE8UZo
Video #4https://www.youtube.com/watch?v=Qy2DchnZGo0
Video #5https://www.youtube.com/watch?v=JbL6QxkyY1g

Recommended abilities: Protectga, Shellga, defensive Breakdowns, Dismissal, Banish Raid / Dispel
Recommended RW:
 SG/SS2, Scream, Tyro BSSB

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 



written by /u/fattybomchacha aka flip

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