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Orb/egg rewards summary: (tentative)
- 5x Greater Power Orb
- 5x Greater Earth Orb
- 5x Greater Black Orb
- 5x Greater Lightning Orb
- 10x Greater White Orb
- 10x Greater Holy Orb
- 4x Major White Orb
- 9x Major Holy Orb
- 7x Major Dark Orb
- 1x Non-Elemental Crystal
- 1x Fire Crystal
- 10x Greater Growth Egg
- 5x Major Growth Egg
Equipment rewards summary:
- 2x 3★ Quicksilver
- 2x 3★ Rune Armlet
New event format!
From now onwards, challenge events will have a total of 15 dungeons:
5 + 5 (Classic/Elite, or Part One/Two) + 3 (+, ++, and +++) +2 Bonus Battles
The first 13 dungeons will be available on event release, and Bonus Battles will come 3 days later as usual.
Bonus Battles will include the Ultimate dungeon and the new Ultimate+ dungeon!
Lifeform-Hojo N (Ultimate +) has resistance to interrupt!
He’ll attack with a number of debuffs, and counter physical attacks with Poison, too, so watch out!
When his HP gets low, he’ll use Regen, Haste, and Shell to shore up his defenses, and when his HP gets really low, he will unleash an attack that has a high chance of Blinding your entire party, so use Esuna to bring back the light, or rely on magic attacks which are unaffected by Blind to finish the fight.
Set #1
Set #2
Vincent | |||
Weapons | Dagger / Rod / Staff / Gun | ||
Armor | Hat / Light Armor / Bracer | ||
Abilities | Black Magic (5) / Summoning (4) | ||
Record Materia 1 | Small increase in MAG when equipping Gun | ||
Record Materia 2 | Moderate damage increase when equipping Gun |
Lv 1 | Lv 80 | |
HP | 170 | 4486 |
Attack | 11 | 158 |
Defense | 5 | 67 |
Magic | 12 | 178 |
Resistance | 6 | 76 |
Mind | 5 | 73 |
Accuracy | 23 | 29 |
Evasion | 20 | 24 |
Speed | 106 | 157 |
Zack | |||
Record Materia 1 | Small increase in physical damage when using Sword | ||
Record Materia 2 | Chance to slightly reduce damage taken |
Lv 1 | Lv 80 | |
HP | 200 | 5448 |
Attack | 12 | 173 |
Defense | 8 | 113 |
Magic | 8 | 118 |
Resistance | 9 | 128 |
Mind | 8 | 113 |
Accuracy | 20 | 23 |
Evasion | 24 | 28 |
Speed | 107 | 161 |
Reno | |||
Record Materia 1 | “Attack” has a small chance of inflicting Stop | ||
Record Materia 2 | Moderate increase in physical and magic damage when equipping Rod |
Lv 1 | Lv 80 | |
HP | 204 | 5372 |
Attack | 10 | 148 |
Defense | 9 | 120 |
Magic | 10 | 156 |
Resistance | 10 | 140 |
Mind | 6 | 85 |
Accuracy | 20 | 24 |
Evasion | 20 | 24 |
Speed | 102 | 151 |
01: Shinra Mansion Basement |
CLASSIC DUNGEON | |
Part 1 | Stamina 2, Rounds 3 |
Part 2 | Stamina 2, Rounds 3 |
Part 3 | Stamina 2, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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|
【Target Score】Nil | |
ELITE DUNGEON | |
Part 1 | Stamina 11, Rounds 3 |
Part 2 | Stamina 11, Rounds 3 |
Part 3 | Stamina 11, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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|
【Target Score】Nil |
02: Rocket Town |
CLASSIC DUNGEON | |
Part 1 | Stamina 4, Rounds 3 |
Part 2 | Stamina 4, Rounds 3 |
Part 3 | Stamina 5, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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|
【Target Score】
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|
ELITE DUNGEON | |
Part 1 | Stamina 13, Rounds 3 |
Part 2 | Stamina 13, Rounds 3 |
Part 3 | Stamina 14, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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|
【Target Score】
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Rude | |
HP | |
---|---|
Classic | ~3530 (Rude), ~2530 (MP) |
Elite | ~45600 (Rude), ~32600 (MP) |
Elements | |
None | |
Debuff Vulnerabilities | |
Reno: Poison / Silence / Paralyze / Slow / Stop / Blind / Interrupt MP: Poison / Silence / Paralyze / Slow / Stop / Blind / Confuse / Sleep / Interrupt |
|
Abilities | |
► Reno
Attack: Deal physical damage to one target. ► MP Machine Gun: Deal physical damage to one target. |
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Strategy | |
Ignore the Grenadiers and go straight for Rude. This shouldn’t be a problem. If anything, grab an offensive RW. Recommended abilities: Any |
03: Lucrecia’s Cave |
CLASSIC DUNGEON | |
Part 1 | Stamina 6, Rounds 3 |
Part 2 | Stamina 6, Rounds 3 |
Part 3 | Stamina 6, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
|
|
【Target Score】Nil | |
ELITE DUNGEON | |
Part 1 | Stamina 16, Rounds 3 |
Part 2 | Stamina 16, Rounds 3 |
Part 3 | Stamina 16, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
|
|
【Target Score】Nil |
04: Winding Tunnel |
CLASSIC DUNGEON | |
Part 1 | Stamina 9, Rounds 3 |
Part 2 | Stamina 9, Rounds 3 |
Part 3 | Stamina 10, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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|
【Target Score】
