Vincent Event

 

Go to:

 

Orb/egg rewards summary: (tentative)

  • 5x Greater Power Orb
  • 5x Greater Earth Orb
  • 5x Greater Black Orb
  • 5x Greater Lightning Orb
  • 10x Greater White Orb
  • 10x Greater Holy Orb
  • 4x Major White Orb
  • 9x Major Holy Orb
  • 7x Major Dark Orb
  • 1x Non-Elemental Crystal
  • 1x Fire Crystal
  • 10x Greater Growth Egg
  • 5x Major Growth Egg

Equipment rewards summary:

  • 2x 3★ Quicksilver
  • 2x 3★ Rune Armlet

New event format! 

From now onwards, challenge events will have a total of 15 dungeons:
5 + 5 (Classic/Elite, or Part One/Two) + 3 (+, ++, and +++) +2 Bonus Battles

The first 13 dungeons will be available on event release, and Bonus Battles will come 3 days later as usual.

Bonus Battles will include the Ultimate dungeon and the new Ultimate+ dungeon!


Highlights


ult2

Lifeform-Hojo N (Ultimate +) has resistance to interrupt!

He’ll attack with a number of debuffs, and counter physical attacks with Poison, too, so watch out!

When his HP gets low, he’ll use Regen, Haste, and Shell to shore up his defenses, and when his HP gets really low, he will unleash an attack that has a high chance of Blinding your entire party, so use Esuna to bring back the light, or rely on magic attacks which are unaffected by Blind to finish the fight.


relics

Set #1

4-hit MAG, All targets, Non-ele, Multiplier 14.4, All allies MAG +20%

3-hit MAG, All targets, Non-ele, Multiplier 14.4, Silence & Sleep (100%)

8-hit PHY, Single target, Non-ele, Multiplier 5.28, chance to Sap

Set #2

4-hit PHY, All targets, Non-ele, Multiplier 6, All allies Haste

4-hit PHY, Single target, Non-ele, Multiplier ?, Self ATK & MAG +?%


char

Vincent
 

Weapons Dagger / Rod / Staff / Gun
Armor Hat / Light Armor / Bracer
Abilities Black Magic (5) / Summoning (4)
Record Materia 1 Small increase in MAG when equipping Gun
Record Materia 2 Moderate damage increase when equipping Gun
Lv 1 Lv 80
HP 170 4486
Attack 11 158
Defense 5 67
Magic 12 178
Resistance 6 76
Mind 5 73
Accuracy 23 29
Evasion 20 24
Speed 106 157

 

Zack
Record Materia 1 Small increase in physical damage when using Sword
Record Materia 2 Chance to slightly reduce damage taken
Lv 1 Lv 80
HP 200 5448
Attack 12 173
Defense 8 113
Magic 8 118
Resistance 9 128
Mind 8 113
Accuracy 20 23
Evasion 24 28
Speed 107 161
Reno
Record Materia 1 “Attack” has a small chance of inflicting Stop
Record Materia 2 Moderate increase in physical and magic damage when equipping Rod
Lv 1 Lv 80
HP 204 5372
Attack 10 148
Defense 9 120
Magic 10 156
Resistance 10 140
Mind 6 85
Accuracy 20 24
Evasion 20 24
Speed 102 151

 


 

 

01: Shinra Mansion Basement
CLASSIC DUNGEON
Part 1 Stamina 2, Rounds 3
Part 2 Stamina 2, Rounds 3
Part 3 Stamina 2, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Reno, Mythril x1
  • 1000 Gil
  • Quicksilver (VII), Lesser Growth Egg x20
Target Score】Nil
ELITE DUNGEON
Part 1 Stamina 11, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Mythril x, Reno’s Memory Crystal
  • 3000 Gil
  • Power Orb x10, Black Orb x10
Target Score】Nil

 

 

02: Rocket Town
CLASSIC DUNGEON
Part 1 Stamina 4, Rounds 3
Part 2 Stamina 4, Rounds 3
Part 3 Stamina 5, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Yuffie, Mythril x1
  • 1000 Gil
  • Rune Armlet (VI), Lesser Growth Egg x20
Target Score

  1. Defeat Rude without being KO’d.
ELITE DUNGEON
Part 1 Stamina 13, Rounds 3
Part 2 Stamina 13, Rounds 3
Part 3 Stamina 14, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Yuffie’s Memory Crystal, Zack’s Memory Crystal
  • 3000 Gil
  • Dog Tag (VII), Greater Power Orb x5
Target Score

  1. Defeat Rude without being KO’d.
Rude
HP
Classic ~3530 (Rude), ~2530 (MP)
Elite ~45600 (Rude), ~32600 (MP)
Elements
None
Debuff Vulnerabilities
Reno: Poison / Silence / Paralyze / Slow / Stop / Blind / Interrupt
MP: Poison / Silence / Paralyze / Slow / Stop / Blind / Confuse / Sleep / Interrupt
Abilities
► Reno

Attack: Deal physical damage to one target.
MBarrier: Grant Shellga to all targets.
Grand Spark: Deal moderate non-elemental damage to one target.
Thundara: Deal moderate lightning damage to one target.
Cura: Recover a moderate amount of HP to one target.

► MP

Machine Gun: Deal physical damage to one target.
Grenade: Deal physical damage to one target.
Smoke Bomb: Deal damage and Blind & Sleep one target.

Strategy
  • The battle ends when Rude is defeated.

Ignore the Grenadiers and go straight for Rude. This shouldn’t be a problem. If anything, grab an offensive RW.


Recommended abilities: Any
Recommended RW: Any

 

 

03: Lucrecia’s Cave
CLASSIC DUNGEON
Part 1 Stamina 6, Rounds 3
Part 2 Stamina 6, Rounds 3
Part 3 Stamina 6, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Rune Armlet (VII), Mythril x1
  • 2000 Gil
  • Fire Orb x10, Growth Egg x20
Target Score】Nil
ELITE DUNGEON
Part 1 Stamina 16, Rounds 3
Part 2 Stamina 16, Rounds 3
Part 3 Stamina 16, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Mythril x1, Vincent’s Memory Crystal
  • 5000 Gil
  • Greater Earth Orb 5, Greater Growth Egg x10
Target Score】Nil

 

 

04: Winding Tunnel
CLASSIC DUNGEON
Part 1 Stamina 9, Rounds 3
Part 2 Stamina 9, Rounds 3
Part 3 Stamina 10, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Zack, Mythril x1
  • 2000 Gil
  • Quicksilver (VII), Lightning Orb x10
Target Score

  1. Defeat The Turks without being KO’d,.
ELITE DUNGEON
Part 1 Stamina 18, Rounds 3
Part 2 Stamina 18, Rounds 3
Part 3 Stamina 19, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Greater Black Orb x5, Mythril x1
  • 10000 Gil
  • Large Adamantite x2, Greater Holy Orb x5
Target Score

  1. Defeat The Turks without being KO’d
Turks: Reno, Rude & Elena
HP
Classic ~16300 each
Elite ~98800 each
Elements
None
Debuff Vulnerabilities
Reno: Poison / Slow / Blind / Interrupt
Rude: Poison / Silence / Slow / Blind / Interrupt
Eleanor: Poison / Slow / Blind / Sleep / Interrupt
Abilities
► Elena

Bewildered: Confuse one target.
Attack: Deal physical damage to one target.
Try this on for size!: Deal physical damage to all targets.
Take THAT!: Deal moderate physical damage to all targets.

► Reno

Attack: Deal physical damage to one target.
Electroprod: Deal heavy lightning damage to one target.
Turk Light: Deal heavy physical damage to one target.
Electroprod (Counter): Deal heavy lightning damage to one target. (trigger: lightning attacks)

► Rude

Attack: Deal physical damage to one target.
Fira: Deal fire damage to one target.

Strategy
  • The battle ends when any one of the Turks are defeated.

Just focus your attacks on one of them for a quick win. Use their debuff vulnerabilities to your advantage.


Recommended abilities: Any
Recommended RW: Any

 

 

05: Sister Ray
CLASSIC DUNGEON
Part 1 Stamina 10, Rounds 3
Part 2 Stamina 11, Rounds 3
Part 3 Stamina 11, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Vincent, Mythril x1
  • 3000 Gil
  • Ice Orb x10, Mythril x1
Target Score

  1. Defeat Hojo without being KO’d.

  1. Defeat Helletic Hojo without being KO’d.
ELITE DUNGEON
Part 1 Stamina 19, Rounds 3
Part 2 Stamina 20, Rounds 3
Part 3 Stamina 20, Rounds 3
Rewards: First Time / Completion / Mastery】

  • Wolf Earrings (VII), Mythril x1
  • 20000 Gil
  • Greater Holy Orb x5, Major Growth Egg x5
Target Score

  1. Defeat Hojo without being KO’d.

  1. Defeat Helletic Hojo without being KO’d.
Hojo
HP
Classic ~17060
Elite ~86200
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic
Mental
Debuff Vulnerabilities
Samples: Paralyze / Slow / Stop / Blind / Sleep / Interrupt
Abilities
► Bad Rap Sample

Attack: Deal physical damage to one target.
Evil Poison:
 Deal moderate poison (element) physical attack and Blind one target.
Big Fang: Deal moderate physical damage to one target.

► Poodler Sample

Attack: Deal physical damage to one target.
Fira: Deal moderate fire damage to one target.

Strategy
  • Hojo does nothing, instead he gets aid from his two samples, the Bad Rap Sample and the Poodler Sample, with theCapsule ability.
  • Hojo will instantly respawn any defeated sample.

Control the samples with debuff RWs like Sleeping Gas or Demon Slice and focus your attacks on Hojo. Or you could individually debuff the samples just as well.

Helletic Hojo
HP
Classic ~11000 (Arms), ~9700 (Body), ~18800 (Lifeform-Hojo N)
Elite ~55000 (Arms), ~47400 (Body), ~94900 (Lifeform-Hojo N)
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Interrupt
Abilities
Left Arm destroyed

Attack: Deal physical damage to one target
Confu: Confuse one target.
Silence: Silence one target.
Bio Gas: Deal moderate non-elemental damage and Poison all targets.
Sleep: Sleep one target.

► Right Arm destroyed

Silence: Silence one target.
Sleep: Sleep one target.
Bio Gas: Deal moderate non-elemental damage and Poison all targets.

► Lifeform-Hojo N

Attack: Deal physical damage to all targets.
Silence: Silence one target.
Slow: Slow one target.
Combo: Deal physical damage four times and Poison one target.
Combo: Deal physical damage four times and Blind one target.
Combo: Deal physical damage four times and Sleep one target.

Strategy
  • When the body is defeated, Helletic Hojo dies and Lifeform-Hojo N spawns.
  • When both arms are defeated before the body, Helletic Hojo also dies and Lifeform-Hojo N spawns.
  • If the right arm is defeated first, it revives after a few turns; if the left arm is defeated first, it stays dead.

Ignore the arms. It is faster to get to the final form by killing the body instead of the arms.

Draw Fire + Retaliate for the final form.


Recommended abilities: Protectga/Shellga, defensive Breakdowns
Recommended RW: Any

 

 

Jenova’s Curse +

[Total Required Stamina: 40]

 

First Time Completion Box Step SarabandeReno’s Memory Crystal II
Completion reward 30000 Gil
Mastery Reward Major Holy Orb x2, Greater Lightning Orb x5

Target Score Summary: Vincent, Slow

BOSS 1 Jenova LIFE Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Jenova LIFE without being KO’d.
  2. Afflict Jenova LIFE with Sleep.
HP
~110000
Elements
WEAK Earth
ABSORB Water
RESIST
NULL
Debuff Vulnerabilities
Poison / Stop / Sleep / Interrupt
Abilities
Attack: Deal physical damage to one target.
Blue Light: Deal special physical damage to one target.
Blue Flame: Deal water damage to one target.
Aqualung: Deal heavy water damage to all targets.
Reflect (Counter): Grants Reflect to self (trigger: magic attacks)
Commentary
Sleep and follow up with magic. Otherwise reduce her damage with defensive Breakdowns and buffs. Unlike other versions of Jenova, this one only acts once per turn.
BOSS 2 Jenova DEATH Stamina 20, Stages 1, experience value TBC
Target Score
  1. Defeat Jenova DEATH without being KO’d.
  2. Win without Vincent being KO’d.
HP
~115000
Elements
None
Debuff Vulnerabilities
Poison / Stop / Sleep / Interrupt
Abilities
Attack: Deal physical damage to one target.
Red Light: Deal fire physical damage to one target.
Tropic Wind: Deal heavy fire damage to all targets.
Silence (Counter): Chance to Silence one target. (trigger: magic attacks)
Commentary
Sleep and follow up with magic. Otherwise reduce her damage with defensive Breakdowns and buffs. Unlike other versions of Jenova, this one only acts once per turn.
 

Video #1https://www.youtube.com/watch?v=jKeKMva17Aw (4 man, no heals)
Video #2https://www.youtube.com/watch?v=VHrnzfxknIo

Recommended abilities: Protectga/Shellga, defensive Breakdowns, Sleep Buster, Stop
Recommended RW: SG/SS2

TOTAL medals = 30 medals, meaning you can only lose a max of 5 medals to get Mastery.

 

 

Turks Pride and Spirit ++
Part 1 Stamina 20, Stages 1
First Time Completion Heathen Frolic Sarabande, Zack’s Memory Crystal II
Completion Reward 30000 Gil
Mastery Reward Greater White Orb x10, Major White Orb x2
Target Score
  1. Defeat the Turks without being KO’d.
  2. Afflict Eleanor with Sleep.
  3. Afflict Rude with Silence
Turks: Reno, Rude & Elena
HP
~160000 each
Elements
► Elena

WEAK Fire
ABSORB Ice
RESIST
NULL

► Reno

WEAK Ice
ABSORB Lightning
RESIST
NULL

► Rude

WEAK Lightning
ABSORB Fire
RESIST
NULL
Debuff Vulnerablities
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Reno: Poison / Slow / Interrupt
Rude: Poison / Silence / Slow / Interrupt
Elena: Poison / Slow / Sleep / Interrupt
Abilities
► Elena

Bewildered: Confuse one target.
Attack: Deal physical damage to one target.
Try this on for size!: Deal physical damage to all targets.
Take THAT!: Deal moderate physical damage to all targets.

► Reno

Attack: Deal physical damage to one target.
Electroprod: Deal heavy lightning damage to one target.
Turk Light: Deal heavy physical damage to one target.

► Rude

Attack: Deal physical damage to one target.
Grand Spark: Deal moderate non-elemental magic damage to one target.
Cura: Restores a moderate amount of HP to one target.
Fira: Deal fire damage to one target.

Strategy
  • The battle ends when any one of the Turks is defeated.
  • The battle starts with a dialogue and Elena will attack the party with AoE attacks twice in succession.

Heal up where necessary to gain back momentum. Since you need to Sleep Elena, do just that and ignore her for the rest of the fight, focus on one of the other two Turks remaining.


 

Video #1https://www.youtube.com/watch?v=JdqAdw8bOrA (4 man)
Video #2https://www.youtube.com/watch?v=ZcjEDHbGnag
Video #3https://www.youtube.com/watch?v=XItHNPTSlnQ

Recommended abilities: Sleep Buster, Silence Buster / Silencega, defensive Breakdowns.
Recommended RW:
 SG/SS2

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

Ultimate Battle +++
Part 1 Stamina 40, Stages 1
First Time Completion Multi BreakVincent’s Memory Crystal II
Completion Reward 60000 Gil
Mastery Reward Rosetta Stone, Major Holy Orb x4
Target Score
  1. Defeat Ultima Weapon without being KO’d.
  2. Afflict Ultima Weapon with Slow.
  3. Reduce Ultima Weapon’s magic.
Ultima Weapon
HP
~195000
Elements
WEAK
ABSORB
RESIST
NULL Earth / Water
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Slow / Interrupt
Abilities
Attack: Deal physical damage to one target.
Ultima Beam: Deal massive non-elemental damage to all targets.
Quakera: Deal heavy earth damage to all targets.
Bolt Ball: Deal heavy lightning damage to one target.
Shadow Flare: Deal very heavy non-elemental damage to all targets.
Strategy
  • Shadow Flare is used as a final attack when Ultima Weapon is defeated.

Reduce his magic and keep it slowed as much as you can throughout the fight. Make sure to have at least some mitigation to tank the Shadow Flare.


 

Video #1https://www.youtube.com/watch?v=yG-g81YMz-8
Video #2https://www.youtube.com/watch?v=sBt51AyChBU
Video #3https://www.youtube.com/watch?v=V40eexKkY1g

Recommended abilities: Tempo Flurry/Slowga, Magic Breakdown, Shellga
Recommended RW:
 SG/SS2, Mighty Guard (VIII), etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 



 

 

Unchecked Ambitions (Ultimate)
Part 1 Stamina 60, Stages 1
First Time Completion Cerberus Relief, Major White Orb x3
Completion Reward 90000 Gil
Mastery Reward Major Dark Orb x4, Fire Crystal x1
Target Score
  1. Defeat Rufus last.
  2. Reduce Rufus’s Defense.
  3. Reduce Dark Nation’s Defense.
Rufus & Dark Nation
HP
Rufus: ~249500
Dark Nation: ~74850
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
Interrupt
Abilities
Rufus

Shotgun: Deal ranged physical damage to one target.
Double Shotgun: Deal ranged physical damage two times to one target.
Gatling: Deal very heavy ranged physical damage to all targets.
Flamethrower: Deal massive ranged fire physical damage to all targets.
Mako Bullet: Deal massive ranged fire physical damage to one target.
Mako Cannon: Deal massive ranged physical damage to all targets.

Dark Nation

Chew: Deal very heavy physical damage to one target.
Rampage: Deal very heavy special physical damage to all targets.
Slow: Slow one target.
Haste: Grant Haste to one target.
Dispel: Remove buffs from one target.

Strategy
Dark Nation’s first turn seems to always be Haste to either itself or Rufus. No matter who it is, I recommend that Dispel / Banish Raid be used immediately. Alternatively, you can cast Reflect on both of them so you get the buffs instead.Break Fever is especially good here since it effectively fulfills two target scores. If you can, stack that with other Breakdowns to take less damage from them and also do more damage to them.

Rufus begins spamming Mako Cannon as the fight goes on. Basically it is a race at this point, kill him before he kills you, unless you can outheal his damage every turn.


 

Video #1https://www.youtube.com/watch?v=9SMbrR6zYMc
Video #2https://www.youtube.com/watch?v=PoAFVlBhSjk
Video #3https://www.youtube.com/watch?v=NWKc63OMEfc
Video #4https://www.youtube.com/watch?v=t7QkbDeMaZM

Recommended abilities: Dispel / Banishing Strike, Reflect, AoE, defensive/offensive Breakdowns, Break Fever, Protectga.
Recommended RW:
 SG/SS2, Lunatic High, any Attack boosting SB, etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 

 

 

Eternal Rest (Ultimate +)
Part 1 Stamina 1, Stages 1
First Time Completion Major Dark Orb x3, Non-Elemental Crystal x1
Completion Reward 1500 Gil
Mastery Reward Major White Orb x4, Major Holy Orb x3
Target Score
  1. Reduce Hojo’s Attack.
  2. Use Black Magic on Hojo.
  3. Remove Hojo’s Empowered form with Dispel.
Lifeform-Hojo N
HP
~350000
Elements
None
Break Resistance
Power RESIST
Armor RESIST
Magic RESIST
Mental RESIST
Debuff Vulnerabilities
None
Abilities
► Normal

Attack: Deal physical damage to one target.
Slow: Slow all targets.
Confuse: Confuse one target.
Sleep: Sleep one target.
Bio Gas: Deal massive special ranged physical damage and Poison all targets.
Runaway: Deal very heavy special physical damage to all targets.
Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)

► Weak

Attack: Deal physical damage to one target.
Slow: Slow all targets.
Combo: Deal physical damage four times and Poison one target.
Combo: Deal physical damage four times and Sleep one target.
Bio Gas: Deal massive special ranged physical damage and Poison all targets.
Runaway: Deal very heavy special physical damage to all targets.
Regen: Grant Regen to one target.
Haste: Grant Haste to one target.
Shell: Grant Shell to one target.
Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)

► Very Weak

Attack: Deal physical damage to one target.
Confuse: Confuse one target.
Combo: Deal physical damage four times and Poison one target.
Combo: Deal physical damage four times and Sleep one target.
Combo: Deal physical damage four times and Blind one target.
Bio Gas: Deal massive special ranged physical damage and Poison all targets.
Blind Gas: Deal massive special ranged physical damage and Blind all targets.
Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)

Strategy
  • First boss to be immune to Interrupt (hence Dismissal has no effect)
  • At a certain HP threshold (50%-55%) it will grant itself Regen, Haste and Shell.
  • At low HP it will use Blind Gas.

The Tauntaliate strategy is highly recommended here, not so much for the free damage, but mainly to nullify all single target damage, including Hojo’s counterattacks.

Hojo uses Bio Gas very often when he’s very weak, make sure to top up your party as much as possible where necessary.

If you have a physical heavy team, I recommend saving your Soul Breaks for the last 10%-15% of his health, where your party will most likely be Blinded. Soul Breaks will bypass Blind. If you have Y’shtola’s Medica II, you are at a huge advantage!

Also, since there are no KO target scores, you can let 1 character die and still retain full Targets KO’d medals.


 

Video #1https://www.youtube.com/watch?v=JgU8KMU2lmk (3 man mastery)
Video #2https://www.youtube.com/watch?v=cyldz0lkXjE
Video #3https://www.youtube.com/watch?v=rnXAOmvtZ-8
Video #4https://www.youtube.com/watch?v=R6PytTZcJkc
Video #5https://www.youtube.com/watch?v=zcZ8eHjQrDE (no lifesiphon, no BSSB/SSB, magic oriented)

Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Dispel, Protectga, Esuna
Recommended RW:
 SG/SS2, Lunatic High, etc

Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

 

 



written by /u/fattybomchacha aka flip

Copyright © 2014-2017 Kongbakpao Gaming News. All Rights Reserved. Frontier Theme