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|
ELITE DUNGEON | |
Part 1 | Stamina 18, Rounds 3 |
Part 2 | Stamina 18, Rounds 3 |
Part 3 | Stamina 19, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
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|
【Target Score】
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Turks: Reno, Rude & Elena | |
HP | |
---|---|
Classic | ~16300 each |
Elite | ~98800 each |
Elements | |
None | |
Debuff Vulnerabilities | |
Reno: Poison / Slow / Blind / Interrupt Rude: Poison / Silence / Slow / Blind / Interrupt Eleanor: Poison / Slow / Blind / Sleep / Interrupt |
|
Abilities | |
► Elena
Bewildered: Confuse one target. ► Reno Attack: Deal physical damage to one target. ► Rude Attack: Deal physical damage to one target. |
|
Strategy | |
Just focus your attacks on one of them for a quick win. Use their debuff vulnerabilities to your advantage. Recommended abilities: Any |
05: Sister Ray |
CLASSIC DUNGEON | |
Part 1 | Stamina 10, Rounds 3 |
Part 2 | Stamina 11, Rounds 3 |
Part 3 | Stamina 11, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
|
|
【Target Score】
|
|
ELITE DUNGEON | |
Part 1 | Stamina 19, Rounds 3 |
Part 2 | Stamina 20, Rounds 3 |
Part 3 | Stamina 20, Rounds 3 |
【Rewards: First Time / Completion / Mastery】
|
|
【Target Score】
|
Hojo | |||||||||
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
Classic | ~17060 | ||||||||
Elite | ~86200 | ||||||||
Elements | |||||||||
None | |||||||||
Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Samples: Paralyze / Slow / Stop / Blind / Sleep / Interrupt | |||||||||
Abilities | |||||||||
► Bad Rap Sample
Attack: Deal physical damage to one target. ► Poodler Sample Attack: Deal physical damage to one target. |
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Strategy | |||||||||
Control the samples with debuff RWs like Sleeping Gas or Demon Slice and focus your attacks on Hojo. Or you could individually debuff the samples just as well. |
Helletic Hojo | |||||||||
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
Classic | ~11000 (Arms), ~9700 (Body), ~18800 (Lifeform-Hojo N) | ||||||||
Elite | ~55000 (Arms), ~47400 (Body), ~94900 (Lifeform-Hojo N) | ||||||||
Elements | |||||||||
None | |||||||||
Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Interrupt | |||||||||
Abilities | |||||||||
► Left Arm destroyed
Attack: Deal physical damage to one target ► Right Arm destroyed Silence: Silence one target. ► Lifeform-Hojo N Attack: Deal physical damage to all targets. |
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Strategy | |||||||||
Ignore the arms. It is faster to get to the final form by killing the body instead of the arms. Draw Fire + Retaliate for the final form. Recommended abilities: Protectga/Shellga, defensive Breakdowns |
Jenova’s Curse + [Total Required Stamina: 40] |
Target Score Summary: Vincent, Slow |
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BOSS 1 | Jenova LIFE | Stamina 20, Stages 1, experience value TBC | ||||||||||||||||||||||||||||||||
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BOSS 2 | Jenova DEATH | Stamina 20, Stages 1, experience value TBC | ||||||||||||||||||||||||||||||||
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Video #1: https://www.youtube.com/watch?v=jKeKMva17Aw (4 man, no heals) Recommended abilities: Protectga/Shellga, defensive Breakdowns, Sleep Buster, Stop TOTAL medals = 30 medals, meaning you can only lose a max of 5 medals to get Mastery. |
Turks Pride and Spirit ++ |
Part 1 | Stamina 20, Stages 1 |
First Time Completion | Heathen Frolic Sarabande, Zack’s Memory Crystal II |
Completion Reward | 30000 Gil |
Mastery Reward | Greater White Orb x10, Major White Orb x2 |
Target Score |
|
Turks: Reno, Rude & Elena | |||||||||||||||||||||||||
HP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
~160000 each | |||||||||||||||||||||||||
Elements | |||||||||||||||||||||||||
► Elena
► Reno
► Rude
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Debuff Vulnerablities | |||||||||||||||||||||||||
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Debuff Vulnerabilities | |||||||||||||||||||||||||
Reno: Poison / Slow / Interrupt Rude: Poison / Silence / Slow / Interrupt Elena: Poison / Slow / Sleep / Interrupt |
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Abilities | |||||||||||||||||||||||||
► Elena
Bewildered: Confuse one target. ► Reno Attack: Deal physical damage to one target. ► Rude Attack: Deal physical damage to one target. |
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Strategy | |||||||||||||||||||||||||
Heal up where necessary to gain back momentum. Since you need to Sleep Elena, do just that and ignore her for the rest of the fight, focus on one of the other two Turks remaining.
Video #1: https://www.youtube.com/watch?v=JdqAdw8bOrA (4 man) Recommended abilities: Sleep Buster, Silence Buster / Silencega, defensive Breakdowns. Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery. |
Ultimate Battle +++ |
Part 1 | Stamina 40, Stages 1 |
First Time Completion | Multi Break, Vincent’s Memory Crystal II |
Completion Reward | 60000 Gil |
Mastery Reward | Rosetta Stone, Major Holy Orb x4 |
Target Score |
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Ultima Weapon | |||||||||
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
~195000 | |||||||||
Elements | |||||||||
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Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Slow / Interrupt | |||||||||
Abilities | |||||||||
Attack: Deal physical damage to one target. Ultima Beam: Deal massive non-elemental damage to all targets. Quakera: Deal heavy earth damage to all targets. Bolt Ball: Deal heavy lightning damage to one target. Shadow Flare: Deal very heavy non-elemental damage to all targets. |
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Strategy | |||||||||
Reduce his magic and keep it slowed as much as you can throughout the fight. Make sure to have at least some mitigation to tank the Shadow Flare.
Video #1: https://www.youtube.com/watch?v=yG-g81YMz-8 Recommended abilities: Tempo Flurry/Slowga, Magic Breakdown, Shellga Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery. |
Unchecked Ambitions (Ultimate) |
Part 1 | Stamina 60, Stages 1 |
First Time Completion | Cerberus Relief, Major White Orb x3 |
Completion Reward | 90000 Gil |
Mastery Reward | Major Dark Orb x4, Fire Crystal x1 |
Target Score |
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Rufus & Dark Nation | |||||||||
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
Rufus: ~249500 Dark Nation: ~74850 |
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Elements | |||||||||
None | |||||||||
Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
Interrupt | |||||||||
Abilities | |||||||||
► Rufus Shotgun: Deal ranged physical damage to one target. ► Dark Nation Chew: Deal very heavy physical damage to one target. |
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Strategy | |||||||||
Dark Nation’s first turn seems to always be Haste to either itself or Rufus. No matter who it is, I recommend that Dispel / Banish Raid be used immediately. Alternatively, you can cast Reflect on both of them so you get the buffs instead.Break Fever is especially good here since it effectively fulfills two target scores. If you can, stack that with other Breakdowns to take less damage from them and also do more damage to them.
Rufus begins spamming Mako Cannon as the fight goes on. Basically it is a race at this point, kill him before he kills you, unless you can outheal his damage every turn.
Video #1: https://www.youtube.com/watch?v=9SMbrR6zYMc Recommended abilities: Dispel / Banishing Strike, Reflect, AoE, defensive/offensive Breakdowns, Break Fever, Protectga. Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery. |
Eternal Rest (Ultimate +) |
Part 1 | Stamina 1, Stages 1 |
First Time Completion | Major Dark Orb x3, Non-Elemental Crystal x1 |
Completion Reward | 1500 Gil |
Mastery Reward | Major White Orb x4, Major Holy Orb x3 |
Target Score |
|
Lifeform-Hojo N | |||||||||
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
~350000 | |||||||||
Elements | |||||||||
None | |||||||||
Break Resistance | |||||||||
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Debuff Vulnerabilities | |||||||||
None | |||||||||
Abilities | |||||||||
► Normal
Attack: Deal physical damage to one target. ► Weak Attack: Deal physical damage to one target. ► Very Weak Attack: Deal physical damage to one target. |
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Strategy | |||||||||
The Tauntaliate strategy is highly recommended here, not so much for the free damage, but mainly to nullify all single target damage, including Hojo’s counterattacks. Hojo uses Bio Gas very often when he’s very weak, make sure to top up your party as much as possible where necessary. If you have a physical heavy team, I recommend saving your Soul Breaks for the last 10%-15% of his health, where your party will most likely be Blinded. Soul Breaks will bypass Blind. If you have Y’shtola’s Medica II, you are at a huge advantage! Also, since there are no KO target scores, you can let 1 character die and still retain full Targets KO’d medals.
Video #1: https://www.youtube.com/watch?v=JgU8KMU2lmk (3 man mastery) Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Dispel, Protectga, Esuna Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery. |
written by /u/fattybomchacha aka flip
